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                        Returning 35 results for 'gnome contains leading'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The key to long-distance, virtually instantaneous communication across Khorvaire is House Sivisâs network of message stations. Each station contains at least one speaking stone, which is carved
                                                
                                            
                                                
                                                     from a Siberys dragonshard and inscribed with arcane symbols that uniquely identify it. If youâre a gnome with the Mark of Scribing, you can touch the stone and use an action to cast the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid for the
                                                
                                            
                                                
                                                     a constant battle against deep gnome miners, who scour the tunnels of the dragonâs lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
6
Espionage. Once I get paid for the information I glean
                                                
                                            
                                                
                                                     halls with boiling water and noxious fumes. The stairwell leading up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcanoâs activity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    G14. Throne Room Situated atop a stone dais are two squat thrones made of scrap metal and sized for gnomes. A secret door in the north wall conceals a short tunnel leading to area G15. Only the gnome kings know of this secret passage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Interesting Things About Zilargo Most consider the Library of Korranberg the finest repository of knowledge in Khorvaire. The Korranberg Chronicle is the leading source of news in Khorvaire. Gnome
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Interesting Things About Zilargo The Library of Korranberg is considered to be the finest repository of knowledge in all of Khorvaire. The Korranberg Chronicle is the leading source of news in the
                                                
                                            
                                                
                                                     Five Nations, and gnome chroniclers travel across Khorvaire in search of stories. The major cities of Zilargo have temples and shrines dedicated to every religion. Most Zil explore a few faiths before settling on one; others practice multiple religions.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Speaking Stone Wondrous item, very rare The key to long-distance, virtually instantaneous communication across Khorvaire is House Sivisâs network of message stations. Each station contains at least
                                                
                                            
                                                
                                                     one speaking stone, which is carved from a Siberys dragonshard and inscribed with arcane symbols that uniquely identify it. If youâre a gnome with the Mark of Scribing, you can touch the stone and use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the meat has been harvested from. 23d. Guffaw the Stone Eater This room contains the smashed remains of a dwarf statue and a plump deep gnome (svirfneblin) named Guffaw Gravelstock, who was plucked
                                                
                                            
                                                
                                                     rectangular opening, 12 inches long by 6 inches wide, that forms the mouth of a stone chute leading up.
 Every few hours, a brick of rotting meat slides down the chute from a hidden chamber above. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    A2. Western Bulwark This area contains seven ballistas pointed at arrow slits, a winch that raises and lowers the portcullis, and a stone staircase leading up to area A22. Each ballista is equipped with five bolts.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    The Cartophile Anaxi Zephries is a wealthy gnome merchant and sage. He is well known for his vast collection of maps, which cover the known world, pocket dimensions, routes across the planes, and
                                                
                                            
                                                
                                                     others already in his possession.  The gnomeâs collection contains notes and an initial map from the early stages of Kwalishâs expedition into the Barrier Peaks. In exchange for allowing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Deep Gnome (Svirfneblin) Deep gnomes, or svirfneblin, live far below the worldâs surface in twisting warrens and sculpted caverns. They survive by virtue of their stealth, cleverness, and tenacity
                                                
                                            
                                                
                                                     typical svirfneblin enclave contains several hundred deep gnomes and is strongly fortified. Secret tunnels lead to and from the settlement, and the deep gnomes use these as evacuation routes when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Peering through shuttered windows in each tower are four deep gnomes, eight in all. These gnomes operate winches that open and close the gate. If the characters are traveling with a deep gnome escort
                                                
                                            
                                                
                                                     embedded in its walls are spell gems spaced 30 feet apart and 15 feet above the rough-hewn floor. The gems are set in sockets and held in place with sovereign glue, and each gem contains a symbol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     leading to the observatory. Creatures from the Giant Construct Encounters table in chapter 3, fueled by magical lightning, deny entrance to the turret when the characters escort the gnome there to study.
                                                
                                            
                                                
                                                    . Creatures from the Frost Giant Encounters and Elemental Air Encounters tables (see chapter 3) defend the observatory. History Lesson A rock gnome mage has pieced together accounts from ancient sites
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    G11. Inventorsâ Workshop As the characters approach this area, they overhear an argument in Gnomish between two rock gnome recluses â a male named Fibblestib and a female named Dabbledob. As
                                                
                                            
                                                
                                                    . They focus on Korboz and Gnerkli to the exclusion of all else, promising magical rewards in exchange for aid (see âGnome-Made Magic Itemsâ). The workshop is cluttered with half-completed gnomish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Gnomes of Zilargo To say that every Zil gnome is a ruthless schemer would be a hurtful exaggeration. Intrigue is the favorite pastime of most Zil, though. Every gnome child of Zilargo is taught to
                                                
                                            
                                                
                                                     manipulate and deceive, and by the time they reach adulthood most have been involved in dozens of schemes and feuds, some of which persist well into adulthood. Even a gnome with a good heart and noble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    .  U8. Engineersâ Staterooms Each of these four compartments contains an off-duty rock gnome engineer sleeping in a small hammock, beneath which are two steel footlockers. The four rock gnomes are named
                                                
                                            
                                                
                                                     footlocker also contains a clockwork toy, a fire starter, or a music box (as described in the âRock Gnomeâ section in chapter 2 of the Playerâs Handbook). U9. Dining Room This room has the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Into the Underdark Little Lockford is situated in the Underdark, but the tunnels leading to the settlement are well traveled and relatively easy to navigate. Stone signs illuminated by continual
                                                
                                            
                                                
                                                     The characters enter a small cave containing a stone throne fit for a gnome. The throne, which looks like it was carved from a stalagmite, is a mimic that attacks anyone who sits on it. 7â12 A deep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     belt (worth 750 gp) around her waist. One of the pouches contains 500 pp. Another contains her conch of teleportation (see appendix B) and seven 500 gp gemstones. The third holds a rock gnome clockmaker
                                                
                                            
                                                
                                                     trusted?
 Is the gnome lying about Loudwaterâs defenses?
 The primordial isnât an all-knowing entity â quite the contrary. Its answers are motivated by a desire to sow discord, and it has no knowledge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , and Zglarrd) are supposed to be cleaning up the cargo hold but are just pushing junk around and annoying Dredavexâs flesh golem. Unless one of the gnome ceremorphs is leading the party through the
                                                
                                            
                                                
                                                     themselves across the floor using oversized face-tentacles. The fourth is a lumbering monstrosity made of stitched-together parts from goblins, dwarves, and reindeer.
 The three gnome squidlings (Rin, Rix
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , alerting all creatures in those locations. The demons then eagerly join any battle that erupts. 17a. Northeast Perch The vrock perched here focuses its attention on the ramp leading up to this area. 17b
                                                
                                            
                                                
                                                     tunnels leading to those two locations prevent the vrock from exploring them. 17c. Northwest Perch The vrock perched here is gnawing on a dead troglodyte. It has fashioned a nest for itself from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     activities from Constable Jute or from the physician Emil Trantor, and if they missed the trail leading from the latest murder, they might need to resort to divination or commune spells or similar magic
                                                
                                            
                                                
                                                     of at least 10 gp. Bribes and questions on the streets around Hemlock Pit also inform the characters that two figures in the Styes have strong dealings with Mr. Dory and are good potential sources of information: Master Loquid, a local perfumer, and Grotten Longflint, a gnome burglar.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    17. Flooding Pit The corridor beyond the secret door at area 15 contains three open 10-foot-deep pits. Lying at the bottom of each pit, a number of skeletons are shackled to the walls. In addition
                                                
                                            
                                                
                                                     can also make a DC 18 Dexterity check using those tools, cracking open the slab on a success. Creatures The first pit contains four humanoid skeletons. The second contains two umber hulk exoskeletons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     is your quest? Over the course of your isolation you became something of a tourist attraction; a gnome merchant used to sell plaster statues of you on your pillar. 
   2  You spent your life in a
                                                
                                            
                                                
                                                    âsomething so big that itâs driven you from your beloved books and into a life of adventure. Is it a fragment of the Draconic Prophecy? A complex puzzle leading to an ancient treasure?
                                                
                                            
                                        
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     herself and claw Maglubiyetâs beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
                                                
                                            
                                                
                                                     corpseâs ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     vertical shaft. A stone staircase spirals around the shaft, with landings leading to chambers on the upper levels: Level 1 has a broad antechamber and audience hall.
 Level 2 contains kitchens, storage
                                                
                                            
                                                
                                                    Araj: Vizeranâs Tower Vizeranâs tower is a enormous stalagmite, carved with a spiraling series of chambers leading up to its peak. The center of the stone spike is hollowed out to form an open
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                    Getting Your Bearings The Rock of Bral is roughly 1 mile long and half that in width and depth, oriented front to back, with a leading edge and a trailing edge. A gravity plane bisects the length of
                                                
                                            
                                                
                                                     grounds, the noble estates, and Lake Bral. From there, the geography of Bral slopes down toward the Middle City, the financial and mercantile heart of the city. At the leading edge of the Rock is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    8. Harkâs Hoard A large round rock fills the low, 4-foot-diameter tunnel leading to this cave. The boulder fits snugly in the tunnel and must be pushed into the cave to clear the passage. Moving the
                                                
                                            
                                                
                                                     ceiling and contains a grass pallet (Harkâs bed), next to which rests a battered wooden chest with a rusty lock. The lock is purely for show and falls apart if handled roughly. Treasure The chest contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    6. Music of the Dead The hallway leading to this chamber is filled with the haunting sound of a harpsichord playing. The room contains the following: Harpsichord. in the middle of the room is a
                                                
                                            
                                                
                                                     musical notes opens a hidden compartment that contains the scroll. Smashing or breaking open the harpsichord damages the scroll, rendering it useless.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     and returning to Undermountain. This room, which has several other doors leading away from it, contains the following features: Statue. Standing atop a raised stone dais in the middle of the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Darkonâs Deliverance Darkon can be saved. Characters might discover a possibility on the Darkonâs Salvation table, leading them to goals on the Means to Save Darkon table. Darkonâs Salvation    d6
                                                
                                            
                                                
                                                     
   2  The Rift Spanner, a portal-making contraption 
   3  A hidden amber sarcophagus that contains the last vestige of a powerful evil being 
   4  The Kingâs Tear, a floating anomaly or structure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Every community contains murals and statues scattered throughout. Most fixtures and buildings are designed for those of small stature, but buildings constructed for taller folk also exist. The Zil
                                                
                                            
                                                
                                                     the oldest city in Zilargo. Many aristocrats of other nations come to study in the famous library and the gnome colleges of Korranberg. The ancestral citadel of House Sivis is located here, as well as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     into more hovels. Deep gnome hovels have no doors. The locals are willing to talk with the characters, pointing them toward a particular cave that was recently evacuated. A âghostâ manifested there and
                                                
                                            
                                                
                                                     hole in the floor. The hole contains a small zurkhwood chest holding eight tiny rubies worth 250 gp each. XP Awards In addition to the XP earned for defeating Vazuk, each character earns 50 XP if they inform Burrow Warden Jadger (see area 8) that the spirit has been dealt with.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     wall that contains the nalfeshnee carving has a secret door leading to area 3. The recessed wall that contains the dretch carving has another secret door, which leads to area 4. The dretch carving has
                                                
                                            
                                                
                                                     tunnels leading north, west, and south. 2a. Demon Reliefs Bas-Reliefs. Every 10-foot section of wall has a 9-foot-high, 4-foot-wide, 3-inch-deep door-shaped recess containing a bas-relief carving of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Gnomes of Zilargo It would be an exaggeration to say that every Zil gnome is a ruthless schemer. But intrigue is the favorite pastime of the Zil. As a Zil gnome, youâve been taught to manipulate and
                                                
                                            
                                                
                                                     goals, you may still prefer to use trickery and cunning instead of relying on honesty or brute force. Zil gnomes typically use the forest gnome subrace. The natural illusionist trait is a part of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Yesterday, Echoes of the Past, the Mekdall Gallery, and Cloud Antiquities all buy and sell interesting antiques and trinkets from distant lands. The district of Denâiyas is a gnome neighborhood that
                                                
                                            
                                                
                                                     schemes or feuds. Upper Menthis also contains the University district, home to Brelandâs finest institutions of learning. More information about this district can be found in chapter 1.
                                                
                                            
                                        






