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Returning 35 results for 'gifts concerned leading'.
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Monsters
Eberron: Rising from the Last War
suits of bonecraft armor, whose magic focused their divine gifts, allowing them to command units of mindless undead. Bonecraft armor can't be removed without killing the knight who wears it, and when
their bonecraft armor and still convinced of Karrnathi supremacy. These bone knights felt that Kaius had betrayed both them and their nation, leading their once-proud order to find a new purpose in the service of Lady Illmarrow.Necrotic, Poison
Monsters
Fizban's Treasury of Dragons
gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of adventurers, sending parties on quests to
âs life.
4
A young moonstone dragon has acquired a powerful magic item belonging to one of the fey courts and is leading the assassin sent to retrieve the item on a chase through the
Satyr
Legacy
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Species
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
song of a bird, a warm breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
his own agenda where his fellow drow are concerned. If the characters rebuffed Vizeranâs overtures to an alliance in Gravenhollow (see chapter 11), the drow archmage subsequently sends Grin Ousstyl
(see later in this chapter) as a peace envoy, renewing the offer and leading the characters to Araj if they accept it. Further exploration of the Underdark on their own might convince the adventurers to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
War A hobgoblin army marches toward the city, leading elephants and giants to batter down the strongholdâs walls and ramparts. Dragons wheel above an invading horde, scattering enemies as the raging
war campaign isnât generally concerned with the specifics of troop movements, but instead focuses on the heroes whose actions turn the tide of battle. The characters carry out specific missions
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
concerned is the disappearance of a delegation traveling overland from the city of Mirabar to Waterdeep. The delegation stopped in the tiny village of Beliard, where the members mentioned their intent
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, roaming monsters, suspicious strangers, and unseasonable weather.
The five factions know about the overdue delegation and are concerned enough to send agents to investigate. Characters affiliated with
these factions are contacted and asked to help out. Tell each player in private why his or her faction is concerned about the missing delegation. The exact reasons for each faction are described as
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
), feats, and roleplaying suggestions that can connect characters of any class to a draconic theme. Chapter 2 discusses magic related to dragons, including new spells, magic items, and draconic gifts
(supernatural gifts explicitly connected to a dragonâs power). Chapter 3 presents tips, advice, and tables to help Dungeon Masters build encounters, adventures, and whole campaigns around dragons
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dwarves are also divided by their attitude toward the aberrations. Some of the clansânotably Soldorakâembrace symbionts and other daelkyr gifts; some even experiment with flesh-warping techniques and
darkness. Long ago, the dwarves engaged in vicious feuds that kept them from uniting as a nation. This new divide could reignite those rivalries, leading to a civil war on the surface even as evil gains strength in the depths.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K86. Strahdâs Tomb A heavy portcullis stands closed in the archway leading to this tomb. Lifting it requires a successful DC 25 Strength check. Black marble steps descend to a dark tomb that has a
eastern alcove has no effect, but any creature that teleports from the eastern alcove of crypt 32 appears here. Treasure Strahd lavished many fine gifts on his three brides. Ludmilla Vilisevic wears a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
dinosaur haunts the shallows at high tide. 2 Thereâs an old trail leading from Ahoyhoy to Dangwaru, high up on the mountainside. Tortles built the Typhoon Palace a century ago for the survivors of a
elemental spirits called chwingas. If they like you, they will give you gifts.
Map 2: Ahoyhoy View Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
paladins of the Blood of Vol were fused into suits of bonecraft armor, whose magic focused their divine gifts, allowing them to command units of mindless undead. Bonecraft armor canât be removed
, but most were cast asideâstill bound to their bonecraft armor and still convinced of Karrnathi supremacy. These bone knights felt that Kaius had betrayed both them and their nation, leading their once
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
even gone missing. Characters who inspect the windows of Elvaâs cottage can make a DC 10 Intelligence (Investigation) check. On a success, they find wee tracks leading away from a snowy windowsill of the
, assuming it has been well treated, it bestows a supernatural charm upon the character (see âSupernatural Giftsâ in the Dungeon Masterâs Guide for more information). The charm can be any one of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Myconid Colony A myconid colony manages to thrive in this area, since the tunnels leading to these caves are too narrow for the Stonecloaks to squeeze through. The myconids must endure the
. Using its Rapport Spores action option to facilitate telepathic communication, Floot welcomes characters to its domain and offers them two potions as gifts (see âTreasureâ below). Floot expects nothing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
.
There is no obvious exit from this chamber, and Fellik doesnât know where to go from here. The young man swiftly grows concerned, fearing he and his father have been betrayed. A character who
inspects the ground and succeeds on a DC 12 Wisdom (Perception) check finds footprints leading into the sludge. Creatures that enter the sludge and search for a passage find a submerged tunnel leading
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
written out in Infernal, and are made binding in one of several ways, ranging from a simple signature to a revolting act. Once all concerned parties perform the actions necessary to enter the contract
parties from its terms without penalty, as if the deal never happened. Any gifts or prices revert immediately, though some contracts might leave a scar or other lasting effect. The devil and the character
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lord Dagult Neverember, then Waterdeepâs Open Lord, in 1475 DR. Her meeting with Neverember marked the beginning of a torrid love affair that lasted over a year. One of the many gifts he lavished on her
and divorce her from Waterdeepâs high society. She was allowed to keep her home, but her works and her reputation were destroyed, slowly and methodically. Kalainâs spirit was broken, leading to the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
5 A moonstone dragon hosts a storytelling competition in the Feywild, and the winner gets to claim any one item on display in the dragonâs lair.
6 A moonstone dragon, offended by gifts of gold
acquired a powerful magic item belonging to one of the fey courts and is leading the assassin sent to retrieve the item on a chase through the Feywild.
5 A young moonstone dragon has joined a pack of
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Land of the Mists who have souls tend to be vibrant, imaginative, and ambitious. But they find these virtues stifled by the dour, soulless individuals who outnumber them, leading many to seek better
might create ties with long-dead individuals using the Dark Gifts and backgrounds presented in chapter 1. But overall, spiritual stagnation in the Land of the Mists is meant to provide the opportunity
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. (STEVE PRESCOTT) Born of the Wild In their physical forms, satyrs embody a fusion of
breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means to forget the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slide open to reveal chambers strewn with minotaur bones â ten chambers in all. One of these chambers has a hallway at the back of it leading to area 56. Advice from the Spirits Any characters
source of the gift cannot be confirmed without consulting a higher power, but the mark can be removed with a lesser restoration spell or similar magic. These gifts otherwise follow the rules for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceilings above the water collectors are domed and vary in height. The connecting tunnels between the collectors and the bridges have flat, 15-foot-high ceilings. All doors leading to this area are made
lawful evil creature, it tries to uphold its end of any agreement while twisting a badly worded deal to its advantage. Primarily, Extremiton is concerned with its own safety and the elimination of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mother and pushing him up through the ranks of the cult. C7. Great Hall The double door leading to the courtyard (area C2) can be sealed shut with a huge crossbar. It takes an action to slide the crossbar
cistern (area C22). C8. Speakerâs Den This well-appointed sitting room is where Crannoc Siever used to meet with visitors, whether distinguished guests or concerned townsfolk. Comfortable furnishings
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
11:00 AM The caravan arrives at Horn Enclave. Flabbergast performs the ritual, or the characters can otherwise infiltrate the stronghold.
11:15 AM Gifts are placed in the vault. Thoman
to the vault and bring the suit of armor to the celebration.
6:00 PM The caravan departs from Horn Enclave. Guests prepare to depart. Ironbeard takes Goratâs key and deposits any last gifts in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
as seating areas.
The eastern shop sells cheap souvenirs and bears a sign that reads, âThe Historianâs Gifts.â The western shop sells books and artifact replicas and is labeled âThe Archaeologistâs
fights until destroyed. Alarms. An alarm spell has been cast in the hallway leading to the Unearthed Café (area V11). Another alarm spell has been cast on the door in the middle of the east wall
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warning them that any interference might get them arrested or killed. Bystanders look a little surprised or concerned but donât intervene, not even to aid the unconscious merchant once the guards leave. If
the characters investigate the circumstances leading to the assault, bystanders tell them that one of the guards noticed a golden pin the merchant was wearing inside his collar. Though adornment for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
nothing more than a small room or section of tunnel that contains one or more hovering gas spores. The passage leading to it is sealed off or constricted to prevent the fungus creatures from drifting into
beholder would primarily be concerned with securing the area in a 1-mile radius around its lair (corresponding to the area of the beholderâs regional effects), but could range even farther if the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Against the Giants d8 Adventure Hook 1 Adventurers find a village completely deserted, with tracks leading to a hill giant steading. Can they rescue the surviving villagers and livestock before the hill
there serve them while they recover. 2 A dragon and a giant, in the middle of a fierce battle, suddenly fall from the sky into a town square. Neither combatant is concerned about protecting the people
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-wide passage at the bottom leading south. Characters near the lip of the pit can hear large creatures (the otyughs in area 23c) shuffling in the darkness below.
Fazrian is a lawful evil planetar
planetar dies by its own hand or at the hands of the characters, Torm bestows on each character a blessing of protection (see âSupernatural Giftsâ in chapter 7 of the Dungeon Masterâs Guide). This
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
powers concerned with their mutual security and prosperity. Heading the coalition are rulers in the North and along the Sword Coast. Although alliance members have pledged to join forces against
see more than a few feet in any direction. Soon, even the werewolf tracks disappear. No matter which direction they go, the characters come to a lonely dirt road that cuts through the woods, leading to area A (see chapter 2). As an alternative, you can have them enter Barovia near Krezk (see chapter 8).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
soul shakerâs evil and the excavations of the crawling claws have spoiled the land around the house. If Proclaimer Ward is with the party, the Proclaimer investigates the crops and grows concerned
leading off the hallway are closed but not locked. F3: Living Room The furniture in this living room is haphazardly arranged and looks close to falling apart. Beneath, the floor is covered in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, memories plucked from peopleâs pasts that have been invested with deep feelings of pain, sorrow, longing, guilt, or remorse. These items are brought to her as gifts from the shadar-kai. These trinkets
himself in a terrible conflict, leading his armies into relentless battles against the Raven Queen and her shadar-kai fanatics and against the vampire lord Kas, Vecnaâs former lieutenant, whom Vecna
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
roomâs center. In their outstretched arms, five of the giants hold weapons â gifts for their All-Father. Only the frost giant statue is unarmed.
The archway can be further described as follows: The
, ice-covered sconces made of iron.
The double doors that lead to this chamber are 30 feet tall and open into the room. The double doors leading to areas 4 and 7 are covered with a 4-inch-thick
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
On Board The Maverick When the characters have traveled through three other portals, they are able to finally make their way through the portal leading to Dran Enterprises headquarters. This portal
of pink coral (100 gp each), a small gold bracelet (50 gp), five +2 arrows decorated with green flames, a dagger of venom, an immovable rod, and two potions of greater healing. Bracus gifts all this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
statues are raised by a five-foot-high, curved stone platform enclosed by a low wall, with stone steps leading up to it.
See area H28 for a description of the stone buildingâs interior. The
touches the spear, the light around the spear fades as Vlagomirâs spark bestows the following supernatural charm on the character (see âSupernatural Giftsâ in the Dungeon Masterâs Guide): Vlagomirâs Spark






