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Returning 35 results for 'give charges leering'.
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Magic Items
Dungeon Master’s Guide
This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the cloak, you can take a Magic action to pull its hood over your head and expend 1 charge to give yourself the
Magic Items
Strixhaven: A Curriculum of Chaos
The Prismari Primer is a magic textbook created at Strixhaven’s Prismari College. The primer has 3 charges, and it regains 1d3 expended charges daily at dawn. If you make a Dexterity
(Acrobatics) or a Charisma (Performance) check while holding the primer, you can expend 1 charge to give yourself a 1d4 bonus to the check, immediately after you roll the d20.
In addition, if you study the
Magic Items
Strixhaven: A Curriculum of Chaos
The Quandrix Primer is a magic textbook created at Strixhaven’s Quandrix College. The primer has 3 charges, and it regains 1d3 expended charges daily at dawn. If you make an Intelligence
(Arcana) or an Intelligence (Nature) check while holding the primer, you can expend 1 charge to give yourself a 1d4 bonus to the check, immediately after you roll the d20.
In addition, if you study the
Magic Items
Candlekeep Mysteries
can expend 1 of the staff's charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage
This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
Altered Outcome. The staff has 6 charges. As a bonus action, you
Magic Items
Strixhaven: A Curriculum of Chaos
The Lorehold Primer is a magic textbook created at Strixhaven’s Lorehold College. The primer has 3 charges, and it regains 1d3 expended charges daily at dawn. If you make an Intelligence
(History) or Intelligence (Religion) check while holding the primer, you can expend 1 charge to give yourself 1d4 bonus to the check, immediately after you roll the d20.
In addition, if you study the
Magic Items
Strixhaven: A Curriculum of Chaos
The Silverquill Primer is a magic textbook created at Strixhaven’s Silverquill College. The primer has 3 charges, and it regains 1d3 expended charges daily at dawn. If you make a Charisma
(Intimidation) or a Charisma (Persuasion) check while holding the primer, you can expend 1 charge to give yourself a 1d4 bonus to the check, immediately after you roll the d20.
In addition, if you study
Magic Items
Strixhaven: A Curriculum of Chaos
The Witherbloom Primer is a magic textbook created at Strixhaven’s Witherbloom College. The primer has 3 charges, and it regains 1d3 expended charges daily at dawn. If you make an Intelligence
(Nature) or Wisdom (Survival) check while holding the primer, you can expend 1 charge to give yourself a 1d4 bonus to the check, immediately after you roll the d20.
In addition, if you study the
Magic Items
Guildmasters’ Guide to Ravnica
resembles the Dimir guild symbol, with six bladelike legs. The creature exists for up to 24 hours. During that time, it pursues only a single mission you give it — usually an assignment to take
while carrying out your orders.
Rakdos Keyrune (Uncommon). This dark granite keyrune is marbled with scarlet veins and carved with the leering visage of a mischievous demon. When activated, it
magic-items
This cap has 3 charges and regains all expended charges daily at dawn. While wearing the cap, you can take a Magic action and expend 1 charge to give yourself the Invisible condition for 10 minutes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the cloak, you can take a Magic action to
pull its hood over your head and expend 1 charge to give yourself the Invisible condition for 1 hour. The effect ends early if you pull the hood down (no action required) or cease wearing the cloak.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Iron Pot
Shovel
Traveler’s Clothes
Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing
the cloak, you can take a Magic action to pull its hood over your head and expend 1 charge to give yourself the Invisible condition for 1 hour. The effect ends early if you pull the hood down (no action required) or cease wearing the cloak.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the cloak, you can take a Magic action to
pull its hood over your head and expend 1 charge to give yourself the Invisible condition for 1 hour. The effect ends early if you pull the hood down (no action required) or cease wearing the cloak
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Iron Pot
Shovel
Traveler’s Clothes
Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing
the cloak, you can take a Magic action to pull its hood over your head and expend 1 charge to give yourself the Invisible condition for 1 hour. The effect ends early if you pull the hood down (no action required) or cease wearing the cloak.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you. Charm of Restoration This charm has 6 charges. You can use an action to expend some of its
charges to cast one of the following spells: greater restoration (4 charges) or lesser restoration (2 charges). Once all its charges have been expended, the charm vanishes from you. Charm of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Crew The standard crew complement for a spelljamming ship includes one captain to give orders, one spelljammer to pilot the ship, and one or more crew members to operate its weapons. Some ships carry
extra crew (such as troops and back-up spelljammers) or passengers. A ship that has more than a standard crew complement will degrade the quality of its air supply more quickly. A spellcaster typically charges at least 50 gp per day to operate a spelljamming helm.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of Heroism Supernatural Gift (Charm) This Charm allows you to give yourself the benefit of a Potion of Heroism as a Magic action. Once you do so, the Charm vanishes from you. Charm of Restoration
Supernatural Gift (Charm) This Charm has 3 charges. You can expend some of its charges to cast one of the following spells: Greater Restoration (2 charges) or Lesser Restoration (1 charge). Once all its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give
breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges. Watchful Helm Wondrous item, very rare (requires attunement) While you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can expend 2 of the crystal’s charges to ask a question pertaining to the past, present, or future and receive a truthful answer in the form of a vision. Characters can expend charges to confirm
suspicions, fill in gaps in their knowledge, and see for themselves the events that brought the demon lords into the world. Such research might take several days. Ulthar doesn’t give them another
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
components. Once all its charges have been expended, this charm vanishes from you. Charm of Cold Resistance. This charm allows you to give yourself resistance to cold damage as an action. This benefit lasts
chwingas living in Icewind Dale or other cold regions can bestow using their Magical Gift action. Charm of Biting Cold. This charm has 3 charges. As a bonus action, you can expend 1 of the charm’s charges
Orc
Legacy
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Species
Volo's Guide to Monsters
, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in the world). Females that are about to give birth are
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Magic Items
Lost Laboratory of Kwalish
. It is found with one energy cell attached, containing 2d10 charges.
POWERED ARMOR OPTIONS
Depending on where and how it appears in the adventure, you might wish to modify the features of Kwalish
magic that generates a conduit something like an astral silver cord. While so connected, a willing ally can give up hit points as a reaction to fuel the armor’s abilities.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can use your reaction to give yourself advantage on a saving throw you make against a spell. Once this property is used, it can’t be used again until the next dawn. In addition, while you wear this
Armor of Weightlessness Armor (Light, Medium, or Heavy), Uncommon (Requires Attunement) This armor has 5 charges. While you wear it, you can use a bonus action to expend 1 or more charges to cast one
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Mudgraw Tortle druid guide (Ahoyhoy) When the characters meet Mudgraw, give them handout C at the end of this supplement. Characters who visit the tortle fort of Ahoyhoy can secure Mudgraw as a guide
, stands 6 feet tall, and weighs 480 pounds. He charges 5 gp per day but will waive his fee if he is given the chance to lead another expedition to Omu. Mudgraw sees any such expedition as an opportunity for atonement.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck
Action, you give yourself Advantage on your next attack roll on the current turn. You can use this feature only if you haven’t moved during this turn, and after you use it, your Speed is 0 until the end of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
wide, and ceilings are 20 feet high unless noted otherwise. The walls are intricately carved with draconic imagery, pillars, cornices, filigrees, buttresses, leering dragon faces, and other
, the ice trolls, and the ice toads move across the slick ice with ease thanks to claws and bony spurs on their feet that give them traction. The dragon’s kobold servants wear crampons made of animal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
). Flickering lanterns illuminate a cluttered workshop filled with soft, ambient music produced by bells and chimes. Parts of toys are heaped on the tables—leering doll’s heads, half-built rocking
, Naal is recounting his heroic tale to the two girls. He wants to create a copy of the key and then sneak into the kitchen to steal milk. Naal gives characters the bar of soap if they give him
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
community. For instance, those officers who take gold from the Boromar Clan believe that the Boromars help keep the city running and give the people what they want. But if some strangers in town break the
thieves target only tourists and foreigners, the Watch will dismiss any charges brought against them. Why should an officer of the Sharn Watch care if some Aundarian with more gold than sense gets
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Eeyal Tortle guide (Fort Beluarian) When the characters meet Eeyal, give them handout A at the end of this supplement. Eeyal is a tortle (see “Tortles”) who wears goggles that she crafted for herself
charges 5 gp per day. She also offers a discount rate of 40 gp for a tenday, but the payment must be made up front and is non-refundable.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the overgrown tunnel some twenty feet from the entrance. Grinning skulls mark the edges of the slab, in the center of which are nine cube-shaped cavities arranged in three rows of three.
Give the
graven stone skull leering down from above.
When a character reaches the midpoint of the hall, read: The skull’s jaws creak open, and a skeletal hand holding a crystal hourglass-style timer emerges
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the middle of the month to inform the characters of new spirits that the guild has to offer, and to give them a list of which ones to push hard. To test the extent of their willingness to cooperate
monthly dues, Justyn always demands some extra coin for his service. If the characters don’t give him a gratuity of at least 3 gp, he says, “Maybe next time the meat will be someone you know.” He lets the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Home Base. Give the characters a place to call home, such as a tavern, a hideout, or a ship. Bastions, as presented in chapter 8, are ideal home bases for characters. Prominent Friend. Create a
player’s answer—cinnamon rolls from a nearby baker, firework charges being prepared for a celebration, or anything else—becomes part of the village, and the player has added an important detail to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters seem friendly, he asks them for help in locating one. In exchange, he offers his magic, agreeing to cast raise dead up to three times on their behalf, or give them each the benefit of his
can’t be convinced otherwise. The Abbot shares his beliefs openly, claiming that his decisions are based on the Morninglord’s guidance. He will give visitors a tour of the abbey if they seem friendly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
— that it is important to them to unite the monsters of Droaam and to give their charges a voice in the world. In this case, the Daughters can be ultimately sympathetic figures. They are fighting
her answers are often cryptic, even when dealing with her sisters; she might give vital advice even to her enemies. There is little that can be hidden from Sora Teraza, but the question is always
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
jets of flame in every hall and room. SAMPLE DUNGEON MAP Walls Some dungeons have walls of masonry. Others have walls of solid rock, hewn with tools to give them a rough, chiseled look, or worn smooth
sconces or torch brackets. A few even have secret doors built into them. Doors Dungeon doorways might be set within plain arches and lintels. They might be festooned with carvings of gargoyles or leering
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can imbue these denominations with more interesting descriptions in your game world. People give coins specific names, whether as plain as “dime” or lively as “gold double-eagle.” A country typically
coins stamped with leering demonic faces and called torments, that currency expresses a distinct flavor. Creating new coins connected to specific locations, like the toals of Waterdeep or the eclipsed






