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                        Returning 30 results for 'glade constant lightning'.
                    
                
                        
                            
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                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (Athletics) check.
Thunderstorms erupt in a 5-mile radius centered on Yan-C-Bin’s lair, creating deafening cracks of thunder and constant lightning. Every ten minutes the storm rages, creatures standing
                                                
                                            
                                                
                                                    , requiring no material components:
At will: gust of wind, invisibility, lightning bolt
2/day each: chain lightning, cloudkill, haste
Legendary Resistance (3/Day). If Yan-C-Bin fails a saving throw, he
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Amphibious. The giant can breathe air and water.
Legendary Resistance (1/Day). If the giant fails a saving throw, it can choose to succeed instead.Multiattack. The giant makes two Lightning Sword
                                                
                                            
                                                
                                                     attacks, or it uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Lightning Sword"} to hit, reach 15 ft., one target. Hit
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     (Perception) checks from constant whispers of memories and nearby minds.
9
The Disappearances of Half Hollow (vomerine tooth of a Large toad)
4 giant toad;giant toads
Your long jump is up to 30
                                                
                                            
                                                
                                                     lightning damage and vulnerability to thunder damage.
18
The Last Tarrasque (jagged sliver of tarrasque tooth)
1 tarrasque (ignores you and your commands; appears for 1d4 rounds then vanishes
                                                
                                            
                                        
                                                    Storm Giant Quintessent
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Amphibious. The giant can breathe air and water.Multiattack. The giant makes two Lightning Sword attacks or uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14;{"diceNotation":"1d20+14
                                                
                                            
                                                
                                                    ","rollType":"to hit","rollAction":"Lightning Sword"} to hit, reach 15 ft., one target. Hit: 40 (9d6 + 9);{"diceNotation":"9d6+9","rollType":"damage","rollAction":"Lightning Sword","rollDamageType
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     (1d6);{"diceNotation":"1d6","rollType":"damage","rollDamageType":"lightning"} lightning damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollDamageType":"fire"} fire damage plus 3 (1d6
                                                
                                            
                                                
                                                     peppered with a parental attitude toward strangers. Another is a mirthful sybarite with an unfettered love of food, drink, and romance. When dealing with the forlarren, the only constant is the malleable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Thundering Observatory Features Dyson Logos  Map 4.17: Thundering Observatory Map 4.17 depicts the Thundering Observatory, including the following features: Lightning Tethers. The tethers holding up
                                                
                                            
                                                
                                                     the observatory shed bright light for 50 feet and dim light for an additional 50 feet. They also emit a constant, loud rumble audible for 10 miles. This constant thunder is so intense that any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Magic of the Storm During the Sundering, a constant storm called the Great Rain covered the Sea of Fallen Stars, darkening the skies and causing massive floods. Thousands of people died from drowning
                                                
                                            
                                                
                                                    , lightning strikes, or bursts of wind that hit like fists and capsized ships. A few survivors of these events found themselves blessed or cursed with innate magic — storm sorcerers able to bend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     dictate a lightning rail route) requires constant attention, so at least two pilots typically travel on every journey. Only a dragonmark heir with the Mark of Storm can use the wheel and command the
                                                
                                            
                                                
                                                     employed by explorers and by wealthy travelers who demand luxury — clients who have a need to move quickly to places that might not be served by the lightning rail. Suppression. Although the elemental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     fraught with frustration, and his insights make short work of such hindrances as easily as the lightning parts a mighty oak. Keranos dispenses inspiration without regard for the morality of its
                                                
                                            
                                                
                                                     mortals. His blasts of lightning set house and forest ablaze, thus rendering the soil clear for new life and new creations. His is a vision he alone is equipped to see. He is content to watch his divine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities lightning, thunder
 Senses truesight 60 ft., passive Perception 20
 Languages Common, Giant
 Challenge 16
                                                
                                            
                                                
                                                    
 Multiattack. The giant makes two Lightning Sword attacks, or it uses Wind Javelin twice.
 Lightning Sword. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 40 (9d6 + 9) lightning damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     round unless they succeed at a DC 15 Strength (Athletics) check. Thunderstorms erupt in a 5-mile radius centered on Yan-C-Bin’s lair, creating deafening cracks of thunder and constant lightning. Every
                                                
                                            
                                                
                                                     +13, Wis +11, Cha +12
 Damage Resistances cold, fire; bludgeoning, piercing, and slashing damage from nonmagical weapons
 Damage Immunities lightning, poison, thunder
 Condition Immunities charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     following effects in and around the gate-town: Chaotic Combustion. When a creature in Xaos casts a spell that deals acid, cold, fire, or lightning damage, the gate-town attempts to substitute that
                                                
                                            
                                                
                                                     damage type for another. Roll a d4 for the new damage type, if any: (1) acid, (2) cold, (3) fire, or (4) lightning. This effect can change only one damage type per casting of a spell. Spontaneous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     mirthful sybarite with an unfettered love of food, drink, and romance. When dealing with the forlarren, the only constant is the malleable, chaotic, and temperamental nature they all share. When its
                                                
                                            
                                                
                                                    ) slashing damage.
 Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
 Chromatic Ray. Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 3 (1d6 + 3) lightning damage, plus 3 (1d6) cold damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     edge of the horizon. Several times a day, however, the sky clouds over and releases a deluge of rain, often accompanied by spectacular shows of lightning, before clearing up again. At night, a
                                                
                                            
                                                
                                                     Water and is a seemingly endless glacier swept by constant, raging blizzards. Frozen caverns twist through the Plane of Ice, home to yetis, remorhazes, white dragons, and other creatures of cold. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     purple lightning; the other wrapping around an enormous metal gear floating one hundred feet below. Another hundred feet below the gear, a second vortex rages.
 To drive his infernal machinery
                                                
                                            
                                                
                                                     constant motion. One part of the chain descends at a rate of 50 feet per round, wrapping around the giant gear that floats 100 feet below the east balcony, while the other part of the chain climbs to enter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     the Lightning Rod. Research into smelting and forging, most often using the magical metal known as mizzium, is conducted at the Laboratory of Metallurgy, which has a small outpost in the Tenth
                                                
                                            
                                                
                                                     opposing elements, with the purpose of creating creatures called weirds. Izzet laboratories function in a constant state of high energy that propels researchers from one experiment to the next. Some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     blunt rocks and cave floor. The walls are rough and can be climbed with a successful DC 10 Strength (Athletics) check. The chasm fills with wind, thunder, or lightning at random times. If one or more
                                                
                                            
                                                
                                                     11–15 Wind 16–18 Thunder 19–20 Lightning  Wind. A strong wind fills the chasm for 1 minute. The wind extinguishes open flames in or above the chasm and imposes disadvantage on Strength and Dexterity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     triggered when anyone who isn’t a worshiper of Tharizdun moves or swims through the doorway from area L1 to area L2. When the glyph is triggered, each creature in area L1 takes 22 (5d8) lightning damage
                                                
                                            
                                                
                                                    . Because the lightning diffuses evenly through the water, no saving throw is allowed against this effect. The glyph can be found by any creature that inspects the doorway and succeeds on a DC 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , Cha +9
 Skills Arcana +8, History +8, Perception +10
 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities lightning, thunder
 Senses truesight
                                                
                                            
                                                
                                                     60 ft., passive Perception 20
 Languages Common, Giant
 Challenge 16 (15,000 XP)
 Amphibious. The giant can breathe air and water.
 Actions
 Multiattack. The giant makes two Lightning Sword
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     rebuffed instead. Northwest Archway. This archway connects to area T9. The tunnel leading there is covered with moss. T9: Forest of Spirits Mirage You arrive at an expansive glade of trees. Bobbing
                                                
                                            
                                                
                                                     lights flit between the branches, and at the center of the glade stands a towering banyan tree wrapped in sickly looking vines. A path winds through the glade but disappears when you try to focus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     being capable of wholly independent reactions to potential threats. Though most clockwork dragons have a breath weapon that deals fire damage, some might be constructed to deal acid, cold, or lightning
                                                
                                            
                                                
                                                     roosts are common in such places, whose ambient warmth provides constant temperature regulation for the creature’s eggs.
 Regional Effects The region containing an ancient deep crow’s lair is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Master’s Guide). Its captain, Tholtz Daggerdark (CE male Illuskan human archmage), is one of Slarkrethel’s mad, devoted thralls. He claims to be in constant telepathic contact with the kraken, though in
                                                
                                            
                                                
                                                     level: counterspell, fly, lightning bolt, sending, water breathing
 4th level: arcane eye, banishment, fire shield, ice storm, stoneskin
 5th level: cone of cold, scrying, seeming, teleportation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Skills Perception +17, Stealth +7
 Damage Immunities lightning
 Senses blindsight 60 ft., darkvision 120 ft., passive Perception 27
 Languages Common, Draconic
 Challenge 23 (50,000 XP)
 Legendary
                                                
                                            
                                                
                                                     bite and two with its claws.
 Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.
 Claw. Melee Weapon Attack: +16 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    .  Kythri, the Churning Chaos The plane of chaos and change, Kythri is a realm in constant flux. The elements collide in fantastic explosions of unbridled power, motes of earth careen erratically through
                                                
                                            
                                                
                                                    , force, lightning, or thunder damage cast within the zone instead deals one of those damage types determined at random.  Lamannia, the Twilight Forest Though it is referred to as a forest, Lamannia
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and of those who travel, a peaceful soul whose explorations often turn into exciting adventures. Baervan’s constant companion is Chiktikka Fastpaws, a mischievous giant raccoon who often gets the duo
                                                
                                            
                                                
                                                     lizardfolk god splashed in his favorite pool? Who else would use Thor’s hammer to pound a nail and thus be inspired to invent the lightning rod? Garl never needs to persuade Nebelun to join an excursion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     lightning bolt. Venomfang spends much of his time greedily admiring the loot. The dragon has barely noticed the most interesting item in its hoard. Beneath the coins is a rusty old battleaxe of dwarven
                                                
                                            
                                                
                                                     over with a successful DC 20 Strength check. 11. Old Garrison For the residents of Thundertree, living so close to Neverwinter Wood demanded constant vigilance. The barracks appears to have weathered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     are barely visible. The room holds a scene of chaos: a river cascades through a bottomless abyss, suddenly transforming into a ribbon of iron. A nearby boulder blooms into fire as lightning scatters
                                                
                                            
                                                
                                                     from it in every direction. Constant chaotic motion and noise assail your senses.
 The githyanki exiles used this simulation to practice the combat skills needed to battle githzerai on the Plane of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    
 2nd level (3 slots): gust of wind, hold person, lesser restoration
 3rd level (2 slots): call lightning, wind wall
 The aarakocra of Kir Sabal lead ritualistic lives and follow strict rules of
                                                
                                            
                                                
                                                     fledgling warlock. She detests physical labor and puts her mage hand and unseen servant spells to constant use. Through her pact, she has also gained telepathy, which she enjoys using. If Asharra suspects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
                                                
                                            
                                                
                                                     twelve legs apiece crawl across the damp ceiling.
 The creatures crawling across the ceiling are two behirs. When they roar or discharge their lightning breath, thousands of gray, parasitic blood worms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     hounds, the king’s constant companions. Treasure. Snurre’s crown is set with six rubies (worth 500 gp each), six diamonds (500 gp each), and a huge jacinth (1,000 gp). His necklace has a value of 1,000
                                                
                                            
                                                
                                                     each). The javelin leaning against the wall is actually a javelin of lightning. One of the six cloaks on the bench is a hell hound cloak (see appendix A). Wrapped inside this cursed cloak is a sword of
                                                
                                            
                                        





