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                        Returning 35 results for 'giant contents long'.
                    
                
                        
                            
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                                        gain content long
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the Thrown property with a normal range of 20 feet and a long range of 60 feet.
If the attack hits, the weapon unleashes a thunderclap audible out to 300 feet. The target and every creature within 30
                                                
                                            
                                                
                                                     to your hand. The weapon regains 1d4 + 1 expended charges daily at dawn.
Giantâs Bane. While you are attuned to the weapon and wearing either a Belt of Giant Strength or Gauntlets of Ogre Power
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged
                                                
                                            
                                                
                                                     attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    While these pipes are on your person, ordinary rat;rats and giant rat;giant rats are Indifferent toward you and wonât attack you unless you threaten or harm them.
The pipes have 3 charges and
                                                
                                            
                                                
                                                     24 hours. On a failed save, the swarm is swayed by the pipesâ music and becomes Friendly to you and your allies for as long as you continue to play the pipes each round as a Magic action. A
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the bookâs contents secure. Only a creature
                                                
                                            
                                                
                                                     that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Thrown property with a normal range of 60 feet and a long range of 180 feet. When you hit with a ranged attack roll using Whelm, the target takes an extra 1d8 Force damage, or an extra 4d8 Force damage
                                                
                                            
                                                
                                                     if the target is a Construct, an Elemental, or a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Shock Wave. You can take a Magic action to strike the ground with
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the scrawled pages invites doom.
Most believe the lich-god Vecna the
                                                
                                            
                                                
                                                     stone cracks and turns to powder if the book rests on it long enough.
Whenever a creature that isnât a Fiend or an Undead attunes to the Book of Vile Darkness, that creature makes a DC 17
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     Intelligence as the spellcasting ability (spell save DC 19): Augury, Find Familiar, Identify,Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast
                                                
                                            
                                                
                                                    
Each arch-hag creates a magical home, such as a hidden demiplane, a mansion atop a storm cloud orâin the case of the arch-hag Baba Yagaâa hut atop giant chicken legs. The interiors of these
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     gold, 1 foot long and weighing 2 pounds. The shell is worth 100 gp. Sometimes, the egg inexplicably contains some kind of small trinket or minor magic item. Once it lays a golden egg, a giant goose can
                                                
                                            
                                                
                                                    ât do so again for a year and a day.
You can use the Goose Egg Trinket table to determine the contents of a golden egg. A giant gooseâs egg can be a great way to give characters an item
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     roll, the axe deals an extra 20 Slashing damage.
The axe has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it
                                                
                                            
                                                
                                                     deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a creature of the Giant type. Immediately after hitting or missing, the weapon flies back to your hand.
Blessings of
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a strong wind. This wind can fill the sails of one ship, increasing its
                                                
                                            
                                                
                                                    . The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can take a Magic
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     point of origin. Instead, a stream of 1d4 Ă 10 gems, each worth 1 GP, shoots from the wandâs tip in a Line 30 feet long and 5 feet wide toward the chosen point of origin. Each gem deals 1
                                                
                                            
                                                
                                                     origin. Roll 1d4 to determine the targetâs new form. On a 1, the new form is a Black Bear; on a 2, the new form is a Giant Wasp; on a 3â4, the new form is a Frog.
98â00
The
                                                
                                            
                                        
                                                     Monsters
                                                    Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.
The giant shark skeleton doesn't require air, food, drink, or sleep. The shark has had skeletal feet attached by some demented necromancer.PoisonBludgeoning
                                                
                                            
                                                
                                                    Blood Frenzy. The giant shark skeleton has advantage on melee attack rolls against any creature that doesn't have all its hit points.Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     if the target is a creature, the targetâs hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target
                                                
                                            
                                                
                                                    ":"Darkweaver Webs (Cocoons)"} cocoons. Roll on the Darkweaver Cocoon Contents table to determine what might be inside each of these shadowy masses.
Darkweaver Cocoon Contents
d6;{"diceNotation":"1d6
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     further use of these elemental weapons, or when the giant dies, the weapons disappear.
A storm giant quintessent can revert to their true giant form temporarily and can maintain that form long enough
                                                
                                            
                                                
                                                     spreads around corners, and its area is heavily obscured. The fog lasts until the giant disperses it (no action required), and it canât be dispersed by wind.
Gale. The giant creates a 60-foot-long
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     long rest.Multiattack. The giant makes three Soul Burst attacks. Alternatively, if the giant has its death rune, it can make three Reaping Scythe attacks.
Soul Burst. Melee or Ranged Spell Attack: +11
                                                
                                            
                                                
                                                    Death Rune. The giant has a death rune inscribed on a giantâs skull in its possession. While holding or wearing the skull bearing the rune, the giant can use its Reaping Scythe action and
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     wind surrounds the giant. The aura is a 10-foot-radius sphere that lasts as long as the giant maintains concentration on it (as if concentrating on a spell). While the aura is in effect, the giant
                                                
                                            
                                                
                                                    Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     the rune is destroyed, the giant can inscribe a storm rune on another crystal ball in its possession when it finishes a short or long rest.Multiattack. The giant makes three Lightning Blade or
                                                
                                            
                                                
                                                    Alert. The giant canât be surprise;surprised, and it has advantage on initiative rolls.
Amphibious. The giant can breathe air and water.
Legendary Resistance (3/Day). If the giant fails a
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a frost rune on an object in its possession when it finishes a short or long
                                                
                                            
                                                
                                                    Frost Rune. The giant has a frost rune inscribed on a chunk of ice or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Ice Wolves
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a hill rune on an object in its possession when it finishes a short or long rest
                                                
                                            
                                                
                                                    Hill Rune. The giant has a hill rune inscribed on a rock or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Stone Avalanche action and
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     object in its possession when it finishes a short or long rest.Multiattack. The giant makes three Prism Staff attacks.
Prism Staff. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to
                                                
                                            
                                                
                                                    Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.
Stone Rune. The giant has a stone rune inscribed on a mineral object in its possession. While
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     âblessingâ and worship of Vaprak from one generation to the next.ColdVaprakâs Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
                                                
                                            
                                                
                                                    Extra Heads. The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Dreamwalkerâs Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isnât incapacitated. On a failed save, the
                                                
                                            
                                                
                                                     creature is charmed by the giant. A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack
                                                
                                            
                                                
                                                     using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Multiattack. The giant makes two Scythe or Soul Bolt attacks.
Scythe. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Scythe"} to hit, reach 15 ft., one target
                                                
                                            
                                                
                                                     creature. Hit: 26 (4d10 + 4);{"diceNotation":"4d10+4", "rollType":"damage", "rollAction":"Soul Bolt", "rollDamageType":"necrotic"} necrotic damage. If the target has the frightened condition, the giant
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Aura of Erebos. Any creature that starts its turn within 10 feet of the giant must succeed on a DC 18 Constitution saving throw, or it takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage
                                                
                                            
                                                
                                                     giantâs Aura of Erebos for 24 hours.
Magic Resistance. The giant has advantage on saving throws against spells and other magical effects.Multiattack. The giant makes two slam attacks.
Slam. Melee
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to fit comfortably in a fire giantâs hand. The rod
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     after a Short or Long Rest). The firenewt spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 (2d8);{"diceNotation":"2d8","rollType":"damage
                                                
                                            
                                                
                                                     relationship with giant strider;giant striders. They provide shelter, food, and breeding grounds in their lairs for giant striders, which then voluntarily serve them as mounts.
Firenewts
Originally from
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ","rollDamageType":"piercing"} piercing damage.Obliteros is a giant shark, 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     be on the front lines in this great conflict!
Ideal: âGiants are made for warâstorm giants most of all!â
Bond: âOstoria is gone, yet I long for the return of a mighty giant
                                                
                                            
                                                
                                                    Amphibious. The giant can breathe air and water.Multiattack. The giant makes two Greatsword attacks.
Greatsword. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     their territories.
Frost and cloud giants sometimes befriend giant lynxes and treat them as beloved pets. As long as the lynxesâ intelligence and independence are respected, the creatures are happy to share their divination magic with their giant companions.Cold
                                                
                                            
                                                
                                                     action.Though theyâre often mistaken for mundane cats, giant lynxes are magical creatures with origins in the snowy woodlands of the Feywild. Their coats grow lighter in winter, helping to
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    ;s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Toad Rider. The royal has advantage on melee attacks its makes while riding a toad mount.Multiattack
                                                
                                            
                                                
                                                     must succeed on a DC 13 Strength saving throw or be knocked prone.The largest or most intelligent bullywugs invariably end up leading their kind. A royal is often mounted astride a giant toad or
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                    , you can use the Goose Egg Trinket table to determine the contents of one of the Goose Motherâs eggs that isnât destined to hatch into a goose or a giant goose (also described in that book).
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , the giant can inscribe a fire rune on an object in its possession when it finishes a short or long rest.Multiattack. The giant makes three Forge Hammer attacks or two Heated Rock attacks.
Forge
                                                
                                            
                                                
                                                    Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.
Fire Rune. The giant has a fire rune inscribed on a medallion or some other object in its
                                                
                                            
                                        
                                                     Magic Items
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits:
The armor improves your combat readiness, granting you a +5 bonus to
                                                
                                            
                                                
                                                     initiative as long as you arenât incapacitated.
The armor doesnât impose disadvantage on your Dexterity (Stealth) checks.
The armor doesnât impose disadvantage on saving throws made
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Amphibious. The giant can breathe air and water.Multiattack. The giant makes two Battleaxe attacks and one Harpoon attack.
Battleaxe. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType
                                                
                                            
                                                
                                                     condition (escape DC 16). While the target is grappled this way, its speed isnât reduced, but it canât move farther from the giant. The target takes 5 (1d10);{"diceNotation":"1d10
                                                
                                            
                                        






