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Returning 35 results for 'gods conflicts laws'.
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Backgrounds
Sword Coast Adventurer's Guide
byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
pilgrimage to understand the gods that others worship, so that you might better appreciate your own deities.
The Underdark. Though your home is physically closer to the Sword Coast than the other
Satyr
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mythic Odysseys of Theros
.
While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness.
Life is a blessing from the gods, after
burdened with the plague of seriousness. Satyrs scoff at the efforts of polis-builders with their laws and right angles, and they poke fun at philosophers with their endless theories and interminable
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins donât remember the names of the fallen. Nomog-Geaya is the greater of the
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays oneâs cards right, they can be controlled through that fear and made to
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
crown. None who have attempted to claim this strange gift have survived. Even the gods prove reticent to speak of the place, denying its existence or speaking of it with shame. The miracles and conflicts of the gods play out endlessly in the stars of Nyx
(TYLER JACOBSON)
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
rulebooks. Heroic Fantasy Conflicts. Heroic fantasy campaigns often revolve around delving into ancient dungeons in search of treasure or to destroy monsters or villains. Consider conflicts like these
decadent cities, where the protagonists are often motivated more by greed and self-interest than by altruistic virtue. Sword-and-Sorcery Conflicts. In this flavor of campaign, magic-users often
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
receive Heliodâs favor. As sunlight casts out darkness, Heliodâs justice casts out chaos and lawlessness. He is the god of the laws that govern society and the laws that punish the wicked. He is
interested not only in punitive justice, but also in the establishment of fair and equitable relationships among people and gods, in service to the common good. He also takes an interest in the bonds of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
allowing creatures to enter or leave the city. She even bars gods from stepping foot in the cityâa ban she can extend to anyone at any time. The Lady knows when any creature uses a portal and can block
Lady can cause all the cityâs portals to cease functioning. This grinds the city to a halt; food and drink canât enter the city, sewage and refuse pool in the streets, and corpses stack in the Mortuary with no hope of being interred. This compels the factions to quickly resolve their conflicts.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix as Campaign Villain As a campaign villain, Kruphix is most likely trying to maintain or restore the balance of power among the gods. He doesnât know the future, and his actions sometimes have
dire consequences that he canât predict and wouldnât willingly cause. The campaign might begin with the misbehavior of another god or gods, then escalate when Kruphix delivers a punishment that seems
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil godsâ attempts to rule the world, their goal isnât the eradication of evil or its gods
Paladine Paladine is known as the Father of Good, the Master of Law, the Platinum Dragon, andâon other worlds of the multiverseâBahamut. He leads the gods of good and watches over the world with an eye
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Time in the Campaign Most conflicts in a D&D campaign take weeks or months of in-world time to resolve. A typical campaign concludes within a year of in-world time unless you allow the characters to
werewolves with a particularly strong bloodlust. The appearance of a comet in the sky might portend all manner of significant events. The festivals of the gods can serve as opportunities to launch adventures, especially if the gods themselves are involved.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
of Sigil Name Summary Athar Claim the gods are frauds Bleak Cabal Find no sense in the multiverse Doomguard Celebrate destruction Fated Take all they can Fraternity of Order Discover laws to find
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Inhabitants Sigil is the backstage of the multiverse. Celestials and Fiends share drinks in genie-owned taverns, agents of evil gods trot through the streets astride nightmares, and hags stable
of laws, and maintenance of civic infrastructure. These groups each follow a philosophy inspired by a cosmic aspect of the multiverse, and they actively recruit visitors and citizens into their ranks
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Religious Institutions Those who serve as priests of a god arenât necessarily clerics. Indeed, the power invested in clerics and other divine spellcasters by the gods is given out only rarely (see
prominent wall with a space nearby to burn a candle or some incense. Communing with the Gods Though many tales are told of times past when the gods appeared in physical form and walked the land
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
peevishness brings the worst of the sun godâs qualities into focus. As a campaign villain, Heliod is most likely driven by his desire to assert his rulership over the other gods of the pantheon and his
kingship over everything: Nyx, the mortal world, and the Underworld. He might begin, through his agents, by enacting laws that make participation in Heliodâs rites mandatory for the citizens of a polis
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
. Far from its western shores rose the isle of Evermeet, considered a part of Arvandor, the home of the elven gods on the plane of Arborea, and a bridge between worlds. The Crown Wars Some thirteen
thousand years ago, war broke out between the elven nations of Aryvandaar and Miyeritar, beginning a series of conflicts known as the Crown Wars. Lasting some three thousand years, these conflicts
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Forms of Worship The average person worships different gods in different contexts. Most vocations have a patron deity: farmers make offerings to Chauntea for the prosperity of their crops, clerks
symbol, or some other personal keepsake. In addition, people regularly venerate gods based on their needs and circumstances: a farmer whose favored deity is Chauntea would pray to Amaunator for a few
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
are destroyers too, and their appearance portends doom as often as it signals hope. Shards of the Divine. Angels are formed from the astral essence of benevolent gods and are thus divine beings of
great power and foresight. Angels act out the will of their gods with tireless devotion. Even chaotic good deities command lawful good angels, knowing that the angelsâ dedication to order best allows
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
repeatedly rewritten the laws of reality. The Time of Troubles In 1358 DR, the gods were cast out of their otherworldly domain and made to wander the land incarnated as mortals. In seeking to recover
had been touched by the gods and granted strange powers. Some of these so-called Chosen were at the root of the conflicts that grip the land. Some seemed driven by divine purpose, while others claimed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
come Laws, such as the laws of nature or the edicts of gods. Ultimate authority descends from Axioms, overarching laws that govern existence and give gods their immense power. Guvners theorize about
(detailed later in this chapter), planes on which they operate, common members, common nicknames, and their roles in the City of Doors. Athar Who Claim the Gods Are Frauds Factol: Terrance Headquarters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
on par with deities. Strong enough to bar gods and their ilk from entering her city, the Lady of Pain forbids followers of her own. To worship her is more than taboo; it is an unforgivable crime
Mount Celestia or contracts originating in the Nine Hells, and itâs never a battleground for the conflicts of Material Plane worlds. On rare occasions, the Lady of Pain drifts through the streets
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cooperation. It is easiest, after all, for mortals to conceive of gods that are very much like themselves, and the gods of Theros are very humanlike in their foibles and their exploits. The pantheon of
development. The time of the first generation precedes the presence of what are commonly understood to be âgods.â Before mortals dreamed the gods into being, before they could even imagine beings as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
cargo of offerings for Thassa past harbor inspectors at Meletis, skirting new laws put into place at the behest of Heliodâs priesthood that ban the import of items intended for sacrifice to other gods
the schemes of other godsâ minions who resent their growing influence over the community. Thassa knows nothing is permanent, including her championsâ service. If they fail to uphold her wishes, she
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
other gods interfering. Divine Relationships Purphoros has few strong relationships with his fellow gods, considering most of them arrogant ingrates. According to legend, it was he who created the
weapons of the gods, asking nothing in return. But his infrequent though memorable bouts of destructive fury have earned him more ill will in the pantheon than he realizes. Heliod despises Purphorosâs
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
simple heist could be the triggering event for a series of major conflicts between two rival temples that ends in a citywide conflagration. Champions of Phenax could also serve as a bulwark against more
aggressive gods who oppress or subjugate others. Alternatively, the party could be a band of freedom fighters resisting the tyrannical ruler of their polis. Even though Phenax traffics in lies and deceit, a morally gray campaign can be built around the use of illicit means to achieve righteous ends.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Greyhawk Conflicts Although Greyhawk lends itself well to any D&D adventure you might want to run, the default setting features conflicts with three major villainous groups: chromatic dragons
, Elemental Evil cults, and Iuz and his followers. You can replace one or more of these conflicts with ones of your devising or with ones from the âFlavors of Fantasyâ section earlier in this chapter. If you
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Culture and Beliefs Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods everywhere in the world
communication from the gods. If the tribe has encountered a similar omen before, the priests understand how to interpret it, but if a sign from the gods has no clear explanation, the priests might
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
philosophy. Clerics of Order meditate on logic and justice as they serve their gods, examples of which appear in the Order Deities table. Clerics of Order believe that well-crafted laws establish
Order Domain Finally, a whole faith about coloring inside the lines.
Tasha
The Order Domain represents discipline, as well as devotion to the laws that govern a society, an institution, or a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Epharaâs power struggles with other deities often have a ripple effect that touches the mortal followers of all gods involved. The Epharaâs Divine Schemes table presents just a few conflicts the god might
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Heroes make their mark on a postapocalyptic world defiled by magic and forsaken by the gods. Dragonlance The forces of good battle the evil queen of dragons and her armies in the world-shaking War of
conflicts, and an internal logic that will resonate with your players. Five Questions to Consider. As you contemplate a new campaign setting, think about your answers to the following questions: Whatâs
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Epharaâs Villains table suggests a variety of foes that might arise from among the godâs followers. Epharaâs Villains d6 Villain
1 A neighborhood leader enacts punitive laws, preventing
people from expressing themselves.
2 A guard imprisons people who worship gods opposed to Ephara, such as Phenax and Nylea.
3 A noble is building a new development directly in a forest, where
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
game you want to run, and helps you nail down a few important details about your world and its overarching conflicts. Chapter 2 helps you put your world in the greater context of the multiverse
, expanding on the information presented in the Playerâs Handbook to discuss the planes of existence and the gods and how you can put them together to serve the needs of your campaign.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
other nations and organizations. You might have been exiled for breaking one of Halruaaâs many byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic. Kara-Tur. The
are on a pilgrimage to understand the gods that others worship, so that you might better appreciate your own deities. The Underdark. Though your home is physically closer to the Sword Coast than the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sufficient wisdom to merit respect, or when they convince the other gods (especially Klothys) to intervene and check Keranosâs wrath. Keranosâs Divine Schemes Keranos doesnât interact much with the rest of
unique physical laws and strange truths. Some of the inhabitants escape the isle and begin infecting the rest of Theros with their alternate reality.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
between the living and the gods. Nimuel or Lungtian shares these details if asked, along with any specifics from the âLife in Dayawlongonâ section later in this adventure. Nimuel Nimuel (neutral good
, human mage) is a binukot in Kalapang, a scholar who collects and orally shares the regionâs wisdom, laws, traditions, culture, songs, poetry, literature, and more. Though young, she is so distinguished






