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                        Returning 35 results for 'giving confined learn'.
                    
                
                        
                            
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                                        given coined learn
                                    
                                
                                    
                                        giving contained learn
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     targetâs general emotional state but not its thoughts.When vampires join House Dimir, they can learn to siphon mental energy and memories along with the blood of their victims. They also study
                                                
                                            
                                                
                                                     the magic favored by Dimir mind mages, giving them a powerful combination of abilities ideal for espionage and infiltration.
Szadekâs Heirs. The founder of House Dimir, Szadek, was the first of
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Coven. People come to her to learn about their futures, which she spells out through grotesque theatrical pageants. As payment, she snatches away a portion of each clientâs free will, preventing
                                                
                                            
                                                
                                                     them from taking certain courses of action in their lives. Her petitioners often learn of a dreadful fate that awaits them but find themselves unable to prevent it due to the cursed terms of their
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragonsâ connection to
                                                
                                            
                                                
                                                    âif only they would stop trying to kill the dragonâs guests.
6
A crystal dragon wyrmling is placed in a monastery to learn the teachings of the monks before returning home in three years. The monks donât appreciate the wyrmlingâs pranks.
Cold, Radiant
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
                                                
                                            
                                                
                                                     accomplished, and you have to appreciate their achievements. If only they could slow down and learn some refinement.â
Elf Names
Elves are considered children until they declare themselves adults, some
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    . You infiltrate your secondary guild to learn its secrets, keep tabs on its activities, or perhaps undermine it from within.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: 
                                                
                                            
                                                
                                                    ;s activities.
3
Iâve been assigned to get close to an individual in this guild and learn their secrets.
4
Iâve been assigned to recruit a new Dimir spy from the ranks of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Event 4: Escape Attempt KâTulah reaches the end of her patience with being confined, and she tries to break the quarantine. This event can begin in any area. When you're ready to begin this event
                                                
                                            
                                                
                                                     KâTulah, doing so with a successful DC 15 Charisma (Persuasion) check. A calm emotions spell or similar magic also does the trick, as does giving KâTulah the mechanical oyster from her quarters (area F13).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     exciting environments, and using interesting maps and props. giving monsters secrets to uncover or cultural details to learn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     exciting environments and using interesting maps and props. Giving monsters secrets for the players to uncover or cultural details for them to learn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Skill and Precision Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters
                                                
                                            
                                                
                                                     with a barrage of attacks. Rogues have an almost supernatural knack for avoiding danger, and a few learn magical tricks to supplement their other abilities.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Skill and Precision Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters
                                                
                                            
                                                
                                                     with a barrage of attacks. Rogues have an almost supernatural knack for avoiding danger, and a few learn magical tricks to supplement their other abilities.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     the elfâs role as an adult. As a means to this end, elves in adolescence learn how to use trance to evoke memories of their waking lives, giving them opportunities to reflect on the joys of the mortal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     location of any creature that is familiar to you, provided the creature is within 50 miles of your Bastion and not hidden by magic or confined to a location that the DM deems is beyond the spy
                                                
                                            
                                                
                                                     networkâs ability to locate. If the spies learn the targetâs location, they also learn where that creature has been for the previous 7 days. Pub Special. The Pub has one magical beverage on tap, chosen from
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
Kobolds are a lot less cute when they learn how to cast fireballs.
â Volo
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a
                                                
                                            
                                                
                                                    , giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , giving Neronvain information on other elven settlements, which the wyrmspeaker is using to plan his next round of assaults. If the characters use speak with animals to question the raven, they learn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    , giving Neronvain information on other elven settlements, which the wyrmspeaker is using to plan his next round of assaults. If the characters use speak with animals to question the raven, they learn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     characters can find any common goods they seek. A local inn called the Jolly Cotinga can also host guests, giving them a place to stay and a delicious meal of rice, fruit, and smoked turkey for 1 gp
                                                
                                            
                                                
                                                    . Characters who speak with the locals about threats in the area each learn one of the following pieces of information: Most of the creatures attacking the area are salamanders or fire snakes that dwell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Character Details Your characterâs name and physical description might be the first things that the other players at the table learn about you. Itâs worth thinking about how these characteristics
                                                
                                            
                                                
                                                     fatherâs trade on the streets of Solace. When she tried to rob the proprietor of the Inn of the Last Home, he caught her and took her under his wing, giving her a job as a barmaid. But when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Asteriaâs collection of magical cards. These patrons are agents of the Grim Harrow, who expect the adventurers to attract the ire of Asteria and Euryale, giving the Grim Harrow a chance to destroy the
                                                
                                            
                                                
                                                     campaign. For example, perhaps the traveler is an astral elf, and the characters must secure a spelljamming vessel to learn more. Or the wayward guest might be a refugee from Ravenloftâ perhaps even a Darklord in disguise!
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Character Details Your characterâs name and physical description might be the first things that the other players at the table learn about you. Itâs worth thinking about how these characteristics
                                                
                                            
                                                
                                                     fatherâs trade on the streets of Solace. When she tried to rob the proprietor of the Inn of the Last Home, he caught her and took her under his wing, giving her a job as a barmaid. But when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     also use healing magic to save a wounded villager by restoring 1 or more hit points. Any healed villager thanks their savior, giving the character a piece of jewelry or lucky charm worth 20 gp. If a
                                                
                                            
                                                
                                                     learn more about the characterâs deity. Back to Vogler After the wounded are tended to, Mayor Raven and Becklin urge the villagers to return to Vogler so they can organize a proper response. Raven and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Chapter 15: Werewolf Den West of Lake Baratok is a cave complex that the werewolves of Barovia use as a den. Characters who interrogate captured werewolves can learn the denâs location. Most of the
                                                
                                            
                                                
                                                     rest of the pack is unwilling to challenge Kirilâs authority and face Strahdâs wrath. Kiril wonât let Zuleika hunt, so sheâs more or less confined to the den. TRAVEL THROUGH THE MISTS
 The werewolves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , but most of them recover and donât learn anything from the experience. The rare exceptions are called mouths of Grolantor â giants that are confined and starved to the point of emaciation before being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Endelyn Moongrave Endelyn, also known by the names Creeping Lyn and Bitter End, is the youngest member of the Hourglass Coven. People come to her to learn about their futures, which she spells out
                                                
                                            
                                                
                                                     learn of a dreadful fate that awaits them but find themselves unable to prevent it due to the cursed terms of their deal. Endelynâs obsession with tragedy and hopelessness extends to her own life; she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     either demon lordâs destruction. Delivering the glaive of Baphomet or the flail of Yeenoghu to her is sufficient to prove the charactersâ success. If the characters agree to Zarielâs terms, they learn
                                                
                                            
                                                
                                                     characters to hold her to promises made without a contract. If the characters press Zariel for a formal agreement before giving her the shield, she presents a fair contract. However, she refuses to both
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     stopped to rest, giving the party the chance to catch them. As the characters come upon the lizardfolk, use the following read-aloud text to set the scene: Ahead of you, the sound of murmuring and hissing
                                                
                                            
                                                
                                                    .
 Adventurers who understand Draconic learn that the tall lizardfolk is the leader. He is ordering his followers to feed the prisoners and see to the needs of the rest of the group. He also orders the large
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DMâs devising.
05
You emanate a weak magnetic aura
                                                
                                            
                                                
                                                     determination, giving you hints of potential future events. For example, your sword might become suddenly bloodstained to warn of an upcoming combat encounter, your clothes might become damp to warn of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     well-rounded fighters of great skill and knowledge. Combat Superiority When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice. Maneuvers
                                                
                                            
                                                
                                                    . You learn three maneuvers of your choice, which are detailed under âManeuversâ below. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn two additional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     appearance is yours to customize, and donât feel confined to a single appearance. Perhaps the spiritsâ look changes with the rangerâs mood or with the seasons. You decide!
  Gnome Swarmkeeper Gathered
                                                
                                            
                                                
                                                     15 feet horizontally in a direction of your choice. You are moved by the swarm 5 feet horizontally in a direction of your choice. Swarmkeeper Magic 3rd-level Swarmkeeper feature You learn the mage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     favor desert surroundings, and it doesnât take much research for them to discover that Iymrith has a reputation in the North. The storm giants learn the following facts about their nemesis: Iymrith is an
                                                
                                            
                                                
                                                     have a player whoâs particularly good at roleplaying underhanded characters, consider giving Orlekto to that player. You can have all storm giants act on the same initiative count, or have the players
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Mind Drinker Vampire When vampires join House Dimir, they can learn to siphon mental energy and memories along with the blood of their victims. They also study the magic favored by Dimir mind mages
                                                
                                            
                                                
                                                    , giving them a powerful combination of abilities ideal for espionage and infiltration. Szadekâs Heirs. The founder of House Dimir, Szadek, was the first of the so-called mind drinkers. His secrets are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     perfection) is the current Dean of Perfection. A master of artistic technique, Uvilda trains with a range of elements whenever she isnât focused on her teaching. She is known for giving students profoundly
                                                
                                            
                                                
                                                     her careful work with bombastic expressions one more time, Uvilda is prepared to enroll in Quandrix to learn how to shrink Nassari. Nassari, Dean of Expression Nassari (chaotic good genasi Prismari
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the temple several times to learn new magic and to find a means of escaping his fate, but the Dark Powers have no intention of giving him up. These recent years have been difficult for Exethanter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     in battle. The cruel hag magically fused the bodies of Diana and her horse, giving her the appearance of a centaur. Diana fled Prismeer and befriended Mister Witch and Mister Light, who offered her a
                                                
                                            
                                                
                                                    , can supply the characters with clues related to the hags (see âRiddle of the Carouselâ below). Diana tells them that they must âspeak to the unicorns,â but to earn their trust they must learn the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     ignorance is an intentional part of the dungeonâs security structure. If given time, however, she can confirm Doomvault lore that the characters learn. Syranna can relate the following information to
                                                
                                            
                                                
                                                     betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     confined to a cell in area H8, waiting to stand trial. He is charged with multiple counts of theft (highway banditry) and assaults against Waterdavian citizens. Fenerus knew it was only a matter of time
                                                
                                            
                                                
                                                     â a tower warded against all forms of magic. If he is freed, he offers to lead the characters to the tower or provides directions so they can find it on his own. Next Encounter If the characters learn where Fenerus hid the stone and go after it, proceed with encounter 7, âOld Tower.â
                                                
                                            
                                        






