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                        Returning 35 results for 'giff creation location'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    This diamond contains the blood of a creature — blood that appears in the form of the blod (blood) rune. While the item is on your person, you can use your action to divine the location of the
                                                
                                            
                                                
                                                     creature nearest to you that is related to the blood in the item and that isn’t Undead. You sense the distance and direction of the creature relative to your location. The creature is either the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense. While in contact with a web, the chitine knows the exact location of any other creature in contact with the
                                                
                                            
                                                
                                                    , chitines make good workers, and they can be useful if the cult finds an independent chitine colony and want to infiltrate it. If the creation process yields a choldrith, though, the cult destroys
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     feet of it and can use an action to pinpoint the location of any creature, object, or area in that range that bears magic. This sense penetrates barriers but is blocked by a thin sheet of lead.
Tunneler
                                                
                                            
                                                
                                                    , hairless warriors stands 15 to 21 feet tall and possesses a lust for magic, an inherited memory (composed of recollections from the souls sacrificed in their creation), and an insane hatred for
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature
                                                
                                            
                                                
                                                     elaborate design of their own diabolical creation. While disembodied, a brain in a jar weighs roughly 125 pounds.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     that rely on sight.
Web Sense. While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.
Web Walker. The choldrith ignores movement
                                                
                                            
                                                
                                                     dedicated solely to her, but the devotees performed no such ritual. As revenge for the devotees’ betrayal, the Spider Queen manipulated the creation rituals so that they sometimes created
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     diameter, weighs 10 pounds, and has a solid outer shell. The orb detonates 1d100 hours after its creation, releasing the elemental energy it contains. The orb gives no outward sign of how much time
                                                
                                            
                                                
                                                     apply, as detailed in chapter 5 of the Dungeon Master’s Guide. At the end of each hour, there is a ten percent chance that the heat wave starts a wildfire in a random location within the area of
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
                                                
                                            
                                                
                                                     unforgettable appearance, giff are noticed wherever they go. Giff put their great size to use in all sorts of ways, from lifting heavy loads and tying tight knots to opening stuck doors and seeing over
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     figure responsible for the creation of the tabaxi, gifts each of his children with one specific feline trait. Those tabaxi gifted with curiosity are compelled to wander far and wide. They seek out
                                                
                                            
                                                
                                                     relics, magical items, and other rare objects. Aside from the power such items might confer, a tabaxi takes great joy in unraveling the stories behind their creation and the history of their use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Following the Map The character’s destination is Chalet Brantifax, which you can replace with some other tantalizing adventure location of your own creation. Little remains of the trail that once led
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     use your action to divine the location of the creature nearest to you that is related to the blood in the item and that isn’t Undead. You sense the distance and direction of the creature relative to
                                                
                                            
                                                
                                                     your location. The creature is either the one whose blood is in the item or a blood relative. This item is made from a large diamond worth at least 5,000 gp. When the blood of a creature is poured onto
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Tavern Name Generator table in chapter 5 of the Dungeon Master’s Guide.) Some location entries include a suggested encounter that occurs when the characters first arrive or shortly thereafter. You can
                                                
                                            
                                                
                                                     ignore the encounter and create your own activity based on the information given in a location’s description; for example, the “Arn Forest” section mentions rock gnomes who inhabit the woods, which might make for a fun encounter of your own creation.  Map 3.1: The North
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     creation—a very real (if utterly bizarre) sanctuary brought into being by its dreaming mind. Renekor’s presence warps the demiplane, causing erratic weather and strange phenomena. Each time the characters
                                                
                                            
                                                
                                                     move to a new location or room, roll on the Wisteria Vale Events table to determine what strange effect they experience, if any. When the characters are in the manor, closer to the beholder itself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     time, as long as the work in progress is stored in a safe location. Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use
                                                
                                            
                                                
                                                     corpse. Rather, the creature might guard a location or a resource that the characters need access to. Magic Item Ingredients  Item Rarity CR Range   Common 1–3 Uncommon 4–8 Rare 9–12 Very rare 13–18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     target within your attack’s range: a creature, an object, or a location.
   Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the
                                                
                                            
                                                
                                                     determined at character creation, whereas the AC of a monster is in its stat block.
Modifiers to the Roll When a character makes an attack roll, the two most common modifiers to the roll are an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    The God-Brain’s Powers and Dominion The God-Brain is more akin to a physical location or massive object than a creature. Its droves of servants are more direct threats than the inscrutable Darklord
                                                
                                            
                                                
                                                     these schemes is the God-Brain’s own: the creation of degenerate servants that hunt for balms for its affliction. These vampiric mind flayers (see chapter 5) slip from Bluetspur to prey upon Humanoids
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     the identity of their patron, the location of each card, and the scene of the adventure’s denouement. To facilitate this, the adventure included another re-creation of the deck, with art by William
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     went on to inspire the creation of a campaign setting of the same name in 1990: Ravenloft, home of the Domains of Dread. 
 Module I6: Ravenloft, written by Tracy and Laura Hickman, broke new ground by
                                                
                                            
                                                
                                                     presenting a D&D adventure that was as much story-driven as location-based, featuring a villain who was complex and terrifying. Castle Ravenloft, with its amazing three-dimensional maps, remains to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     need to establish at the start of a new campaign. Often session zero includes building characters together. As the DM, you can help players during character creation by advising them on which options
                                                
                                            
                                                
                                                     best suit the campaign. Character Creation When players are choosing their characters’ classes and origins, you can restrict options that are unsuitable for the campaign. Encourage the players to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     rolls, as well as on Wisdom (Perception) checks that rely on sight.
 Web Sense. While in contact with a web, the chitine knows the exact location of any other creature in contact with the same web.
 Web
                                                
                                            
                                                
                                                     Lolth. As the drow ultimately discovered, the goddess found this arrangement unacceptable. The creation process required cooperation between magical disciplines. Drow wizards and warlocks used arcane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     desert — remnants of forgotten civilizations. A great range of volcanic mountains called the Fountains of Creation is home to azers. These rocky peaks curl from the edge of the Plane of Earth around
                                                
                                            
                                                
                                                     best-known location in the Inner Planes is the City of Brass, on the shores of the Sea of Fire. This is the fabled city of the efreet, and its ornate spires and metal walls reflect their grandiose and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warriors stands 15 to 21 feet tall and possesses a lust for magic, an inherited memory (composed of recollections from the souls sacrificed in their creation), and an insane hatred for nonhuman
                                                
                                            
                                                
                                                     carrying is not transformed.
 Sense Magic. The tomb tapper senses magic within 30 feet of it and can use an action to pinpoint the location of any creature, object, or area in that range that bears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Adventure Background Long ago, the wizards of Netheril created a magnificent stone golem to guard one of the Nether Scrolls—a collection of dangerous scrolls that described the creation of magic and
                                                
                                            
                                                
                                                     Scroll. The blue dragon Zikzokrishka discovered the scroll’s location, and she arrived at the vault ready to destroy any and all in her path. In the ensuing battle, the golem gravely wounded Zikzokrishka
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     you gained from it. If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice. Darkvision. You can see in dim light
                                                
                                            
                                                
                                                    . During this trance, you can see and hear from the token as if you were located where it is. While you are using your senses at the token’s location, you are blinded and deafened in regard to your own
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     make good workers, and they can be useful if the cult finds an independent chitine colony and want to infiltrate it. If the creation process yields a choldrith, though, the cult destroys the creature
                                                
                                            
                                                
                                                     Sense. While in contact with a web, the chitine knows the exact location of any other creature in contact with the same web.
 Web Walker. The chitine ignores movement restrictions caused by webbing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     receiving that news, Vladimir ceased his advance and led his knights back to Argynvostholt. He realized that Strahd had already died and been damned to a hell of his own creation. With nowhere else to
                                                
                                            
                                                
                                                     animate. To determine where the revenant’s new body rises, roll a d20 and consult the following table.
  d20 Corpse Location   1–4 Village of Barovia cemetery (ch. 3, area E6) 5–11 Church graveyard in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     best-known location on the Inner Planes is the City of Brass, which stands on the shores of the Sea of Fire. This is the fabled city of the efreet, and its ornate spires and spiked walls reflect the
                                                
                                            
                                                
                                                     Fountains of Creation toward the Para-elemental Plane of Ash and pools into a great expanse of lava called the Sea of Fire, traversed by efreeti and azer sailors in great brass ships. Islands of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     design of their own diabolical creation. While disembodied, a brain in a jar weighs roughly 125 pounds. Brain in a Jar
 Small Undead
 Armor Class 11 (natural armor)
 Hit Points 55 (10d6 + 20
                                                
                                            
                                                
                                                    
 Languages the languages it knew in life
 Challenge 3 (700 XP) Proficiency Bonus +2
 Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     the Second Wind, Krux refuses to bend his knee to a vampirate, but a character can convince the giff to swallow his pride and yield to Gargenhale’s authority by succeeding on a DC 16 Charisma
                                                
                                            
                                                
                                                     action to magically teleport back to the ship, either to the lower cargo hold (area 13 on the space galleon deck plans) or a location it can see.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     (Investigation) check. The map shows the location of a dungeon of your own creation. When the characters finish their explorations here, this old map can lead them to their next adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Magic Item Magic items are the DM’s purview, so you decide how they fall into the party’s possession. As an option, you can allow player characters to craft magic items. The creation of a magic item
                                                
                                            
                                                
                                                     potion, or the formula for a flame tongue might require that the weapon be forged with lava.  Crafting Magic Items   Item Rarity Creation Cost Minimum Level   Common 100 gp 3rd Uncommon 500 gp 3rd Rare
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Mythals Mythals are some of the most powerful magic in the world of Toril, constructs that bind and shape the Weave in a particular location, sometimes so powerfully that the rules of magic or even
                                                
                                            
                                                
                                                     reality can be bent or rewritten. A mythal is a permanent field of overlapping magical wards and effects tied to a specific location. In its original usage, this term applied to the works of High Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Bastion try to learn all they can about the origin and purpose of the cards. They know much of the deck’s history (as described in chapter 2), including multiple contradictory accounts of its creation
                                                
                                            
                                                
                                                     Rifflers. The Solar Bastion knows that Fey called rifflers (see chapter 21) often manipulate events to put Decks of Many Things into the hands of mortals. Thus, one way to monitor the location of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     often include text in a box like this, which is meant to be read aloud to the players when their characters first arrive at a location or under a specific circumstance, as described in the text. It
                                                
                                            
                                                
                                                     usually describes locations so the players know what’s happening and have a sense of what their characters’ options are.
 Whether you’re running a published adventure or one of your own creation, your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     players for thoughts about the campaign. Indirect Input. The choices a player makes, starting at character creation, can indicate what they want to see in the game. For example, a Rogue player likely wants
                                                
                                            
                                                
                                                     settle a grudge. A sneaky character puts their skills to the test by leading the rest of the party to conduct a heist. A character learns the location of a magic item needed to save their hometown. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     communication — and sometimes for no reason other than artistic considerations. A simple illusion can often express a complex idea, such as when the memory of a location is triggered by the illusory sound of a
                                                
                                            
                                                
                                                     laugh out of it.) Forest gnomes spend their spare time experimenting with the creation of never-before-seen illusions, or embellishing the images and sounds they already know how to produce. The number
                                                
                                            
                                        






