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                        Returning 35 results for 'giants concerns leading'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     to a meteoric rise in the giantsâ ordning. Many of them end up as jarls, leading their communities, or as advisers to jarlsâoften the true power behind the throne. They are usually devoted
                                                
                                            
                                                
                                                    );{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Ice Armor", "rollDamageType":"cold"} cold damage.Frost giants who master rune magic are known as ice shapers, and their sheer power typically contributes
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders? (Chaotic)
4
Beauty. There is beauty to be found
                                                
                                            
                                                
                                                    âs life.
4
A young moonstone dragon has acquired a powerful magic item belonging to one of the fey courts and is leading the assassin sent to retrieve the item on a chase through the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
                                                
                                            
                                                
                                                     over a century ago when an upwelling from the lake at the calderaâs center collapsed a portion of the vaults and flooded their halls with boiling water and noxious fumes. The stairwell leading
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
                                                
                                            
                                                
                                                     halls with boiling water and noxious fumes. The stairwell leading up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcanoâs activity
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     action again until the start of its next turn.Ancient spirit dragons have outgrown the petty concerns of the current age. After centuries of studying the culture and beliefs of an ancient empire, a
                                                
                                            
                                                
                                                     empire of arcane secrets.
6
Ostoria, the first kingdom of the giants.
Spirit Dragon Lairs
Spirit dragons haunt the ruined cities and buried monuments of ancient empires.
The region
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Pride Many giants are taught that Annam begot the giants and intended them to rule the worlds of the Material Plane. Though giants have learned many hard lessons in the millennia since their origin
                                                
                                            
                                                
                                                    , a sense of self-importance still pervades their stories and inflates their vanity. It can be hard for a 16- to 26-foot-tall giant to take 3- to 7-foot-tall Humanoids and their concerns seriously. Use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     characters more than they help. This section describes each factionâs goals and driving concerns, its leading delegate or delegates to the council, and what resources it can contribute to the final battle against the Cult of the Dragon.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     characters more than they help. This section describes each factionâs goals and driving concerns, its leading delegate or delegates to the council, and what resources it can contribute to the final battle against the Cult of the Dragon.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     characters more than they help. This section describes each factionâs goals and driving concerns, its leading delegate or delegates to the council, and what resources it can contribute to the final battle against the Cult of the Dragon.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Annamâs Cradle Giants from an ancient empire created an empowered form of the life rune that channeled Annam the All-Fatherâs raw creative might. The giants sought to create their own world as he
                                                
                                            
                                                
                                                     once did, and invoked the rune in an immense cavern deep underground, which they named Annamâs Cradle. The result was a permanent rift in the fabric of reality leading to the Positive Planeâthe source
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    â territory. 3 Adventurers need to infiltrate a giantsâ settlement to discover who is leading its ruler on the path to war. 4 The death of a giant monarch is an opportunity for adventurers to help a giant who
                                                
                                            
                                                
                                                    Settlement Larger settlements of giants are rare. Where they do exist, they are typically clusters of family groups and steadings in close proximity, united under the leadership of an exceptional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Annam and the Giants The saga of the demigod Diancastra is an epic poem treasured by skalds and storytellers among all kinds of giants. The portion of the saga excerpted at the start of this book is
                                                
                                            
                                                
                                                     among its most popular scenes, describing how Diancastra convinced her father to imbue her with divinity even though her mother was a mortal giant. The story is unusual among the sagas of the giants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , the grass gives way to barren gray rock. Through the mist and fog, characters can see petrified stone giants along the canyon walls (see the âDeadstone Cleft: General Featuresâ sidebar). They can
                                                
                                            
                                                
                                                     also see a giant birdâs nest atop a 60-foot-tall promontory (area 2) and three cave mouths, one on the west side of the river (leading to area 6) and two on the east side (leading to areas 3 and area 15A). Unless the characters take steps to remain hidden, they are spotted by the roc in area 2.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    11. Disposal Cave The stench of death fills these caves, which the giants visit infrequently. 11a. Faces of Halaster Stone Faces. Giant-carved visages of Halaster cover the walls. Each face has a
                                                
                                            
                                                
                                                     different expression.
 Corpses. Dozens of humanoid corpses in varying stages of putrefaction, including a few reduced to moldy bones, lie stacked like cordwood against the walls.
 The stone giants have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     into hierarchical ranks. Only storm giants, largely solitary and imagining themselves above such petty concerns, have no interest in ranking themselves. Regardless of a giantâs ranking within its kind
                                                
                                            
                                                
                                                    The Ordning As described in the Monster Manual, the giants of many worlds organize themselves in a complex social ranking called the ordning. At the largest scale, the ordning establishes the
                                                
                                            
                                        
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     herself and claw Maglubiyetâs beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
                                                
                                            
                                                
                                                     their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then âreward&rdquo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     those days, and tales tell of Agnomakhos leading his leonin soldiers to repel an invading army of giants. Dragons, krakens, and hydras are also said to have grown to even greater size in those days than they do now, annihilating whole nations and carving untold catastrophes across the land.
                                                
                                            
                                                
                                                     protected the weaker speciesâcentaurs, humans, leonin, minotaurs, and satyrsâfrom the dangers of far more powerful beings. Giants, demons, and medusas are said to have ruled kingdoms of their own in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     the giants are indifferent or friendly toward the characters, leading to a dramatic interaction that might offer hooks to adventures more appropriate to your partyâs level. See the âGiants and Tiers
                                                
                                            
                                                
                                                     in the Monster Manual. If a Humanoid creatureâs kind is not specified, it can be any kind of Humanoid you choose. Giants are dangerous foes. The encounter tables in this section are most suitable for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                     pursuers moved on. Arthur allowed the fire giant mother and her children to stay, and the giants bonded to Arthur gradually. They never had a common language but communicated through pantomime and
                                                
                                            
                                                
                                                     level, and Ignis and the children moved in. Calder Moore  Lord Invido commands the
 loyalty of many fire giants Ignisâs Plight Ignis was a queen among her people, but when she gave birth to her twins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    
  Against the Giants   d8 Adventure Hook   1 Adventurers find a village completely deserted, with tracks leading to a hill giant steading. Can they rescue the surviving villagers and livestock before the hill
                                                
                                            
                                                
                                                    Adventure Models Giants serve as adversaries in many D&D adventures, but thatâs not the only possible role for them in your game. This section outlines five broad categories of adventures, including
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     frost giants has magically cooled the climate.  Frost Giant Encounters    d12â  Encounter 
     1  1 frost giant (attitude: 1d8 + 1) leading 1 titanothere* (attitude: 1d10) loaded with fur and timber
                                                
                                            
                                                
                                                    Giantkind Encounters This section includes encounter tables themed around each of the six kinds of giants in the Monster Manual, plus death giants (found in chapter 6) and fomorians. Each table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    2. Giantsâ Lodge This two-story lodge is partially buried in the ice. It has three possible entrances: the main entrance on the ground floor (leading to area 2A), an ice tunnel that leads to a door
                                                
                                            
                                                
                                                     in the back wall of the lodge, and a large window on the second floor that has a great horn sticking out of it (area 2C). 2A. Gathering Hall Three frost giants (one male and two females) are engaged in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the tunnels leading to area 5.
 Carvings. Abstract carvings cover the walls, and chiseled bits of stone lie scattered across the floor.
 If the characters catch him by surprise or greet him with
                                                
                                            
                                                
                                                     catch whoever has been tormenting his family. 6b. Tool Storage The stone giants store their stone-carving tools in this cave. The tools are too big and unwieldy to be used by anyone not of the giantsâ size.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    1. Jarlâs Lodge This three-story lodge is partially buried under ice but has numerous entrances. Steps ascend to the main doors (leading to area 1A), and a tunnel cuts through the ice to a door set
                                                
                                            
                                                
                                                     into the north wall of the lodge (leading to area 1D). Flying or climbing characters can reach a balcony on the second floor (leading to area 1G) or a gaping window on the third floor (leading to area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    War A hobgoblin army marches toward the city, leading elephants and giants to batter down the strongholdâs walls and ramparts. Dragons wheel above an invading horde, scattering enemies as the raging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     staircase made of sculpted ice.
 Combat here alerts the ogres in area 6, the cultists in area 9, the stone giants in area 10, and the kobolds in area 15. One of the cultists runs to area 11 and alerts
                                                
                                            
                                                
                                                     Rezmir, who arrives with her guard drakes three rounds later. Spiral Staircase A spiral staircase of sculpted ice connects the upper and lower courtyards, as well as the tunnels leading to the main vault
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     towerâs inhabitants. A staircase hugs the interior wall of this chamber, leading up to a landing with a door. The room itself contains sturdy wood-carved furnishings of giant proportions, including a
                                                
                                            
                                                
                                                     table surrounded by four chairs. The walls are sculpted with ice murals depicting an army of hill, frost, fire, stone, and cloud giants. Four ogres guard the lower level. They wear fancy plumed helmets to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     creature readily surrenders the name of Narrak â the derro savant leading the cultists in the Whorlstone Tunnels (see area 12). In exchange for its life, the quasit reveals that the cult plans to curse
                                                
                                            
                                                
                                                     Gracklstughâs stone giants with madness as a means to sowing chaos in the city. XP Awards Each character earns a special award of 50 XP if the party learns of Narrakâs plans from a quasit.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     staircase made of sculpted ice. Combat here alerts the ogres in area 6, the cultists in area 9, the stone giants in area 10, and the kobolds in area 15. One of the cultists runs to area 11 and alerts Rezmir
                                                
                                            
                                                
                                                    , who arrives with her guard drakes three rounds later. Spiral Staircase A spiral staircase of sculpted ice connects the upper and lower courtyards, as well as the tunnels leading to the main vault
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the interior wall of this chamber, leading up to a landing with a door. The room itself contains sturdy wood-carved furnishings of giant proportions, including a table surrounded by four chairs. The
                                                
                                            
                                                
                                                     walls are sculpted with ice murals depicting an army of hill, frost, fire, stone, and cloud giants. Four ogres guard the lower level. They wear fancy plumed helmets to signify that they are members of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Annam and the Ordning Most giants revere a pantheon of gods comprising Annam and his divine childrenâa pantheon they call âthe Ordningâ because it is the archetype of the ordning that structures
                                                
                                            
                                                
                                                     giant society. The head of the pantheon is the All-Father, but most giants view him as a remote, disinterested, or deeply disappointed father who has little role to play in giant life any more. The other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     decreases to 40 feet on the landing in front of area 4 because of the staircase leading up to that location. Overlooking the hall to the north and south are unguarded 20-foot-high ledges that have no
                                                
                                            
                                                
                                                     railings or battlements. Giants once stood atop these ledges, ready to hurl rocks at interlopers that passed below. Five niches are carved into the back wall of each ledge. Each one holds an iron sconce
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Chapter 17: Tiamat's Return  Tyranny of Dragons: The Rise of Tiamat reaches its conclusion at the Well of Dragons, where dragons, giants, spellcasters, and armies clash spectacularly around the risen
                                                
                                            
                                                
                                                     climactic finale of The Rise of Tiamat should be played only after all the other chapters of the adventure are complete and the characters have reached 14th or 15th level. In the chapters leading up to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Chapter 17: Tiamatâs Return  Tyranny of Dragons reaches its conclusion at the Well of Dragons, where dragons, giants, spellcasters, and armies clash spectacularly around the risen Temple of Tiamat
                                                
                                            
                                                
                                                     The Rise of Tiamat should be played only after all the other episodes of the adventure are complete and the characters have reached 14th or 15th level. In the episodes leading up to this one, both the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , uniting them into a fighting force capable of defeating the giants who tyrannized them, and they threw the giants down, claiming the vale between the mountains for their descendants. Giants aplenty still
                                                
                                            
                                                
                                                     both humans and giants that keep them separate. In my time in Hartsvale, I saw no giants, but surely I saw their works. At the boundaries of lands where humans (and other folk smaller than giants) may
                                                
                                            
                                        






