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                        Returning 35 results for 'give changelings learning'.
                    
                
                        
                            
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                                        give changeling learning
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy gravity with flight that doesn’t rely solely
                                                
                                            
                                                
                                                     of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good)
6
Power. Knowledge is power, power must be
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     lives with others. (Neutral)
4
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5
Fun and Games. Play is learning, but without the boredom
                                                
                                            
                                                
                                                     having trouble overcoming the manticores’ predatory nature.
6
A young crystal dragon uses dancing lights and hypnotic pattern to give an air of authenticity to a charlatan fortuneteller
                                                
                                            
                                        
                                                    Gnome
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     enjoy a mix of serious learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life.
Gnome Names
Gnomes love names, and
                                                
                                            
                                                
                                                     most have half a dozen or so. A gnome’s mother, father, clan elder, aunts, and uncles each give the gnome a name, and various nicknames from just about everyone else might or might not stick
                                                
                                            
                                        
                                                    Firbolg
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells
                                                
                                            
                                                
                                                     whatever name the surrounding folk use, as a matter of tact and hospitality, but among their own kind they simply call it “home.”
Sometimes firbolgs adopt the nicknames or titles outsiders give them under the assumption that those who need names can call them whatever they wish.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     the job. In these adventures, villains employ supernatural powers toward nefarious ends while characters act as detectives, interpreting events, learning patterns, deducing goals, and ultimately
                                                
                                            
                                                
                                                     extradimensional spaces? Once you know the villain’s mode of operation, consider how it might give itself away. Even if you’re not sure, listen to the characters’ plans and give them opportunities to feel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . Despite her swimming ability, her tendency to lose focus means learning group choreography takes her more time and effort. Larine has a natural affinity with animals, especially aquatic species, and she’s
                                                
                                            
                                                
                                                     a ticket taker, a job she’s recently switched to as a result of struggling to give correct change while working at the box office.
Extracurriculars: Intramural Water-Dancing Club
 Job: Strixhaven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Identifying a Magic Item Some magic items are indistinguishable from their nonmagical counterparts, while others are conspicuously magical. Handling a magic item is enough to give you a sense that it
                                                
                                            
                                                
                                                     is extraordinary, but learning a magic item’s properties isn’t automatic. The Identify spell is the fastest way to reveal an item’s properties. Alternatively, you can focus on one magic item during a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Identifying a Magic Item Some magic items are indistinguishable from their nonmagical counterparts, while others are conspicuously magical. Handling a magic item is enough to give you a sense that it
                                                
                                            
                                                
                                                     is extraordinary, but learning a magic item’s properties isn’t automatic. The Identify spell is the fastest way to reveal an item’s properties. Alternatively, you can focus on one magic item during a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Learning by Observing One of the best ways to learn how to run a D&D game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     frightening member of the Daughters of Sora Kell!
 When I could set aside my sheer terror, I was learning a great deal about this strange nation. The Daughters invested power in warlords, each of whom rules a
                                                
                                            
                                                
                                                     region. Gnolls, orcs, and goblins commonly sought haven here, as well as ogres, trolls, harpies, minotaurs, medusas, tieflings, changelings, lycanthropes, and other races unwelcome in civilized lands. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     those he deems worthy. When Nafas does grant a wish—the greatest gift the djinni can give—he doesn’t twist the benefactor’s words or maliciously interpret their intentions, but his circumstances prevent
                                                
                                            
                                                
                                                     that Nafas can wish away: Destroying or unmaking a magic item Learning the true name of a powerful enemy, such as an angel, an archfey, a demon, or a devil Restoring a creature to life Undoing a debilitating effect, like being transformed into a tree by a barkburr (see appendix B)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Learning by Observing One of the best ways to learn how to run a D&D game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     back from your adventures and give to the university. Documentation. Each member of your group has identification papers that include your affiliation with the university, which carries some clout in
                                                
                                            
                                                
                                                     instruments, and other tools might also be available, at the DM’s discretion. In addition, you can gain proficiency in the Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can only learn one of these skills in this way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Library of Korranberg. The Library of Korranberg boasts the greatest collection of learning in Khorvaire. Its prestige means that people associated with it often look down on their colleagues at
                                                
                                            
                                                
                                                     had the opportunity to do just that, and many others have nurtured connections to the Twelve in an attempt to secure that honor. Those connections can give your group access to powerful magic and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     available at any given table. All these dishes include magical ingredients meant to give the dishes a little extra flair. The first time a creature samples any of these dishes, it must succeed on a DC 12
                                                
                                            
                                                
                                                     this adventure). At the moment, characters have no way of learning this, and no one lets it dampen the reception’s atmosphere for long. If the characters follow the sick student or check up on them
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in the world). Females that are about to give birth are
                                                
                                            
                                                
                                                     while learning to fight, to survive in the wild, and to fear the gods.
The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     this tree, and she’s willing to give it to the party—for a price. Gazaia requests any magic item in exchange for the fruit and will take no other payment. Kender
 The NPC Riffel is a kender werewolf
                                                
                                            
                                                
                                                     guilty that she didn’t defend her charge. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     is a great plaything, and one day he will be its master. All other creatures and things will be allowed to exist only if they give him pleasure. When he ascends to dominate the cosmos, all who are
                                                
                                            
                                                
                                                     learning more about the demon lord. When a cult beseeches him during the induction of new members, Graz’zt sends an emissary or an avatar to preside over the proceedings, which conclude with the new followers being treated to a night of debauchery.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Agora  (JAMES RYMAN) Many settlements in Theros have a centrally located agora, or public forum, where artists perform, politicians give speeches, philosophers debate, vendors hawk their wares, and
                                                
                                            
                                                
                                                     and learning the latest news and gossip. The crowds attract less savory folk, like spies and thieves. Priests of Ephara often bless agoras because they are so central to civilized life in Theros, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     resistant to all magic except a wish spell. A creature can also remove such a curse on itself by learning and performing a specific task or ritual, determined by rolling on the Ending the Curse table
                                                
                                            
                                                
                                                     color.) 8 You must leave a bouquet of eight black roses at the place where you were cursed, or you must give the bouquet to the creature that cursed you. 9 You must persuade a centaur to carry you on its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     are added to the warlock spell list for the character, who can choose them when learning a new warlock spell of the appropriate level. Once learned, such a spell does count against the number of
                                                
                                            
                                                
                                                    , but the feature doesn’t give that creature the ability to telepathically reply. In contrast, the telepathy ability that some monsters have (MM , "Telepathy") does make two-way communication possible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     of pages at the end of the book remain so. The rest are filled with handwriting that starts out crude but slowly becomes more elegant, hinting that it was produced by a person learning to write, who
                                                
                                            
                                                
                                                     education. Lady Maria’s genuine affection for Sarah led her to teach the young servant to write, and to give her the leather-bound book that became the diary. A Glimpse of Darkness The last entries of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     parents rightfully think of their children as the greatest legacy they can leave the clan, and they raise them with the same care and attention to detail that they give to the items they create. A
                                                
                                            
                                                
                                                     role takes years to master it. A weaponsmith starts work in the forge, providing manual labor to haul ore from the mines and learning how to repair tools. The dwarf might then work in the mines, pushing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                    , then quickly move to the next part of the story.
  More DM Advice
 Play Time. Learning to pace an adventure to make sure that it runs in a set time frame takes practice, but here are some tips to
                                                
                                            
                                                
                                                     help.
  
Give all the players an opportunity to make comments and discuss the game as it plays. Once everyone has had the chance to give input, ask questions, and discuss a game situation, prompt the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     souls that would soon begin to join Athreos in death. Unwilling to spend eternity sorting the endless stream of dead mortals themselves, the other gods did give Athreos a place among them, as well as
                                                
                                            
                                                
                                                     the newly dead, learning an incredible amount about the mortal world in the process. The only thing she’s less impressed with than the state of the modern world is Athreos, whom she curses like a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     back alive. Then we can interrogate him and keep him off the streets for good.” “I am prepared to give you ten zinos right now to cover any expenses you might incur during your investigation. Upon
                                                
                                            
                                                
                                                     eager to get the characters started as soon as possible to prevent the Shattergang Brothers from learning of Krenko’s escape. Nassius asks the party to bring Krenko to an old Selesnya granary that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Simic Two philosophical principles, in tension with each other, combine to give the Simic Combine its unique approach to science and nature. In traditional Simic thought, these principles are called
                                                
                                            
                                                
                                                     means of transformation. Learning the secrets of the universe lets you shape the world as you desire. The Upwelling encourages every creature to discover its full potential.  WILLIAN MURAI The Holdfast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Rod of Seven Parts or the priests of Osybus. It can, however, give directions to the cultists’ ritual chamber (area D38) and describe their general motives: “We wish to impress our glorious lord
                                                
                                            
                                                
                                                    . Sarusanda witnessed him commit a terrible act in the cult’s name, though she doesn’t give details, and the inquisitor admits she didn’t arrest her father. Sarusanda considers this her greatest failing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the characters’ reaction to this revelation or whether they offer to look for Filch, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Cyran
                                                
                                            
                                                
                                                     infiltrate the ruins, but the warforged made it clear they wouldn’t give up their stockpile without a fight. Kalyth doesn’t know that the warforged are peaceful pilgrims, nor does she know that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     are illiterate or nearly so — particularly hill, frost, and fire giants, which place little value on learning. Instead of writing stories with words, they typically tell their tales with pictograms
                                                
                                            
                                                
                                                    ? Wo dun stomm rad? 
 Who is your leader? Wer dun forer? 
 I give you respect. Am du paart. 
 Who goes there? Wer fers dir? 
 Where are you going? Wie ferst du? 
 My name is Red Wind of a Thousand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     present only as an image through which she can sense and communicate. She goes on as follows. “Many Red Wizards chafe under the rule of Szass Tam. Once, Thay was a land of learning and power. Now, death
                                                
                                            
                                                
                                                     dead or within the Doomvault. Once the characters are finished talking, Syranna teleports in a map of the dungeon for the party (give the players map 5.2) and a glyph key attuned to the zone you chose as an entry point. She wishes the party well.  Map 5.2: Player Map
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     needs if it does a favor for him. If the characters give Kost some indication of what they want, he shares one or both of these requests: He wants the orcs at Wyvern Tor removed, since they have
                                                
                                            
                                                
                                                     tiny jeweled box (25 gp) containing a ring of protection from ancient Netheril, the Red Wizard’s most interesting discovery so far. Awarding Experience Points Learning about the Red Wizard’s presence at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    . Towers of Day Seven tall watchtowers ring the edge of the Solar Bastion. In addition to offering a clear view of the entire fortress, the towers are equipped with magical devices that give their sentries
                                                
                                            
                                                
                                                     the library, a ramp winds up from the ground floor through vast ranks of shelves holding tomes, scrolls, and other repositories of learning. Scribes and scholars tend the place, sorting and indexing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     fiercely loyal to Acererak. His passion for learning followed him into undeath, granting him a rare chance to study for eternity. The walls of his office are covered in papers on natural history and
                                                
                                            
                                                
                                                     the construction of the Soulmonger. Any character who spends 10 minutes flipping through the journals finds an entry that stands out. Give that character’s player a copy of handout 22 in appendix E. To
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     githzerai zerth travel together, learning about the multiverse. 
   3  A young amethyst dragon wants to take over the cavern lair of a hydra. 
   4  A deep pool in a young amethyst dragon’s lair leads
                                                
                                            
                                                
                                                     in chapter 6).
 Eldenser prefers the role of silent observer to doing anything that might give away his presence. In this fashion, he has inhabited countless weapons over long years, including many belonging to famous adventurers whose exploits the dragon has seen firsthand.
                                                
                                            
                                        





