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Returning 35 results for 'giving choosing leading'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
to an unoccupied space he can see.Bael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
in the ongoing struggle. Duke Bael, one of Mammon’s most important vassals, has won fame and acclaim for his victories. Charged with leading sixty-six companies of barbed devil;barbed devils
Monsters
Van Richten’s Guide to Ravenloft
, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dullahan regains spent legendary actions at the start of its
, like warhorse skeleton;warhorse skeletons or nightmare;nightmares.
Headless Hunts
Dullahans are known for seeking their lost heads, giving rise to regional legends of headless hunters and endless
Monsters
Candlekeep Mysteries
missile if it’s small enough to hold in one hand and Bak Mei has a hand free.Bak Mei can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
past by giving me an unending future.”
Bond. “I will lead my students to a life unstained by the problems of the world. We will rise above all into eternity.”
Flaw. “I am
Monsters
Mordenkainen Presents: Monsters of the Multiverse
appear, and they obey his commands. They remain until they die or Geryon uses an action to dismiss any or all of them.Geryon can take 3 legendary actions, choosing from the options below. Only one
derive no benefit from the rest.
Hellish Doorways. Sapient creatures within 1 mile of the lair frequently see shimmering portals leading to places they consider safe. Passing through a portal always
Monsters
Journeys through the Radiant Citadel
spellcasting ability (spell save DC 17):
At-will: control water, fog cloud
1/day: greater restorationThe riverine can take 3 legendary actions, choosing from the options below. Only one legendary action
lair. The tracks lead to potential shelters and safe passages across the river’s waters, while also leading away from areas that the riverine prefers to remain undisturbed.
If the riverine dies
Monsters
Mordenkainen Presents: Monsters of the Multiverse
teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.Geryon can take 3 legendary actions, choosing from the options below. Only one legendary
benefit from the rest.
Hellish Doorways. Sapient creatures within 1 mile of the lair frequently see shimmering portals leading to places they consider safe. Passing through a portal always deposits a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spell.The sibriex can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The sibriex
target becomes thin and skeletal, halving its weight.
81–85
The target’s head triples in size.
86–90
The target’s ears become wings, giving it a flying speed of 5
Monsters
Fizban's Treasury of Dragons
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary
over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their halls with boiling water and noxious fumes. The stairwell leading
Monsters
Fizban's Treasury of Dragons
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the
halls with boiling water and noxious fumes. The stairwell leading up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcano’s activity
Monsters
Fizban's Treasury of Dragons
each: command, divination, hypnotic pattern, lesser restorationThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
Monsters
Fizban's Treasury of Dragons
: command, divination, greater restoration, hypnotic pattern, invisibilityThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
Monsters
Fizban's Treasury of Dragons
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary
state but are hung with the dragon’s collection of nautical paintings, mirrors, and sun-colored tapestries. Numerous gold-and-glass hanging lanterns are suspended from the ceiling, giving the
Monsters
Fizban's Treasury of Dragons
waterThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains
from the ceiling, giving the place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in
Adult Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
damage or someone uses an action to wake it.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
;s lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed.
Images of Large or smaller monsters haunt the
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
appear in the sand within 6 miles of the dragon’s lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
see.Geryon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Geryon regains spent
see shimmering portals leading to places they consider safe. Passing through a portal always deposits a traveler somewhere in Stygia.
Freezing strong winds howl around the area within 1 mile of the lair
Geryon (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Geryon regains spent legendary actions at the
following effects:
Intelligent creatures within 1 mile of the lair frequently see shimmering portals leading to places they consider safe. Passing through a portal always deposits a traveler somewhere
Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
Contacts table, giving you an ally who serves as your contact in Dimir. Then roll twice on the table for your secondary guild. The first roll gives you an ally there, and the second roll gives you a rival
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
silently through these caves. 17a. The Maw Rock Formations. Sharp-pointed stalagmites and stalactites fill this 40-foot-high cave, giving it the appearance of a toothy maw. Harmless bats flutter between
the stalactites.
Lightning Flashes. If the behir is in area 17c, sporadic flashes of blue-white light appear in the tunnel leading to that area, accompanied by a crackling noise.
17b. Crushed
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
alignment, moods, interests, or any other personality trait. Your character’s personality and behavior are entirely yours to determine. CUSTOM LINEAGE
Instead of choosing one of the game’s races for
your character at 1st level, you can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:
Creature Type. You are a
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview Five miles south of Conyberry is a shrine dedicated to Savras, god of divination and fate. Many years ago, the shrine’s priest-seers foresaw a barbarian attack on Conyberry, giving
to the shrine, besieged it, and slaughtered everyone inside. In the days leading up to this final battle, the priest-seers helped the townsfolk hide their gold in plain sight. They melted down the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, choosing directions seemingly at random until the characters encounter the minotaurs. If the battle turns against the minotaurs, Gash flees. If the adventurers show pity or kindness, Gash becomes
. If asked, Gash explains that the minotaurs spared his life in exchange for leading travelers into the maze. If the characters insist on entering the maze, Gash goes with them, trying to keep his new
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
portray him, the Cartophile might fall under suspicion by the characters in the manner of so many too-helpful NPCs. You can opt to run with such suspicions by giving the Cartophile a secret agenda. He
with the characters. The Cartophile will be keen to meet this ancestor, perhaps leading to a new family business. Or considering that they’re both gnomes, perhaps Kwalish is the ancestor the Cartophile sought all along!
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
vortex.
A water weird bound to the pool years has been corrupted by the demonic influence infecting these tunnels, turning it evil and giving it a dark hunger. The western path slopes upward to a
protect the path leading to area 16. The water weird can command the pool’s water to erupt like a geyser, effectively lifting the water weird up to the characters’ level and putting them within its reach
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to extract the mithral from the pillars proves futile.)
Xindulus. An invisible ultroloth named Xindulus guards a secret door leading to a 10-foot-wide spiral staircase that descends to level 22 (see
battling a black pudding conceals the secret door in the north wall. Bloodstains mar the carving, making the dwarves look horribly wounded and giving the ooze a disgustingly realistic sheen. The secret door
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, choosing to remain at Candlekeep for a few days before returning to Baldur’s Gate. Characters can use Candlekeep’s library to learn more about the Nine Hells. Chapter 2 of the Dungeon Master’s Guide
jagged holes riddling the tower’s conical peak to land on the top floor below, which has a spiral staircase leading down.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
elsewhere, or you can advance the timeline if the characters seem to be in a hurry. Under threatening skies, a parade of unhappy children dressed as flowers trudges through the muddy streets, leading the
guards fail in their duty, the burgomaster retreats to his mansion and the townsfolk flee to their homes, giving the characters free rein in town.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3. The Stable The two big doors leading into the stable are sealed, and the place looks shuttered.
If the characters ask around, the villagers claim that the stable was put out of business some
carry up to two Medium or six Small riders at a time. The difficult part is getting their harnesses attached so that riders don’t fall off, and giving the proper commands once airborne.
Any character
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
3. The Stable The two big doors leading into the stable are sealed, and the place looks shuttered. If the characters ask around, the villagers claim that the stable was put out of business some time
up to two Medium or six Small riders at a time. The difficult part is getting their harnesses attached so that riders don’t fall off, and giving the proper commands once airborne.
Any character can
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
give an initial focus to the campaign—setting a tone and giving players an initial investment in the story. The player characters may be meeting in a tavern—but it’s their favorite tavern. The bard
services are in demand. Morgrave University is in Upper Menthis Plateau. This is a college for adventurers, and an opportunity to add a little levity to your story. Choosing and developing a starting point
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one. While holding this map, you have these benefits: You know the guidance
, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier. Chalice. A constellation of a life-giving goblet
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the outfit, providing advantage on the Dexterity check. Choosing a Model. A character who designs their own outfit can model the design or have someone else do so. This model takes part in the
. Aside from competing against a character, they might invite other characters or friendly students to model their fashions‚ leading to backstage drama. Fashion Modeling A character might be invited
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
many hours. Sometimes the sounds get closer or fade away, echoing strangely through the surrounding tunnels. Eventually, the characters enter a smaller tunnel leading upward. As they move forward, they
grow louder. The tunnel ends at a ledge twenty feet above the floor of a large cavern, giving you a perfect view of the conflict below.
On the shores of an underground lake, a pack of frenzied
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, one of Mammon’s most important vassals, has won fame and acclaim for his victories. Charged with leading sixty-six companies of barbed devils (see the Monster Manual), Bael has proven to be a
interest has always been leading soldiers in battle, so he finds it frustrating to have his ambitions of ascending to a higher rank constantly stymied by politically shrewd rivals. Bael prefers to make
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mammon’s most important vassals, has won fame and acclaim for his victories. Charged with leading sixty-six companies of barbed devils, Bael has proven to be a tactical genius, earning esteem for
interest has always been leading soldiers in battle, so he finds it frustrating to have his ambitions of ascending to a higher rank constantly stymied by politically shrewd rivals. Bael prefers to






