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Returning 35 results for 'gods comfort leaves'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the
"} bludgeoning damage.To protect sites they deem holy, gods often rely on eidolons, ghostly spirits bound to safeguard a sacred place. Forged from the souls of those with unwavering devotion, eidolons stalk
Monsters
Icewind Dale: Rime of the Frostmaiden
all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
against Auril, who retreated to the coldest corner of Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern
Monsters
Icewind Dale: Rime of the Frostmaiden
pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee
Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the godsâ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
Monsters
Icewind Dale: Rime of the Frostmaiden
artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring
Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the godsâ meddling, but the
Monsters
Mordenkainen's Fiendish Folio Volume 1
expedition into a draining ordeal that leaves adventurers tired, dispirited, and sullen.
Traveling Fey. A killmoulis arises spontaneously in the Feywild whenever someone commits an act of charity to
its long nose. In return, it then uses its magic to enhance the travelers' comfort as they rest.
A Bitter Reproach. A killmoulis will follow after any party that has provided it with a tasty snack
Backgrounds
Guildmastersâ Guide to Ravnica
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesnât reflect the inner calm I seek.
5
Iâm convinced that everyone else in the
Backgrounds
Sword Coast Adventurer's Guide
can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
set out on their own.
Beliefs
Tortles donât have their own pantheon of gods, but they often worship the gods of other races. Itâs not unusual for a tortle to hear stories or legends
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays oneâs cards right, they can be controlled through that fear and made to
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, but the little joys of lifeâthe smell of spring blossoms, the sweetness of ripe fruit, the flaming beauty of autumn leaves, the fellowship of communityâcan be savored. In many ways, Karametra
represents the essence of the divine relationship with mortals: fertility and protection are the nucleus of the aid mortals have always sought from gods, and Karametra doesnât complicate these basic needs by
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
comfort. Some of these new faiths were founded by charlatans, others by zealots. Some claimed the names of the gods, others dismissed them entirely. In this radically changed world bereft of immortal insight, truth became subject to conjecture, even among Krynnâs most dedicated scholars.
bonds of trade that united and diversified them. As the civilizations of Krynn rebuilt, and new societies arose, the world learned to live with a jarring truth: the gods were truly gone. Religion on Krynn
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Leaving a Host A trickster god never willingly leaves a host, but its spirit is forced out if a host dies or leaves the tomb, or if a host is targeted by the break enchantment function of the dispel
within the tomb to inhabit. The spirits of the trickster gods canât be destroyed and can never leave the tomb.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
the hearth and hospitality, as well as of trust and handicrafts. Arvoreen is a defender-god, a watchful protector who sacrifices personal comfort for the safety of others. The Shadowed Gods
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil godsâ attempts to rule the world, their goal isnât the eradication of evil or its gods
Paladine Paladine is known as the Father of Good, the Master of Law, the Platinum Dragon, andâon other worlds of the multiverseâBahamut. He leads the gods of good and watches over the world with an eye
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and the forest. Nylea is among the most gregarious of the gods, and can be spotted frolicking joyfully with her Nyxborn lynx, Halma, or her favorite nymph, Theophilia. But she also savors solitude
usually appears as a green-skinned dryad with woody extremities. Her hair is made of vines and leaves that change with the seasons. She might also appear as a majestic specimen of any animal, most
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leaves.
4 When the sun shines on me just so, I glimmer with many colors.
5 My laughter causes nearby birds to erupt in song.
6 People who sleep near me always dream of the sea.
Oracles hear the voices of the gods, a rare gift and sometimes a curse
(ERIC DESCHAMPS)
Nyxborn Born from the minds of the gods, the creatures that populate the godsâ realm are called Nyxborn. Nyxborn creatures resemble mortal beings, but philosophers debate their true character. Are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
careful, for I have no way of telling friend from foe here. (Any) Bonds d6 Bond 1 So long as I have this token from my homeland, I can face any adversity in this strange land. 2 The gods of my
people are a comfort to me so far from home. 3 I hold no greater cause than my service to my people. 4 My freedom is my most precious possession. Iâll never let anyone take it from me again. 5 Iâm
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
forgotten chamber or catacomb. The colorfully canopied Lakshma Market trades in everything from betel leaves to the eggs of wyverns, which are common near the mountain spires known as the Lesser and
Greater Vochalam. People of all social classes flock to the market, moving past the flower-petaled kolam that ward the entrances of the high temple of Kalakeriâs gods. Jadurai retains its splendor
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character has a flaw that runs counter to the trickster godâs flaw, the characterâs flaw is suppressed until the trickster godâs spirit leaves the characterâs body. You can roleplay the voices of the
trickster gods in the charactersâ heads, but let the players roleplay their charactersâ inherited flaws. If a player neglects to roleplay a trickster godâs flaw, have the inhabiting spirit attempt to goad
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and believe their offerings pass through the volcanoesâ flames into the realms of the gods beyond. Tletepec is surrounded by mountains that enclose lush forests and open valleys. The history of
Tletepec is a cycle of destruction and rebirth: ashfall and lava lay waste to the earth, and forests regrow from the fertile soil destruction leaves behind. The locals settle these fertile areas, founding
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits of the Nine Trickster Gods Acererak trapped the spirits of Omuâs nine trickster gods in the tomb he constructed in their name, and theyâre not happy about it. The spirits donât know the
tombâs layout or defenses, but they offer advice and magical powers to those they inhabit. Of course, their assistance comes at a price. Trickster Gods Spirit Align. Personality Inherited Flaw Enemy
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Airship of a Cult This encounter introduces the characters to an unlikely band of allies and occurs as the party leaves the Eye of the All-Father in search of Uthgardt spirit mounds to plunder (see
the whims of their gods. âOld Snarlâ knows that the civilizations of the North wonât abide the giantsâ depredations for long. The dragon fully expects adventurers to mobilize and take the fight to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stolen boats, intending to capture the thieves as offerings to appease their gods. Five groups of three kuo-toa monitors led by a kuo-toa whip patrol the platforms at the waterâs edge. They ensure no
vessel enters or leaves without submitting to âauguriesâ to determine if a crewâs actions are pleasing to the god of the hour â in this case, the Deep Father. The auguries consist of a half-hour ritual
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
from the Egyptian pantheon. The Raven Queen is akin to the Norse pantheonâs Hel and Greyhawkâs Wee Jas. That leaves three gods created from scratch: Ioun, Melora, and Torog.
Loose Pantheons Most D&D worlds have a loose pantheon of gods. A multitude of deities rule the various aspects of existence, variously cooperating with and competing against one another to administer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a failed save â or if the creature chooses to forgo the save â the godâs spirit inhabits the creatureâs body. The trickster gods can tell whether or not a creature is humanoid, and they have no
a specific trickster god until that god inhabits the character for the first time. Both the flaw and the power end when the spirit leaves the host.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Heroes make their mark on a postapocalyptic world defiled by magic and forsaken by the gods. Dragonlance The forces of good battle the evil queen of dragons and her armies in the world-shaking War of
want it to be. Your players will never know more about the world than you do, which can be both a comfort to you and a source of wonder to your players. Moreover, you donât need to memorize any source
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might also be worlds unto themselves, where unlikely beings hold dominion or the gods have crafted a realm to their specific whims. Such mystical islands arenât just stops on an ocean journey; theyâre
unique lands touched by the magic of the gods. A mystical island could be the ultimate destination of a nautical adventure, or a magical interlude amid a larger seafaring campaign. When creating a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Spellplague. That catastrophe left many asking why the gods were angry or had abandoned them. To those questioners, the faithful of Asmodeus provided answers and a god who would forgive all their faults
soul some comfort. Today, shrines to Asmodeus are still rare and temples are almost unheard of, but many folk have adopted the habit of asking Asmodeus for reprieve from their sins. After transgressing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
steps from the base of the tree. This is Lungtian, a ninuno and Nimuelâs partner. Light clothing of leaves and vines grows from Lungtianâs body, and when Lungtian speaks, their voice sounds like rustling
leaves. A character who succeeds on a DC 14 Intelligence (History) or Intelligence (Religion) check knows that a ninuno is a spirit of the land, similar to a dryad, who serves as an intermediary
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of view. Kruphix often leaves his instructions open to interpretation, and not all of his agents use this considerable latitude responsibly. The Kruphixâs Villains table suggests a variety of foes
threat to harmony among the gods.
5 An archmage works to destroy the Temple of Mystery to further divide Nyx from the mortal world.
6 A cult fanatic of Kruphix learns that the characters have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
on par with deities. Strong enough to bar gods and their ilk from entering her city, the Lady of Pain forbids followers of her own. To worship her is more than taboo; it is an unforgivable crime
mystery. Residents of Sigil view the Lady of Pain with fearful awe. A distant guardian, she leaves the cityâs daily governance to the many factions that call it home. She has no residence, and no temples
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. However, the gods sometimes send a unicorn to guard sacred artifacts or protect specific creatures. When the forces of darkness strike against an individual the gods wish to protect, they might send
that individual to a unicornâs forest, where evil creatures pursue at their peril.
Unicorns most often serve deities of the forest and woodlands, including the gods of benevolent fey. Although all
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Firebeardâs Firebrandy, sold only at Kelvinâs Comfort, located on yer right as you enter the market square!â (If the characters arrive at a different gate, you can relocate Augrek to that gate.) B2
and the central market. It honors the three gods known as the Triad: Tyr, the god of justice; Torm, the god of courage and self-sacrifice; and Ilmater, the god of endurance in the face of suffering
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Lost Treasures As they explore the tomb, characters are likely to find one or more fabled treasures as well as magic items inhabited by the spirits of Omuâs dead trickster gods. What happens to these
charactersâ part and might result in them receiving an ominous Ytepka Society token. Magic Items of the Trickster Gods Certain magic items â specifically those in which the spirits of the nine trickster
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sphinxes In sacred isolation, a sphinx guards the secrets and treasures of the gods. As it calmly regards each new party that comes before it, the bones of supplicants and quest seekers that failed
half. Divine Guardians. Sphinxes test the worth of those who seek the treasures of the gods, whether forgotten secrets or mighty spells, artifacts or magical gateways. Creatures that choose to face a






