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Returning 35 results for 'goblin crafting living'.
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goblins creating living
Monsters
Bigby Presents: Glory of the Giants
combined their efforts to protect their ancient empire from a particularly vicious dragon. Stone and hill giants hewed a mighty form from living stone. Cloud and frost giants gathered rare metals, and
: the first runic colossus.
A runic colossus stands 30 feet tall. It regards all non-giants as a threat, and unless it has other orders, it attacks such creatures on sight.
The art of crafting a runic
Magic Items
Tasha’s Cauldron of Everything
lasts for 24 hours or until you break it.
3
The Golden Age of Dhakaan (golden goblin bicuspid)
10 goblin;goblins, 1 goblin boss
When you are hit by an attack and an ally is within 5 feet of you
, a skeleton, zombie, or ghoul also appears at a random location within 5 miles of you, searching for the living to kill. A humanoid killed by these undead rises as the same type of undead at the next
Species
Wayfinder's Guide to Eberron
they came to Khorvaire, they battled the champions of the goblin empire. The greatest heroes of those struggles live on after death, known as the patron ancestors. When you became an adult, one of
the patron ancestors formed a bond with you. Now it is your duty to follow in the footsteps of your patron, living your life as they lived theirs, allowing this champion to live on through you. This
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
.
— Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Species
Wayfinder's Guide to Eberron
they came to Khorvaire, they battled the champions of the goblin empire. The greatest heroes of those struggles live on after death, known as the patron ancestors. When you became an adult, one of
the patron ancestors formed a bond with you. Now it is your duty to follow in the footsteps of your patron, living your life as they lived theirs, allowing this champion to live on through you. This
Backgrounds
Tomb of Annihilation
;
Cultural Chameleon
Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures
Elf
7
Lizardfolk
4
Goblin
8
Orc
FEATURE: ADEPT LINGUIST
You can communicate with humanoids who don’t speak any language you know. You must observe the
Species
Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
discoveries is that their physical forms change as they age, signifying that the mutative power of That-Which-Endures is not done with them. The first verdan emerged from the Underdark as creatures of goblin
Backgrounds
Guildmasters’ Guide to Ravnica
Languages: Choose one of Draconic, Goblin, or Vedalken
Tool Proficiencies: One type of artisan’s tools
Equipment: An Izzet insignia, one set of artisan’s tools, the charred
construction and architecture — primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
Backgrounds
Guildmasters’ Guide to Ravnica
, Intimidation
Tool Proficiencies: One type of gaming set
Languages: Choose one of Celestial, Draconic, Goblin, or Minotaur
Equipment: A Boros insignia, a feather from an angel&rsquo
d6
Bond
1
I would lay down my life for Aurelia and the angels.
2
I owe my life to the Boros captain who took me in when I was living on the streets.
3
My fellow legionnaires
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a
good living by trading crafted items for metals (which they have no interest in mining). Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a
good living by trading crafted items for metals (which they have no interest in mining). Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Living Quarters Each level of Gravenhollow features rooms reserved for habitation. The galeb duhr keep the rooms clean, and can provide food and drink magically created by the library if asked
. Librarians’ Quarters Urmas and Ustova live on the top level of the library, taking up all the living quarters at either end of that level. Their rooms reflect their duties and personalities. Urmas’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Cultural Chameleon Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures
you’ve adopted, or roll on the Adopted Culture table. Adopted Culture d8 Culture 1 Aarakocra 2 Dwarf 3 Elf 4 Goblin 5 Halfling 6 Human 7 Lizardfolk 8 Orc
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Secret of Chief Yarb-Gnock Ruling a goblin horde is a thankless job. That’s a hard lesson for a rock gnome sorcerer to learn. Five years ago, before Icewind Dale became the perpetually frozen
wrecked caravan, he engineered a costume for himself. Disguised as a half-metal goblin, he infiltrated the goblins’ lair and did his best to fit in, cleverly using silent image spells to hide the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
there. Visitors can arrange a meeting with Skabatha by speaking to Chucklehead the goblin boss (in area L2) or Pincushion the living doll (in area L9). Any such meeting with the hag takes place in the
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the characters to identify or discover personal connections that might link them, such as common acquaintances or contacts, a shared background, or living in the same neighborhood. Once the characters
maintain the law and keep the peace, the office of the Guildpact tries to helps quell disputes between the guilds while the Living Guildpact is away. Nassius is here to hire the characters to track down
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. In this dark comedy, three sailors, shipwrecked in the ocean, cling to a coffin. 4 The Lich King’s Revel. A lich king cannot decide which of his three living sons should rule his kingdom, so he throws
are welcomed to Motherhorn by Stagefright, the theater’s goblin master of ceremonies. After introductions are made, Stagefright invites the characters to join him on the stage, whereupon he bows
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other caverns and chambers, enjoying the comfort and safety of underground living as a reward for their status and their value to the group. NILBOGS: PRANKSTERS WITH POWER
A nilbog (“goblin” spelled
and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids. Beast Masters and Slave Drivers Goblins
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
other nations, and goblin foundations still stand underneath many human cities. This empire collapsed into savagery, and when humans arrived from Sarlona, they drove the goblins from their ancestral
lands. Thus, goblins have long been a disenfranchised people, living in the shadows of newer nations or in wild lands shunned by humans. The land now called Darguun was once part of Cyre. The hobgoblin
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Elemental Plane of Fire like desert nomads, raiding other communities for treasure. Living Forges. Salamanders generate intense heat, and when they fight, their weapons glow red and sear the bodies of
, but others enlist the salamanders for their crafting skills, or bind them to forges and ovens to generate limitless heat. Salamander
Large elemental, neutral evil
Armor Class 15 (natural armor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
living prison, a world that would forever contain Khyber’s evil. Almost every culture in the world shares this story as a myth that explains the world. Shattered Siberys became the ring of golden
on the continent of Xen’drik that were devastated by a war with the dragons of Argonnessen. The goblin empire of Dhakaan ruled Khorvaire until its reign was shattered by an invading army of mind
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
residents, and carve out new living spaces for themselves and other minions — tasks that the beholder considers beneath its personal attention. Some even worship the beholder as an angry, capricious deity
bandits and 3d6 bandit captains 05–08 10d6 bugbears and 1d3 bugbear chiefs 09–12 10d10 cultists and 4d6 cult fanatics 13–14 10d6 duergar 15–22 10d10 + 50 goblins and 3d4 goblin bosses 23–25 10d10 + 50
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
action that the contraption’s wearer can’t perform. A goblin willing to serve as a living projectile can load itself, if necessary. The ogre must then use an action to aim the weapon and pull the
misadventures. The following monsters make it to Goldenfields and participate in the attack: Six hill giants, including Lob and Ogg Twelve ogres, six of them fitted with goblin huckers Twelve
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
many human cities are built on goblin foundations. This empire collapsed into savagery, and when humanity arrived, goblins were driven from their ancestral lands or enslaved. Galifar ended the
practice of slavery. But goblins have long been a disenfranchised people, living in the shadows of the Five Nations or in wild lands shunned by humans. The land that’s now Darguun was once part of Cyre. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, slashing swords, and beady goblin eyes. Men planted themselves — no running and leaping now — to hew steadily, like harvesters with scythes and many fields in front of them, in a rhythm of death
pillaging isolated homesteads, manors, and villages. Out-of-luck fighters might also take part in gladiatorial fights or similar blood sports to make a living off their skills, although such matches are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Zolanberg Hidden high in the Seawall Mountains, Zolanberg lies at the heart of a network of jewel mines. These mines face attacks by kobolds living in the mountains, as well as goblin raiders from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
living in such a dangerous city. As a result, few desperate elders seek the blessing of the Lord of Bones. Those who do, though, tend to be both cagey and wealthy, which means that although Myrkul’s
such interest in Baldur’s Gate. PROMINENT GUILD KINGPINS
All Guild operations are overseen by kingpins, a handful of which are described below.
Goblin Behnie. Most are surprised to find Goblin
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
living in such a dangerous city. As a result, few desperate elders seek the blessing of the Lord of Bones. Those who do, though, tend to be both cagey and wealthy, which means that although Myrkul’s
such interest in Baldur’s Gate. Prominent Guild Kingpins
All Guild operations are overseen by kingpins, a handful of which are described below.
Goblin Behnie. Most are surprised to find Goblin
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
35. Office of the Demogorgon This area houses an ettin, originally brought here for Thessalar’s experiments. The giant is kept both for his blood supply, which Thessalar uses in the crafting of new
). If the ettin is defeated, examining the pouches around his necks reveals a collection of eyeballs and still-beating dragon hearts. The silver wires connect those living tissues to the ettin’s own
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
their guild affiliation, they put their intelligence to use in crafting and improving things, whether those things are laws, procedures, or magical sciences. Vedalken believe that the path toward the
your Wisdom score increases by 1. Age. Vedalken mature slower than humans do, reaching maturity around age 40. Their life span is typically 350 years, with some living to the age of 500. Alignment
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
toward order, justice, and mercy. He teaches that wise and just laws are the basis of a functioning society, and his clerics often aid in crafting and upholding such laws. Paladine sometimes appears on
Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
improvisation, innovation, and rule-breaking, and they often favor elemental magic using fire, lightning, and earth. OCTAVIA, THE LIVING THESIS
Crafted as a graduate’s final project many years ago
creative fire into personal strength Expression 6 Ice sculptor, crafting ice and cold into immersive experiences Perfection 7 Mistmage, shaping cloud, fog, and mist into lasting sculptures Perfection 8
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
vicious dragon. Stone and hill giants hewed a mighty form from living stone. Cloud and frost giants gathered rare metals, and fire giants shaped them into flexible joints and plated armor. Storm giants
non-giants as a threat, and unless it has other orders, it attacks such creatures on sight. The art of crafting a runic colossus is lost to modern giants, but many tales suggest the instructions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated!” Peering through the rails of the second-floor balcony is a smirking goblin with one pale eye who towers over you in your present forms. “Listen up, bugs! And welcome to the most important
bargaining session of your lives.” The goblin walks haughtily toward the stairs. “I am Splugoth the Returned. Surely you know who I am?”
Splugoth can’t conceal being pleased if the characters know that he






