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Returning 35 results for 'goals change leading'.
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Magic Items
Dungeon Masterâs Guide
some fell goal.
The wand is topped with a skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the grip of its user. All Holy Water
everything in the multiverse. The wand is cruel, nihilistic, and bereft of humor.
To further Orcusâs goals, the wand feigns devotion to its current user and makes grandiose promises that it has no
Monsters
Acquisitions Incorporated
","rollType":"damage","rollAction":"Shortsword","rollDamageType":"slashing"} slashing damage.
Change Shape. Portentia magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
to maim, with a cruel combat style that emphasizes surprise and painful instruction. She is willing to affect any appearance or attitude to achieve her goals. But what those goals are â for herself and Dran Enterprises alike â remain a secret known only to her.
Magic Items
Bigby Presents: Glory of the Giants
work and a successful DC 25 Intelligence (Investigation) check. When the cube is solved, a 30-foot-diameter portal appears before the creature who solved the cube, leading to the northeastern platform
of Horizonâs Edge. The portal is two-way and remains open for 10 minutes or until a creature uses an action to change the puzzleâs configuration. Puzzle cubes donât function while on
Monsters
Eberron: Rising from the Last War
sinister goals of Lady Illmarrow.
Karrnathi Patriots. Early in the Last War, Karrnath turned to the necromancers of the Blood of Vol to bolster the nation's army with undead forces. The skeletons and
their bonecraft armor and still convinced of Karrnathi supremacy. These bone knights felt that Kaius had betrayed both them and their nation, leading their once-proud order to find a new purpose in the service of Lady Illmarrow.Necrotic, Poison
Monsters
Vecna: Eve of Ruin
;s home world.
Sunlight Hypersensitivity. While in sunlight, Kas takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and canât use his Change
against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has little use for those who canât validate his superiority or help advance his goals
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
appear in the sand within 6 miles of the dragonâs lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed
Backgrounds
Sword Coast Adventurer's Guide
operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesnât necessarily require you to relinquish membership
from many walks of life, setting them to tasks that serve the goals of the Black Network but arenât necessarily criminal in nature. Agents of the Black Network must often work in secret, and are
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
.
Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the
âs desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor.
In order to further its masterâs goals, the wand feigns devotion to its current
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
serpent gods taught the humans how to take on aspects of the snake, but the cost of the change was high, requiring many sacrifices for each person to be transformed. Entire households of slaves in
, the yuan-ti will do soâand they actually prefer these tactics to open warfare. Because abominations and malisons can change into the shapes of snakes, they can keep their presence hidden and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
paladin keeps having a divine vision⊠but what does it mean? But such goals should be something that guide you down the path of knowledgeâthings that can evolve and change with your character.
What Do You Want? Figuring out what you want in life is one of the main goals of a Morgrave campaign. As wizard youâve got remarkable arcane talents. But what are you going to do with them? You can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Loyalty Having the adventurers leading an expanded party gives you the opportunity to use the optional loyalty rules in chapter 4, âCreating Nonplayer Characters,â of the Dungeon Masterâs Guide. You
can track the loyalty scores of groups of NPCs, such as those belonging to each faction, rather than having to track NPCs individually. The characters must balance the goals and bonds of their followers in order to maintain and improve their loyalty.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
characters more than they help. This section describes each factionâs goals and driving concerns, its leading delegate or delegates to the council, and what resources it can contribute to the final battle against the Cult of the Dragon.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters more than they help. This section describes each factionâs goals and driving concerns, its leading delegate or delegates to the council, and what resources it can contribute to the final battle against the Cult of the Dragon.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters more than they help. This section describes each factionâs goals and driving concerns, its leading delegate or delegates to the council, and what resources it can contribute to the final battle against the Cult of the Dragon.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Goals. Characters can change their goals whenever they please, but you can encourage them to do so by giving them significant victories roughly every 5 levels. When characters accomplish their goals
shine. Character Arcs Like most protagonists in film and literature, D&D adventurers face challenges and change through the experience of overcoming them. By incorporating each characterâs motivations
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Darkonâs Deliverance Darkon can be saved. Characters might discover a possibility on the Darkonâs Salvation table, leading them to goals on the Means to Save Darkon table. Darkonâs Salvation d6
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
. Over the course of the adventure, the characters might discover secrets that reveal new goals or change their original goal. Their understanding of whatâs going on around them might change. Maybe
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
increasingly aggressive dragon activity. The characters are asked to investigate a devastating series of raids in the Misty Forest, leading to Neronvain in âChapters 11 and 12: Death to the Wyrmspeakers
.â The adventurers are also approached by a representative who wishes to bring the party to a secret meeting with the metallic dragons, leading to chapter 14. A third session of the council is called to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
increasingly aggressive dragon activity. The characters are asked to investigate a devastating series of raids in the Misty Forest, leading to Neronvain in âChapters 11 and 12: Death to the Wyrmspeakers
.â The adventurers are also approached by a representative who wishes to bring the party to a secret meeting with the metallic dragons, leading to chapter 14. A third session of the council is called to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
alignment now and then, and players can (and should) change their charactersâ alignments if these alignments no longer describe their characters. Good and Evil Can Cooperate Good and evil characters
can share common goals, though theyâll likely use different tactics to pursue those goals. Imagine two charactersâone Lawful Good, the other Lawful Evilâwho are both dedicated to stopping monsters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
navigate it. These two goals should serve as tools to help motivate the players throughout the earlier chapters of the adventure. As a reward in one chapter, the characters might learn of the existence of
a potential route out, leading them to another location in the Underdark where it is supposed to be. Then they need to find a map or guide for the potential route, which could involve them in what is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
your discretion. The partyâs drow pursuers wonât attempt to follow the characters into Blingdenstone. The partyâs pursuit level (see âDrow Pursuitâ in chapter 2) doesnât change while they are in the
5 when the characters leave Blingdenstone, possibly leading to a chase or straight into chapter 7, âEscape From the Underdark.â
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
columns that seem to change shape slightly every few minutes. 31b. Threshold of Insanity Far Realm Proximity. A strange energy can be felt emanating from the double door to the west. The closer a
creature comes to the doors, the more uneasy it feels.
Slaadi. Four invisible death slaadi stand in front of the double door leading to area 32. The slaadi serve at the pleasure of Dezmyr and Zalthar
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Tunnel A secret trapdoor in the floor opens to an access tunnel leading to area 5. It can be found with a successful DC 12 Wisdom (Perception) check. Manipulating Time Having a mechanical guide spend 1
charge in this area causes the guards to change shifts, leaving for the barracks (area 6). Spending 2 charges reverses time and causes them to instead head into the temple complex to search for
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
herself and claw Maglubiyetâs beady eyes from his face to prevent him from taking them from her. The cosmic battle between the two pantheons has raged for eons without resolution, leading those
goals of the tribe donât concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassaâs displeasure. Thassaâs Goals Thassa is never satisfied with the status quo, and she also never advocates hasty, uncontrolled change. She constantly resculpts the physical world, altering coastlines
Thassaâs dominion. The sea has many metaphorical aspects that Thassa oversees as well: ancient knowledge, long-term change, introspection, voyaging, and repetitive patterns such as the tides. Thassa
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Narrative Combat Instead of resolving the battle with miniatures, youâll guide your players through a series of tough dilemmas, each leading to a different battlefield encounter. Their actions on the
Eventsâ). Feel free to add your own victories if the players achieve their chosen goals. Players who split the party are likely to be overwhelmed, but thatâs the risk they take for splitting up!
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
progress. True to the nature that earned him the moniker âMad Mage,â Halasterâs demeanor toward the characters can change on a whim. He might alternate between seeming furious, baffled, annoyed, amused
Halasterâs current goal (see âHalasterâs Goalsâ), the Mad Mage is not necessarily hostile. For example, if his primary goal is to find an apprentice, Halaster has kept an eye on any arcane spellcasters in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
or the Silent Roar. The Brightguard approaches them first, but characters might change their loyalties. How the characters manage relationships with these factions affects how the adventure unfolds
Brightguard obeys Atash and, through him, the Sunweaver (see the âAkharin Sangar Gazetteerâ section for details). Motto. âAll good acts take place under the sun.â Beliefs. The Sunweaver sets my path. Goals
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ushers each one in and out on schedule, but when angered, she might refuse to change to the next season, or even call upon one out of its proper time. Mortals pray to her to ward off unseasonable
many of those who killed wantonly in her sacred Nessian Wood. Nyleaâs association with metamorphosis makes her the target of prayers from those who seek to dramatically change their own nature or
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
entrance, with very recent goblin tracks leading in. If a character succeeds on a DC 15 Wisdom (Perception or Survival) check, they also notice a pair of human-sized boot tracks leading into the cave
them while they wait. As a Dungeon Master, you control the story, so you have the power to change the world around them to spur them to action.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
emphasizes surprise and painful instruction. She is willing to affect any appearance or attitude to achieve her goals. But what those goals are â for herself and Dran Enterprises alike â remain a secret
three melee attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Change Shape. Portentia magically polymorphs into a humanoid or beast
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
into area 1. Secret Tunnel A secret trapdoor in the floor opens to an access tunnel leading to area 4. It can be found with a successful DC 12 Wisdom (Perception) check. Manipulating Time Having a
mechanical guide spend 1 charge in this area causes the guards to change shifts, leaving here for the barracks (area 6). Spending 2 charges causes them to instead head into the temple complex to search
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
costs, and any hirelings accompanying the party attempt to complete this secret agenda over any others. Even if his goals are legitimate, the Cartophileâs desire to trace the original expedition of his
with the characters. The Cartophile will be keen to meet this ancestor, perhaps leading to a new family business. Or considering that theyâre both gnomes, perhaps Kwalish is the ancestor the Cartophile sought all along!
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
steps.
1. Identify the Partyâs Goals
The Dungeon Goals table provides common goals that drive or lure adventurers into dungeons. The Wilderness Goals table provides similar inspiration
for an adventure focused on outdoor exploration. The Other Goals table suggests location-based adventures that donât fit neatly into the first two categories. Dungeon Goals d20 Goal 1 Stop the






