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Returning 35 results for 'gnome charms locations'.
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Monsters
Fizban's Treasury of Dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned—and ideally forgotten—by other creatures. They are most
Kobold
Legacy
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Species
Volo's Guide to Monsters
improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them. Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde Roster Twenty rock gnome recluses dwell in Gnomengarde, including King Gnerkli and King Korboz. The gnomes’ names and locations are described in the “Gnomengarde Locations” section
trace behind and relocating after each kill. It won’t leave Gnomengarde of its own accord, as it’s taken a liking to the taste of gnome flesh. If you want a more interesting antagonist, make the mimic
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde Roster Twenty rock gnome recluses dwell in Gnomengarde, including King Gnerkli and King Korboz. The gnomes’ names and locations are described in the “Gnomengarde Locations” section
trace behind and relocating after each kill. It won’t leave Gnomengarde of its own accord, as it’s taken a liking to the taste of gnome flesh. If you want a more interesting antagonist, make the mimic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
wandering priest who alone knows the ritual necessary to open a specific portal. 2 Several gnome mages seek help recovering their walking castle from a band of aggressive, spine-covered lizardfolk
seek the characters’ help as they plan a heist in the realm of an immortal being, like the Realm of the Norns or Wonderhome (see Sigil and the Outlands for details on both locations).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
wandering priest who alone knows the ritual necessary to open a specific portal. 2 Several gnome mages seek help recovering their walking castle from a band of aggressive, spine-covered lizardfolk
seek the characters’ help as they plan a heist in the realm of an immortal being, like the Realm of the Norns or Wonderhome (see Sigil and the Outlands for details on both locations).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
where the walls of the ledge meet the walls of the fortress. Five vrocks are perched on the ledge, one each at locations 17a through 17e. These demons were summoned by Drivvin Freth, and they obey only
, alerting all creatures in those locations. The demons then eagerly join any battle that erupts. 17a. Northeast Perch The vrock perched here focuses its attention on the ramp leading up to this area. 17b
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
where the walls of the ledge meet the walls of the fortress. Five vrocks are perched on the ledge, one each at locations 17a through 17e. These demons were summoned by Drivvin Freth, and they obey only
, alerting all creatures in those locations. The demons then eagerly join any battle that erupts. 17a. Northeast Perch The vrock perched here focuses its attention on the ramp leading up to this area. 17b
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ending the Adventure ROCK GNOME RECLUSE The adventure can end in one of several ways. Ideally, it concludes with the defeat of Cryovain the white dragon, the completion of all the Phandalin quests
start over with new characters, tweaking quests as you see fit to surprise players who might be familiar with them. You might also expand the adventure by inventing new quests and new locations. Another
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ending the Adventure ROCK GNOME RECLUSE The adventure can end in one of several ways. Ideally, it concludes with the defeat of Cryovain the white dragon, the completion of all the Phandalin quests
start over with new characters, tweaking quests as you see fit to surprise players who might be familiar with them. You might also expand the adventure by inventing new quests and new locations. Another
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
scattering of other races. Significant locations in Oakhurst, and the people to be found within them, include the following: Village Hall. The center of government in Oakhurst includes the office of Mayor
, information, and healing are among the services dispensed at the village’s shrine. It is maintained by Dem “Corkie” Nackle, a female gnome priest of Pelor. Jail. Next to the village hall is a stout
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
scattering of other races. Significant locations in Oakhurst, and the people to be found within them, include the following: Village Hall. The center of government in Oakhurst includes the office of Mayor
, information, and healing are among the services dispensed at the village’s shrine. It is maintained by Dem “Corkie” Nackle, a female gnome priest of Pelor. Jail. Next to the village hall is a stout
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Shown the Door When the characters are ready to enter Little Lockford, they’re led to the town’s fortified entrance by Sergeant Yombad Cragknuckle (neutral good deep gnome), the highest ranked of the
Lockford provided by Mayor Broadfoot, the sergeant points out that the map flip-flops the locations of the infirmary (area L4) and the jail (area L5).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Shown the Door When the characters are ready to enter Little Lockford, they’re led to the town’s fortified entrance by Sergeant Yombad Cragknuckle (neutral good deep gnome), the highest ranked of the
Lockford provided by Mayor Broadfoot, the sergeant points out that the map flip-flops the locations of the infirmary (area L4) and the jail (area L5).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Meeting the Mayor Mayor Braith Broadfoot (neutral good, deep gnome commoner) speaks Common in addition to Gnomish, Terran, and Undercommon. She and her fellow gnome exiles are gathered in a cavern
deal with Tockworth is up to you.”
Mayor Broadfoot provides a hand-drawn map of the town (give your players a copy of map 5.1). In her haste, the flustered mayor has flip-flopped the locations of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Meeting the Mayor Mayor Braith Broadfoot (neutral good, deep gnome commoner) speaks Common in addition to Gnomish, Terran, and Undercommon. She and her fellow gnome exiles are gathered in a cavern
deal with Tockworth is up to you.”
Mayor Broadfoot provides a hand-drawn map of the town (give your players a copy of map 5.1). In her haste, the flustered mayor has flip-flopped the locations of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
forest gnome) area L12 — Mishka (9-year-old female human) area L13 Chained to a worktable The Lost Children table identifies the children currently held captive inside Loomlurch and their locations
pouch of dust of corrosion Yevelda (8-year-old female goblin) area L12 Knows a secret route into Granny Nightshade’s bedroom Callybon (11-year-old female forest gnome) area L12 — Pogo (9-year-old male
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
forest gnome) area L12 — Mishka (9-year-old female human) area L13 Chained to a worktable The Lost Children table identifies the children currently held captive inside Loomlurch and their locations
pouch of dust of corrosion Yevelda (8-year-old female goblin) area L12 Knows a secret route into Granny Nightshade’s bedroom Callybon (11-year-old female forest gnome) area L12 — Pogo (9-year-old male
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
chapter’s clues. The characters rescued some kidnapped townspeople in chapter 5, but there are eleven people still missing, and the locations on the goblins’ map are the only leads about where these victims
; brother of Hovnar Tartesh Unmiel Elf laborer whose fiancé searches for him in Phandalin Wramble Gnome wainwright whose capybara mount, Violet, is also missing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
chapter’s clues. The characters rescued some kidnapped townspeople in chapter 5, but there are eleven people still missing, and the locations on the goblins’ map are the only leads about where these victims
; brother of Hovnar Tartesh Unmiel Elf laborer whose fiancé searches for him in Phandalin Wramble Gnome wainwright whose capybara mount, Violet, is also missing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Nautiloid Locations The following locations are keyed to map 2.7. N1. Forward Deck This deck is five feet above the valley floor and covered with fresh snow. Mounted to the deck is a ballista covered
themselves across the floor using oversized face-tentacles. The fourth is a lumbering monstrosity made of stitched-together parts from goblins, dwarves, and reindeer.
The three gnome squidlings (Rin, Rix
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Nautiloid Locations The following locations are keyed to map 2.7. N1. Forward Deck This deck is five feet above the valley floor and covered with fresh snow. Mounted to the deck is a ballista covered
themselves across the floor using oversized face-tentacles. The fourth is a lumbering monstrosity made of stitched-together parts from goblins, dwarves, and reindeer.
The three gnome squidlings (Rin, Rix
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Instead, the characters’ escape is made possible by a set of conditions that you can implement when the time is right. Blingdenstone The deep gnome settlement (see chapter 6) has the most dealings with the
the Underdark, you might want to steer the campaign to other locations first. This can be done by treating the other chapters as side adventures to the characters’ main journey, with many of those
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Instead, the characters’ escape is made possible by a set of conditions that you can implement when the time is right. Blingdenstone The deep gnome settlement (see chapter 6) has the most dealings with the
the Underdark, you might want to steer the campaign to other locations first. This can be done by treating the other chapters as side adventures to the characters’ main journey, with many of those
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
encounter occurs on a roll of 16 or higher. Alternatively, map 6.1 offers suggested locations where encounters might occur. To determine what the characters find, roll on the Mountain Encounters table
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
encounter occurs on a roll of 16 or higher. Alternatively, map 6.1 offers suggested locations where encounters might occur. To determine what the characters find, roll on the Mountain Encounters table
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Pronunciation Guide The Pronunciations table highlights notable people, deities, and locations, along with how to pronounce their names. The “Introduced” column notes where in the book you can find
ROO-kel-dust Reclusive gnome inventor Chapter 4 Than THAWN Gnome inventor from Vogler Chapter 3 Vingaard VIN-gard Mighty Solamnic river Chapter 3 Virruza vee-RUE-zah Obsessed bozak draconian at the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Pronunciation Guide The Pronunciations table highlights notable people, deities, and locations, along with how to pronounce their names. The “Introduced” column notes where in the book you can find
ROO-kel-dust Reclusive gnome inventor Chapter 4 Than THAWN Gnome inventor from Vogler Chapter 3 Vingaard VIN-gard Mighty Solamnic river Chapter 3 Virruza vee-RUE-zah Obsessed bozak draconian at the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
theater, a fine bookstore, or an illegal fighting ring, Menthis has something to offer. Menthis Plateau: Noteworthy Locations District Description Location Art Temple This theater is renowned for
its avant-garde techniques and subjects. University, Upper Menthis Davandi Fine Tailoring In addition to being the city councilor representing Upper Menthis, the gnome Thurik Davandi is an
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Biblioplex Locations (B1-B9) The following locations are keyed to map 3.1. All descriptions assume the characters are wandering the Biblioplex during the day. At night, the library is locked and
. Ordinarily, three more students work here, but during orientation, the café’s manager, Aisla Fitzbottom (chaotic good gnome commoner), is working alone. She is charmingly perky and has a mind like a steel
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
theater, a fine bookstore, or an illegal fighting ring, Menthis has something to offer. Menthis Plateau: Noteworthy Locations District Description Location Art Temple This theater is renowned for
its avant-garde techniques and subjects. University, Upper Menthis Davandi Fine Tailoring In addition to being the city councilor representing Upper Menthis, the gnome Thurik Davandi is an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Scarlet Marpenoth The following locations are keyed to map 7.2. View Player Version U1. Entrance Hatch Characters descending from Zardoz Zord’s cabin on the Eyecatcher (area J30) arrive
. A plaque on the door reads “ENGINE ROOM” in Common and Gnomish. The room has the following features: The engine room is filled with machines that hiss, whir, and clatter constantly. A rock gnome
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Seeking the Ritual Site In the course of locating the ritual site (see “Franchise Downtime” in episode 5), the characters might travel to any number of locations, either to confirm that those
locations are not the ritual site or to gain additional information or magic useful in the search for the real site. If you want to set up a prolonged search for the site, any of the following iconic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Seeking the Ritual Site In the course of locating the ritual site (see “Franchise Downtime” in episode 5), the characters might travel to any number of locations, either to confirm that those
locations are not the ritual site or to gain additional information or magic useful in the search for the real site. If you want to set up a prolonged search for the site, any of the following iconic