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Returning 35 results for 'gnome channel listed'.
Classes
Player’s Handbook
manifestation of defense and speed, this power infuses all that a Monk does.
Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and
the Monk’s level 1 features, which are listed in the Monk Features table.
As a Multiclass Character
Gain the Hit Point Die trait from the Core Monk Traits table.
Gain the Monk’s level
Classes
Player’s Handbook
Paladin...
As a Level 1 Character
Gain all the traits in the Core Paladin Traits table.
Gain the Paladin’s level 1 features, which are listed in the Paladin Features table.
As a Multiclass
level 1 features, which are listed in the Paladin Features table. See the multiclassing rules to determine your available spell slots.
Paladin Features
—Spell Slots per
Classes
Player’s Handbook
, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.
Because their power is a divine gift, Clerics typically
Character
Gain all the traits in the Core Cleric Traits table.
Gain the Cleric’s level 1 features, which are listed in the Cleric Features table.
As a Multiclass Character
Gain the
Classes
Player’s Handbook
of a Sorcerer is learning to harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow
Level 1 Character
Gain all the traits in the Core Sorcerer Traits table.
Gain the Sorcerer’s level 1 features, which are listed in the Sorcerer Features table.
As a Multiclass Character
Monsters
Tales from the Yawning Portal
Gnome Cunning. Erky has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Erky is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save
flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
Channel Divinity: Turn Undead. As an action, Erky may present his holy symbol and speak a prayer censuring the undead. Each undead
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. Thimblewine’s Pawnshop A cheery rock gnome named Krystaleen runs this shop. She is the niece of the pawnshop’s previous owner, Thimblewine, who died of old age a few years ago. Krystaleen buys
reusable goods from visitors at normal cost (as listed in the Player’s Handbook). If the characters are looking to buy a nonmagical item, there is a 10 percent chance that Krystaleen has such an item in stock. All merchandise is sold at five times the normal cost.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically associate themselves with temples dedicated to the
the Cleric’s level 1 features, which are listed in the Cleric Features table. As a Multiclass Cleric Gain the following traits from the Core Cleric Traits table: Hit Point Die and training with Light
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
immortal entity, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically
Gain all the traits in the Core Cleric Traits table. Gain the Cleric’s level 1 features, which are listed in the Cleric Features table. As a Multiclass Cleric Gain the following traits from the Core
Artificer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
and inventions. You can find everything you need to play one of these inventors in the next few sections.
Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer
to keep airships and other wondrous devices operational.
Artificers in the City of Sigil share discoveries from throughout the multiverse, and from there, the gnome artificer Vi runs a cosmos-spanning
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
down through generations. Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to harness and channel that innate magic, allowing the
level 1 features, which are listed in the Sorcerer Features table. As a Multiclass Character Gain the Hit Point Die from the Core Sorcerer Traits table. Gain the Sorcerer’s level 1 features, which are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and add the features listed in the NPC Features table. If the NPC’s AC, hit points, attack bonus, or damage changes, recalculate its challenge rating. NPC Features Race Ability Modifiers Features
Elvish Gnoll +2 Str, -2 Int Rampage; darkvision 60 ft. Gnome* +2 Int, +2 Dex or Con Gnome Cunning; Small size; speed 25 ft.; darkvision 60 ft.; speaks Common and Gnomish Gnome, deep +1 Str, +2 Dex
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin
Core Sorcerer Traits table. Gain the Sorcerer’s level 1 features, which are listed in the Sorcerer Features table. As a Multiclass Character Gain the Hit Point Die from the Core Sorcerer Traits table
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared. Life Domain Spells Cleric Level Prepared Spells 3
Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore a number of Hit Points equal to five times your Cleric level. Choose Bloodied creatures within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
subtler manifestation of defense and speed, this power infuses all that a Monk does. Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and
features, which are listed in the Monk Features table. As a Multiclass Monk Gain the Hit Point Die trait from the Core Monk Traits table. Gain the Monk’s level 1 features, which are listed in the Monk Features table.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
infuses all that a Monk does. Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and strength into their attacks, with or without the use of
turn themselves into living weapons. Becoming a Monk... As a Level 1 Monk Gain all the traits in the Core Monk Traits table. Gain the Monk’s level 1 features, which are listed in the Monk Features table
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Conquest Spells Paladin Level Spells 3rd armor of Agathys, command 5th hold person
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
spells at the paladin levels listed. Oath of the Crown Spells Paladin Level Spells 3rd command, compelled duel 5th warding bond, zone of truth 9th aura of vitality, spirit guardians 13th
banishment, guardian of faith 17th circle of power, geas Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Champion Challenge. As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Glory feature You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level
Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Let the light of your joy and courage shine forth in all your deeds. Oath Spells You gain oath spells at the paladin levels listed. Oath of the Ancients Spells Paladin Level
Spells
3rd
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Character Species When you choose your character’s species, you determine whether your character is a human or a member of a fantastical species, such as dragonborn or gnome. The peoples of the D&D
—unique characteristics based on the species’ physiology or magical nature. When you choose a species, your character gets all the special traits listed for it. Some traits involve making a choice from a handful of options.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge
wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells Paladin Level Spells 3rd guiding bolt, heroism 5th enhance
ability, magic weapon 9th haste, protection from energy 13th compulsion, freedom of movement 17th commune, flame strike Tiefling Paladin of Glory Channel Divinity 3rd-level Oath of Glory feature You
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
the Guardian (30 ft.) 20th Emissary of Redemption Oath Spells You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Character Species When you choose your character’s species, you determine whether your character is a human or a member of a fantastical species, such as dragonborn or gnome. The peoples of the D&D
—unique characteristics based on the species’ physiology or magical nature. When you choose a species, your character gets all the special traits listed for it. Some traits involve making a choice from a handful of options.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spells at the paladin levels listed. Oath of Devotion Spells Paladin Level Spells 3rd
protection from evil and good, sanctuary
5th
lesser restoration, zone of truth
9th
beacon of hope
, dispel magic
13th
freedom of movement, guardian of faith
17th
commune, flame strike
Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with dwarves and gnomes to channel and bind that energy into a
their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and knowledge of the location of Wave Echo
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spells at the paladin levels listed. Oath of Devotion Spells Paladin Level
Spells
3rd protection from evil and good, sanctuary 5th lesser restoration, zone of truth 9th beacon of hope, dispel
magic 13th freedom of movement, guardian of faith 17th commune, flame strike Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Sacred Weapon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cleric Class Features As a Cleric, you gain the following class features when you reach the specified Cleric levels. These features are listed in the Cleric Features table. Cleric Features
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Channel Divinity Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Divine Order — 3 4 2 — — — — — — — — 2 +2 Channel
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table. Paladin Features
—Spell Slots per Spell Level— Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5 1 +2 Lay On Hands, Spellcasting, Weapon Mastery — 2 2 — — — — 2 +2 Fighting Style
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Paladin Class Features As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table. Paladin Features
—Spell Slots per Spell Level— Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5 1 +2 Lay On Hands, Spellcasting, Weapon Mastery — 2 2 — — — — 2 +2 Fighting Style
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Gaerdal Ironhand Gnomish Paladine Dragonlance Rao Greyhawk Domain Spells 1st-level Peace Domain feature You gain domain spells at the cleric levels listed in the Peace Domain Spells table. See the
this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Channel Divinity: Balm of Peace 2nd-level Peace Domain feature You can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Realms Majere Dragonlance Pholtus Greyhawk Tyr Forgotten Realms Wee Jas Greyhawk Domain Spells 1st-level Order Domain feature You gain domain spells at the cleric levels listed in the Order Domain
creature of your choice that you can see. If the spell targets more than one ally, you choose the ally who can make the attack. Channel Divinity: Order’s Demand 2nd-level Order Domain feature You can use
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
always have the listed spells prepared.
KATERINA LADON Oath of Devotion Subclass
Oath of Devotion Spells Paladin Level Spells 3 Protection from Evil and Good, Shield of Faith 5 Aid
Channel Divinity to imbue one Melee weapon that you are holding with positive energy. For 10 minutes or until you use this feature again, you add your Charisma modifier to attack rolls you make with that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric Class Features As a Cleric, you gain the following class features when you reach the specified Cleric levels. These features are listed in the Cleric Features table. Cleric Features
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Channel Divinity Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Divine Order — 3 4 2 — — — — — — — — 2 +2 Channel
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells
Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore






