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Returning 35 results for 'gift conflict landing'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
operations in the Dragoneyes district, in Lower Tavickâs Landing. They have agents spread across the city. A beggar, a bartender, or a courtier could actually be a persona crafted by a Tyrant changeling. The
Tyrants have a long-standing truce with the Boromar Clan and donât take a side in the halfling familyâs conflict with Daask.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
merchants and shifters of her ward. She is a cunning diplomat and devoted to her constituents. 7 Bestan irâTonn (halfling) has represented Upper Tavickâs Landing for thirty years, and largely views his ward
as a separate city within the city. He has a reputation for stirring up conflict and setting the other councilors against one another. 8 Kilk (changeling) represents the merchants of Lower Tavickâs
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
after they escape the city, a small group of Kalaman soldiers finds them and leads them to the larger force. The upheaval in the City of Lost Names has caused a momentary interruption in the conflict
characters attain a hold during this scenario, their allies hail them and share one potion of healing (superior) with each character. If the characters attained a win, the survivors also gift them a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
4. Giant Doors A 40-foot-long flight of steps leading east ascends 20 feet to a landing, next to which stands a pair of 30-foot-tall granite doors carved with images of giant gods locked in battle
even allow the characters to take the giant relic from their spirit mound. Killing Wormblod also allows the characters to gain a supernatural gift from the couatl in Great Worm Cavern (see the âGreat Worm Cavernâ section in chapter 3 for details).
Kobold
Legacy
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from Tiamat, ordinary kobolds resent urds and donât get along with them. Fragments
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
track down thieves who stole the Bowl of Plenty. This large silver bowl was a gift to the keep, said to bring good fortune to anyone who takes a meal from it. It is a foot wide and weighs 10 pounds. It
, or conflict that âhooksâ the players into an adventure, motivating them to pursue it. It introduces the characters to the adventure: whatâs happening, where they are, what their goals are, and so on
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
spelljamming helm they took from the Dark Star in chapter 2. This fabulous gift is enough to improve Tâkitkaâs attitude to friendly. A character then succeeds on the DC 10 Charisma (Persuasion) check
.
Attitude Adjustment. The characters can improve the attitude of the hadozee faction by one step if they offer Dakaer a worthy gift, such as one of the following items:
A set of artisanâs tools or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Tyrants ⊠include members of all races, but primarily changelings and doppelgangers. ⊠specialize in information, forgery, blackmail, and fraud. ⊠remain neutral in the Boromar-Daask conflict
. The Tyrants are an enigmatic organization. They act to protect the changelings of Tavickâs Landing and they pursue schemes that generate profits. But they also gather secrets they might never use and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aundairian attack that brought down the floating Glass Tower, devastating the district now known as Fallen. In any of the lower or middle wards, you might encounter evidence of the conflict in the
and the black market; some desirable goods might be available only through the Boromar Clan. Refugees and Victims Cyran refugees have filled the district of High Walls in Lower Tavickâs Landing beyond
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, blaming her fellow gods for the spread of civilization rather than the mortals themselves. Divine Relationships Nylea seldom comes into open conflict with the other gods, and she would say that all her
Nyleaâs realm flourish, but he also gave mortals the gift of bronze, enabling them to make axes and spears. In both his destructive and creative guises, Purphoros might threaten what Nylea holds dear
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of those figures in their everyday lives. Menyar-Ag, the Great Githzerai Menyar-Ag led the githzerai into Limbo at the culmination of the conflict between Gith and Zerthimon. Thanks to unimaginable
community by serving as both the receptacle for the psychic power of other githzerai and the means by which that power is employed. Anarchs have a special gift for stabilizing and controlling the chaos
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
airship drops two 50-foot-long rope ladders over the sides of the ship so that the characters can climb aboard without the vehicle landing. Characters can fly up to the ship if they have the means to do
and our services as a gift, so that you may cross his vast dominion while avoiding the many perils of the land below. War against the giants is inevitable, but the Great Dragon commands you forge
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
prime, and, not surprisingly, he also serves the countess as a consort and personal bodyguard. His magical bracers were a gift from the countess, and his private bedchamber is handsomely appointed. A
fine cloak hangs from a bronze hook high on one wall, near a shelf that holds a dozen books about dragons, warfare, and the history of the conflict between giants and dragons that led to the fall of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Detail the unique community of Heartâs Hollow however you please, including the following locations and landmarks (appearing on map 5.6): Map 5.6: hearts hollow View Player Version Breakwater Landing
. Breakwater Landing serves as the town square and bartering place. A slate column marked with chalk serves as a community message board. Endâs Odds. Run by Grandit âEndâ Pike (neutral good, hill dwarf
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
all aspects of a hagâs life. A hag might fly in a magical giantâs skull, landing it on a tree shaped to resemble an enormous headless body. Another might travel with a menagerie of monsters kept in
together, as might happen if two covens come into conflict, the result is usually chaos.
Shared Spellcasting. While all three members of a hag coven are within 30 feet of one another, they can each cast
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
upper and lower levels of the monastery. Where the staircase bends, a hanging lantern lights a 5-foot-square landing. M24: South Stairs This stairway connects the kitchen (area M10) on the upper level
with the storeroom (area M27) on the lower level. Where the staircase bends, a hanging lantern lights a 5-foot-square landing. M25: Bodyguardsâ Quarters This room contains a pair of neatly made beds, a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
one contains coats and boots that belong to her children. N4b. Staircase A wooden staircase leads up to a balcony. At the foot of the stairs is a landing with three stained-glass doors in wooden frames
iron hinges stands against the foundation of the house. The door is unlocked. On the other side of the door are stone steps leading to a stone landing with a wooden railing. A longer staircase
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gift in exchange. House Thann is one of Waterdeepâs leading vintners, and although Cauldar is elderly and forgetful, he recalls with perfect clarity that the Thann family and Ziâs family are allies. He
conflict between dragons and giants, and she urges the characters to seek out a powerful good dragon, convince it to contact other good dragons, and use them to combat the giants. Naxene is confident
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
presided over a court that included representatives of every race of giant, from mighty storm giants to lowly hill giants. He used the power of the Wyrmskull Throne â a gift given to him by his wife
one another, perhaps in the process reigniting the ancient conflict between giants and dragons. The princess-regent knows that her older sisters envy and despise her, but it has never occurred to her
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
desert sands, and its people launch a campaign of conquest. Epic Fantasy An epic fantasy campaign emphasizes the conflict between good and evil, with the adventurers on the side of good. These heroic
of a mythic fantasy campaign: Divine Trials. Seeking a gift or favor from the gods, the adventurers undertake a series of trials that lead them to the realms of the gods, where the adventurers can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Valley to the south â a bold thrust that wonât end until his people or their enemies are all dead. Tree Ghost Tribe After years of conflict with other Uthgardt tribes and the elves of the High Forest
oathbow from the tribeâs elf neighbors as a gift of friendship. Living among the Tree Ghosts are members of various other Uthgardt tribes who found their way to the Grandfather Tree and gained some
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
wooden spikes at the bottom. The first character to step on the cover falls through, landing prone and taking 3 (1d6) bludgeoning damage from the fall plus 11 (2d10) piercing damage and 11 (2d10) poison
Intelligence (Investigation) check. The door pulls open to reveal a stone staircase that climbs 10 feet to a landing (area D32). D32: Hidden Trapdoor The staircase ends at a landing with a 6-foot-high wooden
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characterâs feet on landing, forcing the character to succeed on a DC 15 Dexterity saving throw or fall to the floor below. Iron Doors. Ten of the double doors are false and refuse to budge. The two
the anvil has bestowed this gift, it canât do so again for 24 hours. V7. Dumathoinâs Secret This room is sealed by an adamantine door similar to the one in area V6. The room contains the following
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
season might come to trade during the next. They do understand the concept of belonging to a larger group, and that those groups might be in conflict. After all, each tribe of Uthgardt has its ancestral
members. It has done much to plague the people in the environs of the Neverwinter Wood. The tribe doesnât share the âgiftâ of lycanthropy with others and therefore ensures there are no survivors of its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the submerged chamber below this area. Development. Sgothgah recognizes that accomplished adventurers would be highly useful servants in its conflict against the aboleths sent from the Endless
a tightly sewn oilcloth â an instrument of the bards (Cli lyre) found by a cultist years before. The lyre is the cultâs greatest treasure, and has been kept as a gift for the leader that the cultists
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
alcoves flanking the door to the north stand twin life-sized statues of a figure wearing a burial mask. Both reach out, as if to accept or offer a gift.
Much of this shrine has been destroyed, its altar
. Callisos spends much time here, etching grimly poetic prayers to Athreos on the walls with ink and bone chisels. If called to battle by Antiophes, or if audible conflict continues in area 7 for more
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
door opens onto a five-foot-wide landing that is fifteen feet above a large cellar, with stone steps descending to the floor in two short flights. Another door stands beneath the stairs to the north. A
damage and landing with the prone condition. R4: Tresendar Crypts The elders of the long-gone Tresendar family were laid to rest in this mausoleum. Three large stone sarcophagi stand within this desolate
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
landing prone. In addition, the creature must succeed on a DC 14 Dexterity saving throw or be impaled by 1d3 spikes, each of which deals 3 (1d6) piercing damage plus 7 (2d6) poison damage. A character
intrinsic monetary value but could lead to adventure.) Royal Scepter. The card reads, âUsed in the coronation of Queen Calinia. Possible gift from elven court.â This golden scepter is intricately engraved
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
opaque rectangular shape darkens the center of the ceiling.
The fountainâs central water jet climbs high above its pool. A metal staircase curves around the atriumâs back wall to a landing forty feet
at thy behest.
This gift from the contented dead,
We swear to grant by our heart and head.
Treasure. The true treasure of the tomb is indicated by the inscription. If a creature visits the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
call the creature forth and hopes to train it to be a loyal servant before it matures. Treasure. Belak has already appealed to the snakeâs greed with a small gift. In its nest, the adventurers find
. Any conflict that involves yelling in a language other than Goblin, the use of flashy magical effects, or similar noticeable elements alerts Belak in area 56 to the approach of invaders. 56. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
choice): Arcana, Deception, History, Insight, Intimidation, or Survival. Once the throne bestows its gift on a creature, the throne ceases to be magical for one year, during which time nothing happens
member takes 10 (3d6) force damage and falls prone upon landing. In addition, any character whose saving throw failed by 5 or more loses one nonmagical item in transit (determined by you). The item
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
equipped with a weapons and throwing stones, plus a giantâs bag. If a conflict erupts, the giant tries to sound a great iron horn suspended from the ceiling on iron chains in the center of the cavern
containing six 500 gp gems (gifts from the jarl). A small iron casket among the oniâs belongings holds a gift to the Lord of Oniâa trick box made out of eighteen plates of platinum, eighteen plates of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blasting, or the like) and learned how to use it. Booyahg Whip. Khurgorbaeyag saw fit to gift this goblin with powers that enable it to dominate others. The goblin has 1d3 other goblins that slavishly obey
places where they can get the raw materials to make weapons and armor. Their need for iron and other metals sometimes puts them in conflict with other races, but just as often, goblins get what they
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stairs descend ten feet to a landing, turn, and continue to descend beyond your sight. Several large buckets are stacked unevenly on the landing. To the north, a staircase descends ten feet to a door
bestows a gift on any paladin or good-aligned fighter in the party: an amulet of health. He also promises to keep more cultists from reoccupying the monastery after the characters drive them out, and he
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, occasionally performing threatening but harmless swoops near anyone he sees. When he spots the characters, he makes an intimidating display, scorching the ground with his fire breath before landing on
and whisper among themselves before a spokes-pixie cheerfully announces theyâll happily help in exchange for a gift. The pixie accepts any magic item, anything shiny or sparkly, or anything with a






