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Returning 35 results for 'ghostly combat locations'.
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Spells
Player’s Handbook
: Ghostly, Putrid, or Skeletal. The spirit resembles an Undead creature with the chosen form, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or
when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands
Magic Items
Dungeon Master’s Guide
effect.
Comet. The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you don’t choose a foe, this card has no effect.
Donjon. You disappear
Monsters
Mordenkainen Presents: Monsters of the Multiverse
False Appearance. If the statue is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the statue move or act, that creature must
succeed on a DC 18 Intelligence (Investigation) check to discern that the statue isn’t an object.
Ghostly Inhabitant. The eidolon that enters the statue remains inside it until the statue
Monsters
Quests from the Infinite Staircase
, death, and the seasons. Each member bears a small tattoo of a sickle on the inside of their left wrist.
Warriors of Madarua recognize and respect the ever-changing complexity of life. In combat
, they strive to be as fierce and unpredictable as nature itself.Aura of Fury (1/Day). The champion summons an aura of ghostly animals that fills a 10-foot-radius sphere centered on itself. While this
Monsters
Baldur’s Gate: Descent into Avernus
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide action.
Focus. If Rilsa damages a creature with a weapon attack, she gains advantage
’s most notorious locations is the Calim Jewel Emporium, widely regarded as the best jeweler in the city — and the best place to fence stolen gems, as it’s also the local Guild
Summon Undead
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tasha’s Cauldron of Everything
’s form: Ghostly, Putrid, or Skeletal. The spirit resembles an undead creature with the chosen form, which determines certain traits in its stat block. The creature disappears when it drops to 0
hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys
Monsters
Spelljammer: Adventures in Space
important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat.
Astral Elves
Long ago, some elves ventured
Monsters
Waterdeep: Dungeon of the Mad Mage
, however, Halaster is alert and attentive to the activities and preparations of all beings near him. He never willingly enters combat without first casting mage armor and mind blank on himself.As the
ghostly, 1-foot-diameter humanoid eye surrounded by motes of light. The sensor is stationary, though Halaster can reorient the eye to face in any direction. Halaster can see through the eye as though he
Backgrounds
Sword Coast Adventurer's Guide
easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.
Variant: Investigator
Rarer
friends, and I’m slow to make new ones.
4
I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
5
I can stare down a
Backgrounds
Guildmasters’ Guide to Ravnica
coins
Feature: Undercity Paths
You know hidden, underground pathways that you can use to bypass crowds, obstacles, and observation as you move through the city. When you aren’t in combat, you
and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
Backgrounds
Ghosts of Saltmarsh
Wrestling. You fought in hand-to-hand combat with an immense lobster.
2
It Dragged the Boat. You nearly caught a fish of monstrous size that pulled your boat for miles.
3
Fins of Pure Gold
. You caught a sea animal whose fins were made of pure gold, but another fisher stole it.
4
Ghost Fish. You are haunted by a ghostly fish that only you can see.
5
Nemesis Clam. A large clam
Backgrounds
Baldur’s Gate: Descent into Avernus
can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your
Monsters
Icewind Dale: Rime of the Frostmaiden
ice with which to combat foes. These weapons are supernaturally resilient until Auril discards them, whereupon they break and melt like normal ice.
Auril the Frostmaiden
Auril the Frostmaiden is a
she’s on the island, the Frostmaiden can take one of the following lair actions on initiative count 20 (losing initiative ties):
Auril instantly knows the locations and health of all other
Monsters
Fizban's Treasury of Dragons
beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz
chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
Magic Items
Tasha’s Cauldron of Everything
;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
Monsters
Fizban's Treasury of Dragons
the sight of the vast beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
Urchin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Suggested Characteristics
Urchins are
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
hauntings appear in any locations, and no spontaneous hauntings occur. Haunting Locations. Spontaneous hauntings are in the crypt’s ghostly hall (area P2), honored approach (area P6), reliquary (area P7
d6 and consult the Crypt Hauntings table to determine the nature of the ghostly image or effect encountered there (or choose one that seems evocative). A haunting can’t leave the location where it’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
hauntings appear in any locations, and no spontaneous hauntings occur. Haunting Locations. Spontaneous hauntings are in the crypt’s ghostly hall (area P2), honored approach (area P6), reliquary (area P7
d6 and consult the Crypt Hauntings table to determine the nature of the ghostly image or effect encountered there (or choose one that seems evocative). A haunting can’t leave the location where it’s
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Undead Spirit stat block. When you cast the spell, choose the creature’s form: Ghostly, Putrid, or
. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
The Fey Woods The characters’ journey through the fey woods takes them through the following locations. There is no map for this section of the adventure, so you are free to place these locations anywhere and to use any appropriate forest battle maps for combat.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Undead Spirit stat block. When you cast the spell, choose the creature’s form: Ghostly, Putrid, or
. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action
Undead spirit. It manifests in an unoccupied space that you can see within range and uses the Undead Spirit stat block. When you cast the spell, choose the creature’s form: Ghostly, Putrid, or
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Ghostly Events Thalivar’s ghost tries to scare away anyone who enters his tower. As the characters explore, roll on the Ghostly Events table to introduce creepy phenomena, or invent your own! Ghostly
Thalivar’s ghost in combat is difficult, so the players are better off finding a way to lay it to rest using the clues in the tower. TOWER FEATURES
The House of Thalivar is an 80-foot-tall stone tower
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Ghostly Events Thalivar’s ghost tries to scare away anyone who enters his tower. As the characters explore, roll on the Ghostly Events table to introduce creepy phenomena, or invent your own! Ghostly
Thalivar’s ghost in combat is difficult, so the players are better off finding a way to lay it to rest using the clues in the tower. TOWER FEATURES
The House of Thalivar is an 80-foot-tall stone tower
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
The Fey Woods The characters’ journey through the fey woods takes them through the following locations. There is no map for this section of the adventure, so you are free to place these locations anywhere and to use any appropriate forest battle maps for combat.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action
Undead spirit. It manifests in an unoccupied space that you can see within range and uses the Undead Spirit stat block. When you cast the spell, choose the creature’s form: Ghostly, Putrid, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Floating in front of the double door is a giant, ghostly human skull with a long beard.
The devil-faced doors have nine hidden locks, each of which requires a separate knock spell to open. Both doors also
swing open when one or the other is touched with a silvered weapon, or if someone speaks Infernal while standing on the dais. The ghostly skull is neither a creature nor an object, but a magical force
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Floating in front of the double door is a giant, ghostly human skull with a long beard.
The devil-faced doors have nine hidden locks, each of which requires a separate knock spell to open. Both doors also
swing open when one or the other is touched with a silvered weapon, or if someone speaks Infernal while standing on the dais. The ghostly skull is neither a creature nor an object, but a magical force
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your patron in dreams. 2 A ghostly projection of your patron appears before you to deliver messages. 3 Random people are suddenly seized by your patron’s will and, glassy-eyed, deliver messages to
mortal agents summons you to meetings in various locations. 7 Certain animals speaks to you in your patron’s voice. 8 Your patron teleports you to their presence, expresses their will, then returns you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Fun Combat Encounters The following features can add more fun and suspense to a combat encounter: Terrain features that pose inherent risks to both the characters and their enemies, such as a frayed
and their enemies to move around, such as chandeliers, kegs of gunpowder or oil, and whirling blade traps Enemies in hard-to-reach locations or defensive positions, so that characters who normally attack at range are forced to move around the battlefield Different types of monsters working together
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your patron in dreams. 2 A ghostly projection of your patron appears before you to deliver messages. 3 Random people are suddenly seized by your patron’s will and, glassy-eyed, deliver messages to
mortal agents summons you to meetings in various locations. 7 Certain animals speaks to you in your patron’s voice. 8 Your patron teleports you to their presence, expresses their will, then returns you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Fun Combat Encounters The following features can add more fun and suspense to a combat encounter: Terrain features that pose inherent risks to both the characters and their enemies, such as a frayed
and their enemies to move around, such as chandeliers, kegs of gunpowder or oil, and whirling blade traps Enemies in hard-to-reach locations or defensive positions, so that characters who normally attack at range are forced to move around the battlefield Different types of monsters working together
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
tower to anyone who enquires. Gallio’s Possession Each night, Thalivar’s ghost emerges from the Ethereal Plane to possess Gallio while he’s sleeping. Unlike normal ghostly possession, Gallio remains
tower, and scribbles in Thalivar’s old journal (area H9). If confronted, he uses Horrifying Visage to scare away his enemies or tries to defeat them in combat (see “Confronting Thalivar’s Ghost” for
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
visualize locations and devise combat strategies. You can alter a map’s features as you see fit. On interior maps, an arrow on a slope or staircase points in the ascending direction. When elevation
areas for the characters to explore or areas where combat is likely to occur. These maps are designed to be easily reproduced on graph paper, a wet-erase mat, or some other surface to help the players