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                        Returning 35 results for 'giving churning locations'.
                    
                
                        
                            
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                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     necrotic damage.After giving the characters their quest, Professor Lang hands them a file with information the faculty members have collected about Murgaxor from university records. Tell the players
                                                
                                            
                                                
                                                    , Murgaxor was reportedly sighted around the outskirts of campus, specifically in Sedgemoor and the Detention Bog. Authorities believed something about those locations enhanced his magic, but he was never
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
                                                
                                            
                                                
                                                    , like warhorse skeleton;warhorse skeletons or nightmare;nightmares.
Headless Hunts
Dullahans are known for seeking their lost heads, giving rise to regional legends of headless hunters and endless
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
                                                
                                            
                                                
                                                     spirit of their glacier home. Such worship amuses and flatters the dragon, who keeps the hunters safe and leads them to locations where seals are plentiful.
Crystal Dragon Lairs
Crystal dragons
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
                                                
                                            
                                                
                                                     university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
                                                
                                            
                                                
                                                    .
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything that isn’t food
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
                                                
                                            
                                                
                                                     from the ceiling, giving the place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
                                                
                                            
                                                
                                                     rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Set Encounters You can use the following four encounters during the party’s travels in the Underdark between the locations in chapters 3 through 7, inserting them as desired. They provide more
                                                
                                            
                                                
                                                     detailed challenges for the characters, as well as giving them chances to encounter some potential allies. If the characters need an XP boost as they work through subsequent chapters, these encounters can help provide it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     surface, while the eastern path runs level with the water and continues into a tunnel opening. The water turns darker toward the center of the pool, where it transforms from a gentle swirl into a churning
                                                
                                            
                                                
                                                     vortex.
 A water weird bound to the pool years has been corrupted by the demonic influence infecting these tunnels, turning it evil and giving it a dark hunger. The western path slopes upward to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     through 5th level. You can add locations from that adventure to this one, giving your players and their characters even more places to explore. Once you’ve exhausted all the content this adventure has to
                                                
                                            
                                                
                                                     start over with new characters, tweaking quests as you see fit to surprise players who might be familiar with them. You might also expand the adventure by inventing new quests and new locations. Another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    About Murgaxor After giving the characters their quest, Professor Lang hands them a file with information the faculty members have collected about Murgaxor from university records. Tell the players
                                                
                                            
                                                
                                                    , Murgaxor was reportedly sighted around the outskirts of campus, specifically in Sedgemoor and the Detention Bog. Authorities believed something about those locations enhanced his magic, but he was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     communities (the Eberron map is huge, so you should have plenty of room). Have the NPCs know less about goings-on beyond their backyards, and consider giving the players a more limited map of the area with
                                                
                                            
                                                
                                                     key locations missing. Just finding the Haunted Keeps should feel like an accomplishment. The players (and maybe the characters as well) can gain a sense of accomplishment if they have a more-or-less complete map of the region by the time the adventure draws to a close.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     your formative years traversing the Elemental Planes as a merchant or scholar, visiting fantastic locations such as the City of Brass on the Plane of Fire or the Labyrinth Winds of the Plane of Air
                                                
                                            
                                                
                                                    . In any case, your time spent among these elemental forces deeply affected you. The Material Plane feels mundane and controlled, especially when you have experienced firsthand the churning chaos of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Idyllglen Locations 
 Map 4.2: Idyllglen View Player Version The following locations are keyed to map 4.2. I1. Idyll Road Idyll Road is the only paved street in Idyllglen. It leads from the west
                                                
                                            
                                                
                                                     Zariel to arrive. If the forces of Yeenoghu enter the temple, Jhessa puts herself between any threat and the commoners within, giving her life if necessary.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Revel’s End Locations (R1-R8) The following locations are keyed to map 2.12. R1. Pier Ships dock here to offload prisoners and supplies. R2. Elevator A sturdy wooden scaffold clings to the 160-foot
                                                
                                            
                                                
                                                     likes giving others the benefit of the doubt, however, perhaps as an act of dissent, and votes yes on commutations more often than not. Councilor Kriv Norixius. Kriv represents the town of Daggerford. He
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     in the “Death House Hauntings” section. Haunted Doorways. The room on the other side of a haunted doorway is filled with magical darkness and silence, giving no hint of whatever is within. A creature
                                                
                                            
                                                
                                                     waking from a dream. Roll on the Emergence from a Haunted Zone table below to determine where the characters appear when they leave a haunted zone, or choose one of the locations listed. Emergence from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas
                                                
                                            
                                                
                                                     natural state but are hung with the dragon’s collection of nautical paintings, mirrors, and sun-colored tapestries. Numerous gold-and-glass hanging lanterns are suspended from the ceiling, giving the place
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     give an initial focus to the campaign—setting a tone and giving players an initial investment in the story. The player characters may be meeting in a tavern—but it’s their favorite tavern. The bard
                                                
                                            
                                                
                                                     starting point, the next step is to work together to develop the story. This section provides details about each district, including prominent NPCs and locations. Using this as a foundation, each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     inhabitants, the nearby coasts, and what dangers threaten the region. A variety of new backgrounds also help make new characters part of the Saltmarsh community, giving them personal stakes in the
                                                
                                            
                                                
                                                     deadly sea monsters; random vessels, their crews, and cargo; or islands brimming with untold mysteries. Concluding the appendix are a variety of underwater locations — like deadly reefs and sunken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     suggests a few locations for the gate to Gzemnid’s Realm. CoupleOfKooks  “‘Anything’s possible!’ That’s what they say. And it’s true! Absolutely anything. It’s all possible. In the infinite infinities
                                                
                                            
                                                
                                                     of Pain’s Mazes  Phenomenal Power The characters have gained considerable power since their last adventure, and the challenges in the following section will test that power. Consider giving characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     churning cauldron of black clouds fills the sky as thunder peals and lightning flashes. Half buried in the cold dunes is a crumbling amphitheater adorned with statues, many of them broken, the rest
                                                
                                            
                                                
                                                     these locations on the map. Iymrith has weakened the ceilings in these places so that she can collapse them, either to cut off escape routes or to trap intruders. A creature can trigger a collapse by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     days’ travel)  Locations in Doomspace The following locations are depicted on the map of Doomspace.  DoomspaceView Player Version Eye of Doom The Eye of Doom is the remains of Doomspace’s sun. This
                                                
                                            
                                                
                                                    . Fyreen Fyreen is a volcanic world despoiled by dragons. The planet’s remaining resources are hotly contested, giving rise to tyrants. Temperatures on Fyreen plunged dramatically after the sun
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Spawn Hollow Locations Many slaadi reproduce by implanting Humanoid hosts with eggs that transform into slaad tadpoles. In the weird dimension of the Far Realm, however, biology takes strange turns
                                                
                                            
                                                
                                                     following locations are keyed to map 7.4. Mike Schley  Map 7.4: Spawn Hollow View Player Version S1: Entry Cavern The walls, floor, and ceiling of this chamber are soft but rough, like warty skin. Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     complex north of the village. The chapter concludes with the characters rescuing the villagers and gaining a quest that leads them to one of three locations: Bryn Shander, Goldenfields, or Triboar
                                                
                                            
                                                
                                                     the giant threat quickly. The plots of the giant lords take months to unfold, giving the characters time to explore the North, travel from place to place, and entertain distractions. Some players
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     Neverwinter, in the shadow of the fuming volcano known as Mount Hotenow. This map is for the DM’s eyes only, as it indicates the locations of places described later in this adventure. A larger
                                                
                                            
                                                
                                                    , player-friendly version of the map is included with this adventure. The poster map of the Sword Coast can be shared freely with the players as their characters explore the region. Geographical locations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Malbolge’s avalanches, causing injuries that are agonizing but never fatal. Some locations on the mountain are shielded from the rockfall by structures that have projections pointing upslope so that
                                                
                                            
                                                
                                                     avalanches wash around the protected areas beneath. Roofed trenches and tunnels make travel between locations possible, if perilous. A Singular Iconoclast Of all the Lords of the Nine, Glasya is the most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     disposed of. Giving Chase If the Second Wind was destroyed earlier in the adventure, continue with “Shipless Pursuit” below. Otherwise, skip ahead to “Aboard the Second Wind.” Shipless Pursuit Without the
                                                
                                            
                                                
                                                     fire, which is described in the next section. Boarding the Last Breath The following locations are depicted on the space galleon deck plans in the Astral Adventurer’s Guide. Locations that are not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     disinclination toward travel, the githzerai send groups away from Limbo on a regular basis to keep from giving ground in their battles against the githyanki and the mind flayers. Adamantine Citadels When
                                                
                                            
                                                
                                                     best interest to keep their citadels safe from discovery. Menyar-Ag prefers to plant them in desolate and rarely frequented places such as barren deserts or remote locations in the Underdark. The primary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     locations for characters exploring uncharted oceans or those simply trying to get home. While any island might present the opportunity to rest, weather storms, restock, and explore, the islands of Theros
                                                
                                            
                                                
                                                     island, giving rise to all manner of magical properties. Island Environments While a mystical island could be a simple spur of rock and sand jutting from the ocean depths, there’s the potential to make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     on which the Solar Bastion is built faces the sun, so the sun is always high in the sky above it. Map 10.1 shows the major features of the Solar Bastion, including the following locations. Francesca
                                                
                                            
                                                
                                                     that makes it serve as a sort of north pole for the fortress. Compasses point toward that tower, giving those in the bastion a common reference for cardinal directions. Spelljammer Harbor A docking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     five levels of the tomb has its own skeleton key. A skeleton key can be encountered in any of the locations marked with a skull symbol on the level map. You choose a skeleton key’s location. You can
                                                
                                            
                                                
                                                     in plate armor, giving it AC 17. One or two tomb guardians should appear whenever you feel the need for combat. As the characters delve deeper into the tomb, they should come to know these monsters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
                                                
                                            
                                                
                                                     skeletons or nightmares.
 Headless Hunts Dullahans are known for seeking their lost heads, giving rise to regional legends of headless hunters and endless searches. The Dullahan Legends table suggests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     model with magical glowing dots that represent troop locations. The map shows the terrain within several miles, including Carapace Ridge to the west and the cliffside redoubt to the east. Churning smoke
                                                
                                            
                                                
                                                    Ruinous Citadel Locations The following locations are keyed to map 10.3. If the characters felled the Hurricane Tower, areas Y1 and area Y3–area Y6 are destroyed, as well as any creatures and objects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Mishann. Our reporters are still sifting through accounts of what has happened, but it is clear at this point that beautiful Cyre, the jewel of Galifar’s vast holdings, has disappeared behind a churning
                                                
                                            
                                                
                                                     has been brave or foolish enough to search for lost treasures in the depths of the Crimson Water. Unusual Locations. At places smaller in scale than the major features described above, explorers in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                    Star Forge Locations These locations are keyed to the map. Dyson Logos  Map: Star Forge View Player Version 1: Broken Bridge Crumbling piers and shattered bits of arches are all that remain of this
                                                
                                            
                                                
                                                     of red stone stand before the wide archways on the Star Forge’s south wall. Runestones embedded in the pillars radiate white light, giving the impression that the pillars are streaked with glowing
                                                
                                            
                                        





