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Returning 34 results for 'ghouls body'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Material Plane, he often sets them on a mission to create, control, and lead a plague of Undead. Skeleton;Skeletons, zombie;zombies, ghoul;ghouls, ghast;ghasts, and shadow;shadows (all of which
appear in the Monster Manual) are particularly attracted to the presence of a devourer.
Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
which time the form gradually decays until, when the effect ends, the form sloughs from the demon’s body.
Magic Resistance. The maurezhi has advantage on saving throws against spells and other
see within 30 feet of it. The target is revived with all its hit points.When Doresain, the King of Ghouls, corrupted a society of elves, he created a new sort of demon—the maurezhi—to lead
Monsters
Mordenkainen Presents: Monsters of the Multiverse
become ghoul;ghouls and zombie;zombies (both appear in the Monster Manual) that serve in his legions, while his favored servants are the cultists and necromancers who murder the living and then manipulate
the dead, emulating their dread master.
Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower body of a goat and a humanlike upper body with a belly swollen with
Orcus
Legacy
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Monsters
Out of the Abyss
. The least of these become ghoul;ghouls and zombie;zombies who serve in his legions, while his favored servants are the cultists and necromancers who murder the living and then manipulate the dead
, emulating their dread master.
Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly swollen with rot
Yeenoghu
Legacy
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Monsters
Out of the Abyss
covered in matted fur and taut, leathery hide, his face like a grinning predator’s skull. Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains
, where he pursues captured mortals in a cruel game. Yeenoghu’s lair is a place of blood and death, populated by gnoll;gnolls, hyena;hyenas, and ghoul;ghouls, and there are few structures or signs
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
efforts to date have fallen short. Ghouls Any character with a passive Wisdom (Perception) score of 12 or higher hears and smells a ghoul pack approaching, consisting of 2d6 ghouls led by a ghast. The
evil remnant of a dead explorer has become a specter that attacks the party. The explorer’s body can be found with a successful DC 13 Wisdom (Survival) check. If the characters locate the body, see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Maurezhi When Doresain, the King of Ghouls, corrupted a society of elves, he created a new breed of demons to lead packs of ghouls and ghasts in the material world. Horrid Infiltrators. When a
the next few days, eventually revealing the demon’s original form. A Plague of Ghouls. Maurezhi are contagion incarnate. Their bite attacks can drain a victim’s sense of self. If this affliction is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
small portion of his power. The least of these become ghouls and zombies who serve in his legions, while his favored servants are the cultists and necromancers who murder the living and then manipulate
the dead, emulating their dread master. Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
small portion of his power. The least of these become ghouls and zombies who serve in his legions, while his favored servants are the cultists and necromancers who murder the living and then manipulate
the dead, emulating their dread master. Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
–32 1 scout 33–34 The corpse of an adventurer tangled in the weeds. Looting the body turns up an explorer’s pack and perhaps (50% chance) a random common magic item. 35–38 1 giant toad 39–41 1d6 + 2
–59 1 yuan-ti malison 60–62 1 giant constrictor snake 63–64 A high-pitched shriek that lasts for 1d4 minutes 65–67 2d4 lizardfolk 68–69 1d4 ghouls 70–71 1 will-o'-wisp 72 1 wight 73 1 ghast 74–75 1
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Maurezhi When Doresain, the King of Ghouls, corrupted a society of elves, he created a new sort of demon—the maurezhi—to lead packs of ghouls and ghasts (both appear in the Monster Manual) on the
appearance of any Medium Humanoid it eats. It remains in this form for 1d6 days, during which time the form gradually decays until, when the effect ends, the form sloughs from the demon’s body
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Material Plane, he often sets them on a mission to create, control, and lead a plague of Undead. Skeletons, zombies, ghouls, ghasts, and shadows (all of which appear in the Monster Manual) are
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
devourers to the Material Plane, he often sets them on a mission to create, control, and lead a plague of undead. Skeletons, zombies, ghouls and ghasts, and shadows are particularly attracted to the
presence of a devourer. Tormentors of Souls. Devourers hunt humanoids, with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
skeleton (see appendix C) lurks in the ship’s hold amid the inanimate skeletons of several other frost giants.
2 Haunting the decks are twenty ghouls (the remains of the ship’s human crew) that
have resistance to cold damage. All the ghouls act on the same initiative count. The characters encounter four ghouls initially, with another group of four ghouls appearing each round on the ghouls
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-sized chunks of copper ore (50 gp worth of copper per barrel), and the remaining six each have one ghoul crammed inside. Disturbing any of these barrels causes all six ghouls to burst forth and attack
. Notably absent is the half-elf’s skull. (The bones and clothing belonged to Trenzia. Halaster fed her body to the ghasts.) 7e. Copper Vein Copper Vein. An exposed bit of stonework has a thick vein of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
) check, discern trampled weeds all around the mansion as well as scores of wolf paw prints and human footprints. The footprints were made by zombies and ghouls under Strahd’s control. Ireena Kolyana
brave enough to help Ismark take Kolyan Indirovich to the cemetery for proper burial. Ireena asks the characters if they would be so kind as to help Ismark deliver her father’s body safely to Donavich
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
center of the body is a large eye that stares at you.
“Hello,” says a thick, burbling voice inside your head.
Spectator
The monster that guards this room is a spectator. One of the human
spectator, but so far, the creature has easily handled the assaults of Mormesk’s zombies and ghouls while seeing nothing strange about undead roaming the mine. If the party attempts to remove anything from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide
at the bottom of the pit leads northwest toward area W2 and east toward area W3. Goblin Body. Slumped at the bottom of the pit is the body of a strange goblin with an elongated skull and green streaks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dies, its body transforms into a pool of stinking ichor. Shadowfell Wardrobe The scene on this door depicts ghouls gnawing on bones. When the door is opened, read: You gaze out across an ancient
and attack. When a mezzoloth dies, its body transforms into wisps of oily smoke, though its trident remains. Mechanus Wardrobe This door is carved to depict the face of an ornate clock. When the door
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
small portion of his power. The least of these become ghouls and zombies (both appear in the Monster Manual) that serve in his legions, while his favored servants are the cultists and necromancers who
humanlike upper body with a belly swollen with rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
unfurnished rooms contains two ghouls that were attracted to the mansion by Far Realm energies. The ghouls are hostile. D23: Wine Cellar The faint aroma of grapes fills the air in this cellar. Four
body of one of Elra’s companions is missing (and can be found in area D27). If Elra is with the characters (see “Meeting Elra” earlier in this adventure), she mourns her dead companions and hopes there
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hobgoblins 3d4 ghouls 8–9 2d4 jackalweres 1d6 bugbears 2d6 specters 10 3d6 stirges 2d4 ghouls 2d4 wights 11 1d3 vine blights 1d6 specters 1d6 vampire spawn 12 2d4 hobgoblins 1d4 green hags 1d6 wraiths
young black dragon Dunwater River The Dunwater River meanders its way into the Azure Sea. It is a broad, slow-moving body of water, choked with reeds and too shallow in many spots to allow boats other
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Three gangly, ghoulish creatures hunch over the coffin, ripping into the corpse inside and feasting on aged flesh.
Three ghouls are devouring the corpse of a former high priest. When they detect the
characters, the ghouls attack, eager to taste ripe flesh. Treasure. The coffin holds a jeweled necklace worth 300 gp, two jeweled bracelets worth 100 gp each, and two flasks of holy water. B29
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Lighthouse. If the characters attempt a long rest anywhere inside or within sight of the lighthouse, an undead patrol of two ghouls and four zombies interrupts them. A new patrol passes every 6 hours
1 round after the door is opened. Development. The ghost and the corpse are all that remain of a deceased member of the Order of the Stout Half-Pint, Patsy McRoyne. An examination of the body reveals
Compendium
- Sources->Dungeons & Dragons->Divine Contention
allied troops using spears and bows to fend off a horde of ghouls swarming from the darkness. All along the ramparts, burning torches struggle to provide illumination for your forces. As you watch
than three victories. Read the following aloud: Before you can act, the dragon extends a ghostly claw from its body and snatches a glowing red stone from the air above its head. With a triumphant roar
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
uses the drum to alert the ghouls in area P13 when fresh meat awaits them. Floating Corpse. The corpse belongs to a Crushing Wave initiate who got too close to the underwater gate while inspecting
smell of brine battles with the stench of decay.
Seven ghouls and a ghast gnaw on the bones in this cave. When a creature enters their lair, the ghouls dive in to devour it and escape confinement
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
the third round of combat. Green moss grows over the remains of three headless ghouls stuffed into an alcove in the south. GNAWBONES DRUIDS
The Gnawbones are lawful evil female human druids who speak
encounter the following four Gnawbones druids in the lair:
Argina Therrow. The leader of the Gnawbones is a tall, thin human in her late sixties who covers herself in green body paint to honor
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
heard moans begin to rise from the dead sailors all around us. What curse has she brought on us all?
Already I feel a creeping chill overtaking my body. I am securing her talisman with this book in my
multiverse into a ghastly place of death. Many Undead creatures (like ghouls) worship him or seek to bargain with him in exchange for some fragment of his power over undeath. A New Threat. After the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
called to the Material Plane by those seeking to sow death and chaos. Orcus, the Prince of Undeath, has the power to transform manes into undead monsters, most often ghouls and shadows. Other demon lords
hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Marilith “The temple was strewn with body parts. We concluded that the cultists had summoned a powerful demon and not lived to regret it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she points toward the sky and whispers, “The stars aren’t right. The dark times are coming.”
9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down
Threats d10 Threat
1 2d4 giant rats
2 1 bandit captain and 1d6 bandits demand a “street use” tax
3 1d6 Guild pickpockets (spies)
4 1d4 ghouls picking at corpses left in the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
are coming.” 9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down the street. The device is a mobile piece of art crafted at Whitkeep Hostel and
patrol Table I: Outer City Threats d10 Threat 1 2d4 giant rats 2 1 bandit captain and 1d6 bandits demand a “street use” tax 3 1d6 Guild pickpockets (spies) 4 1d4 ghouls picking at corpses left in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
alcoves are carved into the surrounding walls. The back wall of each alcove is painted with a full-body image of a handsome man. Some of the men wear fine clothes; others wear armor. At the feet of each
consented, but before he could drain all life from Patrina, her own people stoned her to death in an act of mercy to thwart Strahd’s plans. Strahd demanded, and got, Patrina’s body. She then became the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
like two ghouls fighting. When the symptoms first strike, the victim takes 5 (2d4) necrotic damage. In addition, a diseased victim regains no hit points or Hit Dice from nonmagical sources, including
corpse and succeeds on a DC 15 Wisdom (Perception) check notices tremors coursing through the body that warn of its imminent rise. Even before it animates, the corpse registers as undead to spells and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
drifts into a lengthy, plodding dissertation about demiplanes and how to construct them) Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of
drapes stands in the middle of this room. Lounging on the bed are two creatures, each with the lower body of a lion. One has the head and upper torso of a woman, the other the head and upper torso of a






