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                        Returning 35 results for 'gnome contact lifting'.
                    
                
                        
                            
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                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar material, heavy iron boots, and a heavy bladed weapon. From the moment it
                                                
                                            
                                                
                                                     been. A redcapâs desire to slay is rooted in its will to survive.
VARIANT: MADCAPS
A madcap is a redcap that soaks its hat in demon ichor instead of blood. Contact with demon ichor makes the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"damage", "rollAction":"Bite", "rollDamageType":"lightning"} lightning damage.
Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15 feet of the
                                                
                                            
                                                
                                                     Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome
                                                
                                            
                                        
                                                    Genasi
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamatâs hoard, she
                                                
                                            
                                                
                                                    ; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Forest Gnomes The reclusive forest gnomes live simply in hillside dwellings deep in the woods. A neighbor could live only a few miles from a forest gnome settlement for a lifetime and never know it
                                                
                                            
                                                
                                                    . In these communities, anonymity and stealth help to ensure protection, peace, and survival. If they are discovered and treated well, forest gnomes make fine neighbors, but they usually avoid contact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     contact in House Tarkanan, you might know someone on the Tarkanan Contacts table.  Tarkanan Contacts   d6 Contact   1 Rotting Bal (human) is an assassin, an expert in unarmed combat, and a founding
                                                
                                            
                                                
                                                     member of the house. 2 Fileon (halfling) is a healer with a deadly touch, who evaluates and trains potential recruits. 3 Nightshade (gnome) is an assassin and alchemist specializing in exotic poisons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Gnomes of Zilargo To say that every Zil gnome is a ruthless schemer would be a hurtful exaggeration. Intrigue is the favorite pastime of most Zil, though. Every gnome child of Zilargo is taught to
                                                
                                            
                                                
                                                     manipulate and deceive, and by the time they reach adulthood most have been involved in dozens of schemes and feuds, some of which persist well into adulthood. Even a gnome with a good heart and noble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . A plaque on the door reads âENGINE ROOMâ in Common and Gnomish. The room has the following features: The engine room is filled with machines that hiss, whir, and clatter constantly. A rock gnome
                                                
                                            
                                                
                                                     again makes this âwindowâ go away. When the wall is transparent, creatures in the cabin can see out, but creatures outside the submarine canât see in. Wooden Trunk. The trunk isnât locked. Lifting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     hair from a dwarf, small hands and feet from a halfling, exceedingly large eyes from a gnome, and so on). Genasi almost never have contact with their elemental parents. Genies seldom have interest in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Gnomes of Zilargo It would be an exaggeration to say that every Zil gnome is a ruthless schemer. But intrigue is the favorite pastime of the Zil. As a Zil gnome, youâve been taught to manipulate and
                                                
                                            
                                                
                                                     goals, you may still prefer to use trickery and cunning instead of relying on honesty or brute force. Zil gnomes typically use the forest gnome subrace. The natural illusionist trait is a part of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , you might know someone on the Boromar Contacts table.  Boromar Contacts   d6 Contact   1 Sundry (gnome) is a fence who runs a pawn shop in the Bazaar of Dura and has ties to many smugglers, sailors
                                                
                                            
                                                
                                                     associate of the clan, youâll be expected to respect the hierarchy and follow the rules, and you might be targeted by Daask just as if you were a Boromar yourself. If you have a contact in the Boromar Clan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     Contact The easiest approach is to have Kwalish in area O7 when the characters arrive â an elderly gnome arcane inventor (use the evoker stat block from Voloâs Guide to Monsters) working on his latest
                                                
                                            
                                                
                                                     negotiate with Kwalish, the gnome asks only for a single bit of soul energy from any one character. If unsuccessful, he demands one bit of soul from each character in exchange for his aid or information. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     lifting a light object doesnât require heroic effort, so no d20 roll is necessary.
 When the action is somewhere between easy and impossible, trying to do it could lead to success or failure. Thatâs when
                                                
                                            
                                                
                                                     into a part of the ongoing story. What does it look like when a monster is defeated? What does the Gnome Barbarian say or do if the heavy boulder blocking the cave doesnât budge? These points in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     one of these caps, a creature that looks like a wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar
                                                
                                            
                                                
                                                     redcap that soaks its hat in demon ichor instead of blood. Contact with demon ichor makes the creature even more psychotic, causing it to brood over irrational hatreds. A group of madcaps will sometimes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     contagion ends on it, and the creature is immune to Cackle Fever for 1 year. Spreading the Contagion. Any Humanoid (other than a gnome) that starts its turn within a 10-foot Emanation originating from
                                                
                                            
                                                
                                                     is sometimes transmitted by creatures that dwell in such areas, including otyughs and rats. Any Humanoid that is wounded by a creature that carries the contagion or that comes into contact with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     contagion ends on it, and the creature is immune to Cackle Fever for 1 year. Spreading the Contagion. Any Humanoid (other than a gnome) that starts its turn within a 10-foot Emanation originating from
                                                
                                            
                                                
                                                     is sometimes transmitted by creatures that dwell in such areas, including otyughs and rats. Any Humanoid that is wounded by a creature that carries the contagion or that comes into contact with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     lute as a spellcasting focus. Davil can put the characters in contact with other leaders of the Black Networkâs Waterdeep division, namely Istrid Horn (if they need a loan), Skeemo Weirdbottle (if
                                                
                                            
                                                
                                                     friends. Skeemo can add âselloutâ to his credentials, his services having been bought by House Gralhund and the Black Network operatives loyal to Manshoon. The rock gnome uses paper birds (see appendix A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
                                                
                                            
                                                
                                                     to a table in the center of the Yawning Portalâs taproom, where her boss waits with drink in hand. Davil Starsong Davil Starsong (see appendix B) is the charactersâ primary contact in the Black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     duergar) are interrogating Yantha Coaxrock, an unarmed female monster deep gnome suffering from a form of indefinite madness (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide) that makes her
                                                
                                            
                                                
                                                     whereabouts but can use a sending spell to contact him, whereupon she learns that heâs âtrappedâ in the drow enclave (area 4). She then asks the characters to rescue him. Restoring Yanthaâs sanity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     characters in contact with an adventuring party on any kind of journey. Each of these characters might spark an entire new adventure, or might be little more than a momentary diversion. Determine details
                                                
                                            
                                                
                                                    , âBeware â the wolf howls at midnight,â and leaves without further comment. 09â10 A gnome watches everyone carefully, writing down observations in a tiny orange book. 11â12 A one-armed Brelish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     have been shared between gnome communities over many generations. Bronze Scout A bronze scout seldom emerges from underground. Its telescoping eyestalks observe foes at close range while most of its
                                                
                                            
                                                
                                                    , reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.
 Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     rescuers time to locate and free the captives before the kobolds settle down for the main course. Hatred Because the gnome god Garl Glittergold trapped the kobold god Kurtulmak in an inescapable maze
                                                
                                            
                                                
                                                     tribes will always prefer to expand in different directions if they come into contact, but they do happen. For example, two neighboring tribes that want exclusive claim to a flock of mountain goats might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     played Hoard of the Dragon Queen have already met one member of the Black Networkâthe female gnome Jamna Gleamsilver. If the characters need information or gear they canât obtain any other way
                                                
                                            
                                                
                                                     companions that carry messages on scrolls as they fly, allowing agents to keep in contact with one another. Although the Zhentarim as a whole oppose the cultâs plans, not everyone in the Black Network
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     played Hoard of the Dragon Queen have already met one member of the Black Networkâthe female gnome Jamna Gleamsilver. If the characters need information or gear they canât obtain any other way
                                                
                                            
                                                
                                                     companions that carry messages on scrolls as they fly, allowing agents to keep in contact with one another. Although the Zhentarim as a whole oppose the cultâs plans, not everyone in the Black Network
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     played Hoard of the Dragon Queen have already met one member of the Black Networkâthe female gnome Jamna Gleamsilver. If the characters need information or gear they canât obtain any other way
                                                
                                            
                                                
                                                     companions that carry messages on scrolls as they fly, allowing agents to keep in contact with one another. Although the Zhentarim as a whole oppose the cultâs plans, not everyone in the Black Network
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     repulsive. 15 Giant. The item is larger than normal and was crafted by Giants for use by their smaller allies. 16 Gnome. The item is crafted to appear ordinary and well used. It could also incorporate gears
                                                
                                            
                                                
                                                     itemâs use. 7 Painful. You experience a harmless flash of pain when using the item. 8 Repulsive. You feel a sense of distaste when in contact with the item and continue to experience discomfort while bearing it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     gemstones, a torn-up suit of gnome-sized leather armor with a tiny electrum music box (worth 50 gp) tucked inside one of its many pockets, a dagger with an obsidian blade (worth 75 gp), a gold-plated helm
                                                
                                            
                                                
                                                    : General Featuresâ sidebar for rules on opening doors and lifting portcullises). From the room beyond comes the sound of rushing water from the nearby river. The passage leads to a cold, dark, and vast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Hundelstone. She suggests they make contact with a gnome named Thwip Ironbottom, who lives there year-round. If one or more of the party members are Harpers, she tells them that Thwip serves as the
                                                
                                            
                                                
                                                     Everlund and seek out Krowen Valharrow, a Harper wizard who resides at Moongleam Tower (see the âInner Circlesâ section in chapter 3). The gnome describes Krowen as a powerful wizard known to sponsor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     larger than normal and was crafted by giants for use by their smaller allies. 19 Gnome. The item is crafted to appear ordinary, and it might look worn. It could also incorporate gears and mechanical
                                                
                                            
                                                
                                                    . (Other items already attuned to the bearer remain so until their attunement ends.) 11 Repulsive. The bearer feels a sense of distaste when in contact with the item, and continues to sense discomfort while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     on a DC 18 Intelligence (Investigation) check or who makes physical contact with one of them discerns their false nature. Crushing Ceiling Trap. A 20-foot-wide section of the ceiling over the skeleton
                                                
                                            
                                                
                                                     about the meal theyâre about to have. Treasure. Gathered under the trollsâ beds is their accumulated loot: 120 gp, 900 sp, four gems worth 50 gp each, gnome-sized wooden dentures set with mother-of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     catches her scent on one of the characters if theyâve been in recent contact with her. 
   Free-Market Lizardfolk As the party skirts the Mere of Dead Men on the High Road, they come across a
                                                
                                            
                                                
                                                     a DC 15 Wisdom (Perception) check or be surprised. Tactics. The gnome archmage Hoobur GranâShoop animated these dead horses in the aftermath of the attack on Tresendar Manor, commanding them to lie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     in Sigil keeps a secret hoard of knowledge available only to its members. Kesto Brighteyes (chaotic good, gnome Athar null; see Morteâs Planar Parade), does his best to even out that imbalance. Kesto
                                                
                                            
                                                
                                                     gnome with round spectacles and a wiry, unkempt beard. A proud member of the Athar, the open-minded Kesto aims to empower his customers through knowledge. He is accompanied by the gaunt-faced Sir Cleave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     any creature within 10 feet of its surface, or an Engulf attack against any creature in contact with its surface. Alternatively, it can replace any of its pseudopod attacks with attempts to shove a
                                                
                                            
                                                
                                                     creature within 5 feet of its surface into contact with its surface. See âShoving a Creatureâ under âMelee Attacksâ in chapter 9 of the Playerâs Handbook. To guard the entrance to Kwalishâs lab, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dissolves any organic material that comes in contact with it. If a creature lowers itself into the water, attacks the ooze from above, and then exits the well, the gelatinous cylinder squirms up the
                                                
                                            
                                                
                                                     Bavlorna stuffs dead creatures and stitches them together to create chimeric horrors. Crate. Bavlornaâs name is scrawled on one side of the crate. Lifting the lid releases a harmless swarm of flies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     can contact the star and ask it questions as if using the Contact Other Plane spell, including all the risks associated with that spell. A character who examines the starlight glow and succeeds on a
                                                
                                            
                                                
                                                     Jester cards, and the floor is scattered with soft cushions. The door to the north bears the Fates card. A section of wall-cards shuffles aside, admitting a gnome-like man before shuffling closed
                                                
                                            
                                        






