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Returning 35 results for 'give conflict luck'.
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Monsters
Storm King's Thunder
. They can weather any storm.”
Bond: “My mother taught me what it means to be a good leader. I won’t disappoint her.”
Flaw: “I don’t give an inch in any argument or conflict.”
Monsters
Fizban's Treasury of Dragons
Intelligence as the spellcasting ability:
1/day each: alarm, Tenser's floating diskThe thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend
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Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a
Monsters
Fizban's Treasury of Dragons
into stoneThe thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against
or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call
Monsters
Fizban's Treasury of Dragons
, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
volunteered to be a spy in a conflict between a group of pixie;pixies and a group of quickling;quicklings. Both sides believe the wyrmling is working exclusively for them.
Monsters
Fizban's Treasury of Dragons
conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
Monsters
Fizban's Treasury of Dragons
artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
centuries-old conflict between fey courts.
4
An ancient moonstone dragon;ancient moonstone dragon's sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow
Monsters
Fizban's Treasury of Dragons
(9d6);{"diceNotation":"9d6","rollType":"damage","rollAction":"Telekinetic Fling","rollDamageType":"bludgeoning"} bludgeoning damage.The thunderous clash of conflict is part of the very nature of
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way to natural stone caves; these caves slope down to a subterranean
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
find a way through.
Treasury. The dragon stores the finest treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way
Feats
Player’s Handbook (2024)
Luck Points when you finish a Long Rest.
Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll.
Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.
Origin Feat
You gain the following benefits.
Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hobgoblins associate only with images of conflict and warfare.
The iron grip their philosophy holds on their hearts blinds hobgoblins to the accomplishments of other peoples. Hobgoblins have little
careful to position themselves and their banners to claim the greatest victories in any conflict, and they portion out opportunities and responsibilities to other banners as politics dictate.
Each
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, where they join Gruumsh’s army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
expended Luck Points when you finish a Long Rest. Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.
Lucky Origin Feat You gain the following benefits. Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
characters—and the luck of the dice. Dragons of Stormwreck Isle draws the characters into the midst of an ancient war among dragons as they explore an island that has long been a battlefield in that conflict.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Lucky How does the Lucky feat interact with advantage and disadvantage? The Lucky feat represents extraordinary luck that can help you when you need it most. It lets you spend a luck point; roll an
on your attack roll, you could spend a luck point, roll a third d20, and then decide which of the three dice to use. You still have advantage or disadvantage, since the feat doesn’t say it negates it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
striding and springing Driftglobe Stone of good luck If the characters make the case that one or more of the magic items might help them accomplish their mission, Mayor Broadfoot agrees to give them one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
prisoners with 1 hit point each. Give them every chance to escape their captors. If necessary, use NPCs such as Zephyros, the cloud giant wizard in chapter 1, to help them get out of tight spots. With luck, the players will take the hint and be wary of repeating the experience.
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
—and the luck of the dice. Dragons of Stormwreck Isle draws the characters into the midst of an ancient war among dragons as they explore an island that has long been a battlefield in that conflict
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck
. Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
military against the Dragon Army. The characters’ experience in Vogler should give them personal stakes in this conflict. The characters’ relationship with Kalaman’s military is flexible, whether
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Adventure Background The origin of Dragon’s Rest is rooted in the ancient conflict between the good metallic dragons—gold, silver, bronze, brass, and copper—and the evil chromatic dragons—red, blue
draws other dragons to the island, making it a recurring battlefield. The spiritual scars of dragons who have died there give rise to monsters and unpredictable magic—and this is where the adventure begins!
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deactivated shield guardian that once served as a wizard’s bodyguard. The wizard died from extreme bad luck decades ago — he fell out of a tree during a particularly bad bout of blue mist fever, hit his
otherwise swallow the construct, and they leave offerings at its feet. The area around it for several miles is a “neutral zone” where these tribes allow each other to enter without triggering conflict
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shrine of Luck Phandalin’s only temple, this small shrine is made of stones taken from the nearby ruins. It is dedicated to Tymora, the god of luck and good fortune. The shrine is in the care of a
obeisance to Agatha might be able to trade the comb for an answer. She offers the mission to the characters and will give them three potions of healing as payment for their efforts. If the party pursues this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, specialized equipment, or access to people and places you wouldn’t otherwise have. Patrons who you regularly find yourself in conflict with aren’t likely to grant you favors, unless doing so directly furthers
their goals. In any case, the DM shouldn’t feel limited to providing only the benefits noted in each group patron’s description. Patrons give a party access to solutions and support they wouldn’t
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The God-Brain The scope of what mind flayers call history exists on a cosmic scale. Through ages of empire and conflict, the illithid elder brains indulged experiments without comparison or reference
dreamed and desperately indulged ever more demented schemes as it seeks to save its own life and give action to a thought alien even to it.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
attitude toward authority, make it easy for followers of the forge god to be seen as villains. There are many paths to villainy in the name of Purphoros. The quest for ever finer works of craft can give
general hands-off attitude toward his champions means that groups of his followers could easily find themselves on opposite sides in a conflict, and in extreme cases Purphoros himself sends heroes to
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
glory faded. Arayat grew up on the streets until luck brought him to the Radiant Citadel. He soon joined the Shieldbearers, which gave him meaning and purpose. Defying the odds, Arayat has survived
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to the characters, asking that the gold be returned to Waterdeep. If the characters refuse to give it up, they are stripped of any memberships they might hold in these factions and quickly find
) asks the characters to give him 500 gp to cover a hefty gambling debt. If the characters refuse to give Floon the gold, he vanishes without a trace 1d10 days later. Volothamp Geddarm (see appendix B
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
and wish you good luck before they row back to the ship. Your visit to Dragon’s Rest begins!
Before continuing with the adventure, encourage the players to introduce their characters to each other if
can see of the cloister from the boat, use map 2 and the information in “Dragon’s Rest Locations” to answer them. Ask the players to give you the party’s marching order as they start toward the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Difficulty Class It’s your job to establish the Difficulty Class for an ability check or a saving throw when a rule or an adventure doesn’t give you one. Sometimes you’ll even want to change such
easy task around 50 percent of the time. A moderate task requires a higher score or proficiency for success, whereas a hard task typically requires both. A big dose of luck with the d20 also doesn’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
glory faded. Arayat grew up on the streets until luck brought him to the Radiant Citadel. He soon joined the Shieldbearers, which gave him meaning and purpose. Defying the odds, Arayat has survived
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, and he is convinced that his good luck and his “magical” dagger saved him from certain death. Tarak is unarmed, and the zombies overpower both him and Blepp if the characters don’t help. If the
spice to the characters’ lives. If the characters have already reached 2nd level, you can use from four to six zombies to give them a good challenge.






