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                        Returning 23 results for 'gloating correctly life'.
                    
                
                        
                            
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                                        gloaming correctly life
                                    
                                
                                    
                                        gleaming correctly life
                                    
                                
                                    
                                        gleaming corrected life
                                    
                                
                                    
                                        glowing correctly life
                                    
                                
                                    
                                        gloating currently life
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
                                                
                                            
                                                
                                                    
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , or at least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons
                                                
                                            
                                                
                                                    
1
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
                                                
                                            
                                                
                                                     what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons’ attentiveness to unusual
                                                
                                            
                                                
                                                     said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
                                                
                                            
                                                
                                                     traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    , and a pouch containing 25 gp
 
Dust Digger
Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts
                                                
                                            
                                                
                                                    
Shovel
3
Hat
 
7
Sledgehammer
4
Hooded lantern
 
8
Whip
 
FEATURE HISTORICAL KNOWLEDGE
When you enter a ruin or dungeon, you can correctly ascertain its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     exits behind him, trapping Kurtulmak for all eternity. 
 Kurtulmak is a hateful deity, one who despises all life except for kobolds. He especially hates Garl Glittergold, gnomes, and fey creatures that
                                                
                                            
                                                
                                                     enjoy playing pranks. He taught the first kobolds how to mine, tunnel, hide, and ambush. He is dominated by his emotions — intelligent, but not wise. Arrogant and prone to gloating, he carries grudges
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     all life except for kobolds. He especially hates Garl Glittergold, gnomes, and fey creatures that enjoy playing pranks. He taught the first kobolds how to mine, tunnel, hide, and ambush. He is
                                                
                                            
                                                
                                                     dominated by his emotions—intelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     using magic to bring life to a stone golem. The stone golem has a bright blue sapphire in its chest. Ancient script labels each wizard, and a larger inscription is engraved below the scene.
 The three
                                                
                                            
                                                
                                                     correctly requires a successful DC 14 Wisdom (Survival) check. If a Bedine is present to consult, the check succeeds automatically.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     when he mentions Soul Coins. If pressed, Kaylan admits that he feeds off Soul Coins using a special Sword of Life Stealing, which he always keeps with him. If the characters bring him Soul Coins, he’ll
                                                
                                            
                                                
                                                     (Survival) check to discern the best pathway. On a successful check, the leader correctly navigates to a treasure chamber; roll randomly or choose an option from the Treasure Chambers table to determine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     can be a powerful ally. Nilraun knows the command word to free Cryovain (“uvenfetter”), and he trades this information for his life if he is subdued or cornered. For more information about the captured
                                                
                                            
                                                
                                                     ladder are 5 feet apart. The giants and the wolves fight to the death. If Nilraun is here, he casts spells from behind the throne until his life is at risk, then he flees (see “Development”). Treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Random Encounters in Hither Use random encounters to bring the swamp to life or to present the characters with more opportunities to interact with the setting. You can also use random encounters to
                                                
                                            
                                                
                                                     of the well. The will-o’-wisps are the spirits of creatures who owned the trinkets in life. If a character tries to take one or more of the trinkets, the will-o’-wisps turn visible, accuse the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     can, and shares as little as she can get away with. Prisoner 13 is comfortable with her lot in life, enjoying the anonymity and ironic protection of Revel’s End like a warm blanket on a winter night
                                                
                                            
                                                
                                                     or minor illusion, or even copy it with pen and ink. In any case, a character must succeed on a DC 15 Intelligence (Arcana) check to correctly re-create the tattoo, which requires 10 minutes of study
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     can, and shares as little as she can get away with. Prisoner 13 is comfortable with her lot in life, enjoying the anonymity and ironic protection of Revel’s End like a warm blanket on a winter night
                                                
                                            
                                                
                                                     or minor illusion, or even copy it with pen and ink. In any case, a character must succeed on a DC 15 Intelligence (Arcana) check to correctly re-create the tattoo, which requires 10 minutes of study
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     and check the Snout of Omgar Encounters table for the appropriate terrain. After determining what the characters encounter, you can use the information presented below to bring the encounter to life
                                                
                                            
                                                
                                                     Characters spot the slimy trail of a flail snail (see Tomb of Annihilation or Volo’s Guide to Monsters). If they decide to follow it, a successful DC 10 Wisdom (Survival) check correctly deduces which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     companions higher up the mountain. He lured the yeti away from the others and got it to chase him down the mountain. The yeti wounded him seriously, but he escaped with his life when the monster stopped
                                                
                                            
                                                
                                                     with the crag cats, Garret makes it known that he wants to find the other members of the expedition and assumes (correctly) that they’re still up the mountain. He aims to find them but can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     watch when the characters camp. If you prefer to emphasize the dangerous nature of the adventuring life for lower-level characters, random encounters can be used to create additional tension along the
                                                
                                            
                                                
                                                    -elf commoner) and Grovet (human commoner) are traveling from Phandalin to Waterdeep to start a life together. See Edermath Orchard in “Locations in Phandalin” later in this episode. 
   13  Two giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     stone archway leading to a dark tunnel. To the left of the statue is a crude animal pen with a small, panicked bird running around inside it. There are no other signs of life.
 When the Order of the
                                                
                                            
                                                
                                                     are pressed correctly, the door swings open into area 6E. If wrong squares are pressed, the squares are pressed in the wrong order, or they’re pressed by the wrong people, a glyph of warding on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     escape the dungeon. If a participant chooses correctly, they double their entry bet. If they bet wrong, they lose the chips they bet. Knol places the chips bet in a plain-looking lockbox. Anything
                                                
                                            
                                                
                                                     reduced to dust. Unless noted otherwise, a character’s life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     down the Sword Coast that could make life difficult for would-be rivals. The elderly widow Lutecia Hhune, a lawful evil female human noble, presides over this smallish manor. Lutecia has estranged
                                                
                                            
                                                
                                                     to his constables and no taste for city politics, functions as the Watch Citadel’s castellan. Havanack ensures that the Citadel is provisioned, that pay is correctly disbursed by the purse master, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     powerful connections up and down the Sword Coast that could make life difficult for would-be rivals. The elderly widow Lutecia Hhune, a lawful evil female human noble, presides over this smallish manor
                                                
                                            
                                                
                                                     constables and no taste for city politics, functions as the Watch Citadel’s castellan. Havanack ensures that the Citadel is provisioned, that pay is correctly disbursed by the purse master, and that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . What the Dryads Know. The dryads correctly suspect Juliana and Orlando are in the Palace of Spires but are hesitant to say anything. They see themselves in the missing lovers and won’t risk bringing
                                                
                                            
                                                
                                                     near the cave in the back of the ravine. He watches newcomers from afar and reveals himself only if they damage any plant life or approach his cave. When Gnarlroot emerges, he grumpily tells the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     never used. The book on the table, Power Politics by Abel Mackie, is written in Common. It discusses the trickier and more devious side of political life. It can be sold for 5 gp. THE COOPERATIVE
                                                
                                            
                                                
                                                     tells them that it is a triton held captive by the evil lizardfolk, and it offers to assist the characters against their “mutual enemies” if they release it. Even if the characters correctly identify it
                                                
                                            
                                        





