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Returning 35 results for 'gifts chasing living'.
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Magic Items
Dungeon Masterâs Guide
and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
Stone. Your Constitution increases by 2, to a maximum of 20.
Gifts of the Creator. You have proficiency with Brewer's Supplies, Mason's Tools, and Smith's Tools.
One with the Forge. You have Immunity
Monsters
The Book of Many Things
Brilliance (True Form Only). The living portent sheds bright light for 30 feet and dim light for an additional 30 feet.Multiattack. The living portent makes two Radiant Strike attacks.
Radiant
":"1d12+3", "rollType":"damage", "rollAction":"Radiant Strike", "rollDamageType":"radiant"} radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another
Magic Items
Keys from the Golden Vault
the painting remains a subject of debate. The portrait is one of several paintings commissioned by the late Daiyani Grysthorn, a crime lord who frequently gave magical paintings as gifts to her most
of 120 feet and has darkvision within a range of 60 feet, but it canât see anything behind itself.
The painting can converse in Common, Draconic, and Elvish as if it were a living person
Monsters
Mordenkainen Presents: Monsters of the Multiverse
experience as similar to fighting a living darkness. Every dim alcove and darkened nook is a place the lithe and acrobatic shadow dancers can emerge from to ambush their prey. Using this tactic, they attack
her as gifts from the shadar-kai, and include furniture, clocks, mirrors, jewels, and toys. Ghostly visions of people, places, and pets also appear in the fortress. Any of these things can
Monsters
Quests from the Infinite Staircase
circumstance, Nafas relies on adventurersâwhom he considers the living manifestations of a wish grantedâto respond to these calls.
To friendly adventurers and weary travelers along the
typically reserves the Wish spell for creatures he deems worthy of its gifts, he isnât above leveraging that power against formidable threats, rewriting reality to forcibly tilt the scales in his
Monsters
Mordenkainen Presents: Monsters of the Multiverse
6 levels of exhaustion, it dies and instantly transforms into a living manes (see the Monster Manual) under the sibriexâs control. The transformation of the body can be undone only by a wish
parcel out lore only when doing so advances their plans.
Sibriexes can channel the power of the Abyss to create new demons from other creatures. Some demons petition sibriexes for physical gifts, for
Monsters
Fizban's Treasury of Dragons
lair.
6
A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of
tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lairâs enormous tree (map 5.10) makes for a very comfortable bedchamber in a grove on
Monsters
Fizban's Treasury of Dragons
the dragonâs lair.
6
A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to
, a well maintained and above-water version of the black dragon lairâs tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lairâs
Species
Eberron: Rising from the Last War
bears the mark can feel words as though they are living creatures, struggling to make their meaning known. The mark provides a range of gifts. It translates languages, but it also allows its bearer to
Backgrounds
Guildmastersâ Guide to Ravnica
are gifts of the angels.
8
I pace when standing and fidget incessantly when forced to sit.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any
d6
Bond
1
I would lay down my life for Aurelia and the angels.
2
I owe my life to the Boros captain who took me in when I was living on the streets.
3
My fellow legionnaires
Backgrounds
Guildmastersâ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
Members of the Selesnya Conclave refer to their magic as âdoruvati,â a Sylvan word meaning âgift.â When you use these gifts of MatâSelesnya, graceful swirls of green and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
word. A gnome who bears the mark can feel words as though they are living creatures, struggling to make their meaning known. The mark provides a range of gifts. It translates languages, but it also allows its bearer to communicate with others at a distance.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bears the mark can feel words as though they are living creatures, struggling to make their meaning known. The mark provides a range of gifts. It translates languages, but it also allows its bearer to communicate with others at a distance.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Living Portent Living portents are embodiments of prophecy sent by deities or other cosmic forces. These Celestials descend to Material Plane worlds in the form of falling stars. When the living
world. Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they encounter. Variant
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
gnomes who leave their people to become adventurers often draw upon their closeness to nature and their magical gifts to serve as guides, scouts, or mystics. Living close to nature also makes forest gnomes
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
focus on intellectual pursuits. These nobles turned to philosophy and prayer, offering gifts of magic and animal sacrifices to their serpent gods, paying homage to the perfection of the ophidian form. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
members of the faction, which seeks to foster harmony between nature and civilization. Members living in Waterdeep help guard the city against unnatural threats, including aberrations and undead. They
âEmerald Enclave,â Chapter 2) provides free food and care for the adventurersâ animals at Phaulkonmere. One adventurer receives a supernatural charm (see âSupernatural Giftsâ in chapter 7 of the Dungeon Masterâs Guide) bestowed by Jeryth Phaulkon (see âEmerald Enclave,â Chapter 2).
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
staircase, Nafas hears the wishes of creatures across the multiverse but cannot act on them. Moved by their stories but barred by circumstance, Nafas relies on adventurersâwhom he considers the living
provoked, the scope of his retribution is limited only by his imagination. Though the genie typically reserves the Wish spell for creatures he deems worthy of its gifts, he isnât above leveraging
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it. When you
already have Darkvision, its range increases by 60 feet. Fortitude of Stone. Your Constitution increases by 2, to a maximum of 20. Gifts of the Creator. You have proficiency with Brewerâs Supplies
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
has been raiding distant farmlands, procuring gifts of food for a mate with a taste for unusual cuisine.
7 A white dragon has been exacting vengeance on a rival silver dragon by killing off the
because they lack the power to dominate those companions outright. White Dragon Wyrmling Connections d6 Connected Creatures
1 A pair of ice mephits delight in chasing townsfolk into a white
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
display of freshly cut flowers (grown in special hothouses wherever the climate doesnât permit flowers so early) that are given as gifts to the gods or spread among the fields in hopes of a bountiful
living by traveling road or sea set out immediately following the holiday, before winter comes on in full force and blocks mountain passes and harbors. The Feast of the Moon. As nights lengthen and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Thieves in the Wind When the characters find a town that has chwingas living in or near it, the flame in the lantern of tracking (elementals) turns green as they approach the edge of town, whereupon
, assuming it has been well treated, it bestows a supernatural charm upon the character (see âSupernatural Giftsâ in the Dungeon Masterâs Guide for more information). The charm can be any one of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
unlit.
This room served as living quarters for the baronâs cook and the chaletâs groundskeeper. The wardrobes are empty, and anything of value in the room was removed long ago. C3. Haunted Well The
framed portrait in area C17. If this cameo is reunited with the baron (whose remains are interred in area C9), the baronâs spirit is laid to rest, and each character responsible for this act gains a charm of heroism (see âSupernatural Giftsâ in the Dungeon Masterâs Guide).
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
strikes the rod, magical iron plates in the floor temporarily glow in the colors of the rainbow. Oracles use this display to predict the future. Another section contains living areas for priests and oracles
, and the library which connects the living areas to the orrery room contains books that can help oracles interpret visions. Map 4.7: Oracular Conflux View Player Version Oracular Conflux Villains A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
âflapping, severed heads spawned from the Abyssâchasing their prey. Cranium rats scurry through the tunnels, telepathically relaying their findings to their hivemind. Alone, these spies are little more
than barking nuisances, but in swarms their combined intelligence is an ever-present danger. Meanwhile restless souls rise from musty family crypts serve Undead monarchs and contend with the living
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
over, and various goods (see âTreasureâ) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
Yantha stole a valuable gemstone from a duergar merchant and refused to return it. Peebles. The svirfneblin holding the bag is Peebles. He came to Mantol-Derith to investigate rumors of a beholder living
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
was on the verge of bankruptcy. They have two surviving children, young twins named Terenzio and Elzerina. Lord Victoro Cassalanter is the only living heir of the late Caladorn Cassalanter, a former
C18). 51â75 Theyâre in the library (area C3). 76â00 Theyâre chasing butterflies in the garden (area C25). Terenzio and Elzerina have places in the house that their parents have forbade them from
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, transforming the house into a supernatural deathtrap. The haunting within the house has two states: Dormant. When living beings arrive at the house, the haunting is dormant. During this time, the
, the activities of the living alert the houseâs spirits. Once this occurs, the House of Lament closes the domainâs borders, surrounds itself with the Mists, and conjures a powerful storm. Dangerous
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. d8 Life of Seclusion 1 I was searching for spiritual enlightenment. 2 I was partaking of communal living in accordance with the dictates of a religious order. 3 I was exiled for a crime I didnât
contemplation, becoming oblivious to my surroundings. 8 I am working on a grand philosophical theory and love sharing my ideas. d6 Ideal 1 Greater Good. My gifts are meant to be shared with all, not used
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that all living things play a role in the natural world, yet they focus on protecting animals and fey creatures that have difficulty defending themselves. Shepherds, as they are known, see such
you friendship with beasts, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character. Spirit Totem Starting at 2nd level, you can call forth
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Features of Setessa Setessa fuses nature and civilization into a single living organism. The polis extends from a huge tree at its center, like the rings of a still larger tree. A dense circle of
arch of vines and flowers leads into the nexus itself and stays fresh and green all year long. Spring is the most celebratory time for Setessansâa time for planting and hope. Worshipers leave gifts for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
and around the gate-town: Living Congruence. Creatures in Fortitude appear more beautiful and symmetrical than their typical counterparts. Perfect Vitality. Creatures in Fortitude are immune to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tiered, open-air ballrooms soar into the sky on the alabaster branches of wise, old sycamores. The Seven Spiritors, eidolons of revelry from the plane of Arborea, govern the gate-town. Neither living nor
Lorfiril, elven god of revelry and mirthâregularly accept. Clout-chasing empyreans routinely appear, eager to gain new followers or quench their foul moods. Party crashers are a common nuisance. A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
his enemy is now his friend. Reaching into his hoardsÂperson living loot satchel, Bracus retrieves the chronolometer and the dimensional loop. He then offers both to the characters in exchange for them
. If Bracus is killed, Szorrulax flees with his living loot satchel and the orrery components at once. If the characters save Bracus, defeat the Six operatives, and force Szorrulax to flee, they gain
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Powers fashion them as living puppetsâindividuals who live unremarkable lives that reinforce the status quo, culture, and frustration that torment a domainâs Darklord. Bright Souls. Individuals born in the
might create ties with long-dead individuals using the Dark Gifts and backgrounds presented in chapter 1. But overall, spiritual stagnation in the Land of the Mists is meant to provide the opportunity






