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Returning 35 results for 'given creating locating'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
around him. Given enough time in a single location, Grazâzt can twist it with his power.
Grazâztâs lair is a den of ostentation and hedonism. It is adorned with finery and decorations
have disadvantage on Dexterity (Stealth) checks made to hide.
Regional Effects
The region containing Grazâztâs lair is warped by his magic, creating one or more of the following effects
Graz'zt
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Monsters
Out of the Abyss
Zelatar, found within his Abyssal domain of Azzatar. Grazâztâs maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location
(Stealth) checks made to hide.
Regional Effects
The region containing Grazâztâs lair is warped by his magic, creating one or more of the following effects:
Flat surfaces within 1 mile of
monsters
save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.When a dragon egg is found buried among ancient rubble and given the right
of ancient empires.
The region containing an adult or ancient spirit dragonâs lair is changed by its presence, creating the following effects:
Enchanted Acoustics. Creatures within 1 mile of
Spells
Xanathar's Guide to Everything
. The turrets are connected to each other by stone walls that are each 80 feet long, creating an enclosed area. Each wall is 1 foot thick and is composed of panels that are 10 feet wide and 20 feet
crumble to dust if removed from the fortress.
A staff of one hundred invisible servants obeys any command given to them by creatures you designate when you cast the spell. Each servant functions as if
Species
Mordenkainen Presents: Monsters of the Multiverse
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While theyâre usually found in the Feywild, satyrs do wander to other planes of
existence, most often to the Material Plane. There they seek to bring a bit of their home planeâs splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
others might become professional thieves.
Creating Your Character
If you create a kender character, follow these additional rules during character creation.
Ability Score Increases
When
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this
additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this
additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Sorcerer The most important question to consider when creating your sorcerer is the origin of your power. As a starting character, youâll choose an origin that ties to a draconic bloodline
blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like youâve been given
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Creating a Spell When creating a new spell, use existing spells as guidelines. Here are some things to consider: If a spell is so good that a caster would want to use it all the time, it might be
For any spell that deals damage, use the Spell Damage table to determine approximately how much damage is appropriate given the spellâs level. The table assumes the spell deals half damage on a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
larger or smaller groups, you can adjust the encounters using the guidelines given in chapter 3, âCreating Adventures,â in the Dungeon Masterâs Guide. Or maybe youâll adjust them anyway to keep things
aftermath. Or let them be unexpectedly arrested after being mistaken for the evil forces that burned the town down, and given the dangerous quest out of animosity. Humor plays a big part in an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Downtimeâ section in chapter 2.
LOTTIE
Locating the Ritual Site As the endgame approaches, the time the characters have spent with the orrery and its component pieces can grant the necessary
characters are working on locating the ritual site, they might use the explore territory franchise activity to interact with local customers and allies to strengthen the franchise. A group of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
youâve given out already (using the Magic Item Tracker sheet to keep track), or you can roll on the Magic Item Rarities table. To use the table, find the level of the characters in the top row. Roll 1d100
Characters
If youâre starting a campaign for characters above level 1, âCreating a Characterâ offers suggestions for how many magic items such characters should start with and the rarity of those items
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Explosives The Explosives table has examples of explosives. If no cost is given for an explosive, it canât typically be bought. If you make these explosives available for purchase, treat them as Rare
magic items. Rules for explosives are given below. Explosives Item Cost Weight Bomb 100 GP 1 lb. Dynamite Stick â 1 lb. Grenade, Fragmentation â 1 lb. Grenade Launcher â 7 lb. Grenade, Smoke 50
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
or book. 1: Common Names 1d12 Common Given Name Common Surname 1 Adrik Brightsun 2 Alvyn Dundragon 3 Aurora Frostbeard 4 Eldeth Garrick 5 Eldon Goodbarrel 6 Farris Greycastle 7 Kathra Ironfist 8
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is Nim, a nimblewright (see appendix B). Nim was given to the temple as a gift from a visiting Lantanese wizard and has been creating its own inventions on the sly. One of those inventions was the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
patrons; some serve their patrons grudgingly; and some seek to undermine their patrons even as they wield the power their patrons have given them. Once a pact is made, a Warlockâs thirst for knowledge and
from the Core Warlock Traits table: Hit Point Die and training with Light armor. Gain the Warlockâs level 1 features, which are listed in the Warlock Features table. See the multiclassing rules in âCreating a Characterâ to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
horrifying than the provoking disaster. When creating adventures inspired by disaster horror, ask yourself the following questions: What is the disaster? Is it natural, a supernatural event, or the effect
, monsters, or another threat? Does everyone believe in the danger of the disaster? Has the disaster given rise to extreme behaviors, such as paranoia, cultic beliefs, or cannibalism? Will the world ever be the same again?
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
given much more leniency than commoners. A noble heir who steals from a shop might get away with a fine paid by a parent, whereas a commoner committing the same crime may be jailed or publicly flogged
vigilante or hired mercenary will break an accused commoner out of prison in order to ensure the accusedâs safety until the trial date. Minor crimes, such as creating a public disturbance, petty theft
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wizardâs shield guardian not only survived but also dug its way out, creating a tunnel that others can use to reach the spireâs interior. Until recently, the mouth of this tunnel was buried under ice
-Towns. Before the characters face the challenges of the spire, review the information about Dzaan in the âArcane Brotherhoodâ section of appendix C. The details concerning Dzaanâs simulacrum and bodyguard are especially pertinent, given what the characters are about to discover.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. One who has a bear totem spirit, for instance, could still carry an eagleâs feather as a personal totem. Consider creating one or more personal totems for your character â objects that hold a
hunt 2 Three eagle feathers given to you by a wise shaman, who told you they would play a role in determining your fate 3 A necklace made from the claws of a young cave bear that you slew
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
given much more leniency than commoners. A noble heir who steals from a shop might get away with a fine paid by a parent, whereas a commoner committing the same crime may be jailed or publicly flogged
vigilante or hired mercenary will break an accused commoner out of prison in order to ensure the accusedâs safety until the trial date. Minor crimes, such as creating a public disturbance, petty theft
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
without changing their racial traits at all. Creating a New Subrace Creating a new subrace is more involved than making some minor tweaks to existing racial features, but it does have the advantage of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
members can place bets, earning a payout depending on which steeds place in the top two of a given race. Up to six nightmares race at any given time; those who bet on the first-place steed receive triple
locating Sunshroudâs stall, a character must succeed on a DC 25 Dexterity (Sleight of Hand) check to pour the potion into the feed bucket. On a failed check, Sunshroud and its jockey notice the character
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
might be memorialized on a grass-woven story basket from the Nightwater Isles or added to a Ribbon familyâs fireside quilt, creating invaluable heirlooms protected at all costs. Truly extraordinary
Most folk in Godsbreath go by a single nameâoften a nickname picked up in their youth instead of their given nameâpreceded by an honorific reflecting their age, profession, or standing in the community
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Notable Locations Like Khorvaire, Sarlona primarily occupies the northern hemisphere of Eberron, and it has all the climatic and topographic variety one would expect given its immensity. A few places
. Melanora questioned how these grim remnants could linger for so long, but I dismissed it as the remarkable effect of the exceptionally dry climate. If only I had given more thought to this matter
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Creating Religions A list of gods is a good starting point, and it can be sufficient to get a campaign started. But you can add more depth to your campaign world by fleshing out more details of
among the gods, deeds of creation, past interactions with mortals, or battles between gods and other cosmic forces. Given the incomprehensible nature of the gods, these myths might not actually reveal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Sorcerer The most important question to consider when creating your sorcerer is the origin of your power. As a starting character, youâll choose an origin that ties to a draconic bloodline
blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like youâve been given
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
connected to each other by stone walls that are each 80 feet long, creating an enclosed area. Each wall is 1 foot thick and is composed of panels that are 10 feet wide and 20 feet tall. Each panel is
the fortress. A staff of one hundred invisible servants obeys any command given to them by creatures you designate when you cast the spell. Each servant functions as if created by the unseen servant
Kobold
Legacy
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Learn More
Species
Volo's Guide to Monsters
creatures wouldnât feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking mushrooms for food or watching over hatchlings, and they all understand that their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in a tangible ripple, warping reality around him. Given enough time in a single location, Grazâzt can twist it with his madness. Grazâztâs lair is a den of ostentation and hedonism. It is adorned with
Dexterity (Stealth) checks made to hide. Regional Effects The region containing Grazâztâs lair is warped by his magic, creating one or more of the following effects: Flat surfaces within 1 mile of the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
you might give any NPC, as detailed in the section on creating nonplayer characters in the Dungeon Masterâs Guide: Ideal. In one sentence, describe an ideal that the Darklord holds dear and that
When someone loves me, I will do anything for them, no matter whom they hurt.
5 Iâve given up resisting my habits and indulge myself whenever possible.
6 I would rather be righteously angry
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
stories are rarely tolerant of nonbelievers. Outsiders might be given a chance to adopt the communityâs ways, but otherwise are considered heretics or corrupting elements. Assuredly, their ancient
traditions have ways of excising blasphemers. Consider the following genre tropes when creating your folk horror domain: Strange and potentially dangerous traditions flourish in isolated or otherwise private
Kenku
Legacy
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Species
Volo's Guide to Monsters
tapping a stone to show how bored he is. He plays with his dagger and studies the Lordsâ Alliance agent sitting at the bar.â Creating a vocabulary of noises for the other players to decode
might sound like fun, but it can prove distracting and could slow down the game.
Kenku Names
Given that kenku can duplicate any sound, their names are drawn from a staggering variety of






