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Returning 16 results for 'gileana contain learning'.
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Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
fortifications. They marvel at the works of other civilized creatures, humans in particular, and can lose themselves for years in a city, studying its architectural wonders and learning skills they can
put to use when building forts to contain their offspring.
Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to form meaningful
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. On the world of Ansalon, Southern Ergoth and the Northern Wastesboth contain arid stretches where Cynidicea might have existed. Forgotten Realms. The ruins of Cynidicea might lie among the dunes of
and a learning tool for new Dungeon Masters. While the adventure detailed the upper levels of the Cynidicean ziggurat, DMs could test their mettle by expanding the dungeon to include its lower levels
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
learning skills they can put to use when building forts to contain their offspring. Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
while learning to fight, to survive in the wild, and to fear the gods.
The children that canât endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
return from a raid.
The gaze of the One Eye brings madness to many an orc.
â Elminster
Roleplaying an Orc
When youâre roleplaying an orc, the following tables contain possible
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 13: The Amber Temple A secret society of good-aligned wizards built the Amber Temple in the Balinok Mountains more than two thousand years ago. They needed a vault in which to contain the
hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldnât prevent other evil creatures from learning the templeâs location. The wizards
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
infiltrated the organizationâs headquarters, and the angel managed to learn some of what Asteria knows about the deckâs origins. Convinced that she is key to learning the truth about the deck, the
endeavor to protect those affected by curses, destroy cursed magic items, and contain evil and destructive artifacts so they canât cause further harm or be used for wicked ends. The Solar Bastionâs
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
present only as an image through which she can sense and communicate. She goes on as follows. âMany Red Wizards chafe under the rule of Szass Tam. Once, Thay was a land of learning and power. Now, death
Doomvault, but hasnât discovered how to access it. The rebels will use their power to stop magical communications to the outside and contain any enemies who escape from the Doomvault. Theyâll make sure that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contain the clanâs historyâfour scrolls per case. The scrolls are in Dwarvish, the written language of giants. A character who can speak Dwarvish or Giant realizes that these writings tell the history of
learning and harnessing this new magic, the giants became a force for good in the region for many years, until their patron was overthrown in a coup. Enemies of the deposed Wind Duke wiped out the giant
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, learning their ways. Cursed Cursed islands are steeped in dark magic from a ritual cast by necromancers, hag covens, evil spellcasters, foul deities, or worse. The island might still hold some hint as to
commoners are struggling to survive. 4 The ghost of a characterâs loved one is trapped on the island. Hostile Hostile islands contain creatures that want to harm the characters. These creatures fill
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
spider with a womanâs head. The mounds of webbing contain a few corpses of people and driders, savagely torn apart by spyder-fiends and tossed here. If the characters want to disguise themselves to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Flies swarm around a full dung cart that exudes a horrible stench.
The stalls contain ten riding horses. Cart. The dung-filled cart is a fire hazard. If the cart is pushed against a wall and set
guildmasterâs desk is a diary that
might contain a secret or two
Unless she has been lured elsewhere, Guildmaster Dusk (lawful evil, half-elf assassin) is asleep in bed with her lover, a politically
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Learning of Sarcelleâs vision counts as a secret for the purposes of the Power of Secrets rules found in this bookâs introduction. C6: Supply Room Stone shelves in this room contain boxes and bags. A few
Umberto to impart basic history about Vecna and Kas as described in the introduction. Learning about Umbertoâs secret research topic counts as a secret for the purposes of the Power of Secrets rules
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cyclops fears a terrible fate for the miners. Regardless of the charactersâ reaction to this revelation, learning it counts for the purposes of the Power of Secrets rules in this bookâs introduction. The
around it.
This meager barrack houses the cultists who live in Webâs Edge. Chests. The chests contain the personal belongings of each cultist. Each chest is locked and requires a successful DC 18
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
gambling to talk to any characters who arenât also in the game. A character who gambles can strike up a conversation at the table, learning three pieces of information for each game they play, chosen
let the characters blackmail the lich. This area can also contain other information of your choosing about the Six or the Orrery of the Wanderer. If the characters have missed out on any key revelations
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
each) and sixteen bottles of wine. Fifteen of the bottles contain fine wine (10 gp each). The last bottle is laced with midnight tears, a tasteless poison (see âPoisonsâ in chapter 8 of the Dungeon
beyond the ability of any of the characters. Falaster Fisk, a spy imprisoned in the dungeon (area V29), can advise the characters that taking the box to Candlekeep is their best bet for learning what
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and can thereafter be opened and closed without the emerald. A character who succeeds on a DC 16 Intelligence (Arcana) check recalls that emeralds are used to contain water elementals. Whenever a
earliest memory, the false lich never truly wanted to fulfill Acererakâs will. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of






