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Returning 35 results for 'giant workshop goat'.
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Giant Goat
Legacy
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Monsters
Basic Rules (2014)
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4);{"diceNotation":"2d4","rollType":"damage
","rollAction":"Charge","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has
Monsters
Monster Manual
", "rollDamageType":"Bludgeoning"} Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Goat Giant Goat
Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 40 ft.
STR
17 (+3)
DEX
11 (+0)
CON
12 (+1)
INT
3
(−4)
WIS
12 (+1)
CHA
6 (−2)
Senses passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Charge. If the goat moves at least 20 feet straight toward a target and then hits
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Goat Giant Goat
Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 40 ft.
STR
17 (+3)
DEX
11 (+0)
CON
12 (+1)
INT
3
(−4)
WIS
12 (+1)
CHA
6 (−2)
Senses passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Charge. If the goat moves at least 20 feet straight toward a target and then hits
Magic Items
Dungeon Master’s Guide (2024)
Owl
3
Mastiff
4
Goat
5
Giant Goat
6
Giant Boar
7
Lion
8
Brown Bear
Tan Bag of Tricks
1d8
Creature
1
Jackal
2
Ape
3
Baboon
4
Axe Beak
5
Black Bear
6
Giant Weasel
7
Giant Hyena
8
Tiger
1
Weasel
2
Giant Rat
3
Badger
4
Boar
5
Panther
6
Giant Badger
7
Dire Wolf
8
Giant Elk
Rust Bag of Tricks
1d8
Creature
1
Rat
2
Monsters
Fizban's Treasury of Dragons
residence in a nearby cave, attacking the clan’s herd of giant goat;giant goats.
6
An assassin and a young emerald dragon train together to master the art of stealth.
Fire, Psychic
.
Emerald dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach
Conjure Animals
Legacy
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Spells
Basic Rules (2014)
Creature Name
0
Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture
Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2
Ape, Black Bear, Crocodile, Giant Goat, Giant
Conjure Fey
Legacy
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Spells
Basic Rules (2014)
.
Sample Creatures
CR
Creature Name
0
Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat
1/2
Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Satyr,Warhorse
1
Brown Bear, Dire Wolf, Dryad, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant
Bag of Tricks
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Creature
1
Rat
2
Owl
3
Mastiff
4
Goat
5
Giant goat
6
Giant boar
7
Lion
8
Brown bear
Tan Bag of Tricks
d8
Creature
1
Tricks
d8
Creature
1
Weasel
2
Giant rat
3
Badger
4
Boar
5
Panther
6
Giant badger
7
Dire wolf
8
Giant elk
Rust Bag of Tricks
d8
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
days have passed, when it regains all its charges.
The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.
The goat of
terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a lance, +1, and the other becomes a longsword, +2. Removing
magic-items
Dungeon Master’s Guide (2024)
looks unique and functions differently from the others. Their properties are as follows:
Goat of Terror. This figurine can become a Giant Goat for up to 3 hours. The goat can’t attack, but you can
until 7 days have passed, when it regains all expended charges.
Goat of Travail. This figurine can become a Giant Goat for up to 3 hours. Once it has been used, it can’t be used again until 30
magic-items
score a Critical Hit with this warhammer, the target is Dazed until the start of your next turn.
Crafting. Creating a Dazing Warhammer requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Skull from a Giant
[Dust] Undead Dust
[Fluid] Monster Blood
This warhammer is made from giant bones and forged in undead dust. The bones are then stained with monster blood.
You gain a +1 bonus to attack and damage rolls with this magic warhammer.
When you
magic-items
a Critical Hit with this hammer, the target is Dazed until the start of your next turn.
Crafting. Creating a Dazing Hammer requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Skull from a Giant
[Dust] Undead Dust
[Fluid] Monster Blood
This hammer is made from giant bones and forged in undead dust. The bones are then stained with monster blood.
You gain a +1 bonus to attack and damage rolls with this magic hammer.
When you score
magic-items
Critical Hit with this maul, the target is Dazed until the start of your next turn.
Crafting. Creating a Dazing Maul requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Skull from a Giant
[Dust] Undead Dust
[Fluid] Monster Blood
This maul is made from giant bones and forged in undead dust. The bones are then stained with monster blood.
You gain a +1 bonus to attack and damage rolls with this magic maul.
When you score a
magic-items
.
While attuned to this club you deal an additional 2d6 damage of the type associated with the elemental dust infused into it.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the
This club is made from the cleaned and polished femur of a giant, crafted finely into a usable two-handed club. Its tapered hilt is wrapped in stained leather. Fastened to the top of the club is a
magic-items
Once per day as a Magic action, you can use this finely-carved figurine to cast Find Familiar.
Crafting. Creating a Familiar Figurine requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones from a Giant
[Dust] Dust from an Elemental or Fey
magic-items
installed that contains the energy of a Fire Giant.
While your Rage is active, you gain Resistance to Fire damage. In addition, once per turn, while you are Raging, when you hit a target with a Melee
weapon that benefitted from your Reckless Attack feature, the target becomes Burning (2d4 Fire).
Crafting. Creating a Helm of Burning Rage requires a Rare Workshop and the following Rare Components
magic-items
Giants.
While attuned to this club you deal an additional 2d6 necrotic damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from
aEldritch Troll[/monsters]
[Bone] Skull from a Troll.
[Bone] Bone from a Giant
[Dust] Elemental Dust from a Troll
[Hide] Skin from a Monstrosity
[Natural Weapons] Teeth from a Giant, Beast, or Monstrosity
magic-items
. Creating a Scroll of Spell Power requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Fluid] Monster Blood from a Fey, Dragon, or Giant
[Hide] Skin from a Monstrosity
magic-items
.
While attuned to this club you deal an additional 2d6 cold damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from aWinter
Troll[/monsters]
[Bone] Skull from a Troll.
[Bone] Bone from a Giant
[Dust] Elemental Dust from a Troll
[Hide] Skin from a Monstrosity
[Natural Weapons] Teeth from a Giant, Beast, or Monstrosity
magic-items
Frozen Breastplate requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this breastplate you have
magic-items
.
While attuned to this club you deal an additional 2d6 fire damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from aMagma
Troll[/monsters]
[Bone] Skull from a Troll.
[Bone] Bone from a Giant
[Dust] Elemental Dust from a Troll
[Hide] Skin from a Monstrosity
[Natural Weapons] Teeth from a Giant, Beast, or Monstrosity
magic-items
.
While attuned to this club you deal an additional 2d6 lightning damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from
aStorm Troll[/monsters]
[Bone] Skull from a Troll.
[Bone] Bone from a Giant
[Dust] Elemental Dust from a Troll
[Hide] Skin from a Monstrosity
[Natural Weapons] Teeth from a Giant, Beast, or Monstrosity
magic-items
.
While attuned to this club you deal an additional 2d6 psychic damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from aTroll Hag
[/monsters]
[Bone] Skull from a Troll.
[Bone] Bone from a Giant
[Dust] Elemental Dust from a Troll
[Hide] Skin from a Monstrosity
[Natural Weapons] Teeth from a Giant, Beast, or Monstrosity
magic-items
requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this armor you have Resistance
magic-items
Rests.
Crafting. Creating a Greater Rejuvenation Potion requires a Legendary Workshop and the following Legendary Components.
[Animus] Any Animus
[Bones] Any Giant
[Dust] Fey Dust
[Fluid] Any
magic-items
(DC 15).
Crafting. Creating Frozen Studded Leather Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
, and contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this studded
magic-items
Frozen Chain Shirt requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this chain shirt you have
magic-items
Frozen Hide Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this hide armor you have
magic-items
Ring Mail requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this ring mail you have
magic-items
Frozen Plate Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this plate armor you have
magic-items
Frozen Splint Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this splint armor you
magic-items
Frozen Chain Mail requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this chain mail you have
magic-items
).
Crafting. Creating Frozen Half Plate Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this half plate armor
magic-items
Frozen Padded Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this padded armor you