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Returning 35 results for 'given core list'.
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Classes
Player’s Handbook
Core Ranger Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D10 per Ranger level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 3
traits in the Core Ranger Traits table.
Gain the Ranger’s level 1 features, which are listed in the Ranger Features table.
As a Multiclass Character
Gain the following traits from the Core
Classes
Player’s Handbook
Core Rogue Traits
Primary Ability
Dexterity
Hit Point Die
D8 per Rogue level
Saving Throw Proficiencies
Dexterity and Intelligence
Skill Proficiencies
Choose 4: Acrobatics
to the law, no common criminal or officer of the law can match the subtle brilliance of the greatest Rogues.
Becoming a Rogue...
As a Level 1 Character
Gain all the traits in the Core Rogue
Classes
Player’s Handbook
Core Warlock Traits
Primary Ability
Charisma
Hit Point Die
D8 per Warlock level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2: Arcana
power. Some Warlocks respect, revere, or even love their patrons; some serve their patrons grudgingly; and some seek to undermine their patrons even as they wield the power their patrons have given
Monsters
Strixhaven: A Curriculum of Chaos
to as a “living expression,” an art elemental is an aspect of creativity and emotion given physical form—making it the perfect mascot for Prismari College.
To create an art
elemental mascot, a mage draws power from a blend of all the natural elements, extracting their vibrant colors to craft a swirling outer shell before imbuing its core with a planar spirit. As creatures of
Species
Mordenkainen Presents: Monsters of the Multiverse
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D, including each player character
classes
Eberron: Forge of the Artificer
Core Artificer Traits
Primary Ability
Intelligence
Hit Point Die
D8 per Artificer level
Saving Throw Proficiencies
Constitution and Intelligence
Skill Proficiencies
Choose
magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.
Becoming an Artificer...
As a Level 1 Character
Gain all the traits in the Core Artificer Traits
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
notable deeds or actions. For example, Garurt translates as “axe,” a name given to a lizardfolk warrior who defeated an orc and claimed his foe’s weapon. A lizardfolk who likes to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
As a Multiclass Character Gain the following traits from the Core Artificer Traits table: Hit Point Die, proficiency with Tinker’s Tools, proficiency in one skill of your choice from the Artificer’s
skill list, and training with Light and Medium armor and Shields. Gain the Artificer’s level 1 features, which are listed in the Artificer Features table. See the multiclassing rules in the Player’s Handbook to determine your available spell slots, adding half your Artificer levels (round up).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger CHRIS RALLIS A Wandering Warrior Imbued with Primal Magic Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and
Core Ranger Traits table. Gain the Ranger’s level 1 features, which are listed in the Ranger Features table. As a Multiclass Character Gain the following traits from the Core Ranger Traits table: Hit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 3: Animal Handling
deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the Core Ranger Traits table. Gain the Ranger’s level 1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is always cast at its lowest possible level and can't be cast at a higher level. If a monster has a cantrip where its level matters and no level is given, use the monster's challenge rating. An innate
drow mage. A monster's innate spells can't be swapped out with other spells. If a monster's innate spells don't require attack rolls, no attack bonus is given for them. Spellcasting A monster with the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
is always cast at its lowest possible level and can’t be cast at a higher level. If a monster has a cantrip where its level matters and no level is given, use the monster’s challenge rating. An innate
drow mage. A monster’s innate spells can’t be swapped out with other spells. If a monster’s innate spells don’t require attack rolls, no attack bonus is given for them. Spellcasting A monster with the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
table. As a Multiclass Character Gain the following traits from the Core Rogue Traits table: Hit Point Die, proficiency in one skill of your choice from the Rogue’s skill list, proficiency with Thieves
Rogue Core Rogue Traits Primary Ability Dexterity Hit Point Die D8 per Rogue level Saving Throw Proficiencies Dexterity and Intelligence Skill Proficiencies Choose 4: Acrobatics, Athletics
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock Core Warlock Traits Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: Arcana, Deception, History
patrons; some serve their patrons grudgingly; and some seek to undermine their patrons even as they wield the power their patrons have given them. Once a pact is made, a Warlock’s thirst for knowledge and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rogue AURORE FOLNY A Dexterous Expert in Stealth and Subterfuge Core Rogue Traits Primary Ability Dexterity Hit Point Die D8 per Rogue level Saving Throw Proficiencies Dexterity and
criminal or officer of the law can match the subtle brilliance of the greatest Rogues. Becoming a Rogue... As a Level 1 Character Gain all the traits in the Core Rogue Traits table. Gain the Rogue’s
Backgrounds
Guildmasters’ Guide to Ravnica
ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Part 2: Academy Orientation Spelljammer Academy’s newest cadets are given an extensive orientation. With an assigned list of orientation tasks at hand, the characters have a chance to visit various
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, including bards and sorcerers, have a limited list of spells they know that are always fixed in mind. The same thing is true of many magic-using monsters. Other spellcasters, such as clerics and wizards
, undergo a process of preparing spells. This process varies for different classes, as detailed in their descriptions. In every case, the number of spells a caster can have fixed in mind at any given time depends on the character’s level.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, including bards and sorcerers, have a limited list of spells they know that are always fixed in mind. The same thing is true of many magic-using monsters. Other spellcasters, such as clerics and wizards
, undergo a process of preparing spells. This process varies for different classes, as detailed in their descriptions. In every case, the number of spells a caster can have fixed in mind at any given time depends on the character's level.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Druid Spells When druids prepare their spells, they have access to the entire spell list for their class. Given that fact, beware of making all of these new spells available to a player who is easily
overwhelmed when presented with many options. For such a player, consider adding only story-appropriate spells to druid’s list. For example, if the player’s druid is from a coastal region, you could
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
entire spell list for their class. Given that fact, the DM should be cautious about making all of these new spells available to a player who is overwhelmed when presented with many options. For such a
player, consider adding only story-appropriate spells to the spell list of that player’s character. So why can’t people who use magic do it all the time?
I can disintegrate things whenever I want. Like now. And now. And now. And now … Hey, where’d everybody go?
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Step-by-Step Campaigns Follow these steps to create a campaign: Step 1: Lay Out the Premise. Consider the core conflicts driving the campaign, and choose a setting that reinforces the themes and tone
wraps up. You might have noticed that these steps are similar to the “Step-by-Step Adventures” list at the start of chapter 4. In many ways, a campaign is just an adventure writ large. In an ongoing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Warlock NÉSTOR OSSANDON LEAL An Occultist Empowered by Otherworldly Pacts Core Warlock Traits Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and
given them. Once a pact is made, a Warlock’s thirst for knowledge and power can’t be slaked with mere study. Most Warlocks spend their days pursuing greater power and deeper knowledge, which typically
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Pact Magic Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock
spell list. Cantrips You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
list of specialties the tavern serves, and how much each item costs. Only the menu is needed to solve the puzzle. Menu Characters who peruse the menu see the items listed in the Menu Items table, in the
order given. Menu Items Item Price Corn and lentil soup 12 cp Rabbit stew 1 cp Ale and cheese pastry 7 cp Brandied ham and carrots 9 cp Grilled fish and carrots 6 cp Seared boar and potatoes 9 cp Dragonfire mead 11 cp
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Pact Magic Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock
spell list. Cantrips You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Art Elemental Mascot Often referred to as a “living expression,” an art elemental is an aspect of creativity and emotion given physical form—making it the perfect mascot for Prismari College. To
create an art elemental mascot, a mage draws power from a blend of all the natural elements, extracting their vibrant colors to craft a swirling outer shell before imbuing its core with a planar spirit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gear Monsters have proficiency with their equipment. If a monster has equipment that can be given away or retrieved, the items are listed in the Gear entry. The monster’s stat block might include
” rules, ignoring any special flourishes in the stat block. The Gear entry doesn’t necessarily list all of a monster’s equipment. For example, a monster that wears clothes is assumed to be dressed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gear Monsters have proficiency with their equipment. If a monster has equipment that can be given away or retrieved, the items are listed in the Gear entry. The monster’s stat block might include
Handbook rules, ignoring any special flourishes in the stat block. The Gear entry doesn’t necessarily list all of a monster’s equipment. For example, a monster that wears clothes is assumed to be dressed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
identity of the class. Wizards and sorcerers don’t typically have access to healing spells, for example, and adding a healing spell to the wizard class list would step on the cleric’s turf. Spell Damage
For any spell that deals damage, use the Spell Damage table to determine approximately how much damage is appropriate given the spell’s level. The table assumes the spell deals half damage on a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
races and creatures too numerous to count or list, and foremost among these are the dark elves — the drow. Hated and feared even by their fellow dwellers in darkness, the drow raid other settlements
of the Drow” assumes the characters start at 1st level, and that they will achieve 2nd level (if not 3rd) by the end of this chapter of the adventure. Given the challenges of the adventure and the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
domain has its own traditions, values, and goals—and each has a long list of vendettas and feuds with other princes. Beyond this, anyone who can win the support of enough ships and people can claim a
place where anyone can rise to captain a ship or even seize a principality. Leadership is something earned, not given. High Prince Ryger ir’Wynarn of Regalport seeks to forge the Principalities into a
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
fight another day.
Orc Names
Orc names don’t always have meaning in the Orc language, and most noteworthy orcs are given epithets by their tribe mates.
Orc Names
d12
Male Name
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Their pointed ears are long and slender. In Lorwyn, elves value beauty above all, though what any given elf deems beautiful can seem arbitrary. Some Lorwyn elves assume authority over the land’s
the Druid spell list. Command Silence Shadowmoor Elf The range of your Darkvision increases to 120 feet. You also know the Starry Wisp cantrip. Heroism Gentle Repose






