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Returning 35 results for 'gnomes conflict looking'.
Monsters
Fizban's Treasury of Dragons
Intelligence as the spellcasting ability:
1/day each: alarm, Tenser's floating diskThe thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend
sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons&rsquo
Monsters
Fizban's Treasury of Dragons
into stoneThe thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against
beneath the earth can easily find themselves at odds with a sapphire dragon if they cross into the dragonâs territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes
Monsters
Fizban's Treasury of Dragons
conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their
themselves at odds with a sapphire dragon if they cross into the dragonâs territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;s petrified flesh came back to life as morkoths: tentacled monstrosities brimming with malice and greed.
Morkoths are driven by greed and selfishness mixed with a yearning for conflict. They hoard
morkoth has collected, some of which date from forgotten times. An island might have natural-looking illumination, but most are shrouded in twilight, and on any of them, mists and shadows can appear
Monsters
Fizban's Treasury of Dragons
(9d6);{"diceNotation":"9d6","rollType":"damage","rollAction":"Telekinetic Fling","rollDamageType":"bludgeoning"} bludgeoning damage.The thunderous clash of conflict is part of the very nature of
they cross into the dragonâs territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
surrounding an adult emerald dragon;adult emerald dragon's lair.
8
An adult emerald dragon spies on the adult red dragon who killed the emerald dragonâs mate, looking for weaknesses
Kobold
Legacy
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
all life except for kobolds. He especially hates Garl Glittergold, gnomes, and fey creatures that enjoy playing pranks. He taught the first kobolds how to mine, tunnel, hide, and ambush. He is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Fight! Most of the other prisoners arenât looking for trouble, and even killers such as Buppido are careful to bide their time. Still, both Derendil and Ront have quick tempers, and Sarith the drow
is prone to bouts of violence as Zuggtmoyâs spores take over his mind. Itâs possible the characters could provoke a fight. If they do, some of the prisoners (including the deep gnomes) egg on the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 5: Halflings and Gnomes Creatures of many races and cultures are embroiled in struggles that flare up across the multiverse. Other folk survive in the face of all this turmoil by keeping a
low profile and avoiding the wars and other depredations that keep the outside world in a state of flux. Halflings and gnomes are two groups that have survived by remaining largely unnoticed by the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
even their names and identities for a time. Gnomes who wander far from home are said to have âgone looking for the Ladies.â
Rock Gnomes When most folk on the Sword Coast and in the North talk about gnomes, they mean rock gnomes. Unlike their shy forest cousins, the inquisitive and irrepressible rock gnomes interact
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and tunnels where sound carries, eyes darting furtively, looking for signs of danger.
Despite their harsh outlook, svirfneblin are still gnomes, and many are as benevolent and joyful as their
recovery. Once the characters reach the gates, they can see that the truth lies somewhere in between. The characters must prove their goodwill to the deep gnomes before they are allowed inside. Once the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
brings them into conflict with beholders, drow, kuo-toa, duergar, and mind flayers. Of all their natural enemies, deep gnomes fear and despise the murderous, demon-worshiping drow the most. Earth Friends
Deep Gnome (Svirfneblin) Deep gnomes, or svirfneblin, live far below the worldâs surface in twisting warrens and sculpted caverns. They survive by virtue of their stealth, cleverness, and tenacity
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
experiment. A rock gnome alchemist who discovers a new form of fungus growing in a nearby cavern might wander farther afield from the burrow, looking for knowledge about other fungi in the world. A forest
giant machine of wonderful complexity â a banquet for a curious gnomish mind. Many renowned astronomers, wizards, and extraplanar travelers are gnomes, having undertaken those disciplines in the hope
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Personal Motives Not every conflict involves a fight between light and darkness. The vast majority of people are driven by simple motives: greed, fear, pride, or ambition. One person just wants to
better off under their rule. Primordial forces strive to change or destroy Eberron. But more often, characters encounter misguided patriots, religious extremists, dragonmarked houses looking to wring a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
those in the rest of Little Lockford. A few dead deep gnomes lie in the streets; most wear the weapons and armor of the militia. L1: Entrance and Gatehouse When the characters are ready to enter the town
, read or paraphrase the following: Sergeant Cragknuckle leads you to a bulwark hastily erected outside Little Lockfordâs impressive gates. The bulwark is defended by weary-looking members of the town
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
ceiling is a quarter of a mile high and has the appearance of a strangely rough-looking blue sky. The microclimate within the cavern features cloudy and rainy weather in addition to sunshine. Map 4.1
. Villages. Settlements populated by giants, duergar, deep gnomes, and other creatures dot the cavern. Waterfall. A mighty river plummets down a cliff face beneath the Radiant Sun. The waterfall gleams with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and Tavern. Volothamp Geddarm, the famous explorer and raconteur, has a quest for them â one that entangles the characters in a bitter conflict between two nefarious organizations. If the adventurers
youâre looking for higher-level adventure content set in Waterdeep, a companion product titled Waterdeep: Dungeon of the Mad Mage explores the vast dungeon under Waterdeep known as Undermountain and is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legends of Tletepec Long ago, two lovers led their people away from war and conflict, looking for a new place to settle. They and their people were starving by the time they arrived at a peaceful but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Many individuals know about the cache and are looking for it. Adventurers can join the hunt and prevent the cache from falling into evil hands. The city is threatened by escalating tension between
, the characters are pulled into the conflict. AHGHAIRON'S DRAGONWARD
Waterdeep is blanketed by an undispellable magical effect called Ahghaironâs dragonward. The effect originates from somewhere under
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
history is rife with conflict. After years of failed invasions over its first century of existence, the city was overcome and occupied by a colonizing force. Colonial rule lasted for two hundred years
and ended in a bloody series of conflicts called the Wars of Separation. In the aftermath, the folk of San CitlĂĄn held their first elections, finally looking forward to a time of peace. The wars have
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
anything from a petty squabble between Fey settlements to a full-blown fomorian incursion. To determine a worthy conflict, you can roll on the Domain Drama table or choose an entry that you like. Domain
domainâs archfey has fallen into a magical slumber. Others are looking for someone they can trust to find a way to awaken the archfey. 5 The vegetation is sick in part of the domain, and the contagion is
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the three central conflicts of the Greyhawk settingâthe threats of Elemental Evil and Iuzâare the source of major tension and intrigue in the Free City of Greyhawk. The third conflict, involving evil
mettle of low-level adventurers. Port in the Storm The city provides a place to rest, heal, acquire information, and procure magic items. Adventurers looking to visit distant lands can book passage on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quietly and not be so open. He inspects the gems, weighs them by hand while looking at the characters with suspicion, then pays them for the delivery with a zircon worth 50 gp. Gelatinous Cube Incursion The
first time the characters visit the Tradersâ Grotto without an escort, a clanging bell sounds near the main entrance. When this happens, read the following boxed text to the players. The deep gnomes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
outcome of the war, but no one dares to continue fighting, since all believe that renewed full-scale conflict could result in utter destruction. That said, the general belief is that the mystery of the
realize that it has a secret magical compartment until enemy spies come looking for whatever is inside it. Or a dying spy presses an amulet into the hand of one of the adventurers, saying, âThe fate of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Linesâ and âAssault on Hawkerâs Groveâ sections and proceed with âFlight of the Dragonnels.â
Over Enemy Lines Clystran found the dragonnels he went looking for and convinced them to follow him to
device into their strategies. The gnomes are delighted to let the characters use the gnomeflinger. They even provide each character a narycrash (see appendix A)âor two, if a character asks for a backup
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Bookshelves are crowded with sheaves of parchment and strange-looking tomes.
Iarno has left his rat familiar here to watch for intruders. The rat shares a telepathic bond with its master, and it sends a
done so.) In addition, Urmon records that a magic mace named Lightbringer was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Ramshackle structures, built from the same junk as the outer wall, provide shelter.
A platoon of small fey creatures mills about, all looking like feral gnomes. Several them sport tall red caps
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Humans Dwarves are stoic. Elves are wise. Gnomes are cunning. And humans? They canât make up their mind, so they try to be all of these things at once.
â Kessler, bard of Sharn
The first human
9 A warlock from the Shadow Marches, teetering on the edge of sanity while contemplating the daelkyr 10 A Thrane paladin of the Silver Flame whoâs looking for something to prove the truth underpinning belief
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the door of the crypt youâre looking for, along with someone â or something â that stands almost eight feet tall and hides itself under a huge, sodden cloak.
The Kraken Society agents here at the
, and they intend to keep it. Ghald waits and watches to see if the adventurers can be scared away. When he decides conflict is likely, he attacks without warning. This act forces the others to join the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
upright. Its face is mostly encased in armor, looking almost humanoid except for its long eyestalks. Despite their frightful appearance, aldani avoid conflict. Reclusive and xenophobic, they hide in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
was forced to move recently, and the beast got lost trying to find its new home. 4 A wandering giant comes to a city looking for people who are knowledgeable about the world and might possess maps of
searching for a new community of giants to join after fleeing a community ravaged by internal conflict. The giant agrees to leave the town in peace if the adventurers will help find a new home for the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
trying to pull a new group together, and you want to see how all the players get along before you start a whole campaign. Maybe your regular DM is sick or has a scheduling conflict, but everyone else is
campaign, and you want to give them a change of pace before they get immersed in the next act of the unfolding drama. Or theyâre traveling halfway around the world, and youâre looking for something to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
warring giant families whose conflict threatens a town. 6 Adventurers investigating a series of kidnappings discover a stone giant carrying people into the Underdark as an offering to Karontor. 7
older dragons. The giant hopes to provoke a conflict between giants and dragons that will lead to Surtur cleansing the world with fire. 11 When winter stretches too long, food grows scarce and a priest
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
faces of the guests. Not all of them are amused. 31â32 A shifter glowers in a corner booth, looking angry at the world. 33â34 A warforged bard uses its body as a percussion instrument to entertain the
interactions of the clientele, paying close attention to any dragonmarked characters. 55â56 A House Cannith tinker examines the structure of the vehicle closely, looking concerned and asking
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
with the dwarves and gnomes of the Phandelverâs Pact. However, the same orc horde that sacked the mines at Wave Echo Cave laid waste to the settlement, and Phandalin was abandoned for centuries. In
characters have Sildar Hallwinter with them, the knight suggests heading for this inn to find lodgings. If the characters are otherwise looking for a place to eat and sleep, they discover that the Stonehill appears to be the best available option.






