Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 32 results for 'gnomes constantly lurk'.
Other Suggestions:
gnomes constantly look
gnomes constantly luck
gnomes constantly lore
gnomes constant lurk
gnomes constantly lure
Monsters
Bigby Presents: Glory of the Giants
Water. Others lurk in isolated rifts in enormous polar glaciers.
Smaller and weaker than their ancestors, rime hulks are roughly formed masses of frost and ice. Their vaguely giant-shaped physical
forms are unstable, constantly breaking apart and reforming as clouds of frost billow off them. As a rime hulk moves, it leaves a trail of ice that can freeze enemies in place. When it dies, a rime hulk explodes in a burst of frost.Cold, Poison
Monsters
Fizban's Treasury of Dragons
sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons&rsquo
"}
Trait
1
I often fixate on specific historical battles or wars and wonât rest until my hoard contains that conflictâs most significant artifacts.
2
I am constantly aware of a
Monsters
Fizban's Treasury of Dragons
beneath the earth can easily find themselves at odds with a sapphire dragon if they cross into the dragonâs territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes
or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragonsâ favorite prizes are weapons and armor, records of military
Monsters
Fizban's Treasury of Dragons
themselves at odds with a sapphire dragon if they cross into the dragonâs territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
hoard contains that conflictâs most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
Monsters
Fizban's Treasury of Dragons
they cross into the dragonâs territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
;Kurtulmak: God of Koboldsâ sidebar). In the world they occupy, kobolds are often bullied and enslaved by larger creatures â or, when they live on their own, they are constantly fearful of
all life except for kobolds. He especially hates Garl Glittergold, gnomes, and fey creatures that enjoy playing pranks. He taught the first kobolds how to mine, tunnel, hide, and ambush. He is
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. The skeletal remains of dozens of dead warriorsâdwarves, gnomes, orcs, and ogresâattest to the fierceness of the fighting that took place here long ago.
Seven ghouls lurk in the shadows on the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
or tend these creatures but do tolerate their presence. A visit from a gelatinous cube or a carrion crawler probably is the only âhousekeepingâ a hill giantâs den ever sees. Ghouls are known to lurk
amuse themselves with inane games that typically involve food or eating. One such game is called stuff-stuff, in which hill giants see how many halflings, gnomes, or goblins they can fit into their mouths
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Trielta Hills In the rolling terrain of the Trielta Hills, scattered with small settlements of gnomes and halflings, life seems pastoral and idyllic. Halfling farmers tend to their plots, and gnome
hills lies the walled settlement of Hardbuckler. It is a town of mostly gnomes, with the occasional human, halfling, or half-elf among their number. It is one of the best-defended towns Iâve visited
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mistshore: Autumn At the end of their pursuit, the characters corner Felârekt Lafeen and Krebbyg Masqâilâyr in Mistshore. The two drow gunslingers (see appendix B) lurk behind the Krakenâs Folly
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Felârekt and Krebbyg, Big Belchy
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Frostfell, the âplane of iceâ that forms the border between the Elemental Planes of Air and Water. Others lurk in isolated rifts in enormous polar glaciers. Smaller and weaker than their
ancestors, rime hulks are roughly formed masses of frost and ice. Their vaguely giant-shaped physical forms are unstable, constantly breaking apart and reforming as clouds of frost billow off them. As a rime
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stays loyal to Ilvaash, and demands frequent treats. The severed head constantly leaks a greasy purple ichor that stains Chishinixâs clothing. Hashutu. Hashutu was paranoid that enemies waited around
, and now his arms end in writhing tentacles that alert Hashutu of any movement or other threat that might lurk nearby. Voalsh. In a desperate bid to reclaim their autonomy, the other mind flayers of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
can let down their guard. Its inhabitants strive constantly to be as righteous as possible. Countless creatures aim to reach the highest and most sublime peak of the mountain, but only the purest
become worthy by forswearing the selfishness, greed, and hatred that lurk in their hearts. On the edge of a clear lake in Mertion stands the city of Empyrea, renowned for the healing power of its fountains
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
savants in a wide variety of fields. University, Upper Menthis Khavish Theater Established by and for gnomes, the Khavish has ample seating for small creatures, and its shows make extensive use of
the Last War. Smoky Towers, Middle Menthis The Burning Ring The Ring offers blood sport and gladiatorial combat. These dangerous matches arenât sanctioned by law, and the Burning Ring constantly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. A plaque on the door reads âENGINE ROOMâ in Common and Gnomish. The room has the following features: The engine room is filled with machines that hiss, whir, and clatter constantly. A rock gnome
Qazâarrt. The drow guard the control room and keep the gnomes on task. Lorella sits in the pilotâs swivel chair, which is bolted to the floor and can be lowered or raised to accommodate a Small or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
to this zone. 50. Barghest Range The grassy turf grows high in this large cavern.
Creatures. Two barghests (see appendix B) lurk in the tall grass. A character who succeeds on a DC 20 Wisdom
. Against the eastern ledge is a black gate. On the wall southwest of the gate is a contact stone.
Creatures. Three trolls live in this area, two males that fight constantly and one immense
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two rock gnomes (commoners) clean the hut during the day and are confined in an iron cage outside at night. Treasure. Characters who search the hut find, amid the clutter, a basket containing ten
pieces of bead jewelry (worth 25 gp each). One of the gnomes also hides a 500 gp gemstone on her person. She gives it to the characters as a reward if they free her from captivity. 5F. Farmersâ Hut At
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
leading up from the jetty. Three gnomes wearing heavy armor peek out from one of the buildingâs tall, narrow windows. They wave as you approach.
Three members of the Griswill Garrison (lawful neutral
, gnome guards) stand watch in this outpost at all hours. Unless treated poorly, the cheery gnomes are friendly toward the characters, asking what brings them to the tower. Itâs the gnomesâ job to greet
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
that Jimjar finds it difficult to refuse a wager. His behavior is unusual for the dour deep gnomes, and others of his kind (including Topsy and Turvy) find Jimjar annoying at best, and unstable and
, sticking close to the characters and asking all kinds of questions. Topsy and Turvy Twin deep gnomes, Topsy and her brother Turvy are originally from Blingdenstone in the Underdark. They were
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Speak with Small Beasts trait common among forest gnomes.
Guide. You and your companions receive help from a guide who can guarantee safe passage through a particular region of the Feywild (such as
. Superstitious folk who notice think youâre a vampire. 8 You are constantly surrounded by a small cloud of annoying but harmless flies. One way to end a curse on yourself is to get bitten by a faerie dragon of a particular color
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speakers Script
Common Humans Common
Dwarvish Dwarves Dwarvish
Elvish Elves Elvish
Giant Ogres, giants Dwarvish
Gnomish Gnomes Dwarvish
Goblin Goblinoids
. Artemis Entreri never allows his emotions to master him, and he constantly challenges himself to improve his skills. His lawful evil alignment gives him ideals of impartiality and a lust for power
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Can the characters spare 1,000 gp (a tenth of the sailing shipâs worth) for repairs? And what happens if the ship gets into trouble and the characters are constantly called upon to rescue the crew and
â on it records adventures the order has undertaken. It also notes intended headquarters renovations that are constantly behind schedule, given how much time the franchise members spend away from the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The wide tunnel ends suddenly around this bend. Large chunks of stone suggest a long-ago collapse.
Warren Mahy Ropers lurk amid the
ruined mine tunnels Two ropers lurk amid the stones here. They
svirfneblin. The gnomes cast blur as a last-ditch effort, and their magic soaked into the room, making everything within it harder to see. Attacks against creatures or objects in the room have disadvantage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
as a rock formation, and it tends to lurk in crevices and fissures, attacking smaller creatures that wander near. It has a walking speed of 20 feet and a climbing speed of 10 feet, loses its Hold
Encounter 1 2d4 deep gnomes 2 2d4 drow 3 2d4 duergar 4 2d4 kuo-toa Deep gnome and drow traders have a 50 percent chance of having half their number in giant lizards as mounts and pack animals. Duergar
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fane. Two water weirds lurk in the pool and guard the area for the cult. They attack anyone approaching the water who fails to give the water cultâs hand sign. The pool is 20 feet deep. Swimming in the
pools of water or atop ledges along the walls. Those walls are covered by huge growths of shelf fungi. Water drips constantly from above.
The influences of elemental earth and elemental water meet in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
fungi lurk here, one in the middle of the central fungi patch and one in the northern patch. They are hard to notice with all the other fungi around them. Each character can attempt a DC 15
remains of dozens of dead warriors attest to the fierceness of the fighting that took place long ago.
The skeletal remains are inanimate. However, five ghouls lurk in the shadows on the western
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she points toward the sky and whispers, âThe stars arenât right. The dark times are coming.â
9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down
unflattering critique of their current coiffure. While Danthelon may never have been a real adventurer, he loves associating with them, and constantly keeps his ears open for rumors and opportunities
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
are coming.â 9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down the street. The device is a mobile piece of art crafted at Whitkeep Hostel and
constantly keeps his ears open for rumors and opportunities, which he happily passes along to paying customers. At the moment, heâs obsessed with reports of a group of smugglers who recently went missing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
be carried east to area 12. The bucket chain moves constantly, even if new ore isnât being transferred, as long as the wheel in area 20 turns. Empty wooden barrels and crates are piled in the
characters first arrive. The first contains five shield dwarves (three male and two female commoners), the second holds seven rock gnomes (three male and four female commoners), the third contains three
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Scores of small humanoid corpses are scattered among the ruins.
This svirfneblin settlement was the test site for Aerisi Kalinothâs first devastation orb. Four specters of deep gnomes who perished
be sacrificed to Yan-C-Bin in area N19. Two invisible barlguras guard the prisoners. The demons lurk among the columns in the upper reaches of the cave, dropping down to attack intruders who dare free
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lurk in the depths of Khyber.
Avassh. The Twister of Roots devotes its attentions to plants. Avassh is said to be the source of shambling mounds and myconids, but any unnatural and deadly
character flaw that lasts until cured. Chapter 8 of the Dungeon Masterâs Guide has more information on madness. Madness of Belashyrra d6 Flaw (lasts until cured) 1 âI constantly see shapes moving
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the northeast flank of the Nether Mountains, near the western edge of Anauroch. Little is known about this forest except that rock gnomes dwell in the eastern portion. They emerge occasionally to
Roadhouse figures prominently in Tyranny of Dragons. That adventure also includes a map of the roadhouse. Bandits and monsters lurk near the road both north and south of the roadhouse. Citadel Adbar






