Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'gods conjures leaves'.
Other Suggestions:
gods conjure level
gods conjurer level
gods conjured level
gods conjures level
gods conjure lives
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the
"} bludgeoning damage.To protect sites they deem holy, gods often rely on eidolons, ghostly spirits bound to safeguard a sacred place. Forged from the souls of those with unwavering devotion, eidolons stalk
Monsters
Icewind Dale: Rime of the Frostmaiden
all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
against Auril, who retreated to the coldest corner of Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern
Monsters
Icewind Dale: Rime of the Frostmaiden
pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring fear that compelled tribute to hold their power at bay. Umberlee
Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the godsâ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
Monsters
Bigby Presents: Glory of the Giants
on a DC 25 Strength saving throw or have the prone condition.
Vortex (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Vortex"}. The cradle conjures a vortex of wind at a
others.
If the scion dies, these effects end immediately.
Scions of Giantsâ Gods
Giants are descended from the All-Father, Annam, and his children. But scions of giantsâ gods boast a
Monsters
Bigby Presents: Glory of the Giants
effects end immediately.
Scions of Giantsâ Gods
Giants are descended from the All-Father, Annam, and his children. But scions of giantsâ gods boast a greater claim: they are Annam
â gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case, each scion is enclosed in
Monsters
Bigby Presents: Glory of the Giants
attack and damage rolls.
Thriving Wildlife. Beasts reproduce rapidly and thrive within 6 miles of the scion.
If the scion dies, these effects end immediately.
Scions of Giantsâ Gods
Giants
are descended from the All-Father, Annam, and his children. But scions of giantsâ gods boast a greater claim: they are Annamâs grandchildren, and they occupy a privileged place among giants
Monsters
Icewind Dale: Rime of the Frostmaiden
artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring
Toril to escape their fury.
After a world-shaking event known as the Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the godsâ meddling, but the
Monsters
Bigby Presents: Glory of the Giants
.
If the scion dies, these effects end immediately.
Scions of Giantsâ Gods
Giants are descended from the All-Father, Annam, and his children. But scions of giantsâ gods boast a greater
.)
Scions of giantsâ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case
Monsters
Fizban's Treasury of Dragons
progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane. Adventurers and dragons alike
.
Celestial Lances (Costs 3 Actions). The aspect conjures four enormous lances of magical force that plummet to the ground at four different points he can see within 150 feet of him and then
Monsters
Journeys through the Radiant Citadel
. The riverine conjures swampy ground that briefly covers the ground in a 20-foot square the riverine can see within 120 feet of itself. That area becomes difficult terrain until initiative count
cease immediately.Acid, FireWhirlpool Step. The riverine magically teleports to an unoccupied space it can see within 30 feet of itself. Both the space it leaves and its destination must be in or on the surface of water.
Monsters
Planescape: Adventures in the Multiverse
the effect on itself after it succeeds on three of these saves.
Time Gate (1/Day). The dragon conjures a 20-foot-diameter, circular portal in the space between its horns or in an unoccupied space it
civilizations or temples to dead gods and do their utmost to preserve these historical sites. A time dragonâs insatiable desire for knowledge means itâs likely to have more than one such lair.
The
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
set out on their own.
Beliefs
Tortles donât have their own pantheon of gods, but they often worship the gods of other races. Itâs not unusual for a tortle to hear stories or legends
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays oneâs cards right, they can be controlled through that fear and made to
the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Gods of the Orcs
Orcs believe their gods
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Leaving a Host A trickster god never willingly leaves a host, but its spirit is forced out if a host dies or leaves the tomb, or if a host is targeted by the break enchantment function of the dispel
within the tomb to inhabit. The spirits of the trickster gods canât be destroyed and can never leave the tomb.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and the forest. Nylea is among the most gregarious of the gods, and can be spotted frolicking joyfully with her Nyxborn lynx, Halma, or her favorite nymph, Theophilia. But she also savors solitude
usually appears as a green-skinned dryad with woody extremities. Her hair is made of vines and leaves that change with the seasons. She might also appear as a majestic specimen of any animal, most
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leaves.
4 When the sun shines on me just so, I glimmer with many colors.
5 My laughter causes nearby birds to erupt in song.
6 People who sleep near me always dream of the sea.
Oracles hear the voices of the gods, a rare gift and sometimes a curse
(ERIC DESCHAMPS)
Nyxborn Born from the minds of the gods, the creatures that populate the godsâ realm are called Nyxborn. Nyxborn creatures resemble mortal beings, but philosophers debate their true character. Are
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
forgotten chamber or catacomb. The colorfully canopied Lakshma Market trades in everything from betel leaves to the eggs of wyverns, which are common near the mountain spires known as the Lesser and
Greater Vochalam. People of all social classes flock to the market, moving past the flower-petaled kolam that ward the entrances of the high temple of Kalakeriâs gods. Jadurai retains its splendor
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character has a flaw that runs counter to the trickster godâs flaw, the characterâs flaw is suppressed until the trickster godâs spirit leaves the characterâs body. You can roleplay the voices of the
trickster gods in the charactersâ heads, but let the players roleplay their charactersâ inherited flaws. If a player neglects to roleplay a trickster godâs flaw, have the inhabiting spirit attempt to goad
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and believe their offerings pass through the volcanoesâ flames into the realms of the gods beyond. Tletepec is surrounded by mountains that enclose lush forests and open valleys. The history of
Tletepec is a cycle of destruction and rebirth: ashfall and lava lay waste to the earth, and forests regrow from the fertile soil destruction leaves behind. The locals settle these fertile areas, founding
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits of the Nine Trickster Gods Acererak trapped the spirits of Omuâs nine trickster gods in the tomb he constructed in their name, and theyâre not happy about it. The spirits donât know the
tombâs layout or defenses, but they offer advice and magical powers to those they inhabit. Of course, their assistance comes at a price. Trickster Gods Spirit Align. Personality Inherited Flaw Enemy
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Heroes make their mark on a postapocalyptic world defiled by magic and forsaken by the gods. Dragonlance The forces of good battle the evil queen of dragons and her armies in the world-shaking War of
world. How readily available are spells such as Lesser Restoration, Raise Dead, and Teleportation Circle? Is magic so widespread that itâs part of daily life, or so rare that it conjures all sorts of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Airship of a Cult This encounter introduces the characters to an unlikely band of allies and occurs as the party leaves the Eye of the All-Father in search of Uthgardt spirit mounds to plunder (see
the whims of their gods. âOld Snarlâ knows that the civilizations of the North wonât abide the giantsâ depredations for long. The dragon fully expects adventurers to mobilize and take the fight to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stolen boats, intending to capture the thieves as offerings to appease their gods. Five groups of three kuo-toa monitors led by a kuo-toa whip patrol the platforms at the waterâs edge. They ensure no
vessel enters or leaves without submitting to âauguriesâ to determine if a crewâs actions are pleasing to the god of the hour â in this case, the Deep Father. The auguries consist of a half-hour ritual
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
from the Egyptian pantheon. The Raven Queen is akin to the Norse pantheonâs Hel and Greyhawkâs Wee Jas. That leaves three gods created from scratch: Ioun, Melora, and Torog.
Loose Pantheons Most D&D worlds have a loose pantheon of gods. A multitude of deities rule the various aspects of existence, variously cooperating with and competing against one another to administer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a failed save â or if the creature chooses to forgo the save â the godâs spirit inhabits the creatureâs body. The trickster gods can tell whether or not a creature is humanoid, and they have no
a specific trickster god until that god inhabits the character for the first time. Both the flaw and the power end when the spirit leaves the host.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, but the little joys of lifeâthe smell of spring blossoms, the sweetness of ripe fruit, the flaming beauty of autumn leaves, the fellowship of communityâcan be savored. In many ways, Karametra
represents the essence of the divine relationship with mortals: fertility and protection are the nucleus of the aid mortals have always sought from gods, and Karametra doesnât complicate these basic needs by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might also be worlds unto themselves, where unlikely beings hold dominion or the gods have crafted a realm to their specific whims. Such mystical islands arenât just stops on an ocean journey; theyâre
unique lands touched by the magic of the gods. A mystical island could be the ultimate destination of a nautical adventure, or a magical interlude amid a larger seafaring campaign. When creating a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
steps from the base of the tree. This is Lungtian, a ninuno and Nimuelâs partner. Light clothing of leaves and vines grows from Lungtianâs body, and when Lungtian speaks, their voice sounds like rustling
leaves. A character who succeeds on a DC 14 Intelligence (History) or Intelligence (Religion) check knows that a ninuno is a spirit of the land, similar to a dryad, who serves as an intermediary
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of view. Kruphix often leaves his instructions open to interpretation, and not all of his agents use this considerable latitude responsibly. The Kruphixâs Villains table suggests a variety of foes
threat to harmony among the gods.
5 An archmage works to destroy the Temple of Mystery to further divide Nyx from the mortal world.
6 A cult fanatic of Kruphix learns that the characters have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
on par with deities. Strong enough to bar gods and their ilk from entering her city, the Lady of Pain forbids followers of her own. To worship her is more than taboo; it is an unforgivable crime
mystery. Residents of Sigil view the Lady of Pain with fearful awe. A distant guardian, she leaves the cityâs daily governance to the many factions that call it home. She has no residence, and no temples
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. However, the gods sometimes send a unicorn to guard sacred artifacts or protect specific creatures. When the forces of darkness strike against an individual the gods wish to protect, they might send
that individual to a unicornâs forest, where evil creatures pursue at their peril.
Unicorns most often serve deities of the forest and woodlands, including the gods of benevolent fey. Although all
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Lost Treasures As they explore the tomb, characters are likely to find one or more fabled treasures as well as magic items inhabited by the spirits of Omuâs dead trickster gods. What happens to these
charactersâ part and might result in them receiving an ominous Ytepka Society token. Magic Items of the Trickster Gods Certain magic items â specifically those in which the spirits of the nine trickster
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sphinxes In sacred isolation, a sphinx guards the secrets and treasures of the gods. As it calmly regards each new party that comes before it, the bones of supplicants and quest seekers that failed
half. Divine Guardians. Sphinxes test the worth of those who seek the treasures of the gods, whether forgotten secrets or mighty spells, artifacts or magical gateways. Creatures that choose to face a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Eidolon The gods have many methods for protecting sites they deem holy. One servant they rely on often to do so is the eidolon, a ghostly spirit bound by a sacred oath to safeguard a place of import
that no enemy can gain a foothold against the godsâ cause through defilement or violence within these sites. If an enemy with such intent sets foot inside a warded location, the eidolon plunges into a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
between a mortal and the manifestation of a god. As explained in chapter 2, the gods arenât all-knowing, so theoretical limits do exist on the information a god might be able to pass on to a human
champion. That said, the gods are tremendously knowledgeable, with perfect recall of their past experiences and a reliable ability to predict the short-term future. The gods donât like to reveal their






