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                        Returning 28 results for 'goat crippling location'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , it can’t be used again until 7 days have passed.
Figurine of Wondrous Power (Ivory Goats);Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat
                                                
                                            
                                                
                                                     looks unique and functions differently from the others. Their properties are as follows:
Goat of Terror. This figurine can become a Giant Goat for up to 3 hours. The goat can’t attack, but you can
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Protruding from her feathery owl’s head is a pair of curved goat horns. A cloak and cowl made of pristine white snow conceals much of her tripartite form, which her worshipers refer to as the
                                                
                                            
                                                
                                                     has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her
                                                
                                            
                                        
                                                    Figurine of Wondrous Power
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     be used again until 7 days have passed.
Figurine of Wondrous Power (Ivory Goats);Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and
                                                
                                            
                                                
                                                     functions differently from the others. Their properties are as follows:
The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     characters. Finding the Goats The goats are scattered throughout the keep. Roll 1d12 for each missing goat, rerolling duplicates. Keep these results secret. Each result corresponds to a numbered location on
                                                
                                            
                                                
                                                     the Keep on the Borderlands Map where a goat can be found. For example, on a 6, a goat is outside the trader’s shop (area 6). To find the goat, the characters must go to that location, though they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
   
 Senses Darkvision 60 ft.; Passive Perception 10
 Languages None
 CR 0 (XP 0; PB +2)
Ivory Goats (Rare) These ivory statuettes of goats are always created in sets of three. Each goat looks
                                                
                                            
                                                
                                                     unique and functions differently from the others. Their properties are as follows:
 Goat of Terror. This figurine can become a Giant Goat for up to 3 hours. The goat can’t attack, but you can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows: The goat of traveling can become a Large goat with the same statistics as a
                                                
                                            
                                                
                                                     reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can’t be used
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     used again until 7 days have passed. Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their
                                                
                                            
                                                
                                                     properties are as follows: The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     +2)
Ivory Goats (Rare) These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows
                                                
                                            
                                                
                                                    :
 Goat of Terror. This figurine can become a Giant Goat for up to 3 hours. The goat can’t attack, but you can (harmlessly) remove its horns and use them as weapons. One horn becomes a +1 Lance, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     forest, about five miles from the lodge. It often places the travelers near a deer, mountain goat, or other wild game. The tapestry weighs about 50 pounds and works only when it is hanging on a wall
                                                
                                            
                                                
                                                    , teleporting creatures to a random location out to a range of five miles; it does not work if placed on the floor like a carpet and loses its magical property if damaged in any way. It is worth 2,500 gp, or 400 gp if it loses its teleportation property.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     into the surrounding forest, about five miles from the lodge. It often places the travelers near a deer, mountain goat, or other wild game. Treasure The tapestry weighs about 50 pounds and works only
                                                
                                            
                                                
                                                     when it is hanging on a wall, teleporting creatures to a random location out to a range of five miles; it does not work if placed on the floor like a carpet and loses its magical property if damaged in any way. It is worth 2,500 gp, or 400 gp if it loses its teleportation property.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Random Encounters Random encounters can bring the region to life. An encounter might occur while the characters are traveling from one location to another or whenever the DM feels appropriate. To
                                                
                                            
                                                
                                                     five wolves descend on them 1 minute later. 7 A troll drags a large sack containing the carcass of a giant goat, seeking a good place to eat it. If the troll notices the characters, the troll drops
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     the Monster Manual or on D&D Beyond:  Assassin Bronze Dragon, Young Commoner Doppelganger Goat Noble Oni Priest Scout  Key NPCs  Name
 Role
 Stat Block
 Location
   Anish Aasimar monastery leader
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , Ulrich’s ghost points the characters to the treasure’s true location, saying these words as it fades away: “Travel west. Two hundred paces from the mansion lies a monument to my folly and the treasure you
                                                
                                            
                                                
                                                     poisonous snakes attack characters who venture more than 10 feet inside the garden. Goat Pen Baba Lysaga captures goats and uses their blood in her rituals of longevity. Nine goats are trapped behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     targets inside the area of its antimagic cone, the ability of its central eye is incredibly effective in combat — instantly crippling enemy spellcasters, revealing the exact location of anyone using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     other roll, the tracks lead to an ordinary moose (use the giant goat stat block) that’s encountered after 1d4 hours. This moose poses no threat if the characters leave it alone. After each encounter
                                                
                                            
                                                
                                                     the banshee’s Corrupting Touch. There is only one banshee haunting the forest. If it’s destroyed, it re-forms after 24 hours in a random location in the forest, damned to its eternal exile. Brown Bear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     make a DC 17 Dexterity (Stealth) group check to evade the dragon’s gaze, doing so on a successful check. On a failed check, the dragon notices the characters and begins circling their location
                                                
                                            
                                                
                                                     routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     combines the features of a patchy-haired man with those of a goat, complete with stubby horns. His left head is about half normal size and has a soft, cherubic face partly covered with crocodilian hide
                                                
                                            
                                                
                                                     except hiss and make other horrible sounds. Teleport Destination Characters who teleport to this location from area K78 in Castle Ravenloft arrive at the point marked T on the map. Thing on the Table If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     enemy moves to a location the goblins can’t see, they mount the wolves and move to another archer platform. K5. Main Battle Platform This thirty-foot-tall wooden watchtower is connected to the snowy
                                                
                                            
                                                
                                                     arranged in a circle around a burning brazier.
 Each hut is home to a goblin healer in cold weather clothing. Each one owns a healer’s kit. In addition, each healer has a pet mountain goat (see appendix
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Hag with a tawny mane like a lion’s Demondream, a female Green Hag with the hooves and horns of a goat Murderbliss, a genderless reptilian Green Hag with scaled skin and horns like a red dragon’s The
                                                
                                            
                                                
                                                     display enough strength, the hags might believe the characters could actually slay Xabazhut. In that case, the characters might be able to convince the hags to betray the dragon by revealing the location
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     in front of you, and points toward you. The DM determines whether a creature currently looking for you is drawn to your location. Additionally, when a creature attacks you for the first time during
                                                
                                            
                                                
                                                     hearing is the truth or not.
58
You can cast speak with animals at will, but you can use it to communicate only with goats. Any goat you speak with becomes charmed by you for 1 hour.
You become
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     and secrets whispered on the wind. Upon seeing the characters, the goats bleat the following: The first goat says, “When the moon obstructs the sun, Creeping Lyn will come undone.” (This prophecy
                                                
                                            
                                                
                                                     refers to Endelyn’s weakness, as described in appendix B.) The second goat says, “Play to her passions. Stay on script. A cat, a horn, or a shadow ripped.” (This prophecy refers to Endelyn’s desire to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     transferred to the prison at Seaton, a larger, heavily fortified port to the east. At any given time, 2d4 guards, led by a veteran, keep watch here. 3. The Wicker Goat Bearing the dubious honor of
                                                
                                            
                                                
                                                     being the oldest tavern in town, the Wicker Goat is owned by Lankus Kurrid (NG male human guard), a retired officer of the Keoish army who caters to the dwarven miners and town guard. The two-story
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     location marked on the map of Thither or when they first arrive at a particular landmark. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Thither table. Several
                                                
                                            
                                                
                                                     surrounds it, and three rusty sickles lie among the leaves. Standing next to each of these weapons is a bleating goat.
 Eight tiny houses made of woven twigs are nestled among the boughs of the tree
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , since she recommended the location to Garret before his expedition left Caer-Konig. Garret’s sled dog can also lead characters straight to the base camp. Without help of any sort, the characters can
                                                
                                            
                                                
                                                     goat tucked under one arm. Under normal circumstances, the male yeti is hostile, but a character with the Littlest Yeti secret (see appendix B) can improve the yeti’s attitude. If no one has this secret
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     currently. Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to it instead. Auril
                                                
                                            
                                                
                                                     with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down. Protruding from her feathery owl’s head is a pair of curved goat horns. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     vault’s entrance. Read the following: The goat path dead-ends at the convergence of three steep cliff walls. Two austere pillars flank a stone double door set into the wall. Next to each pillar stands a
                                                
                                            
                                                
                                                     runes to activate the door. V4: Halls Four ghostly soldiers patrol these hallways. Their eyes are red, and each wears spectral, ridged armor and carries a hollowed-out goat horn.
 The creatures are four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the Test of Preservation in area G19. Each test begins by opening a door marked with the symbol of Auril. When that happens, all the participants in the test are teleported to the location where the
                                                
                                            
                                                
                                                     campfires. The Test Ends. Once the Elk Tribe camp is set up in its new location, everyone with a glowing symbol of Auril hovering above their head is teleported back to Grimskalle, appearing in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     garments. M17: Meeting and Meditation Hall Four life-size goat statues perch atop stone pedestals in this room’s corners. The goats’ bearded faces convey wisdom and calm.Twelve figures wearing wool robes
                                                
                                            
                                                
                                                     this magic protects them from traps, but this action does not reveal the traps’ location. M19: Weavers’ Room This room contains a wooden loom and baskets containing spindles, yarn and thread, shears
                                                
                                            
                                        





