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Returning 35 results for 'gods concerns lasting'.
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gods concerned lasting
gods concerns lifting
Monsters
Icewind Dale: Rime of the Frostmaiden
Jarund without an heir. He has failed to produce another child with his wife, Wynneth, and his mistress, Froya, so the future of his royal line remains uncertain.
Auril's unyielding winter concerns
Jarund deeply, and he often turns to his shaman, Mjenir, for guidance. The king respects the shaman's understanding of gods and spirits, and the fact that both men have lost their sons serves to
Monsters
Fizban's Treasury of Dragons
progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane. Adventurers and dragons alike
allies enjoy the full benefit of his mercy. His breath can wreak monumental destruction and work miraculous healing, and few things in the mortal world can cause him lasting harm.Acid, Cold, Fire
Monsters
Fizban's Treasury of Dragons
suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie
. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous
Monsters
Fizban's Treasury of Dragons
components and using Charisma as the spellcasting ability (spell save DC 15):
1/day each: calm emotions, faerie fireAncient legends suggest that when the gods came to the First World and tried to
possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders? (Chaotic)
4
Beauty. There is beauty to be found
Monsters
Fizban's Treasury of Dragons
suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders
Monsters
Fizban's Treasury of Dragons
Spellcasting.Ancient legends suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic
Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and
Backgrounds
Sword Coast Adventurer's Guide
innkeepers, rangers, and the clergy of gods that are aligned with the Harpersâ ideals.
The Order of the Gauntlet: One of the newest power groups in Faerûn, the Order of the Gauntlet has an
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the orderâs ideals, and the clergy of the orderâs patron gods.
The
Backgrounds
Spelljammer: Adventures in Space
have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the planeâs most dangerous
lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
â Elaine Cunningham, Daughter of the Drow
In the
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONEâS SECOND-BEST FRIENDS
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Assuming the player characters are champions of other gods, they might well find themselves the targets of Purphorosâs rage. Purphorosâs Divine Schemes Purphorosâs fits of passion can have a long-lasting
works and spread tales that belittle the other gods. When other deities retaliate against his chosen, Purphoros reacts with rage, taking vengeance on other godsâ temples and priests across Theros
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon prince, an archdevil, or an utterly alien entity â beings not typically served by clerics. More often, though
warlock ranges from minor but lasting alterations to the warlockâs being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon prince, an archdevil, or an utterly alien entity â beings not typically served by clerics. More often, though
warlock ranges from minor but lasting alterations to the warlockâs being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Ankhtepotâs Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
same priests who died alongside him in ages past. He resurrected these mummies and mummy lords with the heads of animals, painting them as spirits and harbingers of his fictitious gods of HarâAkir. As
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
other direction, and Kruphix is more likely to side with Purphoros than Heliod in the future. Of all the gods, only Klothys truly concerns Kruphix. He hoped that she would remain secret and secluded in
the few who understand the role of mortal belief in shaping the younger godsâa concept even most gods donât fully comprehend. Kruphix is the only being who has the ability to seal the borders between
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyleaâs Influence Nylea is worshiped by hunters, but her concerns go far beyond humanityâs ability to subsist on the bounty of the natural world. She controls the turning of the seasons. Usually, she
identity. She is worshiped by those who want to reform or transform society in ways less violent than those favored by gods such as Purphoros and Mogis. She is also revered by those who cherish the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Core Assumptions The rules of the game are based on the following core assumptions about the game world. Gods Oversee the World. The gods are real and embody a variety of beliefs, with each god
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenaxâs Influence Subtlety and manipulationâof mind, word, and deedâare the cornerstones of Phenaxâs power and his influence over mortals and immortals alike. Even gods enjoy hearing what they
the individualâs fall from grace is complete. Phenaxâs Goals Phenax doesnât want to rule Nyx. He is the perennial outsider, existing only to disrupt the plans of his fellow gods. Every lie, every
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of her fellow gods, most of whom have convinced themselves that they can impose lasting order on the cosmos. At the same time, her realm is unassailable, and she believes that the changes she
advocates are inevitable in the long term. So although Thassa frequently disagrees with the other gods, she doesnât fear them. Heliod considers Thassa his favorite sibling, despite her unwillingness to agree
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
together? How do you motivate the whole party? Consider these options: Divine Coalition. The characters represent a coalition of gods who have joined forces against a common foe (or cabal of enemies). For
, Karametra, Nylea, and other gods unite to protect the world from this threat. Friendly Cooperation. If Thassaâs champion helps Heliodâs champion today, perhaps Heliodâs champion will help Thassaâs
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
. Far from its western shores rose the isle of Evermeet, considered a part of Arvandor, the home of the elven gods on the plane of Arborea, and a bridge between worlds. The Crown Wars Some thirteen
thousand years ago, war broke out between the elven nations of Aryvandaar and Miyeritar, beginning a series of conflicts known as the Crown Wars. Lasting some three thousand years, these conflicts
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are
frequently seek aid from law enforcement friendly to the orderâs ideals, and the clergy of the orderâs patron gods. The Emerald Enclave. Maintaining balance in the natural order and combating the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
you arrived here. In your travels, you have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with
a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
mortality, whether embodied in undead monsters or expressed through the death of loved ones. A campaign revolving around an insidious evil, whether dark gods, monstrous races such as the yuan-ti, or
creatures of unknown realms far removed from mortal concerns. As heroes confront this evil, they must face the selfish, cold tendencies of their own kind as well. A campaign featuring troubled heroes who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
concerns are beneath a godâs notice. This outlook might put his champions in a difficult ideological situation, stuck between the demands of a wrathful deity and uncomfortable moral choices. The Keranosâs
prophecies, potentially drawing in secrets of the other gods or of reality itself. It is relatively easy for a mortal to lose Keranosâs favor because the god is quick to anger and doesnât suffer failure
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Heroes make their mark on a postapocalyptic world defiled by magic and forsaken by the gods. Dragonlance The forces of good battle the evil queen of dragons and her armies in the world-shaking War of
the Lance. Eberron In the aftermath of a deadly war, magically advanced nations rebuild as a cold war threatens lasting peace. Exandria Heroes make names for themselves in the world made popular by the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
all the worlds of the Material Plane, but his six sonsâthe gods Stronmaus, Memnor, Surtur, Thrym, Skoraeus, and Grolantorâfailed to live up to their fatherâs expectations for them. (Diancastra calls
the Material Plane and the domains of other gods. A key moment in Diancastraâs Saga is Annamâs challenge to his daughter. He dismisses her deeds as âpranks and rebellionâ and defies Diancastra to bring
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Small temples dedicated to gods of healing and charity operate quietly in nondescript buildings, and tiny shrines can be found in alleys and cul-de-sacs all over the district. Beyond these, only one
organized faith exists in secret in the Styes, and it plays a central role in the adventure â the cult of Tharizdun. Health Disease and infection are real concerns in the Styes. Most residents suffer
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
tales of people empowered by the gods, and of far-off lands returned to the world, are the subjects of fireside chatter. Daily concerns and the dangers and opportunities just beyond their doors take precedence, and plenty of both remain on the Sword Coast and in the North.
struggles against the savage forces of chaos, and life attempts to persevere against the agents of death and strife, sometimes in places where even the gods themselves have not been exempt from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I canât tell you, but the answers lie in the Golden Hills. And
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fit. The Astral Plane would be their home domain, because in that timeless realm they could ignore the need for food, water, and other mundane concerns that plague lesser races. Vlaakith also
Vlaakith: she knows how to build fanatics. But alas, fanatics are good for nothing of lasting consequence.
The Bitter Truth In the time since Vlaakith made this promise to her people, she has called
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Maglubiyetâs Will Be Done When Maglubiyet conquered the goblinsâ gods, he taught the goblins to fear his cruelty. They bowed in sniveling obeisance to him and then turned their impotent wrath upon
others, becoming petty tyrants. When Maglubiyet conquered the bugbearsâ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblinsâ gods, he knew he had to
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
. Religion In many domains, locals maintain chilly relationships with aloof deities, knowing âthe godsâ only through hollow rituals and clergy with scant supernatural powers. Conversely, some people
privately worship ancestral godsâdeities of their familyâs tradition with whom they form deep, personal connections. Divergent faiths abound, and some that begin as charlatanry inexplicably gain the power
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
same crafting skill. These efforts rarely have any lasting impact, but some have managed to upset the ordning at a local level for a few centuries. Because their sense of the ordning relies on physical
worship of Annamâs children to other powers (as described under âGods and Religionâ later in this chapter) also reject the ordning. In some cases, as in the hierarchical cults of Elemental Evil, the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
doesnât need to be important in your world, but it might have long-lasting implications. In the Forgotten Realms, giants and dragons sometimes nurse grudges against each other stemming from the
extending into the divine realms as well. The god Moradin, who is revered by many dwarves, is said to loathe the evil giant gods. But you might decide the dwarves and giants of your world have a long
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Bahamut is the patron and progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane
mercy. His breath can wreak monumental destruction and work miraculous healing, and few things in the mortal world can cause him lasting harm. Aspect of Bahamut
Gargantuan Dragon (Metallic), Lawful






