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                        Returning 35 results for 'gilgeam contain leading'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     copper plate.
 The three skeletons are animated and attack any creature that comes within 10 feet of the door leading to area 5 or the door leading to area 6, unless that creature is wearing the
                                                
                                            
                                                
                                                     depict the person entombed withinâtwo human males and one human female, all of noble bearing. If opened, the tombs contain mostly moldering bones and scraps of clothing, but see the âTreasureâ section
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     roughly forty feet across and ten feet deep. A five-foot-high ledge to the north overlooks the pool. A similar ledge spans the eastern wall, with a rough-hewn staircase leading up to it. A few crates sit
                                                
                                            
                                                
                                                     atop the eastern ledge. The water is fresh. The ceiling is roughly 20 feet above the surface of the pool. The fissure in the ceiling is 3 feet wide at its widest point, and 6 inches at its narrowest. The crates on the eastern ledge contain heaps of adult-sized clothing.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    1. Entrance from Hut Inside the hut of the shaman Bonecarver, old furs heaped atop poles are laid across an opening leading down to the ice caves. Steps are cut into the wall of the chute, creating
                                                
                                            
                                                
                                                    -foot-wide passageway sloping downward. The chamber is empty except for a dozen baskets woven from leather strips and walrus ribs, stacked in the north corner. These contain frozen fish and a few skin-wrapped bundles of rotting shark meat that the Ice Hunters consider a delicacy.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     powerful director at Strixhaven. Director Quenthorne was a leading occult scholar who specialized in studying the esoteric power inherent in physical objects, especially written words and symbols. Later in
                                                
                                            
                                                
                                                     his career, Quenthorne shifted his interest to the evolution of magical creatures, especially those associated with spellcasters, so the records contain a dazzling assortment of information.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     and the wailing of things that should not be. The rabbits and the scarecrows are harmless. The gardens contain a meager assortment of root vegetables and squash. The door leading to area S15 isnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     an archipelago known as the Asperdi-Duxchan Chain. The islandâs temperate climate creates a haven for venomous snakes and poisonous fauna, and its craggy cliffs contain treacherous coastal cave systems
                                                
                                            
                                                
                                                    . Inhabitants. Popular accounts of the island describe it as unlucky, leading outsiders to avoid it. (The islandâs inhabitants know this rumor is false, though likely tied to Acererakâs long-ago
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    1. Entrance from Hut Inside the hut of the shaman Bonecarver, old furs heaped atop poles are laid across an opening leading down to the ice caves. Steps are cut into the wall of the chute, creating
                                                
                                            
                                                
                                                    -foot-wide passageway sloping downward. The chamber is empty except for a dozen baskets woven from leather strips and walrus ribs, stacked in the north corner. These contain frozen fish and a few skin-wrapped bundles of rotting shark meat that the Ice Hunters consider a delicacy.
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     herself and claw Maglubiyetâs beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
                                                
                                            
                                                
                                                     return from a raid.
The gaze of the One Eye brings madness to many an orc.
â Elminster
Roleplaying an Orc
When youâre roleplaying an orc, the following tables contain possible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     balcony are old, empty barrels with âThe Wizard of Winesâ burned into their sides. The balcony climbs another five feet as it continues along the west and east walls, ending at doors leading to the
                                                
                                            
                                                
                                                     vats. The three westernmost vats contain poisoned wine, enough to fill a total of twenty barrels. Drinking the poisoned wine has the same effect as drinking a potion of poison. Pouring antitoxin into a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     free.
 Corridors, Ramps, and Staircases. A facility can contain one or more corridors, ramps, or staircases leading to other facilities in the Bastion. These features are free.
 Defensive Walls. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     memory is restored. A true seeing spell also allows one to see the magically obfuscated text. The tomes mostly contain vile, forbidden lore. Many spellbooks are hidden here, collectively holding every
                                                
                                            
                                                
                                                     pulled open to reveal a staircase that descends 30 feet to another secret door leading to area X5.  Map 13.2: Amber Temple (Area X) - Lower LevelView Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     sit on. The room is mostly empty otherwise. Standing against the back wall is a wooden pulpit with steps leading up to it. The floor of the temple is composed of dirt. Set into the west wall, north
                                                
                                            
                                                
                                                     worthless) personal effects. Varkâs sack holds three empty vials that used to contain holy water (Vark drank them) and an unlocked wooden âpoor boxâ containing 37 cp and 15 sp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     assume that the characters have a suitable light source and are able to see their surroundings.
 Ventilation. All keyed areas contain an adequate air supply. The air is renewed from countless cracks
                                                
                                            
                                                
                                                     leading to the upper open cavern and the surface. These cracks are too small for any but creatures such as giant rats to navigate.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    1. Cellar Any exploration of the manor grounds finds it deserted, but with plenty of tracks leading to a stone staircase just off the empty ruin of a large kitchen. At the bottom of the stairs stands
                                                
                                            
                                                
                                                     barrels filled with fresh provisions, nothing in this room gives away their presence. The barrels contain salted pork and beef, flour, sugar, apples, and ale. Moving barrels around to thoroughly search
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Secret Door. A secret door in the north wall opens into a tunnel leading north. The watch post defenders are unaware of it. 28b. Obelisk of the Eye Obelisk. In the north end of this room stands a 14-foot
                                                
                                            
                                                
                                                     obelisk to the west, north, and east. They contain a dozen goblin beds made of bundled rugs and torn fabric. (The beds have nothing of value.)
 A detect magic spell reveals a faint aura of divination
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     two SmoldertownâTurbine Heights bridges, and the two bridges leading to the Overlook from Old Lockford and Turbine Heights. Buildings Most of Little Lockfordâs buildings are single-story stone
                                                
                                            
                                                
                                                     structures (about 12 feet high) with stone doors that are 5 feet high and 3 feet wide. Building interiors tend to be unlit (which is of little concern to deep gnomes, who have darkvision), and they contain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     audacity to come into this sacred place and desecrate it!â
 Though they might not understand the intricacies of the concepts in the book, the Avowed know that the stolen pages contain instructions for
                                                
                                            
                                                
                                                     to establish the location of the killers, leading characters into the heart of the Cloakwood. Alternatively, any character who studies the scrap of white cloth and succeeds on a DC 20 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     that follow describe locations on that map. DRIPPING CAVES: GENERAL FEATURES
 The Dripping Caves are naturally formed and have the following features in common.
 Darkness. The Dripping Caves contain
                                                
                                            
                                                
                                                     1). The sound of dripping water echoes throughout the complex but isnât loud enough to drown out other distinctive noises.
 Narrow Tunnels. The tunnels leading away from the main cavern (area 1) are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
 Treasure. Characters who search the room for treasure find a 10-pound clay pot lying amid some rubble near the south wall. The pot is painted with images of a bare-footed elf druid leading a march
                                                
                                            
                                                
                                                    , dusty books are crammed into niches in the south wall. Similar niches in the other walls contain tall, alabaster funerary urns covered with dust and cobwebs (seventeen in all).
 Treasure. The alabaster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     in the crateâs sides. These devils burst forth and attack intruders on sight. The other crates in the middle of the cellar contain dried meat, loaves of bread, wheels of cheese, and other assorted
                                                
                                            
                                                
                                                     foodstuffs â enough to sustain the Vanthampurs and the cultists in the dungeon for a month. The crates by the south wall contain candles, oil flasks, incense, and rat traps. Six of the barrels contain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     threatening. Aphelion thanks the characters for their services. As a reward, the supercomputer divulges the true history of the events leading up to the shipâs crash as outlined in this adventureâs
                                                
                                            
                                                
                                                    -square pillars contain critical information and the collected history of the society that created the spaceship. They also contain Aphelionâs consciousness. Each server has Armor Class 19; 50 hit points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Many performers moonlight as assassins, spies, and thieves, given their talents and resources, and as such many amphitheaters contain hidden shrines to Phenax. Amphitheater Adventures Adventures in
                                                
                                            
                                                
                                                    . 
   5  A leading lady is also an assassin for hire, and she uses a secret room in the theater as her base. 
   6  Burglars (veterans) masquerading as acrobats identify marks during their performances
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     of battle as they traverse the hall leading to this 10-foot-high room, which has partially collapsed and contains the following: Light. The room is lit by a single lantern resting in the middle of the
                                                
                                            
                                                
                                                     floor.
 Equipment. Mine carts about the room contain glittering heaps of copper ore.
 Battle. A wounded warrior named Rex the Hammer (LE male Illuskan human champion with 22 hit points remaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Forge Locations The following locations are keyed to map 3.6. Damien Mammoliti  Map 3.6: Forge of the Kagu-svirfneblin View Player Version F1: Misty Gulch Leading off from the main valley is a narrow
                                                
                                            
                                                
                                                     three identical storerooms. Each room is long and narrow with iron storage carts along the walls. The storerooms and their contents are detailed below. F4a: Food. The carts in this room contain flour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    1. Jarlâs Lodge This three-story lodge is partially buried under ice but has numerous entrances. Steps ascend to the main doors (leading to area 1A), and a tunnel cuts through the ice to a door set
                                                
                                            
                                                
                                                     into the north wall of the lodge (leading to area 1D). Flying or climbing characters can reach a balcony on the second floor (leading to area 1G) or a gaping window on the third floor (leading to area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Caves of Hunger Locations (H22-H31) H22. Borehole This cave might contain a psychic haunting (see âPsychic Hauntingsâ). This thirty-foot-high cave has exits to the north and south. Along the western
                                                
                                            
                                                
                                                     warm, a poolâs surface freezes over in 1 hour. After 24 hours, the pool is frozen solid. H25. Empty Side Caves Although these caves are empty, one or both of them might contain a psychic haunting (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the walls of this room. In the southern end of the chamber, an open hatch reveals a route leading underground.
 The armory holds equipment used by the duergar, including two suits of scale mail sized
                                                
                                            
                                                
                                                     chardalyn he shares. When heâs not leading raids, Nildar spends most of his time examining goods stolen from Caer-Konig and elsewhere. The shards on the table include several pieces of ordinary tinted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Lair Locations The following locations are identified on map 3.1.  Map 3.1: Lizardfolk Lair View Player Version 1. North Entrance Tracks leading through the marsh to the door can be followed with a
                                                
                                            
                                                
                                                     possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ). These locations are keyed to map 2.2, map 2.3, and map 2.4, respectively. Most of these descriptions highlight what the areas contain if a devil attack has not taken place there. Based on the encounters
                                                
                                            
                                                
                                                     area: At the top of the stairs leading up to the cathedral, an archway opens into a long hall containing eight columns. Some of the columns have been carved to represent Torm, but the infernal magic of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Gilgeam wasted no time in leading them against the dragonborn occupying their ancestral lands. The Untherites have retaken much of the land they formerly held, while seeking to wipe out the âgodless
                                                
                                            
                                                
                                                     are fewer than they once were. Impiltur. With the rising of the waters of the Sea of Fallen Stars, some of Impilturâs wealth and influence is returning, leading to whispers among the populace that a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    10. Ooze Temple These four rooms comprise a temple devoted to water and oozes. All doors leading to these rooms are decorated with symbols of water, and each door forms an airtight seal when shut
                                                
                                            
                                                
                                                     that it can no longer contain are expelled into unoccupied spaces around it. 10b. Flooded Room This laboratory, with a 20-foot-high ceiling, is completely filled with 24,000 cubic feet of salt water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     of safe passage might not be honored by the next band of elves. One elf is leading the effort to change this situation. Known as the Red Lady, or simply the Lady of the Wood, Morgwais is a wood elf
                                                
                                            
                                                
                                                     often goes awry here, and the caverns deep beneath the site are rumored to contain all manner of magical portals. If it isnât the elves, the fey, or the trees themselves watching visitors, it might be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     staircase leading down to area H17. A similar staircase in the south tunnel leads down to area H16. H14. Ice Sculptures Peering into this ten-foot-high cavern, you come face to face with an army of
                                                
                                            
                                                
                                                     south wall that contains a rough-hewn staircase leading down into darkness.
 Crammed into this cave are twenty 3-foot-tall ice sculptures that the kobold vampire spawn have made to startle and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     experiments.â Everything beyond that point is smudged and illegible. 7b. Ghoul Barrels Barrels. Twelve sealed wooden barrels covered in dust rest against the walls. Three are empty, three contain fist
                                                
                                            
                                                
                                                     uses its next action to try to calm the golem. While attempting to calm the golem, the skull canât electrify the floor. 7d. Mining Woes Three ghasts hunker down behind the door leading into this room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     outward from its circumference (Xanatharâs symbol).
 Noise. Sounds of mock battle emanate from the tunnel to the west (leading to area 20b).
 The beholder zombie attacks anyone who enters the room
                                                
                                            
                                                
                                                     alcoves: The two southernmost alcoves contain secret doors to areas 20b and 20d, respectively. The alcove to the north has an arch embedded in its back wall. Carved into the archâs keystone is an image of
                                                
                                            
                                        






