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                        Returning 35 results for 'glade class land'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater
                                                
                                            
                                                
                                                    . The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.No creature in Barovia is older than the master of the Abbey of Saint Markovia in Krezk. This
                                                
                                            
                                                
                                                     insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva realized that any attempt to slay Strahd would be futile—that the ancient curse upon the land meant that the
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Glory. The reigar’s Armor Class includes the reigar’s Charisma modifier.
Hold Breath. The reigar can hold their breath for 1 hour.
Special Equipment. The reigar wears a
                                                
                                            
                                                
                                                     land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of glory. Many are driven by artistic pursuits, but each reigar has their own notion
                                                
                                            
                                        
                                                    Summon Beast
                                                    
    
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                                                     Spells
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it
                                                
                                            
                                                
                                                     spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Bestial Spirit
Small beast
Armor Class 11 + the level of the spell (natural
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    ’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
                                                
                                            
                                                
                                                     is why your people constantly seek out conflict; you need to find challenges worthy of a hero.
In creating a Valenar, think about your patron ancestor. Your class should reflect their class; if you
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    ’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
                                                
                                            
                                                
                                                     is why your people constantly seek out conflict; you need to find challenges worthy of a hero.
In creating a Valenar, think about your patron ancestor. Your class should reflect their class; if you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Forest Crystal A great blue crystal juts from the moss of a forest glade and pulses with soft light. The plants of the surrounding wood grow to fantastic proportions. Regardless of local weather, the
                                                
                                            
                                                
                                                     glade and its surrounding forest always thrive, offering shelter and bounty to the creatures who dwell there. But this verdant region hides a dark secret. A forgotten empire of giants used a network
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
                                                
                                            
                                                
                                                     own avatar of death. A creature slain by an avatar of death can't be restored to life.
 
Avatar of Death
Medium undead, neutral evil
Armor Class 20 Hit Points half the hit point maximum of its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Forest Crystal Magic The Forest Crystal extends a powerful magical shroud covering the surrounding region. The land surrounding the crystal within a radius of 5 miles is transformed into lush forest
                                                
                                            
                                                
                                                     swamp. Shifting the Shroud. A creature in the glade can take limited control of the crystal by concentrating on it for 1 hour and succeeding on a DC 25 Intelligence (Arcana) check. A creature who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     who wander through a pixie’s glade might never see the creatures, yet hear the occasional giggle, gasp, or sigh. Pixie
 Tiny fey, neutral good
 Armor Class 15
 Hit Points 1 (1d4 − 1)
 Speed 10 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Roleplaying Strahd Strahd von Zarovich is infinitely egotistical, cruel, and manipulative—a charming monster who wears the trappings of power and class. The vampire victimizes his subjects whenever
                                                
                                            
                                                
                                                     the urge strikes, reveling in the fear he causes. Personality Trait. “I am Barovia’s lord. All within this land are mine.” Ideal. “I sacrificed my life to forge this land. None deserve respect and love
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                    Space Galleon  The space galleon is a mainstay among the host of vessels that ply Wildspace and the Astral Sea. Space galleons can easily pass for ordinary seafaring galleons. Because they can land
                                                
                                            
                                                
                                                     on water and move across it like their namesakes, they can sail into ports on terrestrial worlds without attracting undue attention. Like an ordinary galleon, a space galleon isn’t built to land on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , Salted Glade 20 Pirate ship, Dreadnaught  Gnasher Thereax Guldeer (LE half-red dragon veteran) took command of the warship, Gnasher, several years ago when her father was slain in a duel with an
                                                
                                            
                                                
                                                     of Pale Prow is composed of undead servants, both corporeal and ghostly. Necromancers are drawn to Pale Prow whenever it nears land, and it is common for them to take up residence in the dark cabins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Druid Circle At 2nd level, you choose to identify with a circle of druids: the Circle of the Land or the Circle of the Moon, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Druid Circle At 2nd level, you choose to identify with a circle of druids: the Circle of the Land or the Circle of the Moon, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     can float on water, though it can’t land safely on the ground. Lamprey ships that land on the ground have the distressing habit of rolling over, as more than a few crews have discovered to their dismay
                                                
                                            
                                                
                                                    . Lamprey Ship Summary  Armor Class: 15 (wood) Cargo: 6 tons Hit Points: 250 Crew: 15 Damage Threshold: 15 Keel/Beam: 115 ft./25 ft. Speed: fly 35 ft. (4 mph) Cost: 20,000 gp  4 Ballistae (Crew: 3 Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . Elements and Environments If your spells or class features draw on elemental forces or the magic of the land, you might use a connection to giants to tap into that power. A druid belonging to the Circle
                                                
                                            
                                                
                                                    Heroes of the Giants Barbarians who harness the might of giants are not the only adventurers who draw power from giants. A character of any class can explore ties to giants in the following ways
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , and Westcote Manor—number among the most notable landmarks in the domain. The tenant farmers who work the land pay a portion of their crops to the landowners as rent. A small but relatively well-off
                                                
                                            
                                                
                                                     middle class populates the handful of towns and villages scattered across the domain, most notably the town of Mordentshire. Map 3.11: mordent View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     deck is used to load the cannon balls on board. A bombard can float and sail on water, but it can’t land safely on the ground (its keel would cause it to roll on its side). Bombard Summary  Armor Class
                                                
                                            
                                                
                                                     (Crew: 3 Each) Armor Class: 15
 Hit Points: 50
 Cost: 50 gp (ballista), 5 gp (bolt)
 It takes 1 action to load a ballista, 1 action to aim it, and 1 action to fire it.
 Bolt. Ranged Weapon Attack: +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     water, but it isn’t built to land on the ground (the ventral fins would snap under the weight of the ship during landing, and the keel would cause the ship to roll to one side). Typical weapons on a
                                                
                                            
                                                
                                                     flying fish ship include a forward-mounted mangonel and an aft-mounted ballista. Flying Fish Ship Summary  Armor Class: 15 (wood) Cargo: 13 tons Hit Points: 250 Crew: 10 Damage Threshold: 15 Keel/Beam: 120
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     organic substance, and its enormous, decorative wings are made of shimmering crystal. The vessel is built for space travel, but its design does enable it to float on water or land safely on the ground
                                                
                                            
                                                
                                                    . Standard weaponry includes two ballistae nestled in the star moth’s eye holes and a mangonel mounted above the bridge. Star Moth Summary  Armor Class: 13 (ceramic) Cargo: 30 tons Hit Points: 400 Crew
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    , choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature
                                                
                                            
                                                
                                                     using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block. Bestial Spirit
 Small beast
 Armor Class 11 + the level of the spell (natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     they can land on the ground. Squid Ship Summary  Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 300 Crew: 13 Damage Threshold: 15 Keel/Beam: 250 ft./25 ft. Speed: fly 30 ft. (3½ mph) Cost: 25,000 gp
                                                
                                            
                                                
                                                      2 Ballistae (Crew: 3 Each) Armor Class: 15
 Hit Points: 50
 Cost: 50 gp (ballista), 5 gp (bolt)
 It takes 1 action to load a ballista, 1 action to aim it, and 1 action to fire it.
 Bolt. Ranged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                    Scorpion Ship  Scorpion ships are archaic metal warships that have never lost their popularity, largely because of their versatility. Articulated legs enable a scorpion ship to land safely on the
                                                
                                            
                                                
                                                     ship’s two claws are relatively inefficient in combat, but a claw that grabs a creature can quickly take it out of action. Scorpion Ship Summary  Armor Class: 19 (metal) Cargo: 12 tons Hit Points: 250
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Handout 1: Hammerhead Ship Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land
                                                
                                            
                                                
                                                     Handout Hammerhead Ship Summary  Armor Class 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15 Damage Threshold: 15 Keel/Beam: 250 ft./25 ft. Speed: Fly 35 ft. (4 mph) Cost: 40,000 gp  Ballista (Crew: 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                    Hammerhead Ship  Hammerhead ships are popular craft, especially among pirates and merchants carrying heavy cargo. They can float on water and sail across it, but they aren’t built to land on the
                                                
                                            
                                                
                                                     Class: 15 (wood) Cargo: 30 tons Hit Points: 400 Crew: 15 Damage Threshold: 15 Keel/Beam: 250 ft./25 ft. Speed: fly 35 ft. (4 mph) Cost: 40,000 gp  Ballista (Crew: 3) Armor Class: 15
 Hit Points: 50
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Dexterity (Acrobatics) check or any ability check to operate or maintain a land vehicle, you can roll a d4 and add the number rolled to the ability check. Magical Passage. You can cast the misty step spell
                                                
                                            
                                                
                                                     Pact Magic class feature, the spells on the Mark of Passage Spells table are added to the spell list of your spellcasting class.  Mark of Passage Spells   Spell Level Spells   1st expeditious retreat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    Tasha’s Creeping Keelboat Wondrous Item, Very Rare (Requires Attunement) This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a
                                                
                                            
                                                
                                                     Armor Class while on the boat. The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. Stephen Andrade  Tasha’s Creeping Keelboat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Circle class feature in the Player’s Handbook, the Circle of the Moon is common for Circle of Swords druids, although some belong to the Circle of the Land (Forest). The Emerald Enclave Less a druid
                                                
                                            
                                                
                                                     even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     (Acrobatics) check or any ability check to operate or maintain a land vehicle, you can roll a d4 and add the number rolled to the ability check. Magical Passage. You can cast the misty step spell once
                                                
                                            
                                                
                                                     Magic class feature, the spells on the Mark of Passage Spells table are added to the spell list of your spellcasting class. Mark of Passage Spells    Spell Level Spells 
     1st  expeditious retreat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     spelljamming helm and eyestalk cannons. A tyrant ship can’t float on water, but it can safely land on the ground. Tyrant Ship Summary  Armor Class: 17 (stone) Cargo: 20 tons Hit Points: 300 Crew: 10
                                                
                                            
                                                
                                                     (beholders) Damage Threshold: 20 Keel/Beam: 100 ft./100 ft. Speed: fly 40 ft. (4½ mph) Cost: —  3 Eyestalk Cannons (Crew: 1 Each) Armor Class: —
 Hit Points: —
 Cost: — (included in ship cost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                    Damselfly Ship  This swift but cramped ship is made mostly of metal. It can’t float on water, but its legs enable it to land safely on the ground. A sliding hatch just behind the wings allows access
                                                
                                            
                                                
                                                     race one another through asteroid belts and other obstacle courses, either for rewards or bragging rights. Damselfly Ship Summary  Armor Class: 19 (metal) Cargo: 5 tons Hit Points: 200 Crew: 9 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     popular among traders and others who need a lot of cargo space. The ship can land on the ground, and it floats on water. Sliding panels can be closed to make the hull airtight, enabling the ship to
                                                
                                            
                                                
                                                     turtle ship includes three forward-mounted ballistae and a rear-facing mangonel. These weapons can’t be used while the ship is underwater. Turtle Ship Summary  Armor Class: 19 (metal) Cargo: 30 tons Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                    Shrike Ship  This swift vessel is a relatively recent design, quickly gaining popularity with merchants and pirates. A shrike ship’s legs enable it to land safely on the ground. The ship can float
                                                
                                            
                                                
                                                     the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram. Shrike Ship Summary  Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 250 Crew: 11 Damage Threshold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                    . Nightspiders are designed for space travel alone and can’t float on water or land safely on the ground (the weight of the ship would snap its spindly legs, destroying its weblike rigging in the process
                                                
                                            
                                                
                                                    ). Standard weaponry on a nightspider includes four ballistae (two forward-facing and two aft-facing) and a forward-facing mangonel. Nightspider Summary  Armor Class: 19 (metal) Cargo: 50 tons Hit Points: 300
                                                
                                            
                                        






