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                        Returning 35 results for 'gift concerned learning'.
                    
                
                        
                            
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                                        gift conferred learning
                                    
                                
                                    
                                        gift concerns learning
                                    
                                
                                    
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                                        gifted concerned learning
                                    
                                
                                    
                                        gifts concerned learning
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     gift to share in anotherâs joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful livesâit would be a shame not to share our lives with others
                                                
                                            
                                                
                                                    . (Neutral)
4
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5
Fun and Games. Play is learning, but without the boredom. (Chaotic
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Itâs a gift to share in anotherâs joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful livesâit would be a shame not to share our
                                                
                                            
                                                
                                                     lives with others. (Neutral)
4
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5
Fun and Games. Play is learning, but without the boredom
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . (Chaotic)
2
Empathy. Itâs a gift to share in anotherâs joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful livesâit would be a
                                                
                                            
                                                
                                                     shame not to share our lives with others. (Neutral)
4
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5
Fun and Games. Play is learning, but
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     something new. (Chaotic)
2
Empathy. Itâs a gift to share in anotherâs joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful livesâit
                                                
                                            
                                                
                                                     is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    , and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you â by force, if need be.
 
Skill
                                                
                                            
                                                
                                                     hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also
                                                
                                            
                                        
                                                    Gnome
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Delighted Dedication
As far as gnomes are concerned, being alive is a wonderful thing, and they
                                                
                                            
                                                
                                                     enjoy a mix of serious learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life.
Gnome Names
Gnomes love names, and
                                                
                                            
                                        
                                                    Satyr
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening chaos of Limbo, or a glimpse into
                                                
                                            
                                                
                                                     learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     a mysterious spring might spark the gift of sorcery. So too might the gift of a deity of magic, exposure to the elemental forces of the Inner Planes or the maddening chaos of Limbo, or a glimpse into
                                                
                                            
                                                
                                                     learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Artavazdaâs Last Mission Upon learning that the Silent Roar is merely performing a banned play that evening, characters working with the Brightguard can report back to Artavazda at the Noble Jewel
                                                
                                            
                                                
                                                     endeavor, Artavazda offers to reward them with a gift from Atash himself and another 500 gp gem for each character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                      Empathy. Itâs a gift to share in anotherâs joy, even if sometimes you must bear their pain, too. (Good) 
   3  Hospitality. We all live beautiful livesâit would be a shame not to share our lives with
                                                
                                            
                                                
                                                     others. (Neutral) 
   4  Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any) 
   5  Fun and Games. Play is learning, but without the boredom. (Chaotic) 
   6  Control. Everyone is welcome, as long as they follow my rules. (Lawful)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     saved for later use is information lost. They consider literacy an important gift of the gods, one that should be spread and taught. His followers are scribes and scholars devoted, like their patron
                                                
                                            
                                                
                                                     concerned with religious hierarchy and protocol. This behavior is supported by the fact that Deneirâs blessings of divine magic are more often bestowed on those who lose themselves in written works
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     or family history. The blessing of a dragon or a dryad at a babyâs birth or the strike of lightning from a clear sky might spark a Sorcererâs gift. So too might the gift of a deity, exposure to the
                                                
                                            
                                                
                                                     down through generations. Sorcerers donât learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to harness and channel that innate magic, allowing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     inquisitive individuals simply vanish, the Mists delivering them to deadly domains from which they never return. But others manage to band together, learning the ways of the Mists, how to travel through them
                                                
                                            
                                                
                                                    , and how to survive their dangers. Those who travel between domains might have the Mist Walker Dark Gift (see chapter 1) or know how to employ Mist talismans (detailed at the start of this chapter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a babyâs birth or the strike of lightning from a clear sky might spark a Sorcererâs gift
                                                
                                            
                                                
                                                    . So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is an indelible mark on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     those he deems worthy. When Nafas does grant a wishâthe greatest gift the djinni can giveâhe doesnât twist the benefactorâs words or maliciously interpret their intentions, but his circumstances prevent
                                                
                                            
                                                
                                                     that Nafas can wish away: Destroying or unmaking a magic item Learning the true name of a powerful enemy, such as an angel, an archfey, a demon, or a devil Restoring a creature to life Undoing a debilitating effect, like being transformed into a tree by a barkburr (see appendix B)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , a character must spend 1 day and 5 gp researching the location of a key. At the end of this day, the character makes a DC 15 Intelligence (Investigation) check, learning the location of the key on a
                                                
                                            
                                                
                                                     Animated construct Beardless dwarf 2 Beholder eyestalk Bronze dragon scale Cask of dwarven ale 3 Drunken elf Gems worth at least 1,000 gp Gift from a queen 4 Invisible creature Painting of a dwarf miner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     spelljamming helm they took from the Dark Star in chapter 2. This fabulous gift is enough to improve Tâkitkaâs attitude to friendly. A character then succeeds on the DC 10 Charisma (Persuasion) check
                                                
                                            
                                                
                                                    .
 Attitude Adjustment. The characters can improve the attitude of the hadozee faction by one step if they offer Dakaer a worthy gift, such as one of the following items:
  A set of artisanâs tools or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
                                                
                                            
                                                
                                                     amputated when he was a young boy, but the scar on his backside remains. Game Statistics Orond Gralhund is a Tethyrian human noble, with these changes: Orond is neutral evil. He has an Intelligence of 9 (â1). Never one to bother learning other languages, he speaks only Common.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     resistant to all magic except a wish spell. A creature can also remove such a curse on itself by learning and performing a specific task or ritual, determined by rolling on the Ending the Curse table
                                                
                                            
                                                
                                                     back for eight miles. Before the centaur will do this willingly, it might demand a gift or service in exchange, or the completion of a quest. 10 You must obtain leaves or pinecones from three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     pause between two great moments in their history. The mission of this scholarly order is to collect the accumulated learning of the past and preserve it so a future giant civilization can build upon
                                                
                                            
                                                
                                                     believe they have any active role to play in building the future of giantkind. They are concerned only with preserving the past so that giants of the futureâhowever that grand future might come into being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     traditions, many Vistani travel between domains, learning much of hidden lands, the many faces of evil, and the strange wonders of the Mists. A people unto themselves, Vistani refuse to be captives of a
                                                
                                            
                                                
                                                     same world as Barovia, many Vistani look toward the future, learning from their traditions and from one another to better face whatever lies ahead. Vistani bands consist primarily of one or more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     means of transformation. Learning the secrets of the universe lets you shape the world as you desire. The Upwelling encourages every creature to discover its full potential.  WILLIAN MURAI The Holdfast
                                                
                                            
                                                
                                                     creatures. Utopians generally interpret the Holdfast principle as being about staying rooted in nature, and the Upwelling as concerned with slow, predictable, cyclical improvement. So they remain hidden in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Alustriel and Tasha are concerned, since Kas is just as evil as Vecna. Because Kas took such pains to manipulate the characters into finding the Rod of Seven Parts, Alustriel realizes the awful truth and
                                                
                                            
                                                
                                                     late. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the rules in the âPower of Secretsâ section in this bookâs introduction.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Learning more from her requires effective roleplaying to win her over, as well as a successful DC 13 Charisma (Persuasion) check. Inside the Apartment Doña Rosaâs tiny apartment consists of a living room
                                                
                                            
                                                
                                                     of supernatural gift detailed in the Dungeon Masterâs Guide). You can cast speak with dead during a long rest to contact the spirit of a friend or family member without that spiritâs corpse. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     being beseeched, or be concerned with upholding the godâs ideals. As a rule, any hero capable of reaching Nyx is worthy of receiving an ordeal in most godsâ eyes. Additionally, a god will typically only
                                                
                                            
                                                
                                                     from a god. Consider these examples of what a god might grant to a successful hero: A miracle or other form of divine intervention A supernatural gift of your choice from those described in chapter 1 A magic item of a rarity appropriate to the characterâs level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     organizationâs eyes and ears in Hundelstone. Beldora uses her sending stone to inform Thwip that the characters are coming. Treasure. Upon the charactersâ arrival, Thwip gives them a gift: a Tiny clockwork
                                                
                                            
                                                
                                                     deeply troubled. If they pry into his affairs, Sir Lanniver reveals that heâs concerned about another member of the Order of the Gauntlet named Dannika Zarrn, a knight of Helm who has joined a splinter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     spellbook. You donât need to have the spell prepared. Spellcasting Focus You can use an arcane focus (see chapter 5, âEquipÂmentâ) as a spellcasting focus for your wizard spells. Learning Spells of
                                                
                                            
                                                
                                                     notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     your spellbook. You donât need to have the spell prepared. Spellcasting Focus You can use an arcane focus (see chapter 5, âEquipÂmentâ) as a spellcasting focus for your wizard spells. Learning Spells
                                                
                                            
                                                
                                                     margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     allies of the Harpers but remain neutral in most conflicts, dedicated to preserving knowledge above all else. The College of the Herald is less concerned with musical performance (although it contains
                                                
                                            
                                                
                                                     a considerable library of songs) and more with history, heraldry, and folklore, making it a key center of learning for bards of the College of Lore, as described in the Bard College class feature in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     recent altercation, or if they want to offer reciprocation for her gift of the silver key, Jingle Jangle reveals the following information: âJingle Jangle was digging for truffles in the swamp when a
                                                
                                            
                                                
                                                     Jangle Jingle Jangle knows that Telemy Hill is well defended, so sheâs not concerned about her own well-being at the moment. However, she happily accepts any or all of the following as payment for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     written out in Infernal, and are made binding in one of several ways, ranging from a simple signature to a revolting act. Once all concerned parties perform the actions necessary to enter the contract
                                                
                                            
                                                
                                                    , the deal is struck. The character who struck the deal gains the benefits of the devilâs gift and is bound to pay the price. Breach of Contract A character bound by an infernal contract who fails to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    , learning all I needed to swear my own sacred oath. 5 Evil must be opposed on all fronts. I feel compelled to seek out wickedness and purge it from the world. 6 Becoming a paladin was a natural
                                                
                                            
                                                
                                                     beyond civilizationâs borders. 5 I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands. 6 I served in an army, learning the precepts of my profession while blazing trails
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. (STEVE PRESCOTT) Born of the Wild In their physical forms, satyrs embody a fusion of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     welcome the diseased and the dying so that they might watch and record their deaths. If such unfortunates seek release from pain through death, the monks provide it. They view death as a gift that
                                                
                                            
                                                
                                                     that the monks themselves do not fear death. Most of the orderâs members are either scholars who share mutual fascination with death and dying or clergy who worship one of the deities concerned with
                                                
                                            
                                        






