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Returning 35 results for 'gives concerned lore'.
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Monsters
Vecna: Eve of Ruin
gives no hint of her supernaturally extended life span. She typically wears long robes and wields a unicorn-headed staff, her Staff of Silverymoon.
Personality
Alustriel’s primary concerns
the cosmos is quiet yet steady.
History
Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the
Monsters
Fizban's Treasury of Dragons
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
dragon’s magic, creating one or more of the following effects:
Background Check. Once per day, the dragon can cast the legend lore spell, requiring no spell components, naming any person, place, or
Monsters
Fizban's Treasury of Dragons
power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
lore spell, requiring no spell components, naming any person, place, or object within 1 mile of the lair as the spell’s subject.
Crystal Profusion. Amethyst crystals and geodes form along muddy
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Monstrous Compendium Vol. 2: Dragonlance Creatures This bestiary provides game statistics and lore for eleven monsters that, while linked to the fantastical and war-gripped Dragonlance setting, are
Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Appendix: Mortuary Creatures This appendix provides lore and stat blocks for five creatures that, while connected to one of many factions in the infinite and wondrous Planescape setting, are suitable
before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Library behind a locked or secret door. Research: Helpful Lore. When you issue the Research order to this facility, you commission the facility’s hireling to search the Archive for helpful lore. The work
takes 7 days. The hireling gains knowledge as if they had cast the Legend Lore spell, then shares this knowledge with you the next time you speak with them. Reference Book. Your Archive contains one
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Artus and the Ring of Winter Artus Cimber is unwilling to part with Ring of Winter. He is justifiably concerned that the ring would dominate and control any other owner. Furthermore, Artus would
Harpers, who have access to lore that might assist Artus in his quest, but they demand the ring in exchange for their assistance. Forced to choose between the Harpers’ assistance and the ring, Artus
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Monstrous Compendium Vol. 1: Spelljammer Creatures This bestiary provides game statistics and lore for ten monsters that are suitable for any Dungeons & Dragons campaign. These monsters include old
block format, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Quick Matchups The guidelines above assume that you are concerned about balance in your combat encounters and have enough time to prepare them. If you don’t have much time, or if you want simpler but
less precise guidelines, the Quick Matchups table below offers an alternative. This table gives you a way to match a character of a certain level with a number of monsters. The table lists the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
positions: Becklin Uth Viharin. The knight is deeply concerned. She’s heard rumors of strange armies in the east, and now there’s a strange army close to her home. As the most experienced military leader in
the room, she expects the worst, but she’s trying not to panic anyone. Cudgel Ironsmile. Cudgel feels responsible for everything at High Hill. She gives the village the complete support of the Ironclad
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Chapter 3: Bestiary Within this bestiary, you will find game statistics and lore for nearly one hundred monsters suitable for any D&D campaign. Many of these monsters, such as the froghemoth and the
introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits — information that isn’t repeated here. As with the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
noble upbringing. His trust is easily gained but impossible to restore once broken. On the night of the abduction, Renaer was concerned that Floon was too intoxicated to find his way home by himself and
character asks Renaer why the Zhents kidnapped him, he gives the following truthful reply: “The Zhentarim thinks that my father embezzled a large amount of gold while he was Open Lord, and that he
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
.
Oliekintara (Sphinx of Lore) has watched over the Temple of Sands for centuries. Few except the bravest or most desperate seek the sphinx’s advice, which she never gives freely. In conversation, Oliekintara is aloof and soft-spoken.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 6: Bestiary This bestiary provides game statistics and lore for more than a hundred monsters suitable for any D&D campaign, including old favorites from past editions of the game as well as
. If you are unfamiliar with the monster stat block format, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Summary The adventure begins with the characters traveling along the coast and arriving in the nearby village of Uskarn, they learn that the villagers are concerned about the hermitage that
discover a grisly scene. Evidence of a fatal battle and the presence of dangerous scavengers gives little hope of finding anyone alive. But when a handful of survivors are discovered hidden in a bolt-hole
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Chapter 2: Bestiary This bestiary provides game statistics and lore for more than 250 monsters, which are suitable for any D&D campaign. The chapter includes old favorites from past editions of the
, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cleric: Death Domain The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Misplaced Monsters: Volume One In support of D&D Extra Life This bestiary provides game statistics and lore for a selection of monsters suitable for any Dungeons & Dragons campaign. Using the
creations in our games.
If you’re unfamiliar with the monster stat block format, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, yielded a faculty able to revive the college, and the House of the Harp adopted the Fochlucan name once again. Most of its bards study and practice the methods of the College of Lore, as described
memorization and the study of ancient songs, sagas, and history. Most bards of New Olamn belong to the College of Lore, as described in the Bard College class feature in the Player’s Handbook. The Cliffride
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strike, Legend Lore Consider customizing how your spells look when you cast them. Your Lorehold spells might create displays of golden light. You might use a tome or a scroll as a spellcasting focus
to Everything) or a paladin whose Oath of the Ancients gives a concrete link to history. Suggested Characteristics. Methodical historians and daring adventurers alike can be found among the ranks of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
best, with no guarantee that any correspondence truly reaches him. The Greatest Game Dispater’s trade in souls is concerned mainly with the acquisition of secrets. His imps scour the Material Plane in
search of any lost lore that could help to turn a soul to Dispater’s service. Such a secret could be a lost spell sought by a mighty archmage, who pledges fealty to Dispater in return for the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
provides inspiration to help DMs craft dragon personalities and dragon-themed adventures, including sample lair maps. Chapter 6 includes stat blocks and lore for a variety of new Dragons and dragon-oriented
dragons, but only secondarily a book about Dragons—that is, creatures with the Dragon type. Most of this book is concerned with the chromatic and metallic dragons described in the Monster Manual, as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
remained that way ever since. Less than a year ago, the Gralhunds were approached by agents of the Zhentarim loyal to Manshoon, and the nobles formed an alliance with them. House Gralhund gives the
concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Star, and all Dirlagraun has to remember Star by is its favorite toy—the small, mirrored ball that Viro grabbed. If one or more characters declare their intention to search for Star, Dirlagraun gives
characters might encounter Star in chapter 3 (see “Little Oak”). Troubling Times Dirlagraun is concerned that Mister Witch and Mister Light are on edge. If the characters are willing to investigate
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and three potions of healing she has to heal wounded characters. She gladly gives the characters any unused potions, sharing her wish that these items will keep the brave travelers safe. While her
thanks them again and asks if they’ll do her another favor. She’s still concerned about her town’s warriors. She asks the characters to go to the Twin Gods Observatory and find out what happened to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: They wear studded leather armor that gives them AC 13. Replace the Heavy Crossbow action with the action below. Longbow. Ranged Weapon Attack: +3 to hit, ranged 150/600 ft., one target. Hit: 5 (1d8 + 1
team succeed. Personality Trait. “Everything I do and say has a purpose. I’ve no time for frivolities.” Ideal. “I want to be a living example of a true Dayawlongo: one who gives everything for family
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Jangle Jingle Jangle knows that Telemy Hill is well defended, so she’s not concerned about her own well-being at the moment. However, she happily accepts any or all of the following as payment for
giant tree stump. The brigands camp atop the stump because it gives them the advantage of high ground. The best guide in Hither is a pincer-clawed scarecrow named Clapperclaw. It hangs around Downfall
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
different options these individuals present, then spend up to a whole game session in Arborean Springs playing out these interactions.
The Gardens’ History. The Burning Circle preserves what little lore
. The Sleeping Concoction. If the characters are amenable to the Burning Circle’s solution, Catacus gives them a list of plants to find in the gardens and a recipe to make the concoction. After the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
once, Bookwyrm listens to what they have to say, then puts them in charge of the investigation, escorts them through the Emerald Door, and gives them directions to the tower. Along the way, the First
persuaded his followers that the way to ascend in the hierarchy is to reveal that the higher-ups are not as capable of protecting the lore of Candlekeep as they should be. He dreams of delivering a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and to become a leader myself.
d6 Flaw
1 I’m overly concerned with following established procedures and protocols.
2 I’m obsessed with conspiracy theories and worried about secret
strong religious beliefs that aren’t shared by others in my house.
6 I’m working for a hidden faction in my house that gives me secret assignments.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
seek greater power to combat a formidable threat, they suppress their basic nature and come together to do their work. The result is a coven. Being part of a coven gives each individual hag more
, giving her multiple offspring of about the same age. She might do this to form a coven with two of her daughters, or to create a coven made up entirely of her offspring. Some hags cite ancient lore
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
opens it, and nearby characters hear her curse in concerned shock. Aunt Dellie hands the crumpled parchment to any character who asks about it. It bears a charcoal sketch of a child struggling to swim
more if the characters return her goddaughter to Promise safely. Aunt Dellie gives the characters directions to the Rattle, but she doesn’t know exactly where Kianna’s farm is. The characters must search for it once they reach the Rattle.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Curst Escape When the characters return to Valder’s shack, Fellik is ready to go. Valder gives his son a pouch containing 5 ep, and the pair share a brief hug. Fellik then leads the characters toward
.
There is no obvious exit from this chamber, and Fellik doesn’t know where to go from here. The young man swiftly grows concerned, fearing he and his father have been betrayed. A character who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
embellisher of facts. For all his faults, though, Volo is a soft-hearted sort who cares for nothing as much as his friends. At present, he is grievously concerned for the well-being of one of them. He
prevail upon you in my hour of need?”
Volo gives each character a small pouch containing 10 gp simply for accepting his quest. Characters who want to discover his intentions must make a DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Treasure. At the end of the conversation, Gwert gives each character a 100 gp gemstone as payment for delivering Augrek’s message. Development. If the characters aren’t sure where to go next, Gwert
where they have come from and where they’re headed next. Treasure. Once he realizes that the characters have important work ahead of them, Zelraun gives each of them a magic item. To determine each






