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                        Returning 35 results for 'gift core leading'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has
                                                
                                            
                                                
                                                     much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal’s magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your
                                                
                                            
                                        
                                                    Shifter
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    
Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
                                                
                                            
                                                
                                                     heightened senses. Geth’s gift from his lycanthrope ancestors was sheer toughness. Strength seeped into his bones and flooded his flesh. His skin hardened, and his hair became coarse like an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Donjon Core Locations Prisoners are kept in the Donjon core. The following locations are keyed to map 17.2. The area described in this map is spherical; hallways leading off one edge of the map connect to other hallways on the opposite side. Mike Schley  Map 17.2: Donjon CoreView Player Version
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     turn day into night.
7
Dive into the Abyss. You found yourself in an underwater cave leading to the Abyss, and your luck has been sour ever since.
8
Love Story. You fell in love with a
                                                
                                            
                                                
                                                     compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honor their gift.
5
My destiny awaits me at the bottom of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Sorcerer EVYN FONG  A Dazzling Mage Filled with Innate Magic  Core Sorcerer Traits     Primary Ability Charisma Hit Point Die D6 per Sorcerer level Saving Throw Proficiencies Constitution and
                                                
                                            
                                                
                                                     others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a Sorcerer’s gift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Cleric MICHAEL BROUSSARD  A Miraculous Priest of Divine Power  Core Cleric Traits   Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill
                                                
                                            
                                                
                                                     immortal entity, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Sorcerer  Core Sorcerer Traits     Primary Ability Charisma Hit Point Die D6 per Sorcerer level Saving Throw Proficiencies Constitution and Charisma Skill Proficiencies Choose 2: Arcana, Deception
                                                
                                            
                                                
                                                     or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a Sorcerer’s gift. So too might the gift of a deity, exposure to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Cleric  Core Cleric Traits   Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: History, Insight, Medicine
                                                
                                            
                                                
                                                     magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically associate themselves with temples dedicated to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Shifters  Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed
                                                
                                            
                                                
                                                     or heightened senses. Geth’s gift from his lycanthrope ancestors was sheer toughness. Strength seeped into his bones and flooded his flesh. His skin hardened, and his hair became coarse like an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Shifters Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed
                                                
                                            
                                                
                                                     or heightened senses. Geth’s gift from his lycanthrope ancestors was sheer toughness. Strength seeped into his bones and flooded his flesh. His skin hardened, and his hair became coarse like an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. Ignite. As an action, you can ignite an object within 10 feet of you
                                                
                                            
                                                
                                                     open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     herself and claw Maglubiyet’s beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
                                                
                                            
                                                
                                                     or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     roof and enclosed with unbreakable crystal windows. Labyrinth Funnel. The Labyrinth Funnel (the Wind Dukes’ gift) is a permanent cyclone in the center of the control chamber. The cyclone is a cylinder
                                                
                                            
                                                
                                                     of strong winds 60 feet in diameter and 60 feet high. The eye of the cyclone is a column of crushing winds, 10 feet in diameter, that forms a portal leading to the Elemental Plane of Air. A creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     ruby in Ghazrim’s ring has a white, star-shaped core that guides its wearer along the safest, shortest route to Gravenhollow. Society of Brilliance If one or more members of the Society of Brilliance
                                                
                                            
                                                
                                                     comes within a day’s travel of the library can make a DC 15 Intelligence check to find the passage leading to Gravenhollow. If its check fails, it can try again after 8 hours of searching and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     hall’s southern stretch.
 Vision. Any character who opens a door leading west or east experiences one of the shadow dragon’s visions.
 If the bones are disturbed, a giant spectral mouth with fangs
                                                
                                            
                                                
                                                     gift to me? Challenge me again, and I’ll carve out that big heart of yours and eat it!” The viewer’s perspective changes as the character transforms into a bronze dragon and says in Common, “Vanrak! I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     slide open to reveal chambers strewn with minotaur bones — ten chambers in all. One of these chambers has a hallway at the back of it leading to area 56. Advice from the Spirits Any characters
                                                
                                            
                                                
                                                     the contents of the sarcophagus are revealed (see “Treasure” below). At the same time, the character who retrieved the key from the maze receives a supernatural gift from a mysterious benefactor (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     time on a turn or starts its turn there takes 55 (10d10) fire damage. Outer Walls The hold’s 20-foot-thick curtain walls are faced with blocks of carved basalt and filled with a rubble core. The walls
                                                
                                            
                                                
                                                    , with stone stairs along the inside walls leading between floors. Tower doors shown on the map allow access from ground level. All towers also have doors that open onto the walkways of adjoining curtain walls, as well as trapdoors that open onto the towers’ roofs.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    14. Wizards’ Quarters The doors leading into this area are cracked, their iron hinges partially melted. Wrenching or smashing open the doors requires a successful DC 15 Strength check. Dust, ash
                                                
                                            
                                                
                                                     (particularly scrolls), spellbooks, and arcane knowledge. Whatever the gift, a character must succeed on a DC 10 Charisma (Persuasion) check to convince the wraith of its value. Regardless of what the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     creations or his explosive anger.
  The Gift of Bronze. Long ago, mortals on Theros fought and hunted using weapons made of stone and wood. According to legend, it was a satyr smith named Tecton who
                                                
                                            
                                                
                                                     kept the earth warm and fertile. So, Purphoros quenched the world’s core. For a year, a lifeless winter gripped the world, with neither the sun nor the seasons warming the corpse-chill earth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    4. Giant Doors A 40-foot-long flight of steps leading east ascends 20 feet to a landing, next to which stands a pair of 30-foot-tall granite doors carved with images of giant gods locked in battle
                                                
                                            
                                                
                                                     even allow the characters to take the giant relic from their spirit mound. Killing Wormblod also allows the characters to gain a supernatural gift from the couatl in Great Worm Cavern (see the “Great Worm Cavern” section in chapter 3 for details).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     approach Bral at the asteroid’s leading edge, where a set of wooden docks extends into Wildspace to provide berths for new arrivals. Caverns at the gravity plane have been cut into the Rock’s edge and
                                                
                                            
                                                
                                                    , flat area along the leading edge is where ships are built and repaired. The Happy Beholder This prosperous tavern is owned and run by Large Luigi, a locally famous, lawful neutral beholder. Luigi has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Spaceship Locations, Level 4 The fourth level of the spaceship is the service deck. It is the central node of the ship, the brain from which the ship’s core functions derive their processing power
                                                
                                            
                                                
                                                     threatening. Aphelion thanks the characters for their services. As a reward, the supercomputer divulges the true history of the events leading up to the ship’s crash as outlined in this adventure’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     stones were transparent instead of opaque. Characters who examine the campfire and succeed on a DC 12 Wisdom (Survival) check notice two sets of small, sooty hoofprints leading up to the stones where
                                                
                                            
                                                
                                                     her, chewing on pebbles and glaring at the characters. Treasure. The character who helped Argantle win the game receives a gift, in accordance with the rule of reciprocity (see “Rules of Conduct” in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     their grievances against the Xaryxian Empire, while Xeleth attempts to twist every point against them. Resolve this debate by having one of the characters—whichever one is leading the argument in favor
                                                
                                            
                                                
                                                     to the radiant core of Xaryxis, along with anything it is wearing or carrying. (The zodar is immune to this effect.) A creature that enters the star or ends its turn there takes 132 (24d10) radiant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Manor Locations (C11-C20) C11. Side Deck These smaller side decks each have a low railing that the characters can easily climb over to access the locked glass door leading into manor. Bushy magic
                                                
                                            
                                                
                                                     leading to area C20. Because the students and faculty here don’t bother to fully close it, the secret door can be found with any search of the area. C15. Faculty Storage Boxes and filing cabinets have been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     than from stone.
 A narrow timber bridge sags across the channel, leading from the back of a crooked alley to what appears to be a partially sunken galley whose structure has been incorporated into the
                                                
                                            
                                                
                                                     the deck disappears into a wall of boarded-up and badly weathered buildings. The only cleared pathway across the tilted deck leads from the bridge to a pair of massive wooden doors leading into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    10. Ooze Temple These four rooms comprise a temple devoted to water and oozes. All doors leading to these rooms are decorated with symbols of water, and each door forms an airtight seal when shut
                                                
                                            
                                                
                                                     demon lord Juiblex. Though ghastly, the depictions are harmless.)
 Close examination of the altar reveals that it bears an inscription in Abyssal that reads, “A gift of flesh, willingly given, can feed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Djeneba’s Curiosity After leading the characters to a private corner of the ballroom set with fine couches, Djeneba speaks wistfully of the past and more animatedly of the present and future. Use the
                                                
                                            
                                                
                                                     the gift of a fine Djaynaian silk neck scarf. Drumming. Joining in the percussion performance on one of the hall’s large drums requires a character to make a DC 12 Charisma (Performance) check. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , you’ll find that clam. 6 It Swallowed the Sun. You once saw a fish leap from the water and turn day into night. 7 Dive into the Abyss. You found yourself in an underwater cave leading to the Abyss
                                                
                                            
                                                
                                                     during a terrible storm, and I will honor their gift. 5 My destiny awaits me at the bottom of a particular pond in the Feywild. 6 I must repay my village’s debt.   Fisher Flaws   d6 Flaw   1 I am
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     bootprints from a Small Humanoid going north to south. At the midpoint of the room, the Humanoid tracks stop and a set of rat tracks begin, leading directly into the rubble. Exploration. Though the ruined
                                                
                                            
                                                
                                                     shrieking in triumph, the Dragon Armies marching across the face of Ansalon, and a dark temple rising from broken ground. The character gains the charm Dragon Queen’s Will (a type of supernatural gift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the gargoyle who gave her the gem is a messenger from House Druu’giir, and that killing Lorthuun will redeem her. 7b. Zhentarim Warehouse The double doors leading to the Zhentarim warehouse are made of
                                                
                                            
                                                
                                                     magic. The gem’s star-shaped core is a magical compass that guides the ring’s wearer along the safest, shortest route to Gravenhollow. Ghazrim is aware of the ring’s property and gives the ring to the characters if they claim to be headed that way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the west, while a simple stone door stands in the wall to the east.
 Upon entering this chamber, Ishvern directs the characters to the west archway leading to area C3. He encourages them to cleanse
                                                
                                            
                                                
                                                     corresponding to the crypt features a second passage leading to the southwest. The sarcophagus to the east bears a different inscription in Elvish: “Awinthel, our devoted first priest.” A character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     as they kneel in worship, you know they are doomed. A voice sounds out within clouds of spores that fall like snow. The voice tells the myconids to prepare for a gift unlike any they have ever known
                                                
                                            
                                                
                                                     that cast them out and devour it all!
 Sundered Blades The corruption in Gracklstugh slowly rots duergar society from within, leading it toward a brutal fate. You see a circle of small hooded figures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threats—the default subgenre presented in the core D&D
                                                
                                            
                                                
                                                     of a mythic fantasy campaign: Divine Trials. Seeking a gift or favor from the gods, the adventurers undertake a series of trials that lead them to the realms of the gods, where the adventurers can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     turn him over to the Mirabar authorities. Zhentarim operatives stationed in various cities of the North have seen neither hide nor hair of him, leading Sorelisa to suspect that the Weevil is hiding
                                                
                                            
                                                
                                                     organization’s eyes and ears in Hundelstone. Beldora uses her sending stone to inform Thwip that the characters are coming. Treasure. Upon the characters’ arrival, Thwip gives them a gift: a Tiny clockwork
                                                
                                            
                                        





