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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Strahdâs Location in the Castle Drawn from the high deck, the fifth card in the card reading determines the location of the final showdown with Strahdâthe place in Castle Ravenloft where the
                                                
                                            
                                                
                                                     characters are sure to find him. The first time the characters arrive at the foretold location, Strahd is there, provided he hasnât been forced back into his coffin. Artifact (Joker 1) He lurks in the
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You canât be located by any Divination magic, but a Wish spell can reveal the location
                                                
                                            
                                                
                                                     of your prison. You draw no more cards.
Euryale. The cardâs medusa-like visage curses you. You take a â2 penalty to saving throws while cursed in this way. Only a god or the magic of the
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     altitude and location remain fixed until the orb is returned or replaced.
As an action, you can cause one of the following effects to occur if you are touching the orb:
The castle moves at a
                                                
                                            
                                                
                                                     a particular cloud castle, allowing you to control that castleâs altitude and movement while the orb is inside the castle. If the orb is destroyed or removed from its castle, the castleâs
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    At rank 2, your Head Office-supplied spyglass becomes a common magic item. As an action, you can look through the spyglass of clairvoyance at a location within 1 mile of you that is obstructing your
                                                
                                            
                                                
                                                     view, such as a mountain, castle, or forest. You must then succeed on a DC 15 Wisdom check using Cartographer's Tools;cartographer's tools to map the natural terrain found within three miles of that
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
                                                
                                            
                                                
                                                     the godâs divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     god of death and memory who dwells on that plane. Accounts of that bet and its outcome vary: some say the Raven Queen answered every riddle the giants posed until the giants collapsed from exhaustion
                                                
                                            
                                                
                                                     equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Each creature within 10 feet of the location the giant left must succeed on a DC 16 Wisdom saving throw or have the frightened condition until the end of that creatureâs next turn.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     most discerning foes.
Once imprisoned for centuries below Castle Greyhawk on the world of Oerth, Fraz-Urbâluu has slowly rebuilt his power in the Abyss. He seeks the pieces of the legendary
                                                
                                            
                                                
                                                    , some lost god or Celestial, or even another Fiend. Fraz-Urbâluu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault guarded by vampire spawn
                                                
                                            
                                                
                                                     to become a vampire cleric of the evil god. She now leads Shar's debased cult in Vanrakdoom and intends to send the group on a mission to destroy the Spires of the Morning, the temple of Lathander
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Cold Crone. This cloak can transform into a pair of owlâs wings when Auril sees fit.
Auril the Frostmaiden
Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies
                                                
                                            
                                                
                                                     winterâs cruelty. (For information on what defines a lesser god, see the âDivine Rankâ sidebar in the Dungeon Masterâs Guide.) Aurilâs beloved ice grasps all things in her
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
                                                
                                            
                                                
                                                     against other members of the adventuring party.
The Vampireâs Minions
Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , a god of death and memory. They were brought to that realm in ages past, so long ago that theyâre now adapted to its cheerless environment, both physically and mentally.
Eons of exposure to
                                                
                                            
                                                
                                                    .
Fortress of Memories
The shadar-kai who are most devoted to the Raven Queen serve her at the Fortress of Memories, her twisted castle in the Shadowfell. The fortress is a mournful place, filled with
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     wearing or carrying, and reappears 24 hours later in the same location or the nearest unoccupied space.
Uncanny Awareness. Endelyn canât be surprised.Multiattack. Endelyn makes two Puppeteer's Lash
                                                
                                            
                                                
                                                     deal.
Endelynâs obsession with tragedy and hopelessness extends to her own life; she has foreseen her own demise during a solar eclipse. In the depths of her castle, a lightning-powered device
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    , months, and years practicing fell magic and looking for ways to help her âson.â
Raven Bane. Baba Lysaga has allies in Castle Ravenloftâa coven of witches. Through the aid of these
                                                
                                            
                                                
                                                     Strahd, whom the druids consider a god. With the druids on her side, she expects to rid Barovia of its wereraven menace.
Gifts of Mother Night. The goddess Mother Night has bestowed magical gifts on Baba
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     shadar-kai, elves whose ancestors served the Raven Queen, a god of death and memory. They were brought to that realm in ages past, so long ago that theyâre now adapted to its cheerless
                                                
                                            
                                                
                                                     only with vague omens they interpret as best they can.
Fortress of Memories
The shadar-kai who are most devoted to the Raven Queen serve her at the Fortress of Memories, her twisted castle in the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     bottomless well of tragedy.
Shadar-kai
In the gloom of the Shadowfell live shadar-kai, elves whose ancestors served the Raven Queen, a god of death and memory. They were brought to that realm in ages
                                                
                                            
                                                
                                                     Raven Queen serve her at the Fortress of Memories, her twisted castle in the Shadowfell. The fortress is a mournful place, filled with incessant echoes of the past. Flocks of raven;ravens that act as the
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     neutral evil lesser god of cold indifference who embodies winterâs cruelty. (For information on what defines a lesser god, see the âDivine Rankâ sidebar in the Dungeon Master&rsquo
                                                
                                            
                                                
                                                     conceals her island in the Sea of Moving Ice.
Roleplaying Auril
Portraying a deity, even a lesser god such as Auril the Frostmaiden, can be daunting. For roleplaying purposes, the following suggestions
                                                
                                            
                                        
                                                    Fraz-Urb'luu
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     dreamlands and mind-bending fantasies able to deceive the most discerning foes.
Once imprisoned for centuries below Castle Greyhawk on the world of Oerth, Fraz-Urbâluu has slowly rebuilt his power in
                                                
                                            
                                                
                                                     of Fraz-Urbâluu arenât even aware they serve the Prince of Deception, believing their master is a beneficent being and granter of wishes, some lost god or celestial, or even another fiend
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    ","rollAction":"Rejuvenation"} days, regaining all her hit points and becoming active again. The new body appears within two hundred miles of the location at which she was destroyed.
Spellcasting. Illmarrow
                                                
                                            
                                                
                                                     â an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a legion of undead and that she maintains a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     chambers of metal buried in the ground from which froghemoths emerged, but no reliable reports of the location of such places exist.
Every few years, a froghemoth can lay a fertile egg without mating
                                                
                                            
                                                
                                                     it in to be devoured while holding the rest at bay.
If bullywug;bullywugs (see the Monster Manual) come across a froghemoth, the bullywugs may treat the froghemoth as a god and do all they can to coax
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     strike.
Bite (Costs 2 Actions). Zorak makes one bite attack.A Vampire's Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     save themselves and their way of life, they collectively made a bet with the Raven Queen, a mysterious god of death and memory who dwells on that plane. Accounts of that bet and its outcome vary
                                                
                                            
                                                
                                                     within 10 feet of the location the giant left must succeed on a DC 19 Wisdom saving throw or have the frightened condition until the end of that creatureâs next turn.
Shroud of Souls (Requires
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     reveres and the function each typically performs in service to that god. Some resemble gigantic unicorns; these are often used as guardians. Others have draconic features and tend to be aggressive foes
                                                
                                            
                                                
                                                     Material Plane, a ki-rin chooses a similar location for its lair, such as atop a tall pinnacle or within a cloud solidified by the ki-rinâs magic. The chosen location is almost always hard to
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     location canât be discerned by magic.Multiattack. The hulk makes two Slam attacks. If both attacks hit the same target, the target also takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage
                                                
                                            
                                                
                                                     effect while itâs in the slug-like form, but it is subject to areas of effect as normal.
Cult of Tharizdun, the Chained God
Tharizdunâs Spark (Recharge 6);{"diceNotation":"1d6
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Unlike other medusas, Hythonia isnât merely a collector; sheâs an artist.
When Hythonia came to the island of Skathos, the inhabitants worshiped her as an avatar of the god Pharika. The
                                                
                                            
                                                
                                                     worshipers dedicated to Pharika previously hoarded secrets and engaged in dark rituals.
Island of Potent Magic. Although Skathosâs location remains a mystery, stories tell of the islandâs
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
                                                
                                            
                                                
                                                     failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkothâs location (the target doesnât realize itâs
                                                
                                            
                                        
                                                    Vampire Spawn
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault guarded by vampire spawn or other loyal creatures
                                                
                                            
                                        
                                                    Vampire Warrior
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     vampire makes one bite attack.A Vampire's Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an
                                                
                                            
                                        
                                                    Vampire
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault guarded by vampire spawn or other loyal creatures
                                                
                                            
                                        
                                                    Vampire Spellcaster
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     bite attack.A Vampire's Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     agent. (For instance, consider the words âfaithâ and âfactionâ to be interchangeable.)
Your bond might be associated with other members of your faction, or a location or an
                                                
                                            
                                                
                                                    )
6
Aspiration. I seek to prove myself worthy of my godâs favor by matching my actions against his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     free themselves from that godâs malignant shadow. However, none have embraced the Chembrylsâ tyrannical legacy more than Karas Chembryl, a ruthless assassin whose devotion to the gods Bane
                                                
                                            
                                                
                                                     shrines to the Dead Three and her research about lore or
Artifacts related to those gods. Only Karasâs most trusted confidantes know her hideoutâs location.
Karas extends her connection to the
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
                                                
                                            
                                                
                                                    -like visage curses you. You take a â2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
The Fates. Reality's fabric unravels and
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on âŠ
1
A god or planar entity
                                                
                                            
                                                
                                                    
2
A monster
3
A lost civilization
4
A wizardâs secrets
5
A mundane item
6
A magic item
7
A location
8
A legend or tale
 Tabaxi Quirks
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     Common.
Personality. The crown contains the essence of Myrkul and exists to spread that godâs will, which is to slay the living, raise the dead, and sow fear across the Material Plane. The crown
                                                
                                            
                                                
                                                     urges its wearer to spread dread and destruction wherever possible.
Destroying the Crown. The crown is destroyed if it is worn by Myrkul's successor, Kelemvor, while he sits on the throne of Myrkul's former realm, the Bone Castle.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the exact location of Cragmaw Castle; however, Qelline Alderleaf and Sildar Hallwinter can offer suggestions on how the party might find someone who knows the location.
                                                
                                            
                                                
                                                    Finding Cragmaw Castle The characters might want to seek out Cragmaw Castle to rescue Gundren Rockseeker. Most of the townsfolk are preoccupied with the Redbrands, however, and no one in town knows
                                                
                                            
                                        






