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                        Returning 35 results for 'gods comfort line'.
                    
                
                        
                            
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                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.
Dragonborn. She can use her action to exhale a 5-foot-wide, 30-foot line of lightning (but can't do this again until she finishes a short or
                                                
                                            
                                                
                                                     long rest); each creature in the line must make a DC 11 Dexterity saving throw, taking 2d6;{"diceNotation":"2d6","rollType":"damage","rollAction":"Dragonborn","rollDamageType":"lightning"} lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     from the elfâs hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a DC 16 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8","rollType":"damage
                                                
                                            
                                                
                                                     summon a solar dragon.
Astral Elves
Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     â to keep the more unruly giants in line.
For as long as Hekaton had reigned, fear of the kingâs wrath and respect for the ordning was enough to keep lesser giants from rising up against
                                                
                                            
                                                
                                                     him. But in recent years, King Hekaton had become convinced that the age of the giants was past, as evidenced by the growing distance between the giants and their gods. Annam the All-Father didn&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    "} bludgeoning damage.
Inhale (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Inhale"}. The scion inhales a vortex of air in a 120-foot line that is 15 feet wide. Each
                                                
                                            
                                                
                                                     dies, these effects end immediately.
Scions of Giantsâ Gods
Giants are descended from the All-Father, Annam, and his children. But scions of giantsâ gods boast a greater claim: they
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     energy in a 5-foot-wide line that is 60 feet long. Each creature in the line must make a DC 12 Dexterity saving throw, taking 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction
                                                
                                            
                                                
                                                     brothers, the gods Diirinka and Diinkarazan, and of how Diirinka cleverly betrayed his sibling so that he could steal magical power from the evil they escaped. The danger the brothers are said to face in
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Jarund without an heir. He has failed to produce another child with his wife, Wynneth, and his mistress, Froya, so the future of his royal line remains uncertain.
Auril's unyielding winter concerns
                                                
                                            
                                                
                                                     Jarund deeply, and he often turns to his shaman, Mjenir, for guidance. The king respects the shaman's understanding of gods and spirits, and the fact that both men have lost their sons serves to
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     3 Actions). Polukranos moves up to 50 feet in a straight line and can move through the space of any creature Huge or smaller. The first time it enters each creatureâs space during this move, it
                                                
                                            
                                                
                                                     world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the monster deep within the Nessian Wood. That incarnation was slain, but the eternal ideal
                                                
                                            
                                        
                                                     Magic Items
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    . The destination you choose doesnât need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of
                                                
                                            
                                                
                                                     existence as you. This effect isnât subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb.
If you arenât undead, you must
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6
                                                
                                            
                                                
                                                     suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     moonlight in a 60-foot line that is 5 feet wide. Each creature in that area must make a DC 14 Dexterity saving throw, taking 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction
                                                
                                            
                                                
                                                     components and using Charisma as the spellcasting ability (spell save DC 15):
1/day each: calm emotions, faerie fireAncient legends suggest that when the gods came to the First World and tried to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw
                                                
                                            
                                                
                                                     Spellcasting.Ancient legends suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     an action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 18 Dexterity saving throw, taking 49
                                                
                                            
                                                
                                                     suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
                                                
                                            
                                        
                                                    Minotaur
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    âperhaps they were once thought of as godsâwho established the minotaursâ place in the world. Every minotaur in Ravnica claims descent from one of these heroes. The Ordruun line is
                                                
                                            
                                                
                                                     tail in the way.
Strength and Zeal
Minotaurs are zealous and love battle. They are found among the Gruul Clans, but the minotaurs of the Ordruun family line, long associated with the Boros Legion
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
                                                
                                            
                                                
                                                     byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
                                                
                                            
                                        
                                                    Moonblade
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade wonât serve anyone it regards as craven, erratic, corrupt, or at odds with
                                                
                                            
                                                
                                                    .
The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.
If a moonblade has a flaw, it is overconfidence. Once it
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins donât build temples to their gods, lest
                                                
                                            
                                                
                                                     appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     comfort. Some of these new faiths were founded by charlatans, others by zealots. Some claimed the names of the gods, others dismissed them entirely. In this radically changed world bereft of immortal insight, truth became subject to conjecture, even among Krynnâs most dedicated scholars.
                                                
                                            
                                                
                                                     bonds of trade that united and diversified them. As the civilizations of Krynn rebuilt, and new societies arose, the world learned to live with a jarring truth: the gods were truly gone. Religion on Krynn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the hearth and hospitality, as well as of trust and handicrafts. Arvoreen is a defender-god, a watchful protector who sacrifices personal comfort for the safety of others. The Shadowed Gods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , upholding the highest ideals of your faith and doing the godsâ work in the world. Your deeds and methods are rarely, if ever, questioned. 2 Respectable. Your behavior and beliefs are in line with the
                                                
                                            
                                                
                                                    Hierarchy Some religious orders are viewed with suspicion by the priestly hierarchies of their faiths; others are viewed as champions who act as the godsâ hands in the world. Within a religious order
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                      Rainbow storms assail the heights of a mountain so tall it seems to curve over you. Youâre floating over a red wasteland, just one in a line of hovering beings. What do you see ahead? 
   5  You
                                                
                                            
                                                
                                                     knew a stranger. You were each otherâs comfort against fear and pain. Then they were taken away. What were their final words to you? 
   6  The figure hovering before you is deemed acceptable. Theyâre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil godsâ attempts to rule the world, their goal isnât the eradication of evil or its gods
                                                
                                            
                                                
                                                     Paladine Paladine is known as the Father of Good, the Master of Law, the Platinum Dragon, andâon other worlds of the multiverseâBahamut. He leads the gods of good and watches over the world with an eye
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Humanoids and the Gods  When it comes to the gods, humans exhibit a far wider range of beliefs and institutions than other races do. In many D&D settings, orcs, elves, dwarves, goblins, and other
                                                
                                            
                                                
                                                     culture might have its own array of gods. In most D&D settings, there is no single god that can claim to have created humanity. Thus, the human proclivity for building institutions extends to religion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the will of intractable Hruggek, and forced sadistic Nomog-Geaya to fall in line. What the goblins, the bugbears, and the hobgoblins were before their gods bowed to Maglubiyet no longer matters. Now
                                                
                                            
                                                
                                                     and conquered all who stood before him, mortals and deities alike. Gods and heroes who wouldnât bend to his will were broken and discarded. He put his foot on the neck of mighty Khurgorbaeyag, bound
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     careful, for I have no way of telling friend from foe here. (Any)   Bonds   d6 Bond   1 So long as I have this token from my homeland, I can face any adversity in this strange land. 2 The gods of my
                                                
                                            
                                                
                                                     people are a comfort to me so far from home. 3 I hold no greater cause than my service to my people. 4 My freedom is my most precious possession. Iâll never let anyone take it from me again. 5 Iâm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     represents the essence of the divine relationship with mortals: fertility and protection are the nucleus of the aid mortals have always sought from gods, and Karametra doesnât complicate these basic needs by
                                                
                                            
                                                
                                                     might not want to wield power over other gods, but her position of detached compassion lends her significant influence to wield as she chooses. The other gods trust her to be impartial in their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     maul or tearing them apart. A tanarukk is spawned when an orc tribe turns away from its gods and makes sacrifices to the demon lord Baphomet. The lords of the Abyss are always eager to claim more
                                                
                                            
                                                
                                                     obliteration, and orcs faithful to their gods view tanarukks as horrid blasphemies that must be attacked on sight. On rare occasions, a non-orc that has gained control over a tribe performs a ritual to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     element and give details on how to flesh out your world with gods, factions, and so forth. The assumptions sketched out above arenât carved in stone. They inspire exciting D&D worlds full of adventure
                                                
                                            
                                                
                                                    ? What if your campaign is set in a version of our own worldâs history? The World Is New. What if your world is new, and the characters are the first of a long line of heroes? The adventurers might be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , but it is plainly marked with the word âKheaâ followed by line after line of cramped glyphs. If a character seeks out a library in the polis and spends a day trying to decrypt the text, they can make a
                                                
                                            
                                                
                                                     DC 16 Intelligence check. On a successful check, the character deciphers the simplest part of the cipher: âHid from eyes of mortals and gods/Lies wither in Orestesâs rot.â On a failure, they learn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     to demonstrate principles of both mathematics and magic. Grand temples line the streets, testifying to the Meletiansâ devotion to the gods. These rise as both mighty bastions dedicated to individual
                                                
                                            
                                                
                                                     exploration, advancements in magical technique, investigation into the nature of the gods, or perfection of techniques in crafting and trade. But the edifice of knowledge in Meletis is a literal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Heroes make their mark on a postapocalyptic world defiled by magic and forsaken by the gods. Dragonlance The forces of good battle the evil queen of dragons and her armies in the world-shaking War of
                                                
                                            
                                                
                                                     want it to be. Your players will never know more about the world than you do, which can be both a comfort to you and a source of wonder to your players. Moreover, you donât need to memorize any source
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Welcome to Theros I am Medomai, ageless and deathless, seer of endings:
 I did foretell the fall of Alephne in watery terror,
 Mocked by the foolish who say that the voice of the gods is but
                                                
                                            
                                                
                                                     horizon line. The water at the edge of the world was like a placid pond, as if enjoying a last few seconds of existence before cascading over the edge in a raging torrent of white-capped water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     as the faiths they follow. Some obey gods and their servants, while others live by age-old creeds. Belief guides priestsâ actions and their magic, which they use to shape the world in line with their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     depends. Within a year or two, Icewind Dale becomes a gods-forsaken wasteland as cold as Stygia. The bitter cold allows Levistus to open portals between Icewind Dale and the sixth layer of the Nine
                                                
                                            
                                                
                                                     opposed by duergar at every turn. The ice devils help clear the way for the duergar, who arenât going anywhere unless the characters kill Xardorok Sunblight and put an end to his line. Once Ten-Towns is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Spellplague. That catastrophe left many asking why the gods were angry or had abandoned them. To those questioners, the faithful of Asmodeus provided answers and a god who would forgive all their faults
                                                
                                            
                                                
                                                     soul some comfort. Today, shrines to Asmodeus are still rare and temples are almost unheard of, but many folk have adopted the habit of asking Asmodeus for reprieve from their sins. After transgressing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     some time verifying it for herself. In short order, she translates the first stanza as: âHid from eyes of mortals and gods/Lies wither in Orestesâs rot.â She says that this text is purposefully
                                                
                                            
                                                
                                                     direct, being a line from a paean to Phenax. As for the rest, Khea reveals that not only is it a cipher, but an incomplete one; letters have been removed from the message in some indiscernible pattern
                                                
                                            
                                        






