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                        Returning 35 results for 'gives cover leading'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Clockwork Behir. Any character fighting the clockwork behir can see that the complex arrangement of its workings gives it a unique vulnerability. Any character within 5 feet of the construct can use
                                                
                                            
                                                
                                                     grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6);{"diceNotation":"6d6","rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     succeed on a DC 13 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained, has total cover
                                                
                                            
                                                
                                                     formidable, in part because they often donât wait for their meals to come to them.
A scavver has a single large eye in the leading edge of its head. This eye glows while the creature is awake. Its
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     must succeed on a DC 16 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained, has total cover
                                                
                                            
                                                
                                                     larger varieties are more formidable, in part because they often donât wait for their meals to come to them.
A scavver has a single large eye in the leading edge of its head. This eye glows
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the
                                                
                                            
                                                
                                                    , their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods
                                                
                                            
                                                
                                                    . Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                     creatures, or eight Tiny creatures. A creature inside a cavity has three-quarters cover against attacks and other effects that originate outside the cavity. The yggdrastiâs cavities arenât
                                                
                                            
                                                
                                                     Tree, yggdrasti look like gigantic, dead trees covered with barnacles. They fly through Wildspace and the Astral Sea with their topmost branches leading the way and their withered roots trailing behind
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming
                                                
                                            
                                                
                                                     some cases tens of thousands) of years old. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    , and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven
                                                
                                            
                                                
                                                     gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with
                                                
                                            
                                                
                                                     thousands (in some cases tens of thousands) of years old. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     were born to rule it.
âDalin dâVadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond
                                                
                                            
                                                
                                                    ; thereâs a lot of turnover at the bulette ranch. But these exotic creatures arenât enough to satisfy the most innovative members of the house, leading to the practice of magebreeding. Using
                                                
                                            
                                        
                                                    Tiefling
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
                                                
                                            
                                                
                                                     him or her, the tiefling learns to extend the same trust to them. And once a tiefling gives someone loyalty, the tiefling is a firm friend or ally for life.
Tiefling Names
Tiefling names fall into
                                                
                                            
                                        
                                                     Species
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    . Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
                                                
                                            
                                                
                                                     him or her, the tiefling learns to extend the same trust to them. And once a tiefling gives someone loyalty, the tiefling is a firm friend or ally for life.
Tiefling Names
Tiefling names fall into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-quarters cover, the target has three-quarters cover.
                                                
                                            
                                                
                                                    Cover Walls, trees, creatures, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-quarters cover, the target has three-quarters cover.
                                                
                                            
                                                
                                                    Cover Walls, trees, creatures, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Cover Walls, trees, creatures, and other obstacles can provide cover, making a target more difficult to harm. As detailed in the Cover table, there are three degrees of cover, each of which gives a
                                                
                                            
                                                
                                                     the most protective degree of cover applies; the degrees arenât added together. For example, if a target is behind a creature that gives Half Cover and a tree trunk that gives Three-Quarters Cover, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Cover Walls, trees, creatures, and other obstacles can provide cover, making a target more difficult to harm. As detailed in the Cover table, there are three degrees of cover, each of which gives a
                                                
                                            
                                                
                                                     the most protective degree of cover applies; the degrees arenât added together. For example, if a target is behind a creature that gives Half Cover and a tree trunk that gives Three-Quarters Cover, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     cover gives you a +2 bonus to your AC, and three-quarters cover gives a +5 bonus. Spells sometimes modify AC as well. Shield of faith, for example, grants a target a +2 bonus to AC until the spell ends
                                                
                                            
                                                
                                                     isnât too surprising, given the number of ways the game gives you to change your AC! Here are some ways to calculate your base AC: Unarmored: 10 + your Dexterity modifier. Armored: Use the AC entry for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Loyalty Having the adventurers leading an expanded party gives you the opportunity to use the optional loyalty rules in chapter 4, âCreating Nonplayer Characters,â of the Dungeon Masterâs Guide. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , the grass gives way to barren gray rock. Through the mist and fog, characters can see petrified stone giants along the canyon walls (see the âDeadstone Cleft: General Featuresâ sidebar). They can
                                                
                                            
                                                
                                                     also see a giant birdâs nest atop a 60-foot-tall promontory (area 2) and three cave mouths, one on the west side of the river (leading to area 6) and two on the east side (leading to areas 3 and area 15A). Unless the characters take steps to remain hidden, they are spotted by the roc in area 2.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the Ram action. The gallery roof gives the operators Total Cover against attacks and other effects from above.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Book Description The Scrivenerâs Tale is bound in soft brown leather, its title embossed on the bookâs cover and spine. It is seven inches tall and five inches wide. Its pages appear to be ancient
                                                
                                            
                                                
                                                     black ink flecked with silver. A detect magic spell reveals that the book gives off auras of illusion and transmutation magic, but an identify spell does not reveal the magical mark it bestows.
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragonsâ black-and
                                                
                                            
                                                
                                                     fungi within 6 miles of the dragonâs lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food.
If the dragon dies, these
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     herself and claw Maglubiyetâs beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
                                                
                                            
                                                
                                                     chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
        Legacy
    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragonsâ black
                                                
                                            
                                                
                                                    .
Verdant Growth. Vegetation and fungi within 6 miles of the dragonâs lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Approaching the Village When the characters first approach the village, read: Tall shapes loom out of the dense fog that surrounds everything. The muddy ground underfoot gives way to slick, wet
                                                
                                            
                                                
                                                     shops have been looted of anything valuable. Claw marks cover most of the walls. When the fog eventually burns off, Castle Ravenloft looms over the village, like a lance piercing the sky.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the polluted stream. He knows the source of the corruption is inside a cave that the stream spills out of. He gives the characters a magic acorn. If swallowed, the acorn conveys the benefits of a
                                                
                                            
                                                
                                                     corrupted cave. Ignore the secret door and the inner chambers behind it. Close off the tunnels leading off the map to the south, east, and north. The characters enter the cave in the southwest, following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Audience with Neverember After the ships arrive in Neverwinter, the ship captains waste no time leading the characters to an audience with Lord Dagult Neverember in Castle Never. Read the following
                                                
                                            
                                                
                                                     demands provided that the Leilon town council pays 250 gp to help cover costs. If half or fewer (but at least one) of the characters succeed, Neverember agrees to Leilonâs demands provided that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     leading to this area notice a 1-inch-diameter hole bored through it a few inches above the floor. This hole allowed the ancient vampire to enter and leave its lair in mist form. 7a. Hall of Retreat If they
                                                
                                            
                                                
                                                     dozen empty bedrolls lie on the dusty floor.
 Frescoes. Faded frescoes cover the walls, depicting villagers and farmers being terrorized by a giant bat.
 7b. Crypt This area contains a cobweb-draped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     wandering monsters to liven the journey up. Once close enough, the characters can set their franchise down in a safe location away from prying eyes, then approach the wide dirt road leading to Horn Enclave
                                                
                                            
                                                
                                                    . From the safety of cover alongside the road, Flabbergast casts his ritual when the Dhargun Ironworks caravan is spotted. See âFlabbergastâs Ritualâ in the â11:00 AMâ section below.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     gives way to a warm light. The room before you is spacious and comfortable, with gleaming bookcases, wide tables, luxurious chairs, an inviting lounge, and a hearth. Oil paintings of breathtaking
                                                
                                            
                                                
                                                     powerful director at Strixhaven. Director Quenthorne was a leading occult scholar who specialized in studying the esoteric power inherent in physical objects, especially written words and symbols. Later in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     you describe the branching passages, doors, chambers, and other features the adventurers encounter as they go, and gives the players the opportunity to choose their own path. Similarly, a wilderness map
                                                
                                            
                                                
                                                     scales. The table shows how much distance on a map the adventurers can cover on foot in minutes, hours, or days. The table uses the travel paces â slow, normal, and fast â described in the Playerâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    An Unwelcome Visitor At the end of practice, after Rosie gives the characters her gift, read or paraphrase the following: Without warning, the joyous look on Rosieâs face changes into terror
                                                
                                            
                                                
                                                    . Flinging an arm toward the fieldâs eastern dugout, she stammers wildly.
 âWh- wh- monster!â she shouts, then runs for cover.
 Emerging from the eastern dugout is a hulking blue slaad. The enraged creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     balcony are old, empty barrels with âThe Wizard of Winesâ burned into their sides. The balcony climbs another five feet as it continues along the west and east walls, ending at doors leading to the
                                                
                                            
                                                
                                                    , ready to emerge and attack when commanded to do so. While inside the cask, they have total cover against attacks that originate outside the cask. Twig Blight The druid is poisoning the fermentation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     report. Omin Dran is there to meet with them when they do. If the characters were successful and dealt with Captain Truff in good faith, Omin gives them the promised reward of 400 gp for the group (500 gp
                                                
                                            
                                                
                                                     as though youâve got enough moxie to cover for that. And a willingness to do what it takes to get ahead. Those are traits we hold in high regard here at Acquisitions Incorporated.â
 Omin pulls a map
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Araj: Vizeranâs Tower Vizeranâs tower is a enormous stalagmite, carved with a spiraling series of chambers leading up to its peak. The center of the stone spike is hollowed out to form an open
                                                
                                            
                                                
                                                     vertical shaft. A stone staircase spirals around the shaft, with landings leading to chambers on the upper levels: Level 1 has a broad antechamber and audience hall.
 Level 2 contains kitchens, storage
                                                
                                            
                                        






