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                        Returning 35 results for 'god carpet location'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You canât be located by any Divination magic, but a Wish spell can reveal the location
                                                
                                            
                                                
                                                     of your prison. You draw no more cards.
Euryale. The cardâs medusa-like visage curses you. You take a â2 penalty to saving throws while cursed in this way. Only a god or the magic of the
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
                                                
                                            
                                                
                                                     the godâs divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     god of death and memory who dwells on that plane. Accounts of that bet and its outcome vary: some say the Raven Queen answered every riddle the giants posed until the giants collapsed from exhaustion
                                                
                                            
                                                
                                                     equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Each creature within 10 feet of the location the giant left must succeed on a DC 16 Wisdom saving throw or have the frightened condition until the end of that creatureâs next turn.
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Cold Crone. This cloak can transform into a pair of owlâs wings when Auril sees fit.
Auril the Frostmaiden
Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies
                                                
                                            
                                                
                                                     winterâs cruelty. (For information on what defines a lesser god, see the âDivine Rankâ sidebar in the Dungeon Masterâs Guide.) Aurilâs beloved ice grasps all things in her
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     neutral evil lesser god of cold indifference who embodies winterâs cruelty. (For information on what defines a lesser god, see the âDivine Rankâ sidebar in the Dungeon Master&rsquo
                                                
                                            
                                                
                                                     conceals her island in the Sea of Moving Ice.
Roleplaying Auril
Portraying a deity, even a lesser god such as Auril the Frostmaiden, can be daunting. For roleplaying purposes, the following suggestions
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     chambers of metal buried in the ground from which froghemoths emerged, but no reliable reports of the location of such places exist.
Every few years, a froghemoth can lay a fertile egg without mating
                                                
                                            
                                                
                                                     it in to be devoured while holding the rest at bay.
If bullywug;bullywugs (see the Monster Manual) come across a froghemoth, the bullywugs may treat the froghemoth as a god and do all they can to coax
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     save themselves and their way of life, they collectively made a bet with the Raven Queen, a mysterious god of death and memory who dwells on that plane. Accounts of that bet and its outcome vary
                                                
                                            
                                                
                                                     within 10 feet of the location the giant left must succeed on a DC 19 Wisdom saving throw or have the frightened condition until the end of that creatureâs next turn.
Shroud of Souls (Requires
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     reveres and the function each typically performs in service to that god. Some resemble gigantic unicorns; these are often used as guardians. Others have draconic features and tend to be aggressive foes
                                                
                                            
                                                
                                                     Material Plane, a ki-rin chooses a similar location for its lair, such as atop a tall pinnacle or within a cloud solidified by the ki-rinâs magic. The chosen location is almost always hard to
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to become a vampire cleric of the evil god. She now leads Shar's debased cult in Vanrakdoom and intends to send the group on a mission to destroy the Spires of the Morning, the temple of Lathander
                                                
                                            
                                                
                                                     (god of birth and renewal) in Waterdeep. She also has her sights set on destroying the House of the Moon â Waterdeep's temple of SelĂ»ne, whom she blames for the destruction of Vanrak Moonstar.A Vampire's
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     location canât be discerned by magic.Multiattack. The hulk makes two Slam attacks. If both attacks hit the same target, the target also takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage
                                                
                                            
                                                
                                                     effect while itâs in the slug-like form, but it is subject to areas of effect as normal.
Cult of Tharizdun, the Chained God
Tharizdunâs Spark (Recharge 6);{"diceNotation":"1d6
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , some lost god or Celestial, or even another Fiend. Fraz-Urbâluu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters
                                                
                                            
                                                
                                                     location of all illusions and hidden creatures within 15 feet of it.
Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire, Lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Unlike other medusas, Hythonia isnât merely a collector; sheâs an artist.
When Hythonia came to the island of Skathos, the inhabitants worshiped her as an avatar of the god Pharika. The
                                                
                                            
                                                
                                                     worshipers dedicated to Pharika previously hoarded secrets and engaged in dark rituals.
Island of Potent Magic. Although Skathosâs location remains a mystery, stories tell of the islandâs
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
                                                
                                            
                                                
                                                     failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkothâs location (the target doesnât realize itâs
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     agent. (For instance, consider the words âfaithâ and âfactionâ to be interchangeable.)
Your bond might be associated with other members of your faction, or a location or an
                                                
                                            
                                                
                                                    )
6
Aspiration. I seek to prove myself worthy of my godâs favor by matching my actions against his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     free themselves from that godâs malignant shadow. However, none have embraced the Chembrylsâ tyrannical legacy more than Karas Chembryl, a ruthless assassin whose devotion to the gods Bane
                                                
                                            
                                                
                                                     shrines to the Dead Three and her research about lore or
Artifacts related to those gods. Only Karasâs most trusted confidantes know her hideoutâs location.
Karas extends her connection to the
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
                                                
                                            
                                                
                                                    -like visage curses you. You take a â2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
The Fates. Reality's fabric unravels and
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on âŠ
1
A god or planar entity
                                                
                                            
                                                
                                                    
2
A monster
3
A lost civilization
4
A wizardâs secrets
5
A mundane item
6
A magic item
7
A location
8
A legend or tale
 Tabaxi Quirks
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
                                                
                                            
                                                
                                                     here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     when it is hanging on a wall, teleporting creatures to a random location out to a range of five miles; it does not work if placed on the floor like a carpet and loses its magical property if damaged in any way. It is worth 2,500 gp, or 400 gp if it loses its teleportation property.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , teleporting creatures to a random location out to a range of five miles; it does not work if placed on the floor like a carpet and loses its magical property if damaged in any way. It is worth 2,500 gp, or 400 gp if it loses its teleportation property.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Adventure Locations Each godâs section includes a map of an iconic location often associated with a specific god. The description of each location includes tables that list possible goals for an adventure based there and villains the characters might face there.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    The God-Brainâs Powers and Dominion The God-Brain is more akin to a physical location or massive object than a creature. Its droves of servants are more direct threats than the inscrutable Darklord
                                                
                                            
                                                
                                                     itself. Overmind. The God-Brain commands untold numbers of mind flayers, intellect devourers, and other creatures. Within Bluetspur, it is constantly telepathically linked with all its servants and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     demonic forces of Kas, who is attempting to free Miska the Wolf-Spider from his prison in the nearby Ruinous Citadel, and the demon-god Lolth, who is allied with Vecna. The characters can manipulate the battle, or they can race straight to Kas, who eventually reveals the location of Vecnaâs ritual.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . Supernatural gifts come in two forms: Blessing. A Blessing is usually bestowed by a god or a godlike being. Charm. A Charm is usually the work of a powerful spirit, a magical location, or a mythic creature. Unlike a magic item, a supernatural gift isnât an object and doesnât require Attunement.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     ruins of bygone kingdoms, and more than a few half-forgotten dungeons and tombs. A shrine to Bahamut, god of good dragons, is hidden in a network of caverns in the mountains. For more information on this location, see âBronze Shrine.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Location Overview Dazlyn Grayshard and Norbus Ironrune are shield dwarf prospectors and business partners. While looking for gold in the mountains southwest of Phandalin, they decided to explore a
                                                
                                            
                                                
                                                     nothing of value so far. Behind the settlement, carved into the back wall of the canyon, is an old temple of Abbathor, the evil dwarven god of greed. During solar eclipses, Abbathor is appeased with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     bestowed by a god or a godlike being. A charm is typically the work of a powerful spirit, a location of ancient magic, or a creature that has legendary actions. Unlike a magic item, a supernatural gift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     dwarven god of mining and protector of the dead, and the place has mysterious powers of its own that lead most to avoid it. This location is where the gnomes of Gnomengarde agree to meet the party and
                                                
                                            
                                                
                                                    Location Overview Dumathoinâs Gulch is a narrow canyon in the Sword Mountains, carved into the earth by a small but powerful stream that runs into the Mere of Dead Men. The gulch is named for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     of Orestes, a site sacred to the god Phenax. She also notes that a recent earthquake has uncovered a cave along the Khystonos River that could be the secret siteâs location. If so, then perhaps within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     all they have found are allusions to a creature named Thruun in the oldest legends of the northern folk. Some speculate that Thruun was a god, while others believe itâs a destructive elemental spirit bound to this location by ancient druidic magic.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Location Overview The Tower of Storms is more than just a lighthouse â itâs a temple dedicated to Talos, the evil god of storms. Moesko, the half-orc anchorite who guards the lighthouse, uses its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    Location Overview Lhammaruntosz, a bronze dragon with the ability to heal quickly, spent decades defending Leilon and the surrounding area as the captain of the Scaly Eye, a fleet that battled
                                                
                                            
                                                
                                                     pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god of metallic dragons, in a cliff overlooking the sea. The shrineâs face is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     immediately. ADVENTURE LOCATIONS
 This adventure encourages characters to explore locations marked on the DMâs map of the Sword Coast. When the characters embark on a journey to a location, use the
                                                
                                            
                                                
                                                     section of this adventure that describes that location in detail. For instance, if the players choose to undertake the Dumathoinâs Gulch Quest, go to the âDumathoinâs Gulchâ section. Each location
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Myrkul  The Lord of Bones, Old Lord Skull, the Reaper Myrkul is an ancient god, one of three former mortals who were raised to deityhood when Jergal grew weary of his divine duties and distributed
                                                
                                            
                                                
                                                     his influence between them. Myrkul became the god of death and the dead, and ruled over the City of the Dead for centuries until he, in turn, was slain. In time Myrkul returned, for can death itself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the land with their powerful spells. As a result, a dragonâs lair is typically not the only unusual and magically powerful feature in its region. You can use the Lair Location table for inspiration
                                                
                                            
                                                
                                                     when placing a dragonâs lair in or near such a feature.  Lair Location    d10 Unusual Feature 
     1  The area is a climate anomalyâa cool and lush oasis in a hot desert, a balmy spring within a
                                                
                                            
                                        






