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Returning 35 results for 'gleaming channeled locations'.
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Monsters
Fizban's Treasury of Dragons
spirit of their glacier home. Such worship amuses and flatters the dragon, who keeps the hunters safe and leads them to locations where seals are plentiful.
Crystal Dragon Lairs
Crystal dragons
seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing
Monsters
Fizban's Treasury of Dragons
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
Monsters
Fizban's Treasury of Dragons
creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmling;topaz
chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
Monsters
Fizban's Treasury of Dragons
beings and their creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sanctum Locations The following locations are keyed to map 2.1. Francesca Baerald Map 2.1: The Sanctum S1: Library Gleaming, floor-to-ceiling bookshelves filled with leather-bound tomes wrap around
of the portal Alustriel has tweaked to lead to numerous multiplanar locations. Garden. The greenery is the result of Alustriel’s dabbling in magical gardening. The plants here need no tending. Lauren
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Crystal Dragon Lairs Crystal dragons seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much
gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair. The lair has the following features: Ice Bridge. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
), Caerhan returned from a research trip to Candlekeep to find his fellow party members all dead. Recognizing too late that the orrery housing channeled dark power, the grieving Caerhan decided that the
classic adventure locations and exploring a number of brand-new sites. Map 1.1 shows the sites and locations featured in “The Orrery of the Wanderer.”
Map 1.1 Campaign Area
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in a rundown part of town), you can always roll again or simply choose another result. However, such unexpected results can prompt creativity and memorable locations that help make your urban
Lonely Mountain 16 The Wandering Eagle 17 The Mysterious Satyr 18 The Barking Dog 19 The Black Spider 20 The Gleaming Star Warehouse d20 Type 1–4 Empty or abandoned 5–6 Heavily guarded
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
combination, he entreated Purphoros to create a mighty weapon, a javelin that strikes with the force of the storm. Keranos channeled his anger into a furious storm, which Purphoros then captured and
smithed into a gleaming javelin that hummed with power. When Keranos wants to send a message, of either destruction or enlightenment, Epiphany is his tool of choice.
Font of Fortunes. In ages past
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can hear the heavenly portal ringing out like a distant choir of angels. Seven gleaming steps precede the gate itself, hovering and flanked by a pair of unflinching warden archons (see Morte’s Planar
gardens. Chandelier Like motes of soft flame, gleaming structures orbit the Godstrand at varying heights, held aloft in the palms of feathery clouds by the faith of their devoted residents. Collectively
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Exploring Phandalin The characters might wish to explore key establishments within Phandalin. These locations are marked on the map of Phandalin and the corresponding poster map. Map: Phandalin View
“Falcon’s Hunting Lodge”.) 5 “West of Phandalin, on the coast, is an old stone lighthouse. Ships are drawn to this gleaming tower like moths to a flame, and are doomed to crash upon its rocks. Their wrecks
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
on which the Solar Bastion is built faces the sun, so the sun is always high in the sky above it. Map 10.1 shows the major features of the Solar Bastion, including the following locations. Francesca
Baerald Map 10.1: The Solar Bastion View Player Version Dome of the Sun Hilarion’s residence is a gleaming white dome that suggests both a lofty temple and a majestic palace in its architecture and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city for secure locations, or look for other survivors who might have skills or information that can assist them. Lulu might also regain memories that grant her insight into where to go next. If the
character who removes it feels an almost overwhelming urge to don it. A character who dons the helm feels at peace and sees visions of troops in gleaming armor marching across a grassy plain with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Redwood Grove Locations The following locations are keyed to Map: Redwood Grove. R1: Looming Redwood A redwood looms above, its lowest branches impossibly high up and its bark weeping darkened sap
elf wearing gleaming plate mail and an empty scabbard. Vision of the Past. The first time a character stays in this area longer than 1 minute at night, the character must succeed on a DC 12 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Upper Level The following locations are identified on map 6.3. 1. Guardroom Ice Cavern One frost giant keeps watch here at all times to prevent any unauthorized use of the long
feet (thirty-seven in all, worth 10 gp each) A human wearing a ring of resistance (fire) A half-elf grasping a sack with a burst seam showing silvery coins (471 sp) A human wearing gleaming armor
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inspire adventures leading characters into ancient giant ruins. You can also use the locations in chapter 4 as destinations for these adventures; each of those locations includes its own suggested
journey to these wondrous locations in search of some treasure or powerful magic used by the giants.
The Into the Giant Realms table offers more suggestions for how to bring characters to these realms
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle Locations (G8-G14) G8. Queen’s Bedchamber Auril uses this space as her personal sanctuary. Depending on how this encounter plays out, you might need to reference one or more of Auril’s
. Ice Rink The staircase descends into a vaulted chamber. A nine-foot-high railing of sculpted ice hugs the staircase as it descends to the chamber floor, which, like the stairs, is smooth and gleaming. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Palace Garden Locations The following locations are keyed to the maps of the palace. If the characters explore one or more of these locations after ending the time-freezing effect on the palace
, modify the descriptions of these locations as needed to account for this change. Palace of Heart’s Desire, lower View Player Version P1. Front Gate Ivy clings to a set of silvery gates embedded in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Wakenreth Locations The following locations are keyed to map 5.4, except for area E5, which is unmapped. E1: First Level This round chamber is illuminated by white flames flickering in magical sconces on
the walls. In the room’s center stands a gleaming obsidian statue of a solemn elf warrior. Around the statue’s pedestal, hundreds of silver coins lie scattered in the dust. Beyond, a staircase ascends
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Raided Catacombs Locations The following locations are keyed to map 4.4. Map 4.4: raided catacombs View Player Version R1: Hall of Knights Stairs descend into a stone chamber engulfed in violet
Violet flames engulf this room, dancing across walls with faded mosaics of blacksmiths forging gleaming weapons. Bars seal off alcoves to the north and south. To the west, weapons hang on the walls. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple Locations T10-T18 T10. Ilmar’s Room The cluttered state of this room suggests that its occupant has been staying at the temple for some time. Clothes and cosmetic products are scattered across
character can be channeled successfully. Characters who allow the sisters to work their magic can watch them labor together to create a cursed painting. Tools and Supplies. The wooden chest is locked
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tomb Locations The following locations are keyed to the map of the tomb of Valin Sarnaster. Map 15.1: tomb of valin sarnaster View Player Version T1. Portal The portal beneath the House of the All
DC 15 Intelligence (Arcana) check, recognizes that the runes along the edge of the pool once channeled divination magic, but have been corrupted. Though the 10-foot-deep pool once held holy water
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Tier 2 Locations Dyson Logos Map: Garden of Unearthly Delights View Player Version The second tier of the gardens, shown on Map: Garden of Unearthly Delights, is called the Garden of Unearthly
immediately. Waterfall. The ceiling once contained a canal that channeled water from the third tier to the second. Now the water falls straight into the room, creating the bog. Treasure. Submerged in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
remember how you made them feel. Clerks’ Ward Locations Presented here are some noteworthy sites in the Clerks’ Ward. Civic Festhall Jared Blando Map 2.1: Elloweth Theater in the Civic Festhall
supplies from the Market Ward or, for especially rare ingredients, the Outer Planes. Hall of Information Located between the Hall of Records and Hall of Speakers, the Hall of Information is a gleaming
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Palace of Spires Locations The following locations are keyed to map 4.3. Marc Moureau Map 4.3: Palace of Spires View Player Version P1: Gatehouse A short, square tunnel constructed from purple-red
Knock spell, but doing so prompts the guardians to attack. P5: Entrance Hall This airy chamber’s floor, walls, and lofty ceiling are made of gleaming white marble. Two doors lead from the room to the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Paliset Hall Locations The following locations are keyed to map 12.2. Map 12.2: DM’s Map View Player Version P1: Fountain and Patio The following description assumes the characters arrive here from
reciting the rhyme, “Neither gleaming sword nor magic tome can soothe the soul like hearth and home.” This rhyme is known to Zorhanna, Eliphas, the winter wolves, and Paliset Hall’s staff. The fey
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Torrents Locations P1. Waterfall Basin The waterfall here can be heard from quite a distance. A loud waterfall pours into this mossy cavern. Wet stairs hug the western wall, climbing higher than the
per day, when a creature touches the narwhal horn to the pool, a scrying spell is instantaneously cast. The spell is limited to creatures and locations within the Plunging Torrents, allows no saving
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cave Locations The following locations are keyed to map 4.1. Mike Schley Map 4.1: Wave Echo Cave View Player Version W1: Cave Entrance The entrance tunnel leads into a large natural cavern supported
: Forge of Spells Lily Abdullina A spectator guards the treasures that lie within the Forge of Spells The wizards who allied with the dwarves and gnomes of the Phandelver Pact channeled the latent
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Exploring the Cemetery The section describes locations in the city’s cemetery — both the chapel and the areas around it (areas G1 through G6), and a subterranean ossuary level beneath the chapel
the chapel, and who requested to take their final rest alongside the poor they served. The holy symbols in this area once channeled the blessings of their gods, but that trace magic has been corrupted
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
House of Cards Locations The following locations are keyed to map 18.1. Mike Schley Map 18.1: The House of CardsView Player Version 1: Entrance Every surface of this irregularly shaped room is made
chamber is to teleport here from area 1. A swirling veil of faint, silvery mist encircles an otherwise empty, silent, dark void. A single spot of gleaming light hangs in the center of the space in the form
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Three banshees The following locations are keyed to map 5.3. Stacey Allan & William Doyle Map 5.3: Halls of the Upper Priesthood View Player Version P29: Waterway If the party enters this area from
. P47: West Cell of the High Priest The din of battle rises from this room. A heavily armored woman armed with a gleaming sword valiantly battles a horde of gaunt, gray creatures with sharp claws and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
invade the troglodytes’ domain.
Map 2.3: The Glitterhame View Player Version The following locations are identified on map 2.3. VISION IN THE GLITTERHAME
Range of vision is important in the
with a faint phosphorescence. The ceiling is almost fifty feet overhead, and bright flecks and gleaming stone formations are visible in the distance. Patches of strange fungi dot the floor, including
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounters in the Villa The following encounter locations, keyed to map 3.1, describe the Gralhund estate as it stands when the characters first arrive. The Zhents have taken over the downstairs
chain shirts and the livery of House Gralhund. G10. Den and Trophy Room Lord Gralhund’s den has the heads of various beasts mounted on the walls and gleaming suits of armor standing at attention in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
). These locations are keyed to map 2.2, map 2.3, and map 2.4, respectively. Most of these descriptions highlight what the areas contain if a devil attack has not taken place there. Based on the encounters
, isolated tomb opens up at the end of a flight of broad stairs off the open central area of this level. The body of a young woman lies on the bier, a gleaming greatsword at her side.
Years before the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sector’s magic to collect the divine essence of the Chosen of various deities. The Thayan regent believes that this essence may be the key to becoming a god. Locations in the Temples of Extraction are
shrines in the Temples of Oppression. 101. Temple of Ooze The walls in this hexagonal hall of gleaming gray marble shudder occasionally. To the northeast is a black gate.
Creatures. A Red Wizard






