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                        Returning 35 results for 'globe change leaving'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     planar rupture, leaving plagues and other afflictions in their wake. Many of those who were injured by the demons survived, and the survivors gratefully thanked their gods for their apparent good fortune
                                                
                                            
                                                
                                                    .
Werevultures appear perfectly ordinary when in humanoid shape. But by the light of the full moonâor at other times when they give in to the curseâthey change. Foul wings burst painfully
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    /day each: Globe of Invulnerability, Hold MonsterThe false lich can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of
                                                
                                            
                                                
                                                     the false lich is reduced to 0 hit points, it is destroyed and disintegrates, leaving behind the gems. Crushing a gem releases any souls trapped within, at which point the soulâs body re-forms in an unoccupied space nearest to the gem and in the same state as it was when its soul was trapped.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     spell components and using Wisdom as the spellcasting ability (spell save DC 18):
At will: mage hand (the hand is invisible)
3/day each: see invisibility, telekinesis
1/day each: globe of
                                                
                                            
                                                
                                                     equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it.
Change Gravity (Costs 3 Actions). The githzerai casts the reverse gravity spell, using Wisdom as the
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     known only as âthe Callerâ to corrupt and slay all of Isoldeâs companions, leaving Isolde alone, bitter, and vulnerable. The insidious archfey then befriended Isolde and offered to
                                                
                                            
                                                
                                                    . Eladrin crave change, yet Isolde felt like she was frozen in time. She wished to leave the fey carnival and pursue other dreams, but Zybilna wouldnât hear of it and secretly used wish spells to make
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Change Shape. Iymrith magically polymorphs into a female storm giant or back into her true form
                                                
                                            
                                                
                                                     that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions â along with the wealth of the dead
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     away. Auril instantly reappears in her Auril (Second Form);second form, in an unoccupied space within 60 feet of where her first form disappeared. Her initiative count doesnât change.
Innate
                                                
                                            
                                                
                                                     Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the godsâ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     ice, whereupon Auril instantly reappears in her Auril (Third Form);third form, in an unoccupied space within 60 feet of where her second form was destroyed. Her initiative count doesnât change
                                                
                                            
                                                
                                                     Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the godsâ meddling, but the
                                                
                                            
                                        
                                                    Githzerai Anarch
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                    , telekinesis
1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
Psychic Defense. While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom
                                                
                                            
                                                
                                                     anarch magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it.
Change Gravity (Costs 3 Actions). The anarch casts the reverse
                                                
                                            
                                        
                                                    Goliath
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
                                                
                                            
                                                
                                                     the one tasked with doing it.
A goliathâs nickname is a description that can change on the whim of a chieftain or tribal elder. It refers to a notable deed, either a success or failure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     determine an appropriate change. 16â30 A cloudkill spell is cast within the globe. 31â50 The sun-shaped orb splits open, spilling 5,000 gp onto the floor. 51â65 The creature sitting in the armillary chair
                                                
                                            
                                                
                                                    70. Armillary Sphere This chamber contains a bronze apparatus centered on a hinged arm. Slowly rotating within the arm is a 10-foot-diameter globe decorated by a topographic map of landforms and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     your discretion. The partyâs drow pursuers wonât attempt to follow the characters into Blingdenstone. The partyâs pursuit level (see âDrow Pursuitâ in chapter 2) doesnât change while they are in the
                                                
                                            
                                                
                                                     svirfneblin settlement. If the partyâs pursuit level is 3 or higher when they arrive at Blingdenstone, Ilvara and her party are watching the tunnels leaving the settlement. The pursuit level increases to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     charge in this area causes the guards to change shifts, leaving for the barracks (area 6). Spending 2 charges reverses time and causes them to instead head into the temple complex to search for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     lost memories. Time Warp While time seems to pass normally in the Feywild, characters might spend a day there and realize, upon leaving the plane, that less or more time has elapsed everywhere else in
                                                
                                            
                                                
                                                     the multiverse. Whenever a creature or group of creatures leaves the Feywild after spending at least 1 day on that plane, you can choose a time change that works best for your campaign, if any, or roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Astral projection, teleport, plane shift, and similar spells cast for the purpose of leaving Barovia simply fail, as do effects that banish a creature to another plane of existence. These restrictions
                                                
                                            
                                                
                                                     Etherealness feature of incorporeal undead, is the exception to this rule. A creature that enters the Border Ethereal from Strahdâs domain is pulled back into Barovia upon leaving that plane. For the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Leaving Gracklstugh The characters can gain the means to leave the city â and information to guide them on their journey â from a number of different sources, depending on the NPCs they interact with
                                                
                                            
                                                
                                                    . Alternatively, the characters can try their luck in the Labyrinth or the Wormwrithings. Some of the quests the characters complete have the potential to change the power structure of Gracklstugh. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     mechanical guide spend 1 charge in this area causes the guards to change shifts, leaving here for the barracks (area 6). Spending 2 charges causes them to instead head into the temple complex to search
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , showing areas 1 to 22. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the guards to change shifts, leaving for areas 4 and 5. Spending 2 charges also brings the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K45. Hall of Heroes Dark alcoves line the walls of this long hall. The ceiling has fallen here, leaving rubble strewn across the floor. Overhead, the beams of Ravenloftâs roof are exposed. Lightning
                                                
                                            
                                                
                                                     depict ancient heroes. In actuality, the faces of the statues are stoic and expressionless, but whenever the lightning flashes, their expressions change to utter horror until the hall goes dark again
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     feet in diameter. Red Wizards use them to hold aquatic creatures for transport through the black gates. As an action, a creature that is within 5 feet of a globe and has an Intelligence score of 10 or
                                                
                                            
                                                
                                                     higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10 Intelligence check, the controller can direct the globe to move
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Trapper  A trapper is a manta-like creature that lurks in subterranean and natural environments. It can change the color and texture of its tough, outward-facing side to help it blend in with its
                                                
                                            
                                                
                                                     outer side to match its surroundings. It can blend in with any surface made of stone, earth, or wood, masking its presence to any but the most rigorous scrutiny. It canât change its texture to that of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     around as he speaks quickly to the characters. If they question him or ask for changes to the plan, he insists it is all he can do. If they accept, he is true to his word, leaving the gate unlocked close to the next guard shift change and delaying the replacement guards for a few minutes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Casques Silencieux, enacts martial law and quarantines whole cities. The government organizes no food or medical aid for quarantined communities, leaving residents to contend as best they can. Richemulotâs
                                                
                                            
                                                
                                                     painful memories do you have from the experience?
 How did the Gnawing Plague change your destiny? Did your chances for education, travel, or apprenticeship vanish? Were you a noble who lost all they had? Were you banished from your community when you got sick?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     attacks):
 1/day each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sending
 Bonus Actions
 Change Shape. The dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     distance in the Feywild are mutable, as is the planeâs geography. Roads are uncommon, and the ones that exist change as frequently as the land around themselves. Feywild natives are accustomed to the
                                                
                                            
                                                
                                                    . Adventurers climbing a volcano on the Material Plane might suddenly find themselves scaling a Feywild mountain topped with skyscraper-sized crystals that glow with internal fire. Leaving behind a wide and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     to make players much more careful about what they say, which can dampen the atmosphere and discourage humor.
 Other DMs let players change their minds freely. This creates a more relaxed mood at the
                                                
                                            
                                                
                                                     table, which might slow the pace of the game.
 A common compromise is to rule that players can retract or change anything their characters did up until the point they learn the consequences of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     sorrow, than to destroy it outright. HAG METAMORPHOSIS
 Itâs commonly believed that five kinds of hags exist in the world (and beyond it). Whatâs not so widely known is that some hags can change from one
                                                
                                            
                                                
                                                     kind to another during their lives. 
 A hag that lives long enough or has the necessary resources can alter her basic nature, leaving behind her old physiology and adopting that of a hag appropriate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     ushers each one in and out on schedule, but when angered, she might refuse to change to the next season, or even call upon one out of its proper time. Mortals pray to her to ward off unseasonable
                                                
                                            
                                                
                                                     many of those who killed wantonly in her sacred Nessian Wood. Nyleaâs association with metamorphosis makes her the target of prayers from those who seek to dramatically change their own nature or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    A Flight of Demons During a guard change, the prisoners hear a horrible droning buzz echoing through the cavern, followed by inhuman shrieking. Alarm horns sound out as four chasme demons pursue a
                                                
                                            
                                                
                                                     catches all of the drow off guard. The drow rush to defend the outpost from a possible attack. The demons initially buzz past the hanging towers, leaving the walkways and caverns out of range of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     speaks of strange, leering devil faces carved in dungeon walls that can devour an explorer in an instant, leaving behind not a single trace of the poor soulâs passing. A bald, stern wizard clad in blue
                                                
                                            
                                                
                                                     evil. These are only a few of the tales that have spread across the Sword Coast from the furthest reaches of Faerûn and beyond. The minor details change with the telling. The dread tomb of Acererak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     characters unless they change their minds. Kanan pretends to be upset about the abuse Garagai inflicted on Koran. âHeâll think twice before he hurts one of us again,â Kanan says with a growl. As earlier, a
                                                
                                            
                                                
                                                     longer. Itâs only a matter of time before Garagai skins and eats them.â The wolves then bolt away, heading toward the lodge and leaving tracks that the characters can follow, if they choose not to accompany the wolves.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     to make players much more careful about what they say, which can dampen the atmosphere and discourage humor.
 Other DMs let players change their minds freely. This creates a more relaxed mood at the
                                                
                                            
                                                
                                                     table, which might slow the pace of the game.
 A common compromise is to rule that players can retract or change anything their characters did up until the point they learn the consequences of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     loathes leaving his estate, but the Dark Powers have granted him the ability to have his letters delivered anywhere he pleases. See âIntrigue in Borcaâ later in this section for details on Ivanâs
                                                
                                            
                                                
                                                     monstrous guardians, could be clockwork devices or stuffed toys. This doesnât change the creaturesâ statistics and is revealed only in dramatic moments. Individuals the characters have known for years
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     acts of deepening selfishness and immorality. Then when the target reaches a peak of depravity or despair, the Caller abandons its mark, leaving them to face the consequences. The suffering the Caller
                                                
                                            
                                                
                                                     agendas and disposition are unknowable to mortals. As the ultimate mimic, it can change its personality to reflect whatever most appeals to its current victim. Adventures with the Caller The Caller uses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     one of the following effects; the anarch canât use the same effect two rounds in a row: The anarch casts the lightning bolt spell (at 5th level), but the anarch can change the damage type from lightning
                                                
                                            
                                                
                                                     invisibility, shield, telekinesis
 1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
 Psychic Defense. While the anarch is wearing no armor and wielding no shield, its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , or lands affected by (or starved of) water. She makes a fantastic patron for sea-based campaigns, but also land-based journeys where the characters might spread Thassaâs desire for change and
                                                
                                            
                                                
                                                     discovering ancient knowledge. The campaign might begin with Thassa warning the characters about an impending attack or disaster involving a seaside community, leaving them to convince others and organize a
                                                
                                            
                                        






