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Returning 35 results for 'god conviction locations'.
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god condition location
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god condition locations
god connection locations
Monsters
Vecna: Eve of Ruin
combines the might of a werewolf, the unholy powers of undeath, and the magic of the full moon. Deathwolves are most common on Krynn but occasionally are found in other locations where lycanthropy and
mind-bending phantoms the deathwolf can conjure.
Deathwolves in Dragonlance
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of neutral magic. The
Monsters
Icewind Dale: Rime of the Frostmaiden
the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
heart of the diamond.
If Auril is killed in her third and final form, she is dead until the next winter solstice. While she is dead, her mortal worshipers lose their god-granted spells and abilities
Monsters
Icewind Dale: Rime of the Frostmaiden
Cold Crone. This cloak can transform into a pair of owl’s wings when Auril sees fit.
Auril the Frostmaiden
Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies
winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank” sidebar in the Dungeon Master’s Guide.) Auril’s beloved ice grasps all things in her
Monsters
Icewind Dale: Rime of the Frostmaiden
neutral evil lesser god of cold indifference who embodies winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank” sidebar in the Dungeon Master&rsquo
conceals her island in the Sea of Moving Ice.
Roleplaying Auril
Portraying a deity, even a lesser god such as Auril the Frostmaiden, can be daunting. For roleplaying purposes, the following suggestions
Monsters
The Book of Many Things
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
a perfect world, the creatures would be left alone to dig their tunnels and raise the next generation of kobolds, all the while seeking the magic that will free their imprisoned god (see the &ldquo
;Kurtulmak: God of Kobolds” sidebar). In the world they occupy, kobolds are often bullied and enslaved by larger creatures — or, when they live on their own, they are constantly fearful of
Species
Acquisitions Incorporated
world.
THAT-WHICH-ENDURES
That-Which-Endures is a nameless, faceless, mysterious entity, something between a multiverse-spanning primordial spirit and an over-god. It represents the amoral and all
became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations. Some found themselves near dwarven strongholds, others near elven
Backgrounds
Sword Coast Adventurer's Guide
here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
locations discussed here, it is far more unnatural. You hail from one of the settlements in the Underdark, each of which has its own strange customs and laws. If you are a native of one of the great
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
God-Based Adventures Three elements combine to form the adventures recounted in the epics of Theros: heroes, gods, and monsters. Each god’s section in this chapter provides the ingredients to build
your own epics: champions and blessings, villains and monsters, divine schemes, and adventure locations.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Adventure Locations Each god’s section includes a map of an iconic location often associated with a specific god. The description of each location includes tables that list possible goals for an adventure based there and villains the characters might face there.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Introduction: Danger to the Multiverse Chris Rahn The characters are destined to become embroiled in the legendary
hatred between the lich-god Vecna and the warlord Kas This adventure celebrates
the story. This book describes the locations the characters explore and the challenges they must overcome to successfully complete the adventure. All pertinent details about the adventures’ settings and locations are covered in this book.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
your conviction and, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy
City of Doors
A faction leader (called a factol) who embodies the faction’s beliefs Feature: Conviction You gain the Scion of the Outer Planes feat (presented later in this chapter). In addition
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Grasp Locations These locations are keyed to map 11.1. Dyson Logos Map 11.1: Vecna’s Grasp View Player Version E1: Kaleidoscopic Cavern Characters who use the magic of Vecna’s Link to
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
resemble mystery cults, their members strictly devoted to their single god, though even members of aberrant cults pay lip service in the temples of the tight pantheon. The Norse deities serve as an
initiation, in which the initiate is mystically identified with a god, or a handful of related gods. Mystery cults are intensely personal, concerned with the initiate’s relationship with the divine
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Summit Hall Summit Hall was established long ago as a fortified monastery by the Knights of Samular, an order dedicated to Tyr, god of justice. A paladin of Tyr named Samular Caradoon founded the
can turn to the Knights of Samular to recruit guards for locations they’ve cleared or other “off camera” needs for low-level soldiers.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arekanz’s Donjon Locations In this unreality, before Vecna slew his rival deities and fed their remains to Arekanz, the archlich turned each rival to stone. From where creatures first appear in
Arekanz’s demiplanar donjon, the shattered remains of these deities stand between the party and the unreality’s manifested secret to the east. The following locations are keyed to map 11.4. Dyson Logos
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of inspiring and enlightening others. The Order holds that faith in one’s god, one’s friends, and one’s self are the greatest weapons in quelling the hordes of malice. With such devout conviction, the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
immediately. ADVENTURE LOCATIONS
This adventure encourages characters to explore locations marked on the DM’s map of the Sword Coast. When the characters embark on a journey to a location, use the
Road: the cult of Talos, god of storms, and the cult of Myrkul, god of death. An emissary representing the Sword Coast’s merchants would like you to sail to Neverwinter to petition Lord Neverember for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encounter. Monster names in bold point you to the stat blocks in the Monster Manual. Some encounters also specify treasure the characters might find. Use your imagination to bring the locations and encounters
You can use the adventures in this section to get a new campaign off the ground. These adventures are linked to locations near the Free City of Greyhawk, as described in chapter 5. You can run the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
see cities as inherently superior to other locations, they are unmoved by simple pleas to leave the wilderness as it is, and the characters likely must stop them by force. Ephara’s Divine Schemes
Ephara’s power struggles with other deities often have a ripple effect that touches the mortal followers of all gods involved. The Ephara’s Divine Schemes table presents just a few conflicts the god might
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
another tomb.
The dead abhor sunlight.
Only a jewel can tame the frog.
Bow as the dead god intoned.
Into darkness descend.
The clues on this plaque pertain to locations on level 2, specifically
.
The vulture is the first step.
Right the gods.
The walls of history tell all.
The clues on this bronze plaque pertain to features and locations on level 3, specifically the reflected hall
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
them. Two forces of evil rise nearby, eager to control the region around Leilon and eventually the Sword Coast. The first is a cult of Talos, god of storms, led by the priestess Fheralai Stormsworn
. The cult’s headquarters are inside a death knight-dreadnaught, an undead battleship beached near a temple of Talos called the Tower of Storms. At the same time, Ularan Mortus, a priest of the god of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
can mop up any crew left alive on deck (see “Dreadnaught Locations” for information on both these defenses). Characters whose ship was destroyed earlier are instead “rescued” by the galleon. When the
to defend it. However, the storm god Talos has his own plans for them. When the time seems right, he makes his presence known (see “Rise of the Storm Lord”).
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Heroes of Faerûn
Eldath The Guardian of Groves, the Quiet One, the Mother of the Waters Erel Matita Eldath is a god of comfort, healing, stillness, and peaceful waters. She is thought to be present at waterfalls
have witnessed or experienced. Eldath’s priests don’t organize into large sects. Instead they wander between holy sites and shrines, ensuring locations are cared for and that they remain places of sweet
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
namesake, searching for an answer. An answer came, but it was not the one Asteria hoped for. Istus, a god of fate, heard the princess and visited her in the keep that night. Every door opened for
don’t get to choose our stories,” the god explained. “Don’t we?” Asteria replied. “I chose to see Euryale differently, as she did me. That was enough to change our stories once, years ago. Let me
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas
topaz Astilabor is often mistakenly identified as a dragon god—in this case, the god of greed. In many ways, she is an archetype for all dragonkind, embodying the desire to acquire and hoard wealth
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
locations where lycanthropy and necromancy are prevalent. Brian Valeza To create a deathwolf, a necromancer reanimates the body of a powerful werewolf by conducting a profane ritual fueled by lunar magic
victims more susceptible to the mind-bending phantoms the deathwolf can conjure. DEATHWOLVES IN DRAGONLANCE
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Pronunciation Guide The Pronunciations table highlights notable people, deities, and locations, along with how to pronounce their names. The “Introduced” column notes where in the book you can find
Istarian name for the City of Lost Names Chapter 6 Paladine PAL-ah-dine God of rulers and guardians, Bahamut Introduction Ridomir Ironsmile rid-OH-mere EYR-on-smile Dwarf captain of the Ironclad Regiment
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that most folk prefer to avoid. Above and Below Sharn: Noteworthy Locations Location Deascription District The Azure Gateway This luxurious hotel and restaurant recently replaced an old Ghallanda
be blessed by the god Onatar. Smiths come from across Khorvaire to dip their tools in the pool. Blackbones The Red Hammer The Red Hammer is Sharn’s only inn maintained by and for warforged. It offers
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
’ map surprises her. She asks to look at it and then says the following: “These old names have sad stories. Talhund means ‘hidden gifts.’ It relates to priests of Dumathoin, the dwarven god of secrets
fell. Legends say that the mind flayers even breached the Crypt of the Talhund.
“The mind flayers soon abandoned these sites, and all three locations have since fallen to ruin. Only monsters and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
DM, includes details and rules for observatories: locations that facilitate stargazing and astronomical studies.
The Sky of Many Things A zodiac is a series of constellations that appear to rotate
presents a zodiac called the Sky of Many Things. It was from this zodiac that Istus, god of fate, drew the original Deck of Many Things.
Vallez Gax
If you’re a player, the Sky of Many Things
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
locations typically take the form of floating islands or cities of fantastic proportions. Astral travelers might visit these dominions as they would any other ports of call, though a dominion’s divine
as a result. A dead god looks like a gigantic, nondescript stone statue that bears little resemblance to the divine entity it once was. Githyanki, mind flayers, psurlons, and other natives of the
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Heroes of Faerûn
Shaundakul The Rider of the Winds, the Helping Hand Clint Lockwood Shaundakul is a god of journeys and travelers. Both mundane and magical means of travel fall under his sphere of influence. Though
before the shrine and uses the appropriate command word, a two-way portal of swirling air materializes to connect the two locations. Unless these command words are displayed at the shrine
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conviction that they must slay the bakunawa as vengeance for wrongs done to their clan. All five dragon hunters are lawful neutral humans. They use the veteran stat block with the following adjustments
Buwan is a god who left my people, my city, the founder of my clan to die. Surely you understand my position?”
Nothing any character can say deters Paolo or his allies from their quest. If the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
locations for characters exploring uncharted oceans or those simply trying to get home. While any island might present the opportunity to rest, weather storms, restock, and explore, the islands of Theros
. The island is inherently magical, perhaps being an intrusion from a bizarre demiplane or the dream of a sleeping demigod.
9 Promised Land. The island is a gift from a god to a favored individual






