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                        Returning 11 results for 'god caste locating'.
                    
                
                        
                            
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                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    .
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
                                                
                                            
                                                
                                                    -tiered caste system made up of lashers, hunters, gatherers, and pariahs. The status of every family in the tribe is based on its importance to the tribe’s survival. Families that belong to the
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
                                                
                                            
                                                
                                                     caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     than among other creatures, including my own kind. 4 I sometimes become consumed by philosophy. 5 I believe I am superior to others of my caste. 6 I am driven by wanderlust and want to explore lands
                                                
                                            
                                                
                                                     above those of our race. (Any) 4 Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care. (Any) 5 Inspiration. My actions set an example for the lesser castes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Locating Doors Traveling to another plane requires locating a door that corresponds to the desired destination. There’s no reason to the doors’ arrangement, but creatures on the staircase longing for
                                                
                                            
                                                
                                                     a specific destination feel the tug of its magic pulling them toward where they want to go. Finding the right door is a matter of exploration and time: locating the correct one takes 4d12 hours of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god was conquered by Maglubiyet, after all
                                                
                                            
                                                
                                                     displeased their god. When they rouse themselves from this despondency, they take up the master’s whip with renewed zeal and seek out more creatures upon which they can wield it. 
 Khurgorbaeyag’s holy symbol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. Much more commonplace are color pools—magical pools of colored light that flicker like radiant, spinning coins
                                                
                                            
                                                
                                                     petrified remains of dead gods end up—gods who were slain by more powerful entities or who lost all their mortal worshipers and perished as a result. A dead god looks like a gigantic, nondescript stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     original group of primal elves who revolted against Corellon to remain at Lolth’s side. The Drow Deities table lists the members of the Dark Seldarine. For each god, the table notes alignment, province
                                                
                                            
                                                
                                                     (the god’s main areas of interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. The gods in the table are described below. Drow Deities (The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     laird, who rules over his or her own holdings and directs the clan in dedicating its efforts toward a particular trade or craft. A caste of priests called thuldar officiate all rituals and record the
                                                
                                            
                                                
                                                    . The leader of the stone giants is Stonespeaker Hgraam, a priest of Skoraeus Stonebones, the god of his people. Hgraam is wise and knowledgeable. He has sensed that some great evil has broken into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     erected a 60-foot-tall mud shrine, where Groak plans to woo the goddess and where she, in turn, can bless him with generations of god-touched, royal Groaklings. The grungs of Dungrunglung are experiencing
                                                
                                            
                                                
                                                     stout mudchimneys. Each hut is large enough to accommodate six adult grungs plus 2d6 baby grungs (noncombatants). All the occupants of a given hut belong to the same caste, and thus have the same
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     revere Silvanus, Malar, and occasionally Selûne. Given the Dambrathans’ history of domination by the Crinti, a ruling caste of half-drow, it is no surprise that they reserve their greatest hatred for
                                                
                                            
                                                
                                                     the rebirth of Turmishan agriculture, the cessation of the great rains that plagued the region a few years ago, and the restoration of the god Lathander. Tymanther. In decades past, the land of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     meet with the tavern’s regular patrons — who are no less criminal in many cases. Locating Oppal. When the characters enter the tavern, all the tables are occupied, but several empty stools stand at the
                                                
                                            
                                                
                                                     Oghma, god of knowledge, invention, and inspiration. Like much of the city of Neverwinter, the Hall of Knowledge is currently under repair. Although some of the temple was damaged by the volcano
                                                
                                            
                                        






