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Returning 35 results for 'gifts canceled location'.
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Magic Items
Storm King's Thunder
This diamond contains the blood of a creature â blood that appears in the form of the blod (blood) rune. While the item is on your person, you can use your action to divine the location of the
creature nearest to you that is related to the blood in the item and that isnât Undead. You sense the distance and direction of the creature relative to your location. The creature is either the
Monsters
Bigby Presents: Glory of the Giants
a constantly overcast sky. Sapient creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for ârain spiritsâ while
an overwhelming compulsion to leave an offering worth at least 5 gp stashed in an out-of-the-way place. Cloud giants within 6 miles of the cradle or scion immediately sense the location of this gift
Monsters
Bigby Presents: Glory of the Giants
creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for ârain spiritsâ while playing mischievous pranks on each
leave an offering worth at least 5 gp stashed in an out-of-the-way place. Cloud giants within 6 miles of the cradle or scion immediately sense the location of this gift. A creature can be affected only
Monsters
Quests from the Infinite Staircase
":"roll", "rollAction":"Last Wish"} days, regaining all his hit points and appearing in a random safe location on the Infinite Staircase.
Legendary Resistance (5/Day). If Nafas fails a saving throw
typically reserves the Wish spell for creatures he deems worthy of its gifts, he isnât above leveraging that power against formidable threats, rewriting reality to forcibly tilt the scales in his
Monsters
Mordenkainen Presents: Monsters of the Multiverse
location canât be discerned by magic.Multiattack. The hulk makes two Slam attacks. If both attacks hit the same target, the target also takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage
Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has
Magic Items
Keys from the Golden Vault
the painting remains a subject of debate. The portrait is one of several paintings commissioned by the late Daiyani Grysthorn, a crime lord who frequently gave magical paintings as gifts to her most
Portrait. While you are attuned to the painting, you can command it to guard its location against one or more creatures you identify as the paintingâs enemies. The painting performs this function
Monsters
Fizban's Treasury of Dragons
the dragonâs lair.
6
A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to
dragon.
Moonstone Dragon Lairs
Often, a moonstone dragonâs lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of
Monsters
Fizban's Treasury of Dragons
lair.
6
A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of
is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected through portals under the dragonâs control. A lair
Equipment
Combat
Utility
Whimsy
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The location of the Wufu Distillery is a mystery, but the master distiller, Wufu, is well-known throughout Obojima where once every year he is
seen buying the highest quality grains for his masterful Wufu whiskey. Master Wufu only sells a few bottles of his whiskey to the highest bidder or gives them as gifts to old friends. Some think he
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
figure responsible for the creation of the tabaxi, gifts each of his children with one specific feline trait. Those tabaxi gifted with curiosity are compelled to wander far and wide. They seek out
2
A monster
3
A lost civilization
4
A wizardâs secrets
5
A mundane item
6
A magic item
7
A location
8
A legend or tale
Tabaxi Quirks
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. Supernatural gifts come in two forms: Blessing. A Blessing is usually bestowed by a god or a godlike being. Charm. A Charm is usually the work of a powerful spirit, a magical location, or a mythic creature. Unlike a magic item, a supernatural gift isnât an object and doesnât require Attunement.
Supernatural Gifts Axel Defois A magical creature like a unicorn might bestow a supernatural gift A supernatural gift is a special reward granted by a being or force of great magical power
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Supernatural Gifts A supernatural gift is a special reward granted by a being or force of great magical power. Such supernatural gifts come in two forms: blessings and charms. A blessing is usually
bestowed by a god or a godlike being. A charm is typically the work of a powerful spirit, a location of ancient magic, or a creature that has legendary actions. Unlike a magic item, a supernatural gift
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Rewards After delivering King Jhaerosâs heart to Naevys, characters are eligible to receive one or more of the following rewards at the end of the adventure: Naevysâs Gifts. If Charmayneâs ritual is
Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estateâs exact location is up to you.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
use your action to divine the location of the creature nearest to you that is related to the blood in the item and that isnât Undead. You sense the distance and direction of the creature relative to
your location. The creature is either the one whose blood is in the item or a blood relative. This item is made from a large diamond worth at least 5,000 gp. When the blood of a creature is poured onto
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Treasure A beholder carefully scrutinizes all the treasure in its lair and divides the booty into five groups: tools, gifts, hazards, trophies, and clutter. A tool is any treasure that the beholder
be useful to a minion, such as magic gloves, boots, armor, or an item it canât attune itself to. Usually a beholder gives gifts to make a minion more powerful and better at its job, which typically
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrymâs forges, granting her wondrous gifts. Korda grew too ambitious for her role as an
interrogated her, but she never revealed the location of the stolen fortune, even under magical compulsion. The Axebreaker dwarves used their influence to have her sentenced to life in prison at Revelâs
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
triumph onto her skin. Using ancient rituals, Korda infused many of these artful etchings with the magic of Gauntlgrymâs forges, granting her wondrous gifts. Korda grew too ambitious for her role as an
interrogated her, but she never revealed the location of the stolen fortune, even under magical compulsion. The Axebreaker dwarves used their influence to have her sentenced to life in prison at Revelâs
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rhyming slang, he chuckles and gifts the character with a pouch of Scatterleaf Tea. Scatterleaf Tea. As an action, a creature can scatter these tea leaves on the ground in a 5-foot-radius circle
a DC 10 Dexterity (Acrobatics) check, gaining control of the bubble on a success. The character can then steer the bubble and pop it over any location on the carnival map. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
distant land.
Tabaxi Obsessions d8 My curiosity is currently fixed on ⊠1 A god or planar entity 2 A monster 3 A lost civilization 4 A wizardâs secrets 5 A mundane item 6 A magic item 7 A location 8
, which you constantly fidget with. 7 You are always in debt, since you spend your gold on lavish parties and gifts for friends. 8 When talking about something youâre obsessed with, you speak quickly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
question. He spends his idle hours making gifts for her and, in bat form, leaving them in front of her tower. The lovestruck fool is otherwise bereft of conscience, and he presides over the werebat tribe
on this location. Treasure Mobarâs cave is unfurnished except for a moldy old wooden chest sitting on a natural shelf 10 feet off the floor in the roomâs southwest corner. The chest is unlocked and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
eastern alcove has no effect, but any creature that teleports from the eastern alcove of crypt 32 appears here. Treasure Strahd lavished many fine gifts on his three brides. Ludmilla Vilisevic wears a
skull (750 gp), and ten platinum rings set with gemstones (worth 250 gp each). Teleport Destination Characters who teleport to this location from area K78 arrive at the bottom of the stairs, just
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in control of Thither, he sees no hope of escape. Gold-spun Gifts d8 Gift 1 Amulet of proof against detection and location 2 Bag of holding 3 Boots of elvenkind 4 Bracers of archery 5 Cloak of
Nibâs Cave A miser toils inside a cave, spinning his gold into gifts for those who visit him. When the characters happen upon Nibâs cave, read: Cozy torchlight radiates from a cave in the wooded
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Research Forewarned is forearmed. The research downtime activity allows a character to delve into lore concerning a monster, a location, a magic item, or some other particular topic. Resources
, bribes, gifts, and other expenses. Resolution. The character declares the focus of the research â a specific person, place, or thing. After one workweek, the character makes an Intelligence check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
points, it re-forms 24 hours later in a random location within the Obstacle Course and remains there until encountered again. Over a century ago, Fidelio began his campaign to single-handedly rid
Netherskull with haste, combat it, and allow Fidelio to deal the death blow to it. The ghost knows the location of the death tyrantâs lair (area 39c) but doesnât know how to open the doors that lead to it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
teleporting away. Crossroads Confrontation Hulgaz makes her final appearance to the party long after their previous meeting. This encounter takes place at a suitably dramatic location, such as a
member of the party. Hulgaz offers the characters these gifts as tokens of her esteem. To emphasize her respect for the party, she has tailored the charms to suit each characterâs stated goals or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arrival at the Fort When the characters get within sight of Fort Knucklebone, describe the location as follows: A fortified compound sits atop a low plateau that rises out of a crater-pocked
information they need, monetary or magical gifts, and provisions. If they end at a 1 on the scale, they anger Mad Maggie and get nothing. They might even have to fight their way out of Fort Knucklebone
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isnât behind total cover and that
reaction when you or a creature you can see within 30 feet of you suffers a critical hit, you can turn that hit into a normal hit. Any effects triggered by a critical hit are canceled. You can use this
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldnât prevent other evil creatures from learning the templeâs location. The wizards
dark vestiges imprisoned within the temple will try to corrupt them, offering them secrets and gifts in exchange for a taste of the evil that lurks within their true hearts. I would not be called âdeathâ so soon. I made a pact with death, a pact of blood.
âThe Tome of Strahd
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The shaft leads up to area X6. Characters who touch the amber sarcophagi are offered dark gifts by the evil vestiges contained within them (see the âAmber Sarcophagiâ sidebar). West Sarcophagus. The
sarcophagi are offered dark gifts by the evil vestiges contained within them (see the âAmber Sarcophagiâ sidebar). North Sarcophagus. The vestige within this sarcophagus offers the dark gift of Savnok
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Destination Characters who teleport to this location from area K78 in Castle Ravenloft arrive at the point marked T on the map. Amber Sarcophagi Characters who touch the amber sarcophagi are offered
dark gifts by the evil vestiges contained within them (see the âAmber Sarcophagiâ sidebar earlier in this chapter). Kasimir will know when he touches the east sarcophagus in this area that he has found
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
. Perhaps itâs not as evil as conventional adventuring wisdom suggests? 3 Bound Fiend. This fiend is bound to a location, either in its true form or as a possessing spirit. Whether trapped in an unbreakable
sanctuary or protect the secret of its existence. Strange Gifts. Your patron grants your group a small measure of esoteric power. At 5th level, and again at 13th, you gain one supernatural gift as described
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Wedding Itinerary The Wedding Itinerary table provides an overview of the dayâs events, which are part of your recipe for hilarity and disaster. At the appointed times, guests move from one location
11:00 AM The caravan arrives at Horn Enclave. Flabbergast performs the ritual, or the characters can otherwise infiltrate the stronghold.
11:15 AM Gifts are placed in the vault. Thoman
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Nine and elected to swell the ranks of her armies through the aggressive recruitment of mortal souls. Her agents offer gifts of martial skill and courage to any who are willing to bargain. Zariel
. Many of the active citadels on Avernus loom over the River Styx or surround portals to other planes or to Dis. An amnizu presides over each location, directing the lemures that emerge from the Styx, marshaling forces against invaders, and preventing unauthorized travel.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the campestris adopt the song into their routine and bestow a charm of heroism (see âSupernatural Giftsâ in the Dungeon Masterâs Guide) on the character responsible. The campestris in any given fairy
we go!â If the creature performing this act is a Fey or has fey ancestry, its effort transports all creatures inside the fairy ring to a remote location on a Material Plane world of your choice. They
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
location while exploring. The tower tilts severely to one side, kept from falling over by magic. When the characters arrive, read: A crumbling stone tower rises out of the swamp, leaning at such an angle
free me. You see, I was in the midst of a daring escape from the vile Bavlorna Blightstraw when our balloon was set upon by an ill wind and sent plummeting to its current unfortunate location. My pilot






