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Returning 35 results for 'giant collected looking'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dreamwalker’s Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn’t incapacitated. On a failed save, the
creature is charmed by the giant. A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving
Monsters
Mordenkainen Presents: Monsters of the Multiverse
looking.
Tricks of that sort are hardly the limit of their artful malice, however. They don’t commit outright murder, but quicklings can ruin lives in plenty of other ways, such as by stealing an important letter, swiping coins collected for the poor, or planting a stolen item in someone’s bag.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
morkoth has collected, some of which date from forgotten times. An island might have natural-looking illumination, but most are shrouded in twilight, and on any of them, mists and shadows can appear
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places
Monsters
Fizban's Treasury of Dragons
. Unfortunately, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often
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Connected Creatures
1
An adult topaz dragon vies with a storm giant over territory. The giant keeps live seafood in a tide pool, and the dragon keeps drying out the pool in an effort to
Monsters
Fizban's Treasury of Dragons
dragons hate the water. Unfortunately, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey
the upper left corner of the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Bags Giants on the move carry colossal bags containing miscellaneous items collected over many years. Giant bags are strange repositories of unusual mementos, titanic tools, and giant-sized
portions of food and drink. This section provides guidance for determining the contents of the bag of a giant of any kind. Each of the lists in this section includes coinage (replacing the Individual
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
—but whether those humans would be the machine’s operators or the targets for its magic is unknown.
When the components the characters collected are presented, the agent’s assistants (six cultists in
official-looking white lab coats) work quickly to install those components into the Infernal Machine. The mechanical guide that’s accompanied the characters attaches itself to the machine, allowing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
what words they’re searching for and then find them in the tiles. You enter a cobweb-filled room lit by torches on opposite walls. Dust on the floor has collected in grooves that cover rows of five-foot
all magic in this room,
Lest reckless steps ensure your doom.
The tiles covering the floor of this room each bear a single letter written in the Common alphabet, making the room a giant word
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dwarf who mistakes them for fishers looking for work. Any interaction with the dwarf is interrupted by a half-elf who claims that a monster living in Maer Dualdon has been attacking and sinking fishing
boats. The half-elf is a local researcher who has collected accounts from witnesses of these attacks and concluded that it’s some kind of unusual beast. Characters who search for the lake monster
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Food Hunters A male hill giant is looking for food, stuffing anything that looks even remotely edible into a big sack that he drags behind him. Lagging a few hundred feet behind the giant are 1d4
bored ogres and 1d6 bugbears. Characters spot the giant from far enough away that they can plan an ambush. For an ambush to succeed, the characters must catch the monsters by surprise by succeeding on a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
space, in that oh-so-feline way. Mordenkainen wanted to talk to it, to find out what it was looking at, but I successfully dissuaded him.
—Bigby
When you see a giant lynx staring into space, you
can be quite sure it’s looking at something that isn’t there. Or at a ghost.
—Diancastra
Giant Lynx Medium Fey, Typically Neutral
Armor Class 14
Hit Points 22 (4d8 + 4)
Speed 30 ft., climb 30
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Frost Giants The characters come upon 1d3 frost giants. If a single giant is encountered, it has a winter wolf companion. The giants are marauders looking for homesteads or caravans to wreck and
plunder. Sea. If this encounter occurs at sea, the party encounters a frost giant greatship (see chapter 7, “Berg of the Frost Giants”) with twenty hostile frost giants aboard. If the characters are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shepherds guiding the remnants of their flock to safety after a harrowing hill giant encounter
Mountains: 1d4 prospectors or miners who had a close call with some frost giants or stone giants and were
forced to leave behind their mining gear, supplies, and treasure
Road/Trail: Either 3d6 peasants fleeing their homes after a frost giant, hill giant, or stone giant attack; an angry mob of 6d6
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
9. Boss Hark’s Cave This 10-foot-high cave contains Hark, the goblin boss, two female goblins (bodyguards) named Ratcha and Zukluk, and seven giant rats (Hark’s beloved pets). When the characters
). Hark has collected all the weapons and shields belonging to the captured villagers and stashed the equipment in a western alcove behind rocks. Characters who search the cache find nine spears, five
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
are asked to track the raiders to their lair and prevent any further raids. 2 After a devastating storm, a lost giant child wanders into a settlement, looking for help getting home. 3 A giant begs
in chapter 6. Giant families almost always include companion animals as described in the Monster Manual and shown on the tables in “Giantkind Encounters” in chapter 3. The Families table provides
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, the collected things accrete to their bodies, becoming encased in stone. Stone Giant Dreamwalker
Huge Giant, Typically Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 161 (14d12 + 70
Stone Giant Dreamwalker The surface of the world is an alien realm to stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
2 aarakocra simulacra These simulacra assist the elementals in area 10. 13 3 ogres The ogres remain here at all times. 14 Cressaro (cloud giant castellan) If an alarm sounds, Cressaro goes looking
Denizens Despite its grandeur and immense proportions, the castle is fairly self-contained, and loud sounds in one area can easily be heard in other locations. Any adult giant who yells really loud
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
moldering hay and the rotting body of a giant toad. Unless it has been drawn elsewhere, Kuketh the death slaad lounges on the hay in bullywug form.
When not bossing around its subjects, Kuketh
door. Treasure. The vault holds treasure collected by the bullywugs, including 56 pp, 2,417 gp, 540 sp, a platinum holy symbol of Sseth (a flying snake with bared fangs) worth 150 gp, and a headband of intellect.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
possibilities: One fire giant guard One fire giant with 12 gnoll workers Four young fire giants (use the ogre statistics, plus immunity to fire damage) with two hell hounds One cloud giant, one frost giant, or one stone giant, a visitor looking around
Entrance Level: General Features Map 6.5 shows the layout of the uppermost level of the fire giant stronghold. The floors, walls, and ceilings throughout the place are of black, reddish-black, dark
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
was forced to move recently, and the beast got lost trying to find its new home. 4 A wandering giant comes to a city looking for people who are knowledgeable about the world and might possess maps of
are desperately lonely or eager to find a settlement where they can live among their own kind. The Recluses table offers adventure hooks you can use to launch an adventure with a reclusive giant
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
them to be quiet, then closes the trapdoor and replaces the crate on top of it. Anyone looking outside sees three fire giants heading for the house. Two enormous hell hounds (change their size to
Large) accompany the giants, each on a leash of iron chain held by one of the giants. The giant who isn’t holding a leash is the commander of the search party. The characters are likely to notice the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sundered Chains As close to a place of pilgrimage as you’ll find in this accursed place. A beacon to those seeking the missing link or looking for a way out. — The Cartographer When the characters
. Each broken chain is roughly a mile long.
Long ago, these giant chains tethered an abducted city to Avernus. That city somehow tore free, leaving behind its broken bonds and scattered chunks of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Blue Bear scouts and 1 Uthgardt shaman (see appendix C) bearing news from other Blue Bear clans 91–95 1 stone giant carrying a sack of nonmagical, human-sized weapons and armor collected from a distant
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
No More Hiding If the characters reveal themselves, the giants attack. Otherwise, the giants investigate the exterior of the house. “Keep looking for tracks,” the commander says (all the fire giants
speak only Giant). The hell hounds snarl angrily. Inside, Ignis looks angry and scared. If uninterrupted, the fire giant hunters—with the help of their hell hounds—sniff out Ignis inside the house
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
group of five warriors in sky-blue armor and white cloaks, flying on giant vultures. The aerial riders flew overhead and turned south, heading in the same direction as the delegation. Eann, a cattle
drover drinking at the Watchful Knight, tells this tale to anyone who listens. If the characters ask about warriors on flying monsters or giant vultures, they gain an additional rumor: Halrud Ponden
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Waterdeep to shift attention away from the Tyranny of Dragons story by dropping reports of giant sightings near the temple-farm of Goldenfields. The Emerald Enclave is looking for adventurers to help
new adventure, there’s nothing stopping you from returning to Tyranny of Dragons later.
Part of Tyranny of Dragons takes place in Skyreach Castle, a flying fortress belonging to a cloud giant named
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underdark Encounters (Levels 1–4) d100 Encounter 01 1 mind flayer arcanist 02 1d3 + 1 giant poisonous snakes 03 1d3 giant lizards 04 2d4 giant fire beetles 05 1d8 + 1 flumphs 06 1 shrieker 07 1d12
giant rats 08 2d4 kobolds 09 1d8 + 1 stirges 10 2d4 humans (tribal warriors) seeking the way to the surface, fleeing their Underdark oppressors 11–12 1d10 troglodytes 13–14 1d2 gray oozes 15–16 3d6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
looking for the sword. 4 When the characters’ enemies take refuge in a giant-built ruin, an ambitious fire giant offers to help the characters get inside in return for a share of the treasure. 5 A fire
creatures of the Giant type—such as ettins, fomorians, and trolls—are not counted as part of the ordning, placing them functionally below the hill giants. At a smaller scale, every giant has a precise
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
psychic presence seeps into the land surrounding their lairs, expanding their awareness and subconsciously luring their favorite food—giant lizards—to settle and thrive in the region. Emerald dragons
pools and flows of lava. Emerald dragons take great pains to hide the chambers that house their hoards and collected lore, often using illusion magic and subtle construction around the natural features
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
walls, not targeting anyone or anything specifically but looking to cause widespread panic. As townsfolk take cover, Drufi and her two giant bodyguards try to break down the southwest gate and fight their
Attack on Bryn Shander Twelve frost giants come to Bryn Shander looking for Artus Cimber and the Ring of Winter. Their leader, Drufi, has two winter wolves traveling with her. While nine of her
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
weapons they’ve collected
4 1 hill giant and 3 ogres (attitude for all: 1d12) taking turns bowling ettin skulls at sticks stuck in the ground
5 1 hill giant (attitude: 1d6 + 3) dejectedly trying
for hill giants). Pick a Giant, Any Giant
If you’d like to randomly determine the kind of giants that are dominant in a location, roll on the Giantkind Encounters table. You could also roll twice and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of commerce still exist in the spirit world, bemoaning their losses and looking to balance their debts in the afterlife by providing guidance to others. Sometimes these spirits appear as officious
creatures. Totem Animal Urban Replacements
Bear Otyugh, giant spider
Eagle Crow, flying snake
Wolf Giant rat, giant fire beetle
Path of the Zealot You might not be particularly






