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                        Returning 35 results for 'give concealed location'.
                    
                
                        
                            
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                                        game conceal location
                                    
                                
                                    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    .
Supernatural Awareness. While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can cast Detect Evil and Good or Locate
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     extradimensional chamber are expelled, appearing as close to the living spell's previous location as possible. Each expelled creature appears in a randomly determined unoccupied space, along with whatever it is
                                                
                                            
                                                
                                                     pull that creature into itself, then deposits the victim in an extradimensional chamber.
Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , taking a group of mind flayers with it, and moves to another location to form a new colony. After the death of the ulitharidâs body, a special process transforms its brain into a new elder brain for
                                                
                                            
                                                
                                                     staff; when the ulitharid is ready to give up its life, it attaches the staff to the back of its head, and the staff cracks open its skull, enabling its brain to be extracted. The brain and the staff
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     saving throw. On a failure, the creature has misplaced one possession (chosen by the player, if the creature is that playerâs character). The possession remains nearby but concealed for a short
                                                
                                            
                                                
                                                     failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkothâs location (the target doesnât realize itâs
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are
                                                
                                            
                                                
                                                     of an arcanaloth seeking a powerful Feywild artifact.
5
An adult moonstone dragon attempts to help a beholder worried that its dreams will soon give birth to a rival beholder.
6
Members of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
                                                
                                            
                                                
                                                     dragon.
Moonstone Dragon Lairs
Often, a moonstone dragonâs lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     restrictions caused by webs, and it knows the location of any other creature in contact with the same web.Multiattack. The aranea makes two attacks, using Bite, Slam, or Sling in any combination.
Bite
                                                
                                            
                                                
                                                     from medicinal herbs.
5
Silks with intricate web patterns.
6
Stories with cleverly concealed morals.
Shape-Shift. The aranea Shape-Shifting;shape-shifts into a humanoid form, into a
                                                
                                            
                                        
                                                     Backgrounds
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     to adapt to zero gravity. Being weightless doesnât give you disadvantage on any of your melee attack rolls (see âWeightlessnessâ below).
WEIGHTLESSNESS
In any location where
                                                
                                            
                                        
                                                    Whelm
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast detect evil and good or locate object from the weapon. Once you cast
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
                                                
                                            
                                                
                                                     give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their regionâs culture or to the
                                                
                                            
                                        
                                                    Morkoth
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     failure, the creature has misplaced one possession (chosen by the player, if the creature is that player's character). The possession remains nearby but concealed for a short time, so it can be recovered
                                                
                                            
                                                
                                                     each of its turns to enter the lair and to move toward the morkoth's location (the target doesn't realize it's heading toward a creature). The target moves toward the morkoth by the most direct route
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     entrance to this passage is a block of stone mounted on a central pivot, which has been wedged partially open by accumulated debris. The location of the southern entrance appears to be a blank wall when
                                                
                                            
                                                
                                                     initially viewed from within the passage. The portal can be opened from inside the passage by releasing a concealed catch at the intersection of the wall and the ceiling. Finding the catch requires a successful DC 15 Wisdom (Perception) check.
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     required by you) that you issue while in the area. If you donât give them commands and no intruders are present, the grove guardians do nothing. The grove guardians canât leave the warded
                                                
                                            
                                                
                                                     within the warded area:
A constant gust of wind in two locations of your choice
Spike growth in one location of your choice
Wind wall in two locations of your choice
To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     the adventure, thatâs fine. But plot hooks and NPC interactions at each location give you lots of opportunity to inspire or compel the characters to travel to the second location, either after or in conjunction with exploring the first location.
                                                
                                            
                                                
                                                    Locations Depending on which agent they ally themselves with, the characters will initially travel to either the Tomb of Horrors or the Temple of Moloch. If you want to focus on only one location in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Starting Location Begin your campaign in a location you can detail, such as a village, a neighborhood in a larger city, an outpost, or a roadside tavern. Be prepared to give players enough
                                                
                                            
                                                
                                                     adventuring party If youâre using a published campaign setting, pick any location in that setting and develop it as you like. A published setting or adventure might give you all the details you need. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     rolls against it. If you are hidden--both unseen and unheard--when you make an attack, you give away your location when the attack hits or misses.
                                                
                                            
                                                
                                                     disadvantage on the attack roll. This is true whether you're guessing the target's location or you're targeting a creature you can hear but not see. If the target isn't in the location you targeted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     jets of flame in every hall and room.  SAMPLE DUNGEON MAP Walls Some dungeons have walls of masonry. Others have walls of solid rock, hewn with tools to give them a rough, chiseled look, or worn smooth
                                                
                                            
                                                
                                                     whether anyone in the party notices a secret door without actively searching for it. Characters can also find a secret door by actively searching the location where the door is hidden and succeeding on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     the characters arrive at a location marked on a map, describe it to give them a clear mental picture of the location. You can also draw what they see on paper, copying whatâs on your map while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     surface of the stone here with a smooth, melted appearance. The lair has the following features: Concealed Entrances. Four sloping tunnels emerge onto the surface among the hills, concealed by brush and
                                                
                                            
                                                
                                                     through the ceiling to reach the surface. Secret Doors. Concealed passages connect a number of the tunnels and chambers of the lair. Their secret doors are magical in nature, with the stone at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Shop Services The Trader Handout lists items available for sale. Give this handout to the players whenever they visit this location.   Sturdy Armors and Shields   Armor Cost 
     Breastplate  400
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    , Giant, Humanoid, or Plant. Change the creatureâs type to Fey, make its Intelligence at least 10 (+0), and give it two languages if doesnât speak any languages. Also give the creature one or both of
                                                
                                            
                                                
                                                     the following traits: Fey Rebirth. If the archfey dies in its Domain of Delight, it revives with all its hit points 1d4 days later in a safe location in that domain.
 Legendary Resistance (3/Day). If the archfey fails a saving throw, it can choose to succeed instead.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    The Wreck If the characters decide to seek out the sunken Tammeraut, they must first find out where the rift is located. The charts in Archaisâs journal give the exact location in nautical
                                                
                                            
                                                
                                                     coordinates. Alternatively, a character who succeeds on a DC 20 Intelligence (History) check discerns the likely spot where the ship sunk. Virgil also knows the location of the Pit of Hatred, having accompanied
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     about the characters and their accomplishments.  At various times in the adventure, you will be advised to jot down information on the Story Tracker, as events that happen in earlier chapters can give
                                                
                                            
                                                
                                                     Story Tracker might remind you of the effect. Unicorn Horn A lost unicorn horn plays an important part in the adventure. Its location is determined randomly by rolling on the Unicorn Hornâs Location
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    ) haunts this room and telekinetically hurls broken furnishings at intruders so as not to give away its location. Treasure A search of the room yields a wooden scroll tube containing an intact spell scroll of wall of fire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , Goldenfields, or Triboar by having a representative of that faction give them a quest. With the growing threat of giants in the North, the quest might be as straightforward as protecting the location against a possible giant attack.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    27. Stairs This corridor ascends from south to north in a series of short, gently sloped staircases. Pressure Plate. The 10-foot square indicated on the map is the location of a pressure plate (see
                                                
                                            
                                                
                                                     by another check. Rolling Stone Trap. A millstone, concealed in the wall behind a layer of stucco, lies at the top of the steps. No nonmagical means can detect the hidden stone. If the trap is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Facing Xanathar Roll percentile dice to determine the beholderâs location when the characters arrive, and consult the Xanatharâs Location table. Xanatharâs Location  d100 Location   01â50 Xanathar is
                                                
                                            
                                                
                                                     offer. This process continues until the characters comply or none are left. Those who agree to the beholderâs terms are permitted to leave with their lives. If the characters give Xanathar the stone, it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     begins, make photocopies of the six NPCs corresponding to the location youâve chosen. These NPCs are gathered in appendix D. Each NPC comes with a brief description, personality traits (a bond, an
                                                
                                            
                                                
                                                     ideal, and a flaw), and a stat block. When the giant attack begins, give one NPC to each player and tell the player where the NPC is at the start of the encounter, as noted in the encounter description
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     game; if the encounter occurs at night, they are camped. Use the information in the âUthgardtâ section to choose an appropriate tribe based on the location where the encounter takes place. If these
                                                
                                            
                                                
                                                     Uthgardt belong to the Gray Wolf tribe, use the werewolf statistics for the chieftain and the berserkers, and give the chieftain 90 hit points. Also give the Gray Wolf chieftain 1d4 wolves as animal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     creature you can hear but not see. If the target isnât in the location you targeted, you miss.
 When a creature canât see you, you have Advantage on attack rolls against it.
 If you are hidden when you make an attack roll, you give away your location when the attack hits or misses.
                                                
                                            
                                                
                                                     Attackers and Targets
 When you make an attack roll against a target you canât see, you have Disadvantage on the roll. This is true whether youâre guessing the targetâs location or targeting a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     creature you can hear but not see. If the target isnât in the location you targeted, you miss.
 When a creature canât see you, you have Advantage on attack rolls against it.
 If you are hidden when you make an attack roll, you give away your location when the attack hits or misses.
                                                
                                            
                                                
                                                     Attackers and Targets
 When you make an attack roll against a target you canât see, you have Disadvantage on the roll. This is true whether youâre guessing the targetâs location or targeting a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Puzzle Elements Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive in a location with a puzzle or when otherwise noted
                                                
                                            
                                                
                                                     section suggests hints that characters might use their skills to reveal. Provide one or more of the hints if the characters get stuck. If a character has proficiency in a hintâs associated skill, give them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     path, and give it a new name if necessary. For example, the goblin village of Yellyark doesnât have to be in the location marked on your map. You can place it anywhere you want, or create another goblin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Using Enclaves Each of the locations in this chapter is a blank slate; you can decide who lives there, what they want, and how they interact with visitors. Each location includes a selection of
                                                
                                            
                                                
                                                     adventure hooks that might attract characters to the enclave or give them a reason to draw on its magic. The adventure hooks also suggest specific creatures or encounter tables appearing in the âEncounters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Empty Bridge This location is presented on map 8.3. Mike Schley  Map 8.3: Empty Bridge A river of dark water, thirty feet wide, flows around this floating nodule like a ring. A flat stone bridge
                                                
                                            
                                                
                                                     the strange environment. Both creatures are concealed by the dark, churning water and make attacks against anyone who gets close, particularly creatures affected by the magical symbol on the bridge
                                                
                                            
                                        






