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                        Returning 35 results for 'gods change list'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Bear King cuts an impressive figure and is renowned for his size and strength. He tries to be honorable, but he is often merciless and doesn't change his mind easily. He has trouble relating to Ten
                                                
                                            
                                                
                                                    -Towners, so he avoids them. His perspective on townsfolk might change if they helped him destroy the Chardalyn Berserker;chardalyn berserkers who have turned against their own.
Gunvald has had three
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared
                                                
                                            
                                                
                                                     within moves up to 10 years forward or backward (sphinx’s choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     stormy seas of Ysgard until the gods of that plane transformed them. They have bioluminescent freckles and the ability to change the coloration of their skin. A glory (or halo) surrounds each of them. This
                                                
                                            
                                                
                                                    "} to hit, range 90 ft., one target. Hit: 22 (5d8) damage of a type chosen by the reigar from the following list: cold;{"diceNotation":"5d8", "rollType":"damage", "rollAction":"Chromatic Bolt (Cold
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     planar rupture, leaving plagues and other afflictions in their wake. Many of those who were injured by the demons survived, and the survivors gratefully thanked their gods for their apparent good fortune
                                                
                                            
                                                
                                                    .
Werevultures appear perfectly ordinary when in humanoid shape. But by the light of the full moon—or at other times when they give in to the curse—they change. Foul wings burst painfully
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     away. Auril instantly reappears in her Auril (Second Form);second form, in an unoccupied space within 60 feet of where her first form disappeared. Her initiative count doesn’t change.
Innate
                                                
                                            
                                                
                                                     pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ’t change it, but I will do everything in my power to forestall it.”
Endelyn’s Appearance
Endelyn’s emaciated form is hidden under the layers of her elaborate costume. Part dress
                                                
                                            
                                                
                                                    , glibness, locate creature, mass suggestion.
Once a spell from this list has been cast, no member of the coven can cast that shared spell again until the next dawn, when the coven regains all of its shared spells.
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     after the possession ends.
Change Shape. Leedara magically assumes the appearance she had in life, and her creature type changes to Humanoid, while retaining her other game statistics. This
                                                
                                            
                                                
                                                     fellow priest, Isolde, drawn into the grim fate of the wicked Knight of Solamnia, Lord Soth;Lord Loren Soth. When Soth failed his gods-given quest to prevent the Cataclysm, he became cursed to exist
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     ice, whereupon Auril instantly reappears in her Auril (Third Form);third form, in an unoccupied space within 60 feet of where her second form was destroyed. Her initiative count doesn’t change
                                                
                                            
                                                
                                                     artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     unconscious creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The greatwyrm magically transforms into any creature that is Medium
                                                
                                            
                                                
                                                     sometimes even the physical forms of multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon gods—including Aasterinian (described in the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The greatwyrm magically transforms into any creature that is Medium or Small
                                                
                                            
                                                
                                                     physical forms of multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon gods—including Aasterinian (described in the &ldquo
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The greatwyrm magically transforms into any creature that is Medium or Small
                                                
                                            
                                                
                                                     physical forms of multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon gods—including Aasterinian (described in the &ldquo
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The greatwyrm magically transforms into any creature that is Medium or Small
                                                
                                            
                                                
                                                     physical forms of multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon gods—including Aasterinian (described in the &ldquo
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The greatwyrm magically transforms into any creature that is Medium or Small
                                                
                                            
                                                
                                                     physical forms of multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon gods—including Aasterinian (described in the &ldquo
                                                
                                            
                                        
                                                    Night Hag (Coven Variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     the following spells from the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
                                                
                                            
                                                
                                                     (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female
                                                
                                            
                                        
                                                    Yuan-ti Malison (Type 3)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    ;t transformed. It doesn’t change form if it dies.
Innate Spellcasting (Yuan-ti Form Only). The yuan-ti’s innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can
                                                
                                            
                                                
                                                     world. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In
                                                
                                            
                                        
                                                    Gynosphinx
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared
                                                
                                            
                                                
                                                     moves up to 10 years forward or backward (sphinx’s choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by
                                                
                                            
                                        
                                                     Feats
                                                    Player’s Handbook (2024)
                                                    
                                                
                                            
                                                    .
Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.
Repeatable. You can take this feat more than once, but you must choose a different spell list each time.
                                                
                                            
                                                
                                                    Origin Feat
You gain the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting
                                                
                                            
                                        
                                                     feats
                                                    D&D Free Rules (2024)
                                                    
                                                
                                            
                                                    Origin Feat
You gain the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Cleric spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this
                                                
                                            
                                                
                                                     feat’s spells (choose when you select this feat).
Level 1 Spell. Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You
                                                
                                            
                                        
                                                     feats
                                                    D&D Free Rules (2024)
                                                    
                                                
                                            
                                                    Origin Feat
You gain the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this
                                                
                                            
                                                
                                                     feat’s spells (choose when you select this feat).
Level 1 Spell. Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You
                                                
                                            
                                        
                                                     feats
                                                    D&D Free Rules (2024)
                                                    
                                                
                                            
                                                    Origin Feat
You gain the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Druid spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this
                                                
                                            
                                                
                                                     feat’s spells (choose when you select this feat).
Level 1 Spell. Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You
                                                
                                            
                                        
                                                     Monsters
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.A Sphinx’s Lair
A sphinx presides over an ancient temple, sepulcher, or vault
                                                
                                            
                                                
                                                    .
The flow of time within the lair is altered such that everything within moves up to 10 years forward or backward (sphinx’s choice). Only the sphinx is immediately aware of the time change. A wish
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    .
Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the Warlock spell list.
                                                
                                            
                                                
                                                    Your cult instructs you in eldritch rites, granting you the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Warlock spell list. Intelligence, Wisdom, or Charisma is
                                                
                                            
                                        
                                                    Acolyte
                                                    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith
                                                
                                            
                                                
                                                    You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
                                                
                                            
                                        
                                                    Androsphinx
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     an unoccupied space it can see.
Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.A Sphinx’s Lair
A sphinx presides over an
                                                
                                            
                                                
                                                     immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by the caster to their normal time.
The sphinx shifts itself and up to seven other
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     serpent gods taught the humans how to take on aspects of the snake, but the cost of the change was high, requiring many sacrifices for each person to be transformed. Entire households of slaves in
                                                
                                            
                                                
                                                    ; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     background might aspire to greater things, not for themselves, but for their faith.
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary
                                                
                                            
                                                
                                                    ;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.
 
Suggested Characteristics
Use the tables for the outlander background below as the basis for your
                                                
                                            
                                                
                                                    
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
                                                
                                            
                                                
                                                     innkeepers, rangers, and the clergy of gods that are aligned with the Harpers’ ideals.
The Order of the Gauntlet: One of the newest power groups in Faerûn, the Order of the Gauntlet has an
                                                
                                            
                                        
                                                    Dwarf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most
                                                
                                            
                                                
                                                     ancient strongholds in the youth of the world, and don’t abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
                                                
                                            
                                                
                                                     Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D, including each player character, has a special tag in
                                                
                                            
                                        
                                                    Tortle
                                                    
    
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                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                     set out on their own.
Beliefs
Tortles don’t have their own pantheon of gods, but they often worship the gods of other races. It’s not unusual for a tortle to hear stories or legends
                                                
                                            
                                                
                                                     gravitate toward Celestian, Fharlanghn, Pelor, Pholtus, and St. Cuthbert. Tortles are often drawn to the Gods of Good in Dragonlance and the Sovereign Host in Eberron. Among the nonhuman deities, Moradin and
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     emotions captured in the Feywild in the form of seasons—affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season
                                                
                                            
                                                
                                                     forever. Choose your season or roll on the Eladrin Seasons table. Your Trance trait lets you change your season.
Like other elves, eladrin can live to be over 750 years old.
Eladrin Seasons
d4
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
                                                
                                            
                                                
                                                     speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     have lived on the worlds of the Material Plane since the worlds’ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can
                                                
                                            
                                                
                                                     survive with just their wits in situations that would be deadly for other folk. Because of that fact, many lizardfolk myths state that their people were placed by the gods in the Material Plane to guard
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Baldur’s Gate has a modest academic community centered around the libraries of the High Hall and the various temples dedicated to gods of learning and innovation. Lecturers, researchers, and
                                                
                                            
                                                
                                                     craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they aren’t
                                                
                                            
                                        






